ronin_champloo 5951 Popular Post Share Posted April 30, 2022 SEVERED ALCHEMY [Rare] NULL ARCANA - T3 An invention of eld, Null Arcana was once known as “Mage’s Bane '' and was highly prized by both assassins and Mage-Hunters. Due to the original recipe having been lost to time, Alchemists of the modern era have since developed a less potent variant which inhibits the drawing of one’s own mana via the introduction of a foreign source. Should Null Arcana be treated onto a weapon and strike an individual or enchanted item, said target would find itself unable to cast spells for [2] emotes. Further, should Null Arcana strike a magical construct such as an Atronach or Golem, the target would be stunned and unable to operate for a period of [1] emotes. It is noted that due to the chaotic nature of the Null Arcana’s infusion, tools binded with the substance will be made brittle and break after a single use, making the treatment of ammunition ideal. It works off the same method as Thanhic-Steel does, where Foreign Mana is placed against the body, preventing people from calling upon their natural source of mana. Effects: As mentioned prior, it is a tool to equalize creatures, and mages, to the mundane man. Should it hit an individual, or an enchanted item, they would find themselves unable to cast their spells or harness their inner abilities for [2] emotes, furthermore allowing a person to strike against the supernatural that may plague the descendants. Strangely, due to the infusion, the items crafted with this become more brittle, which means that a blade would only be useful once before requiring a new one. Truly, the Null Arcana was designed for ranged purposes. In addition, the mage’s bane is highly reactive, which means it must be contained in some sort of container to keep it from losing its properties and or combusting within the narrative hour. - Null Arcana, once treated onto a weapon such as steel, weakens it to the point where it can only last one blow against hard objects like weapons, plate armour, and mail until they are bent out of shape and/or dented severely and need to be repaired. Lunarite may sustain two blows. - It cannot be treated onto Thanhium as the Mana will conflict with one another. - The concoction does not grant pain to a recipient, it only prohibits them from casting or using their abilities. This said, the treated weapon would hurt as any other. - Upon striking a magical construct, they’d be unable to operate for [2] emotes, acting as a stun. This does not refresh at all, and has a cooldown of [1] emote meaning one cannot 'stunlock' a magical construct. For Golems, however, Null Arcana is only able to deactivate external sigils rather than the whole entity. The 'magical' construct that it's able to affect are such; Golems, Atronachs, Sorvians, Eidolas, Flesh Golems, Palelords and Wights. - A magical construct can only be stunned [2] times per combat encounter. - Should one be stunned, the aforementioned inability to cast or use abilities [2] emotes won't be subject to them. - Magic creatures, the supernatural even, also fall prey to the weapons, able to strike them even if they were incorporeal such as wights, wraiths, and ghosts. - This requires an ST signature and is considered rare knowledge. - One cannot activate enchantments or cast spells if they are carrying a Null Arcana treated item. The spell will be unable to be conjured as the individual cannot properly make a connection to their mana. - One cannot splash the oil of Null Arcana to reap its effects, you have to treat and make a tool, or weapon, out of it. This also means you cannot impromptu coat a weapon with Null-Arcana. - One cannot use this to meta-test Mages or Creatures, one needs to be suspicious of an individual with valid RP if they wish to test someone with it. However, should a disguise be hingent upon an enchanted item, striking the item would indeed disable the enchantment. Chart: The item will be used to soak up the regents. Depending on the item, it will require more. Use this chart for reference: Tiny: such things as (2) bolts, (2) arrowheads, spikes, or flechettes. | (1 Bottle) Small: such things as daggers, Short-swords, or spearheads. | (2 Bottles) Medium: such things as polearm heads, arming swords, longswords, etc. | (3 Bottles) Large: Lances, greatswords, etc. These require eight doses of liquid mana. | (4 Bottles) Recipe: Group 1: Base: Liquid Manax1 Mundane: Impediment x2 Mundane: Connection x3 Mundane: Reduction x2 Group 2: Base: Liquid Mana x1 Mundane: Order x2 Mundane: Balance x1 Creation: Creating Null Arcana in the basic, and normal method of alchemical extraction and mixing leads to it having a chance of combusting and exploding (¼ roll), therefore careful measures have to be used in the creation of Null Arcana. This is done in two groups, listed above. The first group is mixed until it resembles a transparent liquid, and the other more-so takes on the color of a reddish-liquid. Nonetheless, afterward they must be mixed with one another. It is imperative for one to carefully do so, as there is a possibility for the liquid to lash out and sizzle chaotically. It is then held in an air-tight container to prevent its properties from