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THE LAK CLAN


Jihnyny
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LAK CLAN

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‘ERE WI GO!, ‘ERE WI GO!, ‘ERE WI GO!

 

The Lak clan is a clan known for their devotion to the Spirit of the swamp, Laklul. The brute members of Clan Lak are identifiable due to their tough blue hide, a trait which is very rare to be seen outside of the clan. The Laks typically favour their clan hall to be located in the swamps and marshes around Krugmar.


HISTORY OF THE CLAN

Spoiler

 

The clan was founded by the well respected shaman and former Rex Shreck’Lak back in Athera after the Dom clan saw a mass of emigration due to the dishonorable actions of Rusk’Dom "the Liberator''. Once the clan arrived in Vailor, the Laks constructed their own home;  Fort Duloc, at the southern part of Shreck's swamp.  The fort was a massive plateau with a palisade poking out on the right flank. To get to the capital from the Fort, it would take a long and treacherous walk.

 

The clan has dwindled in numbers since Vailor, with very few of their members being seen around the different Goi’s since then, until the recent times of Almaris. The clan suddenly emerged from the swamps once again, and became the largest clan in Krugmar. Alot of the Lak history has been lost, and not recorded, due to the lack of scholar’s during those times. However, its history is now being recorded once more.

 

The most notable and big event of the Lak clan since the clans gradual decrease in number occurred quite a while back, on the 2nd of Malins Welcome, 1770. Shreck’Lak returned to the city after not being seen for decades upon decades. He returned with a mission from Laklul, demanding an audience with the Rex. The reason for this sudden meeting was to proposition the Rex with an important task, to fight Shreck to the death as Shreck could not think of a more honorable or worthy death than at the hands of the Rex. His old age had left him weak and frail, no position an orc of renown should reach and he could no longer serve Laklul to the best of his abilities. With a decisive fight, the founder of the Lak clan was dead

 

There have only been two Swampgoths (as far as the records show) since the passing of the ever noble Shreck’Lak. Kolaz’Lak, a Rex of Krugmar upon Arcas for a time, who ruled the clan well in the short few Cactus Weeks of his Swampgoth-hood and Rexdom, but it was not to last. Laklul visited the young uruk in a dream, calling to him to a mighty pilgrimage in the Swamp spirit's name. And it was thus that Kolaz left the Rexdom and his clan, leaving the few remaining Laks in the hands of Murdok’Lak, the current Swampgoth to this day. Kolaz left Murdok with a task of great importance that he was unable to complete before Laklul called him to travel. The task being to uplift Laklul higher than ever before: a task still being strived toward.

 

 Murdok’Lak, unlike the previous Goths of the clan, is a goblin, diminutive in size, yet has managed great feats in his life. Most notably he maintained the Rexdom of Krugmar as their Rex for over three Cactus Months after the departing of Rex Ugrad’Lur. During this time Murdok’Lak led the orc people in glorious combat against the Inferi menace that plagued Arcas in its final years. With the might of an ancient relic gifted to him by foreign beings claