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From Ruination [FRP]


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DUCHY OF ULYADAR

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1518

 


 

The Blood Forge. The place where the earth itself bleeds, and the domain of the Blood God. This is the only place in the world, where the Blood God has chosen to reside, it is here where the disciples of Tykir are closest to their all-seeing master. As such, this the home of the magical caste of Ulyadi. Pilgrims, covered in ash from the volcanic environment, are greeted by an ever present group of magically attuned individuals, adepts usually, students in the magic of blood. It is a rare sight to see a man, covered in head to toe with black ash, with a wolf pelt draping down from his back, but when an innocent pilgrim does encounter such an individual, he is blessed with an opportunity to watch him perform the most advanced spells of Blood Magic. To a pilgrim however, it is a true blessing from the Bloodied one to encounter the ruler of the realm, Duke Bruce the Chosen, at the forge. And to a lucky group of 7 ashy faced men from a myriad of different settlements through the Duchy, GOD is with them.

 

The group of men first realized something was the matter when they viewed a massive line of naked, men with a brown tint and dark black hair escorted by soldiers, an odd sight on a usually solemn volcanic road. The men were chained, and all were wailing. The pilgrims knew of no religious holiday that was occuring on that particular day, so they continued to trudge onwards, on the black road which leads up to the peak of Mt. Arfast, the mountain with the blood forge. The caravan followed the snaking line of wailing men, women, and children, on a steep slope past flowing canals of lava, and at times entire rivers of lava. The line however moved quickly. It seems as if every few seconds, a soldier had to shove an olive toned man forward on the ground, and then move on to the next and repeat the process,

 

Eventually however, they would reach the threshold to enter the House of the Blood God. The line would still enter between the lava pillars and through the obsidian threshold, and would snake around between columns and pillars, all the way to the end of the room, where a large stone block sat, surrounded by falling channels of lava. As the ashen pilgrims made their way inside the cathedral however, the screams grew louder, and more desperate. They could also hear the faint sound of iron hacking at flesh, and immediately, all the pieces began to fall into place. Slowly, solemnly, they made their way down the nave, flanked by rows upon rows of pews and rune stones, until they reached an outcropping of black stone, suspended above a deep chasm of molten rock. This sight is not what made their jaws drop however, it was the sight of the hulking Bruce.

 

The Bruce, at the altar, was a machine. A soldier threw him a slave, and he grabbed it by the neck, pinned him upon the altar, exactly on the indentations for each limb,  and he brought his broad axe made of icesteel upon their necks, their head flying off in one fell swoop. The decapitation would be surprisingly blood less, a simple red mist appearing at the cut, and red lines seemingly engraved on the axe would glow, as he pauses for a minute, allowing for the blood to spill out from the sacrifice, down channels built into the altar, and seemingly disappearing. His body would then be thrown upon a pile of hot coals, singing the flesh, and kicked down a hill into the pool of lava.

 

With every clang the axe made against the stone altar, the pilgrims winced. But, on the altar, it was a different story. Before each sacrifice, he yelled into the abyss. A old man, one of the pilgrims, in his 70’s, witnessed one spectacle. Without even looking, his arm grabbed a frail man and he threw him upon the altar. “TYKIR, GRANT ME STRENGTH!” slice. He grabbed another, his mercy non existent. “BLESS ME, PLEASE, BLOODY ONE.” slice. “FOR YOU, TYKIR!” slice. “SHOW ME YOUR WAY!” slice. Bruce seemed completely focused at the task, but it seems he was overtaken by something many never thought Bruce had,a moving Emotion, as seen by the desperate faces he made after each hack.is at this moment, when the man finally had to turn away, for he could not bear to watch any longer.

 

The pilgrims left, and Bruce had still not finished at the altar. It is said that a thousand had been sacrificed in the name of the Blood God, and Bruce’s cries for strength and guidance never ceased.

 


 

 

 

NATION INFO

 

CITIES:

Ulya(Capitol)(Starter)

Yakur

Alost (Port)(Starter)

Tykirfell

Odeilia

Rypapa

TOWNS:

Elirkuta

Grimsar

Halsar

SETTLEMENTS:

Skalanes

POPULATION:6439428+8k x 7%=6890748

ARMY:

(5000)10 units of T3 Medium Infantry

(2000)4 units of T3 Medium cavalry

(1000) 2 unit of T3 Heavy Infantry

(1000) 2 Units of T3 Crowssbowmen

(2000) 4 Units of T2 Light Infantry

(500)2 Units of T3 Polar Bear Cavalry

(1000) 2 Units of T2 Light Archers

(1500) 3 Units of T3 Light Cavalry

ARMY UPKEEP: 3K GOLD

NAVY:

10 COGS

5 GALLEYS

4 CARRACKS

UPKEEP FOR NAVY:10K GOLD UPKEEP

 

GOLD:3K(BASE)+19.5K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+24K(TOWN BONUS)+500(Bulgar trading thing)+1k in treasury=92K GOLD


 

GOLD FOR THIS TURN:79K

 

TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom

 

BUILDINGS

FARMS:30

MERCHANT COMPANY:6

CATHEDRAL:1

CHURCH:1

SHRINE:1

MANUFACTORY:7

PORT:2

TRADING COMPANY:3

SETTLEMENTS:3

TOWNS:1

CITIES:6

SHRINE:1

BARRACKS:6

 

TOTAL MAGI:4

TOTAL ADEPT:36

 

KEY CHARACTERS

DUKE BRUCE OF ULYADAR

TANCRED, ORACLE OF THE BLOOD FORGE

LUDIN, ORACLE OF ASSIRBANAKH

DUKE ARVID, DUKE OF ULYADAR(DECEASED)

 

 


 

ACTIONS

 

-The hermitage at the blood forge, in construction for many years, is finally finished. After an entire year of non stop around the clock work in the sweltering heat of the grumblers, a large hermitage is finally finished at the forge, whom it is said that Bruce himself one day, dissatisfied with the slow pace of construction, began hauling stones and participated in the construction. The doors of the hermitage opens with a personal sacrifice from Bruce of a large amount of slaves...(-42k)

 

-(3000) 6 Units of T3 Medium Infantry

 

-2 fish farms are constructed. (-10k)

 

-3k are saved in the treasure.


















 

Edited by Alfonso X el Sabio
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Surya

1520

 

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Four years had gone by since she’d gone to Chittor, and still Padma did not fully understand her father. He took an intense interest in her, but was cold and rarely gave compliments. He sometimes seemed annoyed by her presence, but when the Sattva had requested that he send her back to Surya, he had flatly refused. She had asked why at the time: why would he not send the Mahasattva back to the city she was born to serve?

 

Kunwar had just chuckled: “What makes you so certain you’re the Mahasattva?”

 

The question shocked Padma. She had always been Mahasattva. She had no answer.

 

“The Mahasattva is a gift from Mihir. Why would Mihir demand the life of a mother as the price for his gift?” Kunwar explained, and that was the end of the conversation.

 

But after years in Chittor, she had grown used to her father’s distance. She was taught as well as she had ever been of the Rajas virtues, the arts of sword and bow, and now that she was old enough, the handling of Chittor’s famous horses.

 

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Countryside southeast of Chittor, circa 1520

 

“Stop slouching, Padma,” Kunwar called out, effortlessly directing his mare towards her with knees alone. “Horses are like men: you have to be certain what you want, or they’ll never follow you.”

 

The comment cut deeper into her insecurities than Kunwar could know, but Padma straightened all the same. Her horse plodded on just as before, and if there was a difference in obedience she couldn’t notice it.

 

“How much farther?” She asked, running her fingers through the creature’s mane. “I don’t see anything.”

 

“By the ridge.” Padma’s father pointed ahead. “Let’s hope they’ve sent us something decent this time.” He grunted to himself. The traitor Ravi was still out there, still burning villages, still spreading his poison, but Surya would not help him catch the traitor. But a few unknown savage attacks, and suddenly the best of Varchas were on their way. It was grossly unfair, but the two enemies were in the same area. Kunwar would make use of what he could.

 

Padma, for her part, was just happy to be out of the city. As the countryside passed by, her thoughts were on the same place as her father’s: the eastern jungle which she had only ever seen on maps. The men who’d tried to steal her four years ago were there - not the same men of course, but close enough. Such power she’d felt fighting them! It was like nothing she’d felt since. There was much she didn’t know for sure, but she knew she wanted to feel that again.

 

“How are we going to find him?” She asked meaning Ravi, watching Kunwar closely.

 

“We?” He raised an eyebrow, looking straight ahead.

 

“Ravi Singh. What if he just hides in the jungle again?”

 

“We?” Kunwar was undeterred.

 

Padma sighed. “I want to go! I beat them when I was just a kid, I’ll do it again.”

 

“So you can end up feeding a red tiger? There’s more in the Surukai than Ravi’s men. You know how stupid I’d have to be bringing you in there?”

 

His daughter groaned in frustration. “At least let me come with you to the edge? It’s our land, isn’t it?”

 

“My land. And I’ll think about it.” A faint smile passed over Kunwar’s lips, then was gone.