sizzling out, if left open for [3] emotes or [3] minutes in narrative time then it'd lose its properties and become inert. To treat it, there are two methods. One where Null Arcana is poured into a tray alongside an item, and it slowly begins to take in its properties. This takes [1] OOC day (One day IRP) to do. The other method is where the item is heated up, then quenched in the mixture to apply an on-prompt coating of it. However, as this is a rather dangerous and fast motion, there is a possibility for the liquid to lash out and sizzle chaotically (¼ roll), and should it touch skin, the user will be burnt by it and unable to cast magic for [2] OOC hours. _______________________________________________________________ [Rare] HUMMING IN A BOTTLE - T2 A relatively simple concoction, one that can be treated onto a variety of tools – be it jewellery, or weaponry. It bears the appearance of a translucent, and verdant liquid. Some Alchemists have used it so that the effects of insanity wouldn’t grip them so easily, for with solitude comes the fading grasp of reality. An example of this use is a bygone soldier, who has lost his family. He uses this concoction to delude himself into thinking that they are still with him. Possible Uses: Couriers, Jewellery, and Contracts. Effects: At its creation, or when opened, one could speak for [3] emotes, before it begins to become inert. During this time, anything spoken or heard can be held and contained within the concoction. When released, or broken, with concussive force; it’d release a noise – or words – spoken at its creation or a set period of time. This effect lingers for [10] emotes, repeated again and again. While there’s no physical difference to a treated weapon, one will find that upon interactions and when the item is moved – through combat, or in mundane situations – it’ll make a harmonious noise, as if it’s singing. The item that it will be treated upon will continuously soak in the mixture of the potion, along with the message inscribed to it. - The noise will not be enough to harm someone’s ears, it’s purely aesthetic. - Voices come off as a haze, and while their identity is unidentifiable, seemingly androngous, the words can still be heard. - When treated upon a weapon, or tool, the voice instead turns into a humming or other musical noise. You cannot engrain items with the ability to repeat words. - At most, it can hold [3] sentences. Anything else, and it’d fizzle out. - This does not require an ST signature. Furthermore, it is considered rare knowledge. - The message should, ideally, be within the description of the potion. Recipe: Base: Distilled Water Mundane: Lifex2 Mundane: Endurancex1 Mundane: Vigourx2 Mundane: Soundx3 _______________________________________________________________ [Rare] MIND’S TEMPERAMENT - T2 A damning concoction, one made with the illusions and paranoia of a man. It bears the aesthetics of a purple-ish cloud within a vial. Possible Uses: Circuses, Jesters, Tricksters. Effects: Upon contact with air, this mist-like cloud would quickly evaporate into a thick haze which expands outwards, obscuring vision and muddling one’s senses. It surrounds the area of impact with a radius of 3 meters, which expands onto six with [1] emote. Overall, the mist lasts for [4] emotes. Within the haze, one may find their grasp of reality slipping, and illusions may occur to those who’d inhale it. One could see multiple of their opponent, perhaps even see a monster instead of the person in front of them; it is purely free-form and does not affect one physically. - You are not able to treat a weapon, or item with this. - One has to inhale the cloud to don the effects, if you hold your breath and walk out, you wouldn’t be affected by it. - The illusions must be realistic, and not outlandish; they have to be something that you can experience. - It does not grant any semblance of pain. - It is recommended that the alchemist, and the opponent, OOCly talk with one another so that they may come to an agreement on what would occur, it is purely left up to player interpretation. - Being in the cloud also grants the effects onto the Alchemist who has thrown it. - This does requires an ST signature and is considered rare knowledge. - You cannot mess with taste and pain. - Overuse of this potion may lead to permanent, and purely-aesthetic, effects. Etc; paranoia, schizophrenia. - The effects last for [2] emotes before ultimately fading out. Recipe: Base: Liquid Mana Base: Item associated with the illusion, etc for flames one might use cinder. Mundane: Blindnessx3 Mundane: Instabilityx2 Mundane: Fearx3 Mundane: Chaosx2 Credit: Phil - Old writer of Null Arcana. Snow - Told me not to name it 'De Wees Alchemy'. Changelog: - Lowered the stun on a Magical Construct to [2] emotes instead. - Added that a Null Arcana-Treated weapon/tool, and an enchanted item, cannot be in the same inventory at the same time. - Redid 'Humming in a Bottle' requirement for ST signatures. - Added that one cannot have a Null Arcana-Treated weapon on their person, if they are casting a spell. - Changed Harlot's Temper to not requiring an ST signature. - Applied ST Feedback. 42 Link to post Share on other sites More sharing options...
