DahStalker 2844 Share Posted November 24, 2020 ok for the staff and our benefit... put your complaints here... so maybe they can be productive rather than bickering. It's just like since some are actually reasonably i thought this could be helpful 7 Link to post Share on other sites More sharing options...
ReveredOwl 5314 Share Posted November 24, 2020 This whole crafting systems appears to not be very new-player friendly, its very confusing, it took a while for us to just figure out copper, imagine how long it will take for new players to understand it when everything is released. 8 Link to post Share on other sites More sharing options...
Hiebe 2475 Share Posted November 24, 2020 3 minutes ago, Boniface said: This whole crafting systems appears to not be very new-player friendly, its very confusing, it took a while for us to just figure out copper, imagine how long it will take for new players to understand it when everything is released. Someones already made a simple easy guide. 2 Link to post Share on other sites More sharing options...
Missa_Demaris 54 Share Posted November 24, 2020 Complaint The Advertisement Initially I joined this server because one of my friends told me about this amazing ROLEPLAYING SERVER that put aside mechanics like stats, powers, game mechanics and grinding. A game not like sitting around playing WoW but rather attending a virtual Live Action RolePlaying game. when I look at this forum I see banner saying "welcome to lord of the carft, the #1 Minecraft Roleplaying server." but now, after the new map what I see when I log on is no longer the roleplay server I joined last year, it is now a crafting MMO with a roleplaying skeleton hanging in the back. The same can be said about the time the staff decided to rob players of their freedom of speech by banning and changing the words used in both RP and OOC to ones they found fitting their world view. The SystemAs I see it standing right now the system has overtaken the roleplay. if you want to create something or do a job in the world of RP you will have to engage in a weird confusing unintuitive and frustrating system. you have to run around and click on things to then run back to a block and click on it, eventually running out of energy making you stuck and unable to do any of the things that seem to be new gameplay loop of the server. perhaps you could fix it by adding making emerald tokens a microtransaction that you replenish a certain amount of energy. At what cost is the goal worth it? if what you are known for is your roleplaying then why forsake it for a mechanical system that seeks to make realism of an engine not designed for it? so what if the economy is weird and fucked up... perhaps a solution could have been to have made a 'background' system for when creating a new character, limiting the amount of mina you could receive through voting. as it stands now I fear that though being realistic the system put in place will be too tiring and drag the RP apart leaving you with what I already feel we have turned into, "a large fancy looking prison server with medieval skins" 11 Link to post Share on other sites More sharing options...
monkeypoacher 6993 Share Posted November 24, 2020 2 hours ago, Missa_Demaris said: Complaint The Advertisement Initially I joined this server because one of my friends told me about this amazing ROLEPLAYING SERVER that put aside mechanics like stats, powers, game mechanics and grinding. A game not like sitting around playing WoW but rather attending a virtual Live Action RolePlaying game. when I look at this forum I see banner saying "welcome to lord of the carft, the #1 Minecraft Roleplaying server." but now, after the new map what I see when I log on is no longer the roleplay server I joined last year, it is now a crafting MMO with a roleplaying skeleton hanging in the back. The same can be said about the time the staff decided to rob players of their freedom of speech by banning and changing the words used in both RP and OOC to ones they found fitting their world view. The SystemAs I see it standing right now the system has overtaken the roleplay. if you want to create something or do a job in the world of RP you will have to engage in a weird confusing unintuitive and frustrating system. you have to run around and click on things to then run back to a block and click on it, eventually running out of energy making you stuck and unable to do any of the things that seem to be new gameplay loop of the server. perhaps you could fix it by adding making emerald tokens a microtransaction that you replenish a certain amount of energy. At what cost is the goal worth it? if what you are known for is your roleplaying then why forsake it for a mechanical system that seeks to make realism of an engine not designed for it? so what if the economy is weird and fucked up... perhaps a solution could have been to have made a 'background' system for when creating a new character, limiting the amount of mina you could receive through voting. as it stands now I fear that though being realistic the system put in place will be too tiring and drag the RP apart leaving you with what I already feel we have turned into, "a large fancy looking prison server with medieval skins" if you do not want to engage with the crafting system and simply want to roleplay may I suggest browsing some fine helena heavy industries merchandise why craft what you can simply buy --- That being said, this guy makes some pretty good points. Vortex, whether you like to admit it or not, is going to make role-play harder, while doing very little on its own to create an "economy." People do not come here to play an MMO; Wynncraft and DungeonRealms already fill this niche. We should prioritize serving our audience over chasing abstractions. p.p.s.: here are my super simple steps to create an economy: make iron scarce thanks for reading 1 Link to post Share on other sites More sharing options...