 

As the two riders came closer to the ridge’s base, a neat camp came into view, brimming with black-clad soldiers. The tents were in perfect order, and pickets challenged them well before the lines, just as doctrine ordered. “The 10th Varchaasi Spears,” Kunwar explained, then asked for the captain.

 

“I’m the captain, sir,” a cheerful young soldier who’d been with the pickets saluted quickly. “Captain Salah Chakravarmi, sir, reporting for duty.”

 

Padma looked down on the handsome officer with approval, but Kunwar took no notice of her apparent interest, for he was already frowning at him.

 

“Just how old are you, captain?”

 

“Nineteen, sir.”

 

Kunwar let out a strange coughing-choking sound, and it was a moment before he recovered his wits. “You ever been to the Surukai, bo...Captain Chakravarmi?”

 

“I did my training south of Varchas, sir. I’m used to jungles.”

 

Kunwar grunted in a distinctly unimpressed manner. “Never known the Varchaasis not to do their jobs, I suppose. We’re grateful for your men.” As an afterthought, he nodded towards his companion. “This is my daughter, Padma.”

 

“I know the Mahasattva. Sir.” He bowed in deference to the girl, and Padma smiled back.

 

“We’ll march tomorrow. The damned traitor showed his face again last week! He’s getting arrogant.” Kunwar dug his heels into his horse and trotted forward into the camp, muttering something about useless boys and Sattva incompetence.

 

The officer coughed awkwardly, and looked up to see the Maharajas’ daughter still on her horse. “Will you be traveling with us?” He asked, but just as Padma opened her mouth to answer her father barked her name. So she looked apologetically down at the boy, and rode ahead.

 

---------

 

Current Statistics

 

Expenditure (235,500 Gold)

 

Routine farm expansion. [4 Farms; 20,000 gold]

 

Routine industrial expansion. [7 Factories; 52,500 gold]

 

Two settlements fall down to bless the earth somewhere uncontested, where I shall mark at my leisure when I’m not so damn tired. [2 Settlements; 10,000 gold]

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Kollam, Chandmahal, and Jawar all become full cities, making the surrounding area better with their mere existence. [3 city upgrades with guilds; 72,000 gold]

 

Powerfvl Sunclad regiments join the army of Aros, empowering it to enforce Suryan will. [1,750 Veteran T3 Heavy Inf; 49,000 gold]

 

More beds for soldiers to sleep on in a stone building on which mirrors have been mounted. [1 barracks in Surya; 5,000 gold]

 

Thugs and reprobates are forced into service or otherwise enter the baggage train for profit. At least Aros will have meatshields. [2,000 T1 light infantry; 4,000 gold]

 

[Special construction; 2,000 gold]

 

[Gift to Hilmedhi; 7,000 gold plus profit from 7x T3 Equipment]

 

[Trading company for Ruhn trade; 6,300 gold.]

 

Delicious wheat is sold to Suryans by their faithful Hilmedhi allies. [Payment through sneaky to Czar; 5,000 gold annually]

 

The Chosen of Mihir, who guard Surya’s walls, have decided that they are simply not impressive enough. Each guard tower should be a temple in its own right, complete with extra mirrors and statues in Mihir’s honor, brimming with incense. The tops of the walls should glitter with Surya’s riches, works of art which display the superior artisanship of the city as much as its vast wealth. They begin funding the effort themselves. [Start on magic T4 upgrade; 7,700 gold]

 

[0 gold remaining]

 

----------

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Population 15,178,772

Edited by Zanderaw
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T H E   M O R N I N G   K I N G D O M

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“This fair world slumbers, entangled in night – A viper's nest of sorrow and strife, poisoned by pernicious betrayal and blight, trapped in the grasp of gelid corpse-hands.Yet behold! This Morning comes as a wildfire, burning only that which is Base, that all else may thrive.”

Sermons of Guan Yu

 

S U M M A R Y

Invasion of the Bloated Throats

Liangjing: 2 Manufactories [15k Gold]

Luoyang: 1 Manufactory [7.5k Gold]

Yonghai: 1 Manufactory [7.5k Gold]

2 Units T3 Medium Infantry [8k Gold]

1 Unit Mangonels [3k Gold]

 

Morning Kingdom Statistics

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The Kingdom of Hilmedhi

 

New vistors brought alarms to the Kingdom. Especially to the citizen’s up north. A military expansion as well as a new city is born. The Kingdom was evolving, as was the world around them…

 

Statistics:
Population: 4,770,000

 

Military: 9,000
T1 Light Infantry: 500

T2 Light Infantry: 1,000

T3: Medium Infantry: 3,000

T1: Medium Infantry: 1,000

T3 Ironbreakers: 2,000

T1 Light Cavalry: 500

T1 Light Archers: 1,000

 

Navy:
Caravels: 12

Galleys: 2

Total: 14 Ships
Total Upkeep: 13,000

 

Income: 92,500

(26,000 additional gold from Surya)

Actions:
Moradin’s Gate becomes a city (12,500 Gold)

 

Four units of T3 Medium Infantry are recruited into the ranks (16,000 Gold)

 

Eight Units of T3 Light Infantry are also introduced into the ranks (24,000 Gold)

 

Surya’s order of more resilient armor is started (0 Gold, Medium level Enchant)

 

A device for projection is looked into for the Hilmedhi fire (20,000)

 

A fire resistant enchant is looked into, to help with the creation of a device strong enough to handle the fire. (10,000 Gold)

 

Money is spent in cleaning up the sewers of Dorhimi and mapping them for future usage. The people living deep inside would be moved to newer towns and given basic living supplies. (10,000 Gold)

 

T3 Armor Production for Surya (10,500 Gold)
 

The payment for the wheat is sent… (5,000 Gold)

 

10,500 Gold is saved for next year..

 

End of turn Treasury (10,500 Gold)

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1520

 

In the Kingdom of Karel, the embers of unrest are rising. The murder of Shein, advisor to the King, followed by the immediate surrender, has left many angry, resentful about their kneeling king, who abandonned a war that they had been winning! In some regions, the lords whisper of rebellion…

 

Once again, the Xian spread their wings over the westernmost regions of Aros. They seek no conflict, or so it seems, for they make an effort to remain on good terms with all their neighbors.

 

In Naros, the Symon armies have stopped at the edges of the Numerian forest. Arris is under siege now, surrounded by many of their men, while the rest fortify the border. For now though, they stall, wait, and hesitate under the woods imposing eves.

 

In the far north-east, the pillars of mist begin to flash with lightning, and some of those crazy enough to approach them swear that they saw great figures drawn within the mist, like giants. With this, it seems as if the madness has spread, encompassing more of the sea to the north than ever before.

 

 

 

The Kingdom of Five

 

Pirates! Bearing the banner of the Red Suns, a group of pirates known to the region, though they have never operated so far west before, for fear of the Free Cities, they strike at the Swine coast, hitting villages and pillaging them, or taking the villagers as prisoners. The Meldans offer their help in hunting down this scum, for they seem to despise them just as much as any other. (-7500G)

 

As for Swinium. It is finally finished. Finally! It glints and has rough swirls cutting through it. Stronger than steel, sharper than steel. A good alloy. (New T3 gear, +500 to cost)

 

 

The Republic of Danwent

 

Approaches occur… It seems that the Symon have something to ask of the Republic of Danwent. (discord)


 

Fortress Libraries

 

Buildings!

 

Intrigue in the Trident continues to deepen…. (discord cont’d.)


 

The Kingdom of Fyr-Darrick

 

The waters call to the King… (discord)


 

The Empire of Bourdeleaux

 

The pass is a vicious, dangerous place, hundreds of kilometers wide. On the Numerian side, signs of construction are evident. The remains of the Numerian effort to pave the road over the roots. They did not go far, and still many Symon prisoners die there, living in their hovels, starving, now that their supplies are cut. They no longer work.

 

On the eastern side, the situation is far more wild, but money can solve many a problem. As such, by the end of the year, hard labor, and hard losses, has resulted in an estimated 30% of the pass being paved.

 

As for the war, well, it continues. After all, Bourdeleaux is only doing what it knows best.


 

The Antigonid Dynasty

 

With the permission to worship the Deep One, come deep troubles in the Dynastic lands. Waves of abnormal size, pulses of raw power that shatter houses. These irregularities wreak their own type of havoc upon the land, and many a priest cries out about the heathen nature of the Mongerellian worship. (-7000G in damages)

 

Secret workings. (Discord)

By the middle of the year, Byrons people are finally detected. Such a force cannot hide forever, and the city is clearly within a region that the Throats consider their own. Unfortunately for them, the desert offers very little in the way of defenses, as most of the trees are within the city itself, in the oasis. As such, when they are detected, there is no hiding behind walls. (Discord)

 

As word filters down the river of the city of Sunport, the Eadni make it clear that they have a vested interest in the city. A few days later, a shipment of supplies is ‘delayed’, only long enough to cause worry, not enough to do any harm. It arrives with a polite letter from the Eadni. In it, they hope that the Antigonids respect their interest in the region.


 

The Kingdom of Volarucio

 

S-soldiers, but for whatever reason might they be used??


 

The Commonwealth of Ruhn

 

Otto of name

Stinky of smell

Revolting.

-A haiky written by Xian Empress Xian Wa shortly before her death, about her secret lover Otto of Manurestein, in Ruhn.

 

The Free Cities, as a whole, have decided that they wish to invest into expanding their networks into the hungry sea. As such, they have offered Ruhn, through gritted teeth, the sum of 10.000 G to allow them to establish a trading outpost within the Hungry Sea.


 

The Galaharian League

 

Somewhere, a key slides into a lock, and chains fall to the ground. (Discord)

 

The Galaharians attempt the same crossing as the Bourdelean army before. On their way, they find many a frozen corpse above the snowline, and many skeletons bellow, picked clean by mountains animals. The horses suffer the most on the rocky, treacherous paths, but somehow, they make it through. (Losses: 25 Bourdelaic knights, 250 stormriders, 100 medium horse, 300 light horse, 100 medium infantry, 100 light infantry, 150 archers, 50 leagues men)

 

20.000 hires about 5.000 medium infantry, in steel armor, with a well-trained core of 500 veterans. The force is comprised of disparate groups, though the veterans are part of the Bear Claws, a group of rough men from the icy reaches of northern Aros, who made their way down through the continent in the search of gold.

 

The land along the Wet-Throat is rougher than the rest, as the trees often reach to the cliffside, and massive roots cut through the path of the builders. Cut them, build over them? Such are the decisions. But ignoring that, the groundwork for a path is indeed laid.

 

The search goes well enough, they arrive on the location, but find… nothing. Some stones, some old ceramics, and a tablet made of black stone, half-buried in a sarcophagi. Upon it, etched into the glassy black stone, is a foreign script.


 

The Kingdom of Icefeld

 

A swirling pattern, as if the steel itself danced beneath the surface. Reflecting brilliantly in the firelight. Stronger than steel, apparently immune to rusting. An accomplishment indeed. (new T3 steel unlocked.)


 

The Duchy of Ulyadar

 

A moment of mercy, from a merciless god. Aid in the darkest of times, as blood flows in the Forge, a slave speaks. (discord)

 

 

Surya

 

Ravi may be hidden from Surya, but not from the prying eyes within the deep jungle itself. (Discord)

 

Other than that, it is but a quiet year of growth in the sun-touched lands of Mihir. What could go wrong in such a peaceful place?


 

The Morning Kingdom

 

The tapping intensifies. The city grows darker, black mist pools along the alleys and lower streets of Cairn.The bones seem to shift occasionally and the streets never seem to be going in the same direction twice. Something, deep down below, stirs.

 

The invasion thus commences. (Discord)


 

The Kingdom of Hilmedhi

 

And a device is found. Spitting the fire through great pumps does have its risks. Damage can quickly lead to ignition in the pump itself. But for now, great bellows shoot the liquid out in a light spray, hitting a flame and leaping forward in a tongue of sticky, unending fire. Success! If such a horrifying weapon of war can be called such.

 

A complicated piece of work, but resistance to fire is possible, if difficult to design. (High Level Enchantment, Fire Resistance, unlocked)

 

The move works well enough, though the sewers are clearly old, decaying and complex. Nevertheless, the workers do succeed in the clean-up mission. In their toils, they find a most interesting thing. A series of rooms entered through a door in a tiny sewer pipe, deep below the surface. Within, bodies in cages, blood, and the remains of burnt books, piled in the center of what appears to have been a study.


 

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Antigonid Dynasty

1521

----------------------------------=0=----------------------------------

Only the light of the moon and stars filtered into the palace room, illuminating it with silver light. King Aegos sat higher than the room on his throne, just above his head a star inlaid with gold and silver engraved on the stone. His hand rested upon the pommel of a blade, the other on his thigh. Before him, two men clad in silver armor, bearing the same star upon their breastplates held a robbed man between them. The man resisted his bonds continuously before one of the knights kicked the back of his legs, sending him on his knees.  

“Your Grace, they’ve all been rooted out of the province, this one claims to be the high priest. What would you have done to him?” The knight drew his own blade, pressing it into the man's back.

Aegos rose from his throne, slowly walking down the stairs until he was standing before the high-priest. He stood there silently, looking over his clearly beaten figure. He took the man by his throat, tilting his head upwards till his gaze met his own. “You’re full of tricks, wizard.. I give your people the right to worship their own gods and you repay me by destroying my cities and ravaging my coastlines? There was mercy once for deep one worshippers, but now my mercy has run dry. I will make sure your plague is exterminated.” Aegos let go of the man, letting him fall to the floor before turning to return to his throne. “Have them all tortured, then executed, let it be known throughout Voreia Mongerellia that worship of the so called ‘Deep One’ is forever outlawed, any man found to practice the same religion as these men will share their fates..”

“As you wish, Your Grace” the leader of the two men responds, followed by a quick bow before once more seizing the man, and dragging him to his feet and out the door...

---------------------=0=---------------------

To the Eadni,

The army which accompanies me, and stands before the gates of Sunport marches not to rob you and your people of their ambitions, but merely to fulfill our own promises. King Aegos pledged his banners to the great crusade of ridding our lands and our world from the hordes of bloated throats that pose a threat to all.. Once the city has been purged of this menace, you will find me and my troops continuing our march north, unless circumstances arise which would alter our course of action. On this promise, you have my word..

                                                                                             Your Friend & Ally, Lord Alexios Byron

---------------------=0=---------------------

The shifting sands continued to swell and sink around the 2nd Legions’ camp. The men had been forced to continuously arrange the walls and fortifications until they had eventually given up. The walls and ditches that usually accompanied a semi-temporary Antigonid camp were gone, tents and desert were the only scenery the army could enjoy. The painfully quiet atmosphere was shattered as a rider entered the camp, the man quickly dismounted making his way along the well organized rows of tents towards the command tent in the center of the camp. He pushed open the flaps to find the Commander, Lord Byron inside.

“My Lord, word from Pelos. More specifically, King Aegos.” The weary man says as he withdraws a message, handing it to the Lord.

As Byron broke open the letter, reading it in its entirety, a look of concern quickly spreads across his face. He signaled to his aide, who quickly read the letter as well, an equal look of concern spreading across his own face. “Alert the camp at once, we rise before first light, and break camp first thing after breakfast..” With that, plans were put into motion...

 

[ more RP to be added later]

---------------------=0=---------------------

Actions & Spending

Gross Income + Treasury: 77,400 Denarii

Net Income: 71,400 Denarii

 

Financial Actions:
-10,000 Routine farmland expansion

-22,500 A Port and Merchants guild are constructed in Asterion

-15,000 Solace is elevated to City status, all the accompanying infrastructure is provided

-15,000 Two manufactories are built in Asterion

-5000 A settlement is established on the northern coast of the Eadni-Antigonid sea

-3000 500 Silver Legionnaires are trained and equipped with T3 surplus equipment from the Mongerellia campaign

-900 is saved

 

Mod Actions:

-Word is spread and it is made known, worship of the Deep One is FORBIDDEN within Aegos’s realm

-The Eadni are assured that the Antigonids do not mean to curb their ambitions

 

Settlement Stuff:
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Edited by Krefarus
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Kingdom of Five

1521

SEUOt1KKvLcA7Iv101MLgp3vF3erTIFaRHddkcL631QiaYw9XEd66Cce11z2m4vQHOwLuSpVqIiyp0LYw41Ws0XH2ePJFzP5THEZknGRlVINoTZxZIrCbBtwjqT2eAVycC0pMdhi

Nation Roleplay:

[[At the womans, will write later.]]

Population: 15,588,668 Fivians

Gold Expenditure: 223,600 Gold with Upkeep

(44,000 Gold) Just as the new alloy is made and tested its smiths are immediately rushed with orders, 2,000 heavy armor sets are forged all in Swinium and with it manpower selected from the finest cities in the land. [2,000 T3.5 Veteran Heavy Infantry.] [1k upkeep]

 

(5,000 Gold) 1 Farm is built narrowly keeping the nation in its full growth state!

 

(70,000 Gold) 6 Cities are fully expanded towards on the western coastlines.

 

(27,000 Gold) The two previous cities both receive ports.

 

[!] Dispatching emissaries to Karel to speak to both the king and his lords.

 

(100,000/100,000 Gold [75,100 Invested.] A dark shroud covers the capital as the completion of the dark monastery is completed behind the close doors of the fortress of the damned. Fallen one worshipers rejoice throughout the nation.

 

[!] 22 Galleys are launched to sea, the Meldans despite having recently fought them are invited. As they meet they’re given the adepts and lords, even the 200 surviving soldiers. They’re assigned to hunt and patrol in large packs while defending the many ports of the nation.

 

[!] (1500 Gold) Expedition!!!