Hephaestus 1317 Share Posted April 30, 2022 You should accept my friend Spoon (2PXY)'s lore, he's a cool guy (a cool guy). 2 Link to post Share on other sites More sharing options...
Morigung-oog 2360 Share Posted April 30, 2022 Was honestly planning on working on potions for some of these concepts myself. Pretty based and far better than anything I could have thought up. +1 1 Link to post Share on other sites More sharing options...
Jentos 6884 Share Posted April 30, 2022 de wees alchemy 2 Link to post Share on other sites More sharing options...
Sorcerio 4596 Share Posted April 30, 2022 Carry on the torch! 1 Link to post Share on other sites More sharing options...
wowj 2831 Share Posted April 30, 2022 holy ******* shit, de wees alchemy 1 Link to post Share on other sites More sharing options...
saint swag 2447 Share Posted May 1, 2022 like 👍 1 Link to post Share on other sites More sharing options...
Gustando 1457 Share Posted May 1, 2022 yuhhh 1 Link to post Share on other sites More sharing options...
Whiplash 464 Share Posted May 1, 2022 like this 1 Link to post Share on other sites More sharing options...
irrl 229 Share Posted May 2, 2022 good concept +1 1 Link to post Share on other sites More sharing options...
King_Kunuk 888 Share Posted May 20, 2022 cope moment? That first one one is just better auric oil lmao Link to post Share on other sites More sharing options...
ronin_champloo 5951 Author Share Posted May 21, 2022 1 hour ago, King_Kunuk said: cope moment? That first one one is just better auric oil lmao maybe. auric oil can be treated on weaponry, and whatnot, without it weakening the material -- this is meant to be more of a ranged option that takes into account crafting and an old thing that phil wrote, and was approved with limitations as well, to focus on the niche; no enchantments, very weak, cant get thru armor, however i can understand the inability that voidal mages have, in their inept way to think of solutions to stuff w/o coping on their magic; etc a shield we'll see what voters think, but im not so sure null arcana will pass 1 Link to post Share on other sites More sharing options...
King_Kunuk 888 Share Posted May 22, 2022 On 5/20/2022 at 8:31 PM, PXY said: maybe. auric oil can be treated on weaponry, and whatnot, without it weakening the material -- this is meant to be more of a ranged option that takes into account crafting and an old thing that phil wrote, and was approved with limitations as well, to focus on the niche; no enchantments, very weak, cant get thru armor, however i can understand the inability that voidal mages have, in their inept way to think of solutions to stuff w/o coping on their magic; etc a shield we'll see what voters think, but im not so sure null arcana will pass I mean I still think it is just a more interesting version OF auric oil. Current auric oil is... very bland in the ways it functioins it is -the 'counter' to funny cringe void magic -the 'counter' to funny cringe ghost rpers -cringe mage hunter copes that it doesn't affect T4/T5 magic -people who use auric oil also carry around voidal enchantments (moot point those same people prob carry around thanhium) so the creation of something more interesting that also has like... a downside to being used by the user is something I personally can appreciate. And the fact that it is considered rare will make it a more interesting potion then auric oil 2 Link to post Share on other sites More sharing options...
Kalehart 1064 Share Posted May 30, 2022 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. 1 Link to post Share on other sites More sharing options...
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