NotEvilAtAll 9926 Share Posted November 24, 2020 Hello there folks, I'm on the Vortex Alpha test team along with some other folks. I think nickrocky put me on the team 'cause I was 2nd best Chef in Axios and whatnot. Regardless, here's my thoughts on the matter: Problems: -Vortex tools can't gather blocks the vanilla way. It seems rather annoying that I have to combine two vortex tools together to make a vanilla tool just to get blocks. This is compounded by the lack of Oak log nodes on the temp map, which forces everybody to chop down trees in order to get oak logs since the Applewood can't be placed down. -Some folks are complaining about there being too many crafting tables needed to make stuff. This is probably a somewhat valid concern. Perhaps in the future, if there is time, some crafting tables that don't really need to be separate can get merged. I personally think that the grindstone and loom could get merged together within Tailoring profession if need be (so there's only one tailor crafting table), although that'd require a change in the layout of the crafting interface which would take some coding. -Obviously there's the issue of us being unable to get past copper in the temp map, but that's not gonna be a problem in 8.0 so it's more of a temp map issue than a Vortex issue. Good Stuff: -I like how the energy system works. It reminds me of Nexus with the energy system, but you have to use an item of a certain tier to do crafts instead of needing a specific level. This means all you need to get involved in the grinding scene is some good equipment, which hopefully makes it so there aren't big ol' grinding cliques like in Nexus (although I guess we'll just have to wait and see). -Nodes sound very nice when you harvest them. Folks have described it as "musical". -Makes RPers mad and since I'm now a build sweat instead of an RPer I can laugh at them ecks dee funny joke peter griffin wholesome 100. (this is a joke please don't cancel me) 2 Link to post Share on other sites More sharing options...
bumblefina 2244 Share Posted November 24, 2020 I really don't like that you cant use Vortex tools to gather vanilla items. I also really don't like that you can't use Vortex coal to smelt vanilla stuff, like sand into glass. IMHO there should be waaaay more back and forth between Vortex and Vanilla. Having one entirely separate from the other just makes things extremely tedious and confusing, plus we'll end up with waaaay too many items and tools. 8 Link to post Share on other sites More sharing options...
DISCOLIQUID 1956 Share Posted November 24, 2020 My complaint is that I like playing Minecraft, not this. (Reserved for more) 4 Link to post Share on other sites More sharing options...
FlemishSupremacy 4930 Popular Post Share Posted November 24, 2020 2 hours ago, Hiebe said: Someones already made a simple easy guide. And it's 13 steps to get the most basic of tools LOL Also, fatal mistake, papi of pollo, didn't specify this had to be about the profession system so I'm throwing all of it out there. The crafting system The amount of problems I have with this is honestly making me sad. Firstly, this system is convoluted as hell. As said before, it takes 13 steps to get the most basic of tools. I'm curious how that'll work when the full thing is out there. If I'm a new player and I have to go through this, I'll probably quit before I get there, and if not, I'll probably quit when the established player wipes me with his bluesteel gear and I have to start all over again. This whole proficiency system is super strange and you need to look across like 8 different crafting stations to find items to buff your proficiency, all of which require a bunch of materials that you have to go and look for elsewhere. I get there will be guides on this out there, but you don't want to have noobs read 10 pages of guides to get to the basic sets of weaponry to get started. I have barely started and I've got a bunch of random miscellaneous crafting items and weird tools in my inventory, none of which tell me what or where they can be used. Woe the new player who has to learn how to do this and then gets directed to what is probably a long as **** trek through a messy wiki on this messy crafting system. The energy system is a stupid way of gatekeeping progression in this system and I kid you not, if I bother playing at all, you can bet your ass I'm using all 6 whitelisted accounts to cheese the system and get ahead, and I know I won't be the only one. For those who don't have those accounts, too bad! Again, just like you don't want noobs having to read 10 pages of guides to get the basic sets of weaponry to get started, you also don't want them to have to wait several days for them to get the energy required to craft these things. I don't get how Nicky and Llir thought that this was a good idea with their mantra of "this is an rp server, not a pvp factions server" and then implement a system that is akin to rust or any other basic survival game's crafting system. If anything, getting the equipment required for roleplay should take as little effort as possible so you can focus on roleplay and not on grinding/working your way up a stupid gear tier list. Obviously, pvper groups such as Hangmen are going to focus on getting the best gear ASAP, which will be to the detriment of more rp oriented groups. Let's say the Hangmen pick a fight with Siramenor/Aegrothond... Not only will you have the skill gap that already existed, now you will also have an equipment gap. Personally, I agree when people say that the UI is ugly as ****, but honestly, that's not the issue here. It's that this type of profession system is fundamentally flawed and noob/rper unfriendly, benefitting those who are willing to pour hours time into it and being detrimental to the people that just want to roleplay. Before you even say it, yes, I am a pvper and a grinder, I would no doubt benefit from this massively, but strangely enough, it it isn't just about me. No, I'm not just here to complain, but considering I donated 500 dollars and played this server a lot, that should atleast give me a right to complain so don't bother with the 'if you don't like it, just leave'. 'Didn't you like Nexus?' Yeah, because I was rich. That doesn't mean it was new player or rper friendly. Surge PvP Now, I've been quite vocal about my opinions on this before and I'll rephrase them here again. I hate this system. Not only do I hate it because it is 1.9 and I don't like 1.9, there are many other factors involved. I'm not going to focus too much on the 1.9 part of it, as I know that's just kind of an opinion based thing. The different weapon types are bland and uninspiring. They don't perform wildly different functions like they could have, instead they just apply a different RNG effect, none of which are particularly interesting, and some of which are outright useless. The difference between one handed and two handed isn't that significant either. It's either do little amounts of damage faster or do high amounts of damage slower. The same applies to armor, where the only purpose of the different armor types is to lower the chances of a specific type of RNG effect being applied to you. This is bland and uninspiring and will just devolve into seeing what weapon becomes the meta and being geared to counter it. The only thing I remotely like is the arrow velocity on the longbow being higher with the trade off that it can't be used on horseback. That's pretty good. As said before, this system leans heavily on RNG, which I hate. If the outcome of a fight can depend on whether or not I get a few lucky dice rolls when I click on enemy, that's stupid. There are plenty of ways to implement different weapon types that don't at all require RNG. Think of Minecraft's many enchantments to do this. You've got ways to implement knockback, area of effect damage, armor sundering, heck even armor reduction effects as you managed to apply to some of those custom mobs we got to fight in Atlas. I'm sure you can be creative and do something more inspiring. I hear there'll be poultices and whatnot to help cure these RNG effects the weapons will inflict on people, and I'm not sure I like this. After all, the average player won't have these, but pvp goons will, thus further increasing the gap in skill and equipment. Again, not really fitting with the idea of "this is an rp server, it's not faction pvp". Also, the idea that spamclicking is somehow detrimental to rp and realism and that this is entirely solved by putting in swing timers is ludicrous. Get this. You will never, ever, have a realistic, representative of rp pvp system with minecraft pvp. Spamclicking or waiting for set timers before you can click are both entirely mechanical and not representative of realistic fighting at all. It is physically impossible to have a realistic representation of how combat would have been in a medieval fantasy world in minecraft unless you strip it entirely and somehow cram an entirely different pvp system in. And guess what, that's fine. We're roleplayers, we've got imagination. We can imagine how that spam clicking fight or that swing timer fight would have realistically happened in roleplay. That has never been an issue and it isn't now. Everyone knows that during a pvp fight, characters weren't swinging their swords around really quickly, and they weren't waiting for timers either. Staff attitude This might be the biggest problem, and the problem that underlies it all. Upper staff's attitude and stubbornness is what caused all these issues I and many others are experiencing. I've debated Llir and nicky on Surge pvp and their attitude is worrying. Firstly, the lack of Your View's on any of this. No one was asked if they wanted this kind of PVP beforehand (well, actually, they were, but more on that later). No one was asked if they wanted this kind of profession system, or if they taught it was a good idea. No one was even asked about the economy system we still know almost nothing about, but what I did hear about it makes it sound like the economy will be taken out of the hands of the players and put more in the hands of NLs. Boo, I say. Maybe you had a few alpha testers, but considering I'm hearing complaints from a vast majority of people when I log on means you definitely did not choose a representative group. Last time a major change was pushed through without the community being consulted was with the war system change after the war of 2 emperors, and we have barely had any wars that ended in a good way since. (Only one I can think of is the dwarf orc war) You should have learned your lesson from this and learned to put up your views for every major change you try to push through, and instead you've gone straight out and changed some fundamental parts of the server without asking the community. Then there's straight up ignoring feedback. Muffins made a poll on 1.8 or 1.9. 