Edited by Devland99
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The Kingdom of Fyr-Darrick

 

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Spoiler

 

Nation Stats

 

Leaders

 

King Eonir the Great Stag

 

High Priestess Dycha

 

Prince Aeleandor the Warden

 

Population

 

6,645,034

 

Income

 

Base: 7,000

 

Towns/Cities: 18,000

 

Population: 20,000

 

Trade: 6,000

 

Trade Caravels: 16,000

 

Manufactories: 11,000

 

Merchant Guilds: 12,000

 

Port: 3,000

 

Upkeep: -12,900

 

Total Before Upkeep: 93,000

 

Total After Upkeep: 80,100

 

Treasury

 

Start: 80,200

End: 1,100

 

Trade Partners

 

Galaharian League

Empire of Bordeleaux

Kingdom of Hilmedhi

Kingdom of Bulgar

Republic of Danwent

Fortress Libraries

 

Cities, settlements and Fortresses

 

Talsyn (Capital), Population of City and Surrounding Area: 1,222,954

 

Anmyr (City) Population of City and Surrounding Area: 1,123,954

 

The Midnight Anvil (Fortress) Garrison: 500 Light Archers

 

Modryn (City) Population of City and Surrounding Area: 803,501

 

Tal Silvoc (City) Population of City and Surrounding Area: 823,528

 

Tal Dovar (City) Population of City and Surrounding Area: 723,484

 

Glade of the Eternal Midnight (City) Population of City and Surrounding Area: 824,537

 

Tal Rarvyn (City) Population of City and Surrounding Area: 623,076

 

Tor Woyn (Town) Population of Settlement and Surrounding Area: 500,000

 

Buildings

 

Shrine

Hermitage

Monastery

Temple x1

Church x2

Farms x19

Merchant Guilds x4

Manufactory x11

Port

Barracks x2

 

National Idea

 

Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites.

 

Military

 

3,750 Greenthroat Riders (Medium Cavalry) T2/3 Equipment

 

400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment

 

7,750 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment

 

180 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment

 

3,850 Heavy Infantry, T3 Equipment

 

200 Veteran Heavy Infantry, T3 Equipment

 

2,250 Light Infantry

 

3,000 Light Archers

 

200 Veteran Light Archers, T2 Equipment

 

12 Trade Caravels

 

23 Adepts

 

2 Magi

 

3 Mangonels

 

3 Ents

 

Military Equipment

 

Iron (T2): 3,700 Equipped, 4,750 Stored

 

Leather (T2): 750 Equipped

 

Steel (T3): 15,800 Equipped

 

Detailed Military List

 

https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing

 

 

 

Activity

 

The Sun was setting upon the centre army group of the Fey Royal Army, the army itself was split into three camps in order to cover the majority of Lamentation, the damned City in the midst of the heart of the Forest itself. Supplies were carted in with new arrivals every few days, the Fey merchants now able to supply the army without Galaharian assistance with the City known as the Glade of Eternal Midnight now more than self sustaining and able to export its prosperity to the campaign. This however was unimportant for many of the Commanders and Princes that had been called to assembly, a few dozen trickling in from the rest of the Camp and from the Left and Right Army Groups, all eventually reaching the Royal Command Tent of King Eonir for an assembled War Council.

 

The Commanders, Princes and other lower nobles of the Kingdom would discuss among themselves as the King had not yet made his appearance. They would begin idle chatter and a few camp follower servants would occasionally come in and pour wine or water as they’d assemble, most of which sit around a large table with the head still empty for the time being. Eventually after some time the King of the Fey, Eonir would enter the tent and those within would rise in respect and all servants and guards would take their leave from the outside of the tent to either stand guard or return to the kitchen tents. The King would take his seat at the head of the table and gesture for all attendees to sit and listen.

 

“My time at the head of this campaign has come to an end, I have had visions from the Dagna, our Allfather and Chieftain.” he would say, his eyes are veined and glowing in a light green colour “I have bathed in the pools of life and have been given a task. But our task here is yet to be completed, I must pick a new commander and decide how our campaigns across the world will be lead before I go on this pilgrimage.” he would finish, looking to the many men around him “Prince Anaeran, you will take command of our army to help our allies outside the Greenthroat. Two thousand Cavalry and four thousand of the Greenthroat Guard. I leave Her Worship, the High Priestess Dycha in command of our forces here, those remaining must act as her staff and ensure the assault runs smoothly.” the Elder Fey would say taking a breath.

 

“I will be taking one thousand of the cavalry with me on my pilgrimage as my honour guard. I depart on the following year. I will not want to come back to find Lamentation still under the control of Darkyria, I give you three years to build a sufficient force to take the city.” Eonir would finish before standing and leaving the tent immediately without a single word, followed closely by his honour guard. The Princes and Commanders would feel somewhat confused, not being given a say over the command, they would begin building a staff around the High Priestess but effective Military Command was put to Prince Arloth of the Glade of Eternal Midnight.

 

In the Homeland a great migration is planned by the Warden of Fyr-Darrick, Prince Aeleandor who managed to spend the yearly budget quickly as to see his ambitions come to fruit. Four towns across the frontier are planned for this year. Such expansion is hoped to connect the two territories of Fyr-Darrick creating a vast inland Empire prime for development especially in Agriculture due to the proximity of the Font of Life. Even more economic expansion was planned by the Politician Prince of Fyr-Darrick, many in the Military and on the Princely Council quietly complain about his almost ‘Outsider’ conduct.

 

The Prince’s ambitions are still yet to be seen as next he would seek to expand Northward on the Barrier and around the Mountain pass, but these plans had to be held off for the time being due to the lack of population to migrate.

 

Expenditure and actions

 

Four new settlements are planned to expand the frontier Westward towards Darkyria in a hope to continue to eventually connect the two Fey Territories together once again. (20,000)

 

Three merchants guilds would be built in the newly established Cities that were formed in the previous year. (30,000)

 

Two new farms are established in order to maintain the present level of population growth for the Fey (10,000)

 

To replenish the numbers lost in over the course of the war, two units are created of Greenthroat Riders to be equipped fully in Steel Equipment. (19,000)

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Republic of Danwent – 1521

 

 

 

More Roleplay might be added, once some things are sorted out.

 

Nation Info:

Government:

Republic, ruled by 186 senators (lifetime positions).

Traditionalist League: 19 Senators

Commoner’s League: 30 Senators

Prosperous Path Party: 41 Senators

Stalwart Guard: 30 Senators

Frontier: 11 Senators

Adherence Party: 13 Senators

Grand Republican Party: 23 Senators

Unaffiliated: 19 Senators

 

Senate Seats: 172 total, 172 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement)

 

People of note:

Aywentos Rumaari (Senator of the Traditionalist League), aged 44

Dionius Liber (Senator of the Commoner’s League), aged 46

Theodos Abemani (Senator of the Prosperous Path Party), aged 44

Thoryus Armon (Senator of the Stalwart Guard), aged 47

Otto Mikkelbach (Senator of the “Frontier”), aged 38

Kaylius Sarnari (Senator of the Adherence Party), aged 41

Royolus Artonii (Senator of the Grand Republican Party), aged 40

Hasoran Alaari (General of the Republic), aged 41

Tarun Syndrii (General of the Republic), aged 29

 

Population: 17,694,401 this year. (4,500,000 Starter)

Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 3% Growth Spell (this turn, cooldown 4 turns)

71 farmsteads.

 

Cities:

Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Monastery (T4), Merchant Guild, Trading Company, three barracks

Essevith (800,000 inhabitants) (Starter) – Merchant Guild

Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company

Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Koryii (600,000 inhabitants) – Merchant Guild

Wessevith (600,000 inhabitants) – Merchant Guild

Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company

Razryii (600,000 inhabitants)

Solinyii (500,000 inhabitants)

Rotyia (500,000 inhabitants)

 

Towns:

Hybria (700,000 inhabitants)

Shovia (600,000 inhabitants)

Tzarkyii (600,000 inhabitants)

Arevith (600,000 inhabitants)

Esolia (500,000 inhabitants)

Krytor (500,000 inhabitants)

 

Settlements:

Caldria

Morvera

 

National Budget:

Treasury: 1,500 Duwats.

Income: 181,500 Duwats

Base Income: +3,000 Duwats

Economic Points: +4,000 Duwats

Merchant Guilds (9): +27,000 Duwats

Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats

Trade node of Susvii: +3,000 Duwats (city + trade port)

Population Taxation: +52,500 Duwats

Trade Port of Tzaria: +5,000 Duwats (10 trade partners)

Trade Port of Susvii: +5,000 Duwats (10 trade partners)

Trade Port of Raedia: +5,000 Duwats (10 trade partners)

Trade Port of Rohsor: +5,000 Duwats (10 trade partners)

Towns & Cities: +45,000 Duwats

Moranese Wheat: +1,500 Duwats

Manufactory in Tzaria: +1,000 Duwats

Road tolls: +1,500 Duwats

Exports: +12,000 Duwats

Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar)

 

Expenditure: 22,000 Duwats

Armed Forces:  -9,000 Duwats

Total of 29,850 men. Equals -9,000 gold for land maintenance.

25 companies of Bronze Legion (T3 Unique Medium Infantry) at 12,350 men (2,700 garrisoned)

12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned)

3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned)

15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,500 men (3,300 garrisoned)

5 companies of T3 Regular Medium Cavalry at 2,500 men

 

Naval Forces: -5,000 Duwats

10 galleys at 250 men each

 

Fortifications: -8,000 Duwats

1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers

1 Keep in Essevith (No upkeep) manned by 500 Light Archers

1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion

1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion

1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

 

Available currency: 161,000 Duwats
 

National Resources:

3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3))

 

Republican Actions:

 

Six new stretches of Farmland are ordered for the growing population in the Republic. (-30,000 Duwats)

 

The new cities of Rotyia, Solinyii and Razryii all receive both a Merry Merchant Guild and a Port to accommodate the commerce to be. (-27,000 Duwats for Merchant Guilds, -40,500 for Ports)

 

Caldria and Morvera both receive many new inhabitants, the settlements and surrounding lands soon to grant them township. (That should be self explanatory.)

 

They finish the expansion of the capacities for the Moranese Wheat trade. That should push them to the limit, enough to support one more export. (-10,000 Duwats)

 

And at last, the construction of a Great Wonder for their faith begins in Tzaria. It should be a symbol for the citizens of the Republic. One of peace, one of hope, probably moreso, in these trying times. (-35,000 Duwats / 150,000 required)

 

In an unusual move, the Senate passes the construction of the Military Academy of Danwent! The Stalwart Guard rejoices, others are slightly concerned however. (-15,000 Duwats to build the whole thing at once)

 

The remainder is being retained. (-3,500 Duwats)

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THE PRINCEDOMS OF VOLARUCIO

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Advance of the Army of Volarucio into Trident.


RP to be added presently

 


 

-The Tercio de Ronbarra is raised.

3 units of Volarucian Tercios (Medium Unique Infantry) – 10’500

2 units of Crossbowmen – 6’000

1 unit of Rodeleros (Light Infantry) – 1’000

All T3 equipment – 12’000

Total: 29’500 Gold

 

-August de Hontiveros, Prince of Toulagoza advances his army across the border into Trident.

https://docs.google.com/spreadsheets/d/1AMJsCTv_nPaKA1QS2CXnXjT6EQ2rPHM2WwmUS-GmsBk/edit?usp=sharing

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DUCHY OF ULYADAR

Related image

1521

 

 


 

The Mind Cage.

 

The cage has been the focal point for nothern narosian events for quite a few years, the ever looming cloud of mist over the horizon taunting those who are unfortunate to find themselves within its bars, and blessing them with temporary insanity. The only man, whom its bars bend to, is Bruce, chosen by the higher, whom escapes its blessing. As a result it has fallen upon his shoulders to personally break its bars, its magic wrought bars forged by the Mindful One. Bruce departs by boat to the mad dog isles many times, often in solitude. There, whilst behind the bars of the cage he spends many hours searching for the solution, scouring for knowledge on the key that can open the confines of the cage.

 

He has been there so many times, that, over the course of many weeks, he has constructed a small, cozy personal wooden cabin, reminiscent of older, humbler times. In can only be found a bed, a fire it, and a small chest for things. This humble abode has become  his escape from the daunting pressures of court, and where he sits to keep safe. Of course at all times the awaits fleet a horns blow away from him, yet at times he leaves it on the boat, seeking reclusion and solitude from communication-except with the divine, whom he invokes for guidance and assistance countless times a day.

 

On one particular day, he impressed upon the innocent Adept Turallinius of the Librarians, a free passage to the mad dog isles, and into the mind cage. Turallinius, seemingly, eagerly accepted the offer. After all, how could you say no to a Duke, chosen by God?

 

And so he dragged him upon many ships and through high mountain passes, until the pair reached the town of Grimsar, an eyeshot away from the mind cage. As Bruce was parading through the city upon his bear, Turallinius caught sight of a group of fishermen, screaming at scratching at their heads, banging it against the wall. At this moment, his eagerness for knowledge and insight faded as he soon realised the effect that the cage had on the common folk. Would that be him?, he immediately thought as his mind was flooded with the potential consequences on such a journey. His thoughts were interrupted as the bear lurches forward, disrupting his train of thought, yet fear still in him.

 

Bruce, the bear, and the poor librarian did not stop for any of the usual pleasantries made during a royal visit. The cities were not packed with eager children peering out of windows, or your average joe shouting songs of praise for the incoming Duke. No, this has been the third time this month that Bruce has been in the town, and the month before that, 5 times. Bruce was a common visitor, and the need for pleasantries had subsided.

 

Eventually the bear, leading the train of a unit or so of knights clad in silver, reached the meager dock, jutting out towards the islands. As Adept Turallinius leaned over Bruce's shoulder to look at them, he immediately noticed something was off. They simply did not look right. Hed seen many other islands like them, a crude combination of the ice and snow with your dabble and sprinkle of exposed black stone. Yet still, he'd never seen any other islands like these before.

 

The bear slowed to a halt, and lowered itself slowly, its hind legs first, and then its frontal legs. Bruce first unsaddles himself, standing on the ground, and gazing at the islands, the sea breeze blowing back his hair and emphasizing his unique red irises’. It was only the frightened grunts and groans of the Adept, whom was struggling attempting to lower himself from the bear, growling as it has been kicked multiple times by the flailing man stuck on the saddle. Bruce’s face would remain unnerved as he struts over to the man, and grabs him by the arm as he lifts him up off the saddle, and onto the boardwalk. Hed shout a few orders in Northron to some soldiers, still laughing and jeering after they caught wind at the troubles of the Librarian. Immediately discipline was restored as the knights cleared the Docks of all bears and people and assumed defensive positions.

 

Bruce had led the way to a single, lonesome row boat with two oars inside and a chest in the middle. The Adept and Bruce exchange glances, telepathically attempting to decide who will enter the vessel first, until Bruce makes the first move, stepping onto the skiff,  sinking it several inches with his mass as he takes the oars and sits on the back bench. The adept then steps inside, very cautiously, and takes his seat on the front bench, with no oars. When the Adept takes his seat, Bruce pushes off the dock with his arm, and begins rowing, grunting with each stroke as he sends the boat forward several feet.

 

The ride would be very smooth, as the waters were calm today. The pair, on their way, wave to a group of cheering soldiers on a large galley in the area.  There was a point where the Adept was actually enjoying it, and the fear subsided. But, as if they had passed through a wall, everything changed. The adept began to grasp his head, grimacing constantly, and pulling at the hairs underneath his robe. He then began complaining, audibly to Bruce, but was only met with unending silence. Complaints turned to insults when they reached the isle, yet to no avail. The adept was now rolling in the snow, cursing and insulting Bruce, the mind cage, his mother, fellow librarians, and anything which entered his brain. “Use your God.” was the only thing that responded Bruce. From within the trunk he brought,  he’d withdraw a cage with a wild sea gull, cawing and flying as if maddened, spooked, or god knows what. From within his robe, he procures an engraved knife made of bone, beautifully decorated with runes and art of Blood. He'd bring the knife down through the gaps in the cage, a solemn caw coming out of the bird as it drops dead, in the name of the Blood God. Hed repeat this process with several other small animals within the trunk, hoping to stem the misery of the Adept, yet to no avail. Turallinius, has now assumed the fetal position in the snow and is whimpering, grasping his head. Pity has now overtaken Bruce, and rarely does such happen. From within his furs, he pulls out a knife, and slices his palm, blood dripping down as he clenches his hand. He grabs the mouth of the librarian, and opens it, several drops falling in his mouth, yet still, to no avail, and now he has an enraged librarian.

 

He began kicking and punching Bruce, his arms and legs bouncing off his skin, but even Bruce could not remained unnerved to this. In another place, not the mind cage, yes, but even he is not completely immune to the effects of such magics. “You cry too much.” he simply says, before banging the whining librarian on the head with the pommel of his broad axe.

 


 

NATION INFO

 

CITIES:

Ulya(Capitol)(Starter)

Yakur

Alost (Port)(Starter)

Tykirfell

Odeilia

Rypapa

TOWNS:

Elirkuta

Grimsar

Halsar

Skalanes(income next turn)

SETTLEMENTS:

 

POPULATION:6890748+6k x 7%= 7373520

ARMY:

(8000)16 units of T3 Medium Infantry

(2000)4 units of T3 Medium cavalry

(1000) 2 unit of T3 Heavy Infantry

(1000) 2 Units of T3 Crowssbowmen

(2000) 4 Units of T2 Light Infantry

(500)2 Units of T3 Polar Bear Cavalry

(1000) 2 Units of T2 Light Archers

(1500) 3 Units of T3 Light Cavalry

ARMY UPKEEP: 3.5K GOLD

NAVY:

10 COGS

5 GALLEYS

4 CARRACKS

UPKEEP FOR NAVY:10K GOLD UPKEEP

 

GOLD:3K(BASE)+21K(POP)+8K(TRADE)+18K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+24K(TOWN BONUS)+500(Bulgar trading thing)+3k in treasury=99.5K GOLD


 

GOLD FOR THIS TURN:86K

 

TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom

 

BUILDINGS

FARMS:32

MERCHANT COMPANY:6

CATHEDRAL:1

CHURCH:1

SHRINE:1

MANUFACTORY:7

PORT:2

TRADING COMPANY:3

SETTLEMENTS:3

TOWNS:1

CITIES:6

SHRINE:1

BARRACKS:6

HERMITAGE:1

 

TOTAL MAGI:4

TOTAL ADEPT:36

 

KEY CHARACTERS

DUKE BRUCE OF ULYADAR

TANCRED, ORACLE OF THE BLOOD FORGE

LUDIN, ORACLE OF ASSIRBANAKH

DUKE ARVID, DUKE OF ULYADAR(DECEASED)

 

 


 

ACTIONS

 

-The towns of Elirkuta, Halsar, and Grimsar are all given their city charters, after a long bureaucratic crack down on corruption at the Ministry of Cities. (45k)

 

-Colonists, at the will of the Duke Bruce, depart from nearby urban centers to untamed, and more importantly, unclaimed wilderness. Thousands of colonists depart in a caravan from the capitol itself, after the capitols services became strained as a result of overpopulation, to a parcel of land left uncharted on the Frozen Bays coast.(-10k)

 

ylATISt9xP0comtidGLb86jk6tAqcBr2T_45k6i1rqTDmToPvuBHwE8IkB22Zvbu2e8pTHv82-1LtGL9E-lJK28ns-4cuzpLhoRaYG4YYyyKK8zu7ZSoSEsS_xk9T5eGXEpHTPH2

 

-Bruce begins to personally dig into the mystery of the mind cage. Long days at the Mad Dogs, which is what the villagers have called  the set of islands lying off the coast of Grimsar. Bruce begins to spend long nights at the dogs, bringing no one, making the spontaneous exception for Adept Tuvallinius, which he brings on the first night, or the occasional Blood Mage. He sacrifices many things, including a variety of animals, humans, and even drawing blood from himself, all in an attempt to understand the revelation given by the Blood God. (-10k)

 

-Construction begins once more at the Blood Forge, as Bruce demands it as a way to express gratitude and thanks.(20k/90k, Monastery)

 

-The Blood Forge is also examined closely for anything that could reference the mind cage, dark eaters, or the mind full one. (1k)

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Commonwealth of Ruhn

 

cqFa5Qm.jpg

 

Another gust of wind bellowed through the grimy alleyway, sending a deluge of rain down through the unassuming gap between the crumbling houses. The muddy cobblestones were drenched by the freezing water, much to the consternation of the hunchbacked old man who glared angrily out to a busy street barely illuminated by the moonlight. His sharp eyes jumped between those passing by his alley, and for each one he would judge the weight of their purse.

Paupers, labourers, cartwrights, and merchants—it took an experienced eye to tell the difference between them. Ruhnnites were not fond of salacious colours or fabrics, so almost everyone wore brown, white, and black cotton and wool. One had to look at other things to determine their craft. Gnarled hands and mud-covered boots pointed to a man who laboured for living. Gnarled hands and clean boots implied stationary labour—smiths, carpenters, and other tradesmen. A baker passed by, with flour still adorning his trousers. A mason lingered but a moment, checking if he remembered to bring home all his tools. Finally, he saw the sort of mark he waited for. A merchant, with buttons that seemed a little too shiny and a bulging left pocket, walked briskly down the sodden road. He was clearly late for something and distracted. He was perfect.

 

Gespart was a thief, or more accurately a spotter. A thief who was too old to work, but had expertise, often gathered around younger thieves as apprentices. He taught his students, picked the marks, and took a generous portion of what they stole as their ‘commission.’ It was effectively retirement for a man his age, and his students often brought in enough to keep his belly full of beef and beer. Wolden, one of these apprentices, was less than thrilled to be in the dingy, cold alley.

 

“Alright, lad.” Gespart hissed to Wolden, “there’s your man. The classy toff with the pocket what jumps an’ jiggles like an excitable bint.” He took a moment to wheeze at his own joke.

 

“Remember what I said. Distract him, your fingers go for a dip, then high-tail it to an alley and make your way back here. If he spots your plunderin’, don’t fight him for it, just scarper. No purse ain’t worth a finger, no matter how fat it be.”

The old man withdrew a hand from his weather-beaten cloak, accompanied by a charming, toothless smile. All that remained of it was four grizzled nubs and a thumb. “Take my word for it?”

 

After another wheeze of laughter, he grasped Wolden’s collar with his good hand and pushed him towards the street. “No risks, lad. If you muck it up, I’ll let you have from scraps from my table. What’s it been now, two days without a score?” He pet Wolden’s back with mock concern. “’spose you have to manage it today!” And his peel of cackling laughter echoing in his head, Wolden whisked off into the street.

 

It wasn’t easy surviving on the streets of Ruhn. The Speakers of His Temple were charitable to paupers, but they preferred to take orphans into their ranks when they came to them. Wolden was plenty pious (mostly), but he didn’t really want to clean shrines for the rest of his life. When he started pick-pocketing he had told himself he’d continue until he could afford the equipment for rat-catching--honest work for a man his age. And yet another year had passed, and he still had little to show for it. Theft was a risky occupation in Ruhn, and he needed all his fingers for the future. Learning how to find less risky targets was why he apprenticed himself to Gespart, but that just robbed him of more money. Now he could barely make enough to eat, and the old man loved holding that above his head.

The merchant ducked down a small road. It was secluded and full of shadows, but there were too few people in it--good for muggers, bad for pick-pockets. Wolden needed a crowd.

 

Surprisingly, no-one touched the wealthy man as he quickly flew down side-street after side-street, seemingly unafraid of thieves. He was clearly taking a shortcut, but to where?

Finally, the man reached a new bridge that stretched between two of Mount Ruhn’s craggy peaks. As he darted across it, Wolden remained in the shadows contemplating the route. He had forgotten there was a bridge here now. That meant the merchant was heading to the Shrine Road.

 

The Shrine Road was once the city’s main thoroughfare during its days as a city-state. A curious tradition began where common folk would build their own shrines for public worship. They added small fragments of their ancestor’s bones here, where the Shrine Tenders could clean and give sermons without having to constantly return to the temples. Inevitably, the road became clogged with bones and preachers, leading to businesses relocating to other streets. The Temple refused to remove the shrines, but recognised the growing problem. They implemented a small reformation which designated certain portions of the city as ‘Grave Gardens’ for the commoners to bury their dead. To this day, the shrines remain and Ruhn’s business districts were heavily congested, confusing spiderwebs of shops and small market squares. 

 

The closer Wolden got to the Shrine Road, the larger the crowds became. Even at night the road was populated for prayer and reverence. Bow-backed shrine tenders wearily cleaned their last few bones before trudging back to the hospices to sleep. A small crowd was forming around one of the larger shrines, and the merchant was marching breathlessly towards it. Wolden stood to the opposite of the crowd pretending to pray. The rain had now soaked him through. How he wished he brought that leather coat...

 

“And where were you, Skaval?” A shrill voice spoke behind him. “We were meant to start an hour ago! Poor Speaker Prevald wore his best vestments tonight!”

 

“I was delayed, mother. Business, you understa-“ The shrill voice cut off what was presumably the merchant Skaval.

 

“It’s not about us! Great, great, great Uncle Dolbert was known to be a stickler for punctuality! You insult his soul!” A few quiet voices murmured calmly, just out of earshot for Wolden to make sense of. The shrill voice didn’t seem fazed, however.

 

“Oh by His name, you make excuses for the boy just as his father did! No, I will not be quiet. He ought to have been on time!”

 

As the conversation dragged on, Wolden took a moment to steal a glance at his mark. Rivulets of water drizzled off the hems of the merchant’s wide hat, while an old woman half his size prodded his chest and complained about his tardiness. The young thief could feel the pangs of hunger rumble through his guts like a beast trying to tunnel its way out of his abdomen. He was growing impatient, and it was getting darker. Finally, the woman was satisfied with her brow-beating and pushed her way back to the front of the small - very embarrassed - crowd. But then the merchant walked into the crowd as well, calling after his mother. He was gone. The mark was gone!

 

He couldn’t just push his way into a large family! They all knew one-another! He would call attention to himself if he tried to get in. He could feel his stomach turning over itself, and the vile laughter of Gespart rang in his ears. He needed a new mark, and as if by divine providence, one appeared before him.

 

Lingering on the edge of the crowd was a tall figure, standing at least a head over everyone else. Swathed in a long, black cloak, the freezing rain didn’t seem to affect him whatsoever. What Wolden noticed most of all, however, was the alluring outline of coins pressing hard against the wet material. The rain was loud. The Speaker performing the service almost had to yell. The street was slowly emptying, and the crowd was focused toward the shrine. All their backs were turned. It was almost too perfect. The coins called to him like jingling, golden sirens, promising food, a warm bed, a future beyond thieving. He just needed a little bit! Just enough to get by!

 

He edged over to the man, the rain masking the sound of his steps. The cloth of the cloak was cheap and thin, and his hand moved around it easily to the pocket it hid. One had to be careful when lifting wet material. It would stick to skin or underclothes and give away the intruder before they had a chance to delve into pockets or bags. Wolden continued slowly, inching his way to the wealth within. The rain pounded. His heart raced. His stomach begged. Until finally, his finger brushed against his prize...

 

... but it did not feel like a coin. It felt like the bones of the shrines. His breath froze in his throat, like a vice had been fastened around his neck. His vision grew dark, and his sensations felt distant, as if in a dream; falling, falling, and falling into an abyss. It was not frightening really, though. It was as if he could hear a seductive voice at its deepest point calling to him. It sounded as if it had been waiting a long, long time for his arrival...