1.8 won decisively. Ignored. Llir stated in OOC yesterday that the feedback on Surge pvp was overwhelmingly positive "except for a few spam clickers". So you're saying it's not overwhelmingly positive, it's just that the people who don't like it are spam clickers and their opinion is therefore worth less than the people that do like your little pet project. The poll on the other hand, which was done by muffins, was apparently not asked in the right way, because you had already decided you wanted 1.9 without consulting the community. Good on muffins, honestly, because you should consult the community before making such a big decision. You are accepting feedback to Surge pvp and tweaking things, nicky, which is good... But you're still not asking "Do players actually want this?". That's an issue. You are simply ignoring the poll because it got in the way of your pet project that you've worked so hard on. Surely, the rampant complaints won't stop you from scrapping your pet profession system either, as you already said "it's here to stay forever". Let's hope you're mistaken, for the server's sake. I get that it's fun to have a server like this as your personal dev playground but please, if you're going to push your dev projects onto us, maybe ask us first? Brings me onto my next point... "Muffins did the poll in a way we didn't ask her to" "Someone put the profession system on the map without being told to, and now it sucks because of that." Well, haha. Nice, very epic. Not only do you not talk to the community about this at all. You also don't talk with each other about this at all. How can it be that you accidentally install a plugin without it being ready? How big of a lapse in communication has to occur before a thing like that occurs... Did no one, during the entire process of preparing for this transition map ask Nicky "Hey, is your plugin ready for the temp map?" because apparently, Nicky's answer would have been a simple "No." and maybe the community could be held in blissful ignorance for a little longer. Perhaps it's a good thing this got shot out now, so at least we know what we're in for now. Again, this may come across as very harsh, but I've invested a lot of time and money into this server and I'd like to see it thrive. If you're going to dismiss my argument as 'oh, she's just a spiteful goon' then please, rethink your fittingness of being on staff and let someone who actually gives a **** about what the community might have to say take over. 59 Link to post Share on other sites More sharing options...
L0rdLawyer 2271 Share Posted November 24, 2020 I'm actually disappointed in my dear cousin @Telanir for allowing this monster of a plugin through. It takes all the good features of nexus and throws them at the window, just being absolute trash. I have played on the server for 10 minutes, the Dev's refuses to take any questions about how you're supposed to gather resources without any spawned in tools. Honestly, I'm saddened with the state of this server. @DahStalker you made me find my login to post this. 8 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted November 24, 2020 (edited) You know what, I'm known for being a rage baby and my ability to grind so I think my opinion here is valid. If I can't figure out how the plugin works for the most basic of items without a 13 step guide on the forums then I don't think the plugin/system is very good. I get what the goal was here, but you can tell it was made by someone who was told what Nexus was but never experienced it. No offense to nickrocky, of course, it isn't his fault. I don't even think the issue is that it is like a wal-mart brand Nexus, but rather that it is so confusing without a guide holding your hand, especially for the very beginning. It also...if there's any benefit to crafting weapons/armor etc...the RPers are going to be seriously hurt and handicapped in fights worse than they were with vanilla pvp. It doesn't equalize the skill gap, it merely broadens it. Edit: Also, like, pretty much every point Flemish made I agree with. If you want to make a grinding/pvp gear system you need to get the feedback from all of the people who actually grind/pvp and put it into heavy consideration, especially if you want a labor intensive system. Edited November 24, 2020 by rukio 9 Link to post Share on other sites More sharing options...
Jentos 6814 Share Posted November 24, 2020 So like. If you're going to make, let's say, hypothetically, a large plugin that changes the server dramatically. Maybe involve the playerbase on a large scale. You did that for Surge pvp. It's fun. But is it fair? PvP groups will benefit, and rpers will get stamped to the ground after taking 100 easy and very intuitive steps including progressing from the stone age to the bronze age and finally to the iron age where they get their iron longsword so they can roleplay their elven wanderer having a non **** sword. Maybe you should have warned us of what was to come. Ask us about certain features. The playerbase can work with staff. I can help. It can even make things easier. This is just painful, and looking at this makes nexus seem so much more attractive. 7 Link to post Share on other sites More sharing options...
argonian 12836 Share Posted November 24, 2020 major complaints about nexus: too grindy too opaque for new players too much hassle to do the most basic of tasks too many crafting tables to run between major complaints about vortex: ... see above do you people never learn from your mistakes 10 Link to post Share on other sites More sharing options...
_pr0fit 2944 Share Posted November 24, 2020 I think that's what most interesting to me having played with vortex, is either that some players are so contradictory in their complaints, or that they make an assumption that is wrong that sours their opinion of the later stages of Vortex. My advice: quit whining and get good, it not gonna change. 2 Link to post Share on other sites More sharing options...
Sykogenic 1284 Share Posted November 24, 2020 https://imgflip.com/i/4nowmt (idk why it won’t ******* embed, blame my shitty phone. It’s a funny meme I promise.) 4 Link to post Share on other sites More sharing options...
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