 

The sensation ended as quickly as it began. The cold vice around his throat had been replaced by the very literal vice of the cloaked figure’s hand. His face was obscured by a veil and he spoke in a deep, hollow voice.

 

“And so it was that all men pilfered from their brothers, as the lands were beset by the deceit of the Eye, and the false warmth of the Fire. Thus, He sent the ancestors to the people to warn of their sin.”

 

Wolden struggled against the grip of the Veiled Diviner, but he couldn’t free himself from the iron strength of the man. The faceless Diviner merely looked on continuing his own sermon.

 

“Men who labour not with honest purpose, but with sinful covetousness, are as rats in grain. Their hunger will never be satisfied, their thirst will never be quenched, and their lust will never be sated.”

 

Wolden could not hear the rest of the scripture, as Diviner Melchior Hoffman slowly squeezed the young man’s throat until he fell into unconsciousness.

 


 

 

Misc. Effects:
Colonial Bureaucracy: 400,000 pop required for towns.
Tablet of Zakhet: 5% off of all construction prices.
Seljin Fish & Chips: 0.25% growth per turn.

 

Accounts:
Base Gold:
9,000 gold,
Towns/Cities: 39,000 gold,
Merchant guilds: 36,000 gold,
Population: 25,500 gold,
Trade: 32,000 gold from eight trade partners (incl. 24,000 gold from six ports),
Manufacturers: 10000 gold,
The Levers of the Divines: 6000 gold,
Major Trade Route ownership: 3000 gold,
Harkon’s Gems: 4000 gold,
Upkeep: -13,500 gold

Total: 151,000 (152,100 gold incl. vault)
1100 in vault

 

-The usual farmering goes forth, with farmerers farmering the farms farmerily. The pigglywiggs squee, the cowsies moop, and the sheepoids blyat. (-9500 gold towards two farm stacks)

-Rather than expanding territory this year, pioneers make their way to vast expanses of claimed land untouched by others in the verdant hinterlands of the north. (
-9500 gold towards two settlements)

 

-The military investments continue, with the first battalions of heavy infantry are trained under hired instructors from outside the Commonwealth. They display the professionalism and discipline all Ruhnnites display, but they are fairly green. (-24,000 gold towards training/arming four units of T3 regular heavy infantry)


-Ruhnnites like round numbers. (-4000 gold for one unit of T3 regular medium infantry)

-Ruhnnites like the number of soldiers they have to display only zeroes aside from the first number. (
-4500 gold towards one unit of T3 regular medium archers)


-Militarization continues in the many cities of the Commonwealth. Barracks’ are for both garrisons and training brave irregulars. (-14,250 gold towards three barracks)
 

-Supplies, weapons, and armour are needed to be smithed in bulk, thus Parliament approves of a vast sum of funds to be invested in industrial works around the city. Businesses also take heed, constructing their own factories to take advantage of the new markets surely to come about. (-71,250 gold towards ten manufactories)
 

-More sleepy lizoids are sliced open for science. (-5,000 gold towards sandcrawler armour, total of 10,000 gold spent)
 

-100 gold left in vault

 

 

 

 


Population: 8,533,762 citizens.

 Cities & Investments:
Ruhn (Merchant’s Guild, Temple, Military Academy, Church)
Bruger (Merchant’s Guild, Temple)
Riveruhn (Merchant’s Guild, Temple)
Shatterbridge (Merchant’s Guild, Port, Temple)

Leberstadt (Merchant’s Guild, Port, Temple)
Barter Town (Merchant’s Guild)
Staublund (Merchant’s Guild, Port, Temple)
Eichenholz (Merchant’s Guild)
Shadowcliff (Merchant’s Guild, Port)

Aschengrube (Merchant’s Guild)
Carroburg (Merchant’s Guild, Port)
Brakkenbridge (Merchant’s Guild, Port)
Krokodilsee (Town)
Kargholz (Town)
Deepwater (Town)
Blackwood (Settlement)(Next turn)
Inwood (Settlement)(Next turn)

 
Defensive Structures:
Fortress Bergen

 
Other Investments:
34 Farm stacks (36 next turn)
20 Manufactories (next turn)
6 barracks (Next turn)


Trade Partners:
Kingdom of Five,
Kingdom of Karel,
Auldhuin Hierarchy of Melda,
The Passans,
Kingdom of Hakkan,
Galaharan League,
Free Cities,

Surya.

 

Edited by Catostrophy
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upKlAcxD_hNLq2pt_1WKjNMXpliXIAA95xy_YWzRGcAQENwhyGaEQQN6hZSBICNLfAJngJvA4uSrNVxQN2ujzLeoc0rjz-eKxCS8wxeX9m9WMjDdVGlAtAyAZcq1n3q50yhGu53t

 

EMPIRE OF BOURDELEAUX

Ruler: H.I.M. Emperor Adrian II

Government: Imperial Constitutional Monarchy

Population: ~ 14,922,367 (next 15,966,933)

Allies: Galaharian League, Kingdom of Fyr-Darrick

Trade Partners: Galaharian League, Kingdom of Fyr-Darrick, Kingdom of Helmedhi, Passans, Republic of Danwent, Hakkans, Princedoms of Volarucio, Aulem, House Blackmarrow, Trident

 

____________________________________________________

 

“Expect no love here. No warm faces, smiles, nor praise.” A soldier murmured, doing his rounds about the streets of Mineria.

 

Honore, another soldier of the Black Army, who accompanied this patrol, simply nodded. The city was eerily depopulated, with much of the inhabitants having fled. He was unsettled by the hostility of this alien country. Though a veteran of the Westfal and Carrow campaigns, Numeria was not quite what he had expected. The forest was a deathtrap, preying upon the unwary. At every turn, Numerian snakes slithered from their holes and probed the Black Army. Under constant surveillance, it seemed none could rest easily.

 

For now, High Command deliberated among themselves which elements would remain behind to act as Mineria’s garrison. Proud as they were, no officer or soldier wanted to cower behind the safety of fortified walls while his brothers claimed honor and glory in the name of Bourdeleaux. For the meantime, Honore’s unit was attached to the security of Mineria.

 

Honore made steady and contrived strides as he walked Mineria’s streets with his fellow soldiers. He had his halberd propped upon his right shoulder, with his other arm swinging forth ever so gently. His armor could perhaps do with a little polish. Though, seemingly he never found the opportunity to. To his side, he heard the sound of a mother bickering with their children. He turned, curious. To his dismay, he was only met with scorn, as their mother quickly ushered her children away from the Black men. He heaved a breath, clicked his tongue, then deciding to flip the visor of his sallet down. If they desired to not see his face, then he would oblige.

 

Turning to the other end of his street, he took notice of another Bourdelaic patrol, coming from the opposite direction. A man upon horse led a group of some five men. They appeared to be in good spirits enough. Two of them broke off from the patrol, which then froze. They approached a street vendor, attempting to barter with a local. Perhaps, attempting to get some real food after who knows how long.

 

Perhaps there was hope for the Numerians to be brought into the fold. Perhaps not. Honore was told that the captive Numerians had unbreakable loyalty to their king. He had heard many stories about their king, and held genuine curiosity. Though no more than a lowly footsoldier, he wished to look upon him for but a second. Aemyr the Mad they called him. Pah. “I doubt he could live up to such a moniker.”

 

“Pardon, Honore?” came the voice beside him. It seemed he had spoken aloud. The men in the vicinity having heard his thoughts.

 

“N-nothin’, forget about it.” Honore dismissed the issue, now putting more effort into his strides, “Business as usual. Let’s just get back to the garrison, and get a hot meal, alright?”

 

“Yeah, alright.” said his companion, looking over his shoulder. “Cheer up, Honore. Heard rumor that the Colonel had secured our transfer to the frontline!”

 

“Praise the Sun.” Honore whispered. “Can’t wait to get out of this hellhole.”



 

____________________________________________________

EMPIRE OF BOURDELEAUX INFO

Farmlands - 62 15,5000,000

Cities:

Souvois - Merchant’s Guild, Place of Worship, Church, Port, Barracks (9)

Omignon - Merchant’s Guild, Port

Vascogne - Merchant’s Guild, Port

Towns/Settlements:

Suttre-upon-the-Twins

Senzia-by-the-Bay

Vispard

Adana

Frigia

Mennebor

Coutrinia

Rune

Verendelia

Plestiphor

Touvres

Benninbinges

Epsomme

Werdaux

Serridinia

Wetz

Lusignan

Others to be named

 

Army:

~50,000 personnel

 

Army Roster:

https://docs.google.com/document/d/1uz7RhOXZ31mOyTUpTkdSSq2LA6RIsM_hhQw2GFjNCvk/edit?usp=sharing

 

Navy:

N/A

____________________________________________________

FINANCES AND ACTIONS

 

Income: 162,500g (Base - 3k, 6 Economy Pts - 6k, Pop - 43.5k, Resources - 6k, Merchant Guilds - 12k, Trade Partners - 10k, Ports - 15k, Cities/Towns - 63k, Incoming Caravels - 1k, Manufactories - 1k)

Upkeep: 16,000g (Army), 10,000g (Veterancy) =26,000g.

+50,000

 

[0g] Gadebors and Alingavia become towns!

[15,000g] Constructing 3 Farms

[15,000g] Constructing 3 Settlements along the Bourdelaic coast.

[15,000] Upgrading Senzia-by-the Bay to a City

[15,000g] Constructing Port

[10,000] Constructing Merchant’s Guild

[16,500] Recruitment of 1 Unit of T4 Elite Knights of Ogrun

[10,000g] Recruiting 1 Unit of T4 Phoenix Guard

[32,000] Recruiting 4 Units of T4 Heavy Infantry

[18,000g] Recruiting 2 Units of T4 Veteran Heavy Infantry

[5,000g] Recruiting 5 Units of T1 Light Archers

[2,000g] Recruiting 4 Units of T1 Voulgiers

[30,500+21,000/???] Further resources are dedicated to the construction of the Roots of the World highway.

[15,000g] Constructing 3 Barracks

[4,500g] Constructing 3 Cogs

6,000 to treasury

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Kingdom of Icefeld

1521

____________________________

King Havvard paced around the table slowly running his fingers deftly through his fine grey beard, his chain shirt jingled lightly as he paused movement and spoke “They are fierce, but they lack the numbers.” The Chief Soldier head of the Icefeld Army nodded slowly as the other guild Chiefs sat around the table.

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Around the room the sunlight glowed through the large windows, copper pipes with heat radiated off of them from the edges.

“From what the Explorer Franz Josef and his expedition have uncovered they are proud but they lack the certain...quality of life we have.” Havvard nodded as he slowly seated himself in the chair staring out over the capital below. “We must bring them into the fold” Chief Builder Balain noted with a firm nod “It will benefit both kingdoms and solidify ourselves in the North.” Havvard let out a sigh “We will solidify ourselves, we share common ancestry. It shall be done.”

________________________________________

Franz Josef adjusted his courtier wear as he tapped his boots on the ground outside the tall wooden door. He had arrived back in Kaldvask the Royal Capital, only two days before, with a loud screech the oak door was opened by two guards as Franz walked into the throne room, various high ranking guild workers, nobles and the elite lined the sides clapping as he entered the room striding across the marble floor towards the throne. After thousands of miles he was finally back in his home an expedition over. King Havvard rose from his throne as Franz stopped. The court fell silent as the King spoke “Franz Josef…...you have served our kingdom well, and with honour befitting your position and stature. Your expedition has brought Icefeld new glory! Fame! It has brought us into the eyes of the world...Kneel Franz” Franz Josef lowered himself to his knees before the King. Drawing his sword a finely smithed Ice glass blade with inlaid gold and silver. “Do you swear to defend to uphold the law and defend the rightful ruler to Icefeld, King Havvard I and my heirs and successors?” Frans spoke “Yes I do.” Havvard continued “Do you swear to defend those who cannot defend themselves? To protect the weak and innocent? To carry out the tasks asked of you by GODs and men?” Franz nodded “I do…”  Havvard stepped towards Franz smacking him firmly upside the head with his free hand. “Let this be the last blow you take unanswered!” King Havvard raised his blade hovering it over the shoulders of franz, the cold freezing him to the bone but never making contact.

BpTNYig8IJhgCs0qr_3IGOvIcnUyZgg3vGOvvgWBYCPwtMyo-0N261o1NhbgZpOdteo1kJgfk7wx_tYmlWvJGgtMoSNgI__5xXOHHGJckx6ukmNqiN_J7LRVyIJPEztQGqetCFMi

“Then arise Ser Franz of the House Josef, a knight of Icefeld!”

The applause resounded through the throne room as Franz stood King Havvard sheathed his blade as he turned to speak to the newly anointed Knight “We have big plans for you Ser Franz, you are a hero after all…”

____________________________________________________________________

 

Actions

SsyvwPVxrh2psC0M5WXkYdxtkex-fDLUwLcVHlL6X1eS-nkMzbK0FHqcBR2b-TbxFDTC2AJlPCgyMlRW2RC6Rj1mEnLUXZo_nJ1BVdIFYTa9IoI3y9qPeqeFApktpnhBTNAtOJRT

The annexation of the Auldic tribes begins in earnest as the spring warms the Icefields of the north. The Icefeld army marches east and crosses the strait during the warmer months using the well experienced returned explorers from Franz Josef’s Expedition to guide the army safely across the ice to the Island of the nearest Auldic Tribe. Regrouping themselves 500 Icefeld Raiders depart with Ser Franz to the tribe carrying an offer. They make contact with the tribe and using prior relations and his vast knowledge of the tribes, Franz Josef brings the kings offer  which consists of 10,000 gold to willingly join the fold under the Kingdom of Icefeld. The chiefs of the tribes are offered control of their local territory as Barons provided they swear fealty to King Havvard.

 

If the local tribes refuse. The Icefeld Army is to march on to take the southern tip of the island by force. The total force consisting of

2,000 Icefeld Raiders T1

2,000 Medium Infantry T1

1,000 Icefeld Sappers T1

1,500 Medium Archers T1

2 Mangonel Units

1000 Heavy infantry T3

1000 Crossbowmen T3

3000 Medium Infantry T3

500 Heavy Cavalry T3

 

The Explorers of the Expeditions having returned with Franz Josef, prepare report after report on all aspects of the Auldic tribal societies to give the Icefeld Army every edge in all manners using their years of time living among the Auldic. 

 

A vast sum of wealth is thrust towards the Army to complete this task, ensuring all needs for provisions, equipment and support staff as well as increased Campaign pay for the soldiers.

40,000 gold



 

16,000 gold is spent recruiting

2000 T3 Medium Infantry

 

500 T3 Crossbowmen are recruited

5000 gold

 

5000 gold is spent building two galleys

 

4000g is sent to the treasury

 

Population
2,500,000 Base

3,996,763 Growth

 

Total Population: 6,496,764

Cities- 2

Towns- 8

Settlements- 0

 

Treasury

25,100 gold

 

Trade Partners

Blackmarrow

Ulaydar

Auldic Tribes

Men of Olm

 

Financial

Base Income: 3000g

Trade: 4000g

Economic Points: 6000g

Merchant Guilds: 6000g

Towns: 21,000g

Foundry: 11,000g

Iceglass: 4500g

Population: 21,000g

Upkeep: -3000g

 

Military

2,500 Icefeld Raiders T1

2,500 Medium Infantry T1

1,000 Icefeld Sappers T1

1,500 Medium Archers T1

2 Mangonel Units

1000 Heavy infantry T3

1000 Crossbowmen T3

3000 Medium Infantry T3

500 Heavy Cavalry T3

1 Caravel

 

Industry

30 Mushroom Farms

2 Merchant Guilds

11 Foundry

1 Tier 1 Iceglass Mine





 

Edited by Taketheshot
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The Fortress Libraries

1521

 

VK1pbNl.png

 


gettin’ ma **** out before the deadline yo

 

 

---


 

  Hide contents

 

Points and Basic Stats:

Population: 3,763,738 Humans

Cities: The Bastion (fortress), Fort Vane (keep), Hardshore (keep), Endeavour

Towns:

Outposts:

Buildings: Merchant Guild x 3, Temple, Church, Cathedral, Shrine, Hermitage, School, Trading Company x 6, Manufactory x 4, Farmland x 15 (+4%), Bog Silk Market, Barracks x 3

Economy: 6

Education: 7

Size: 2

Military: 2

Mysticism: 4

Trade Partners: Blackmarrow, Knauledge, Ulyadar, Bulgar, Sehmon, Danwent, Trident, Ashval, Volarucio, Fyr-Darrick

Enclaves: Blackmarrow, Knauledge, Ulyadar, Danwent, Trident, Ashval, Antigonids, Volarucio

 

Army:

55 T3 Librarian Knights (50 men per unit)

1000 T3 Heavy Infantry

3100 T3 Medium Infantry

4500 T1 Light Infantry

2400 T4 Light Archers

500 T3 Medium Cavalry

970 T2 Light Cavalry

---

12,525 troops

 

25 Adepts

3 Magi

 

Economy:

Saved: 2200

Base: 3000

New Towns/Cities: 9000

Econ Points: 6000

Pop: 10,500

Trade: 10,000

Ports: 5000

Merchant Guild: 9000

Manufactories: 4000

Bog Silk: 3000

Enclaves: 16,000

Upkeep: -4000

---

Total: 73,700

---

Total Funds: 73,700

 

Actions:

  • Intermediaries are paid to contact the Numerian Loremasters, discretely. Surely they would wish to be part of the Libraries rather than be chattels for whichever empire wins control of their crumbling country. Agents are paid to contact any who may wish to defect. [2000]
  • 200 T3 Librarian Knights. [16,000]
  • Research into poisons... surely there’s some nasty stuff in the Stinkswamp! [10,000]
  • Medical research resumes! [5000] (35k total) (10% School Bonus + Ed 7)
  • Merchant Guild at Endeavour. [10,000]
  • Farmland [5000]
  • Manufactory x 2 [15,000]
  • Foundational work begins on a Monastery at the Bastion. [10,000]

700 saved

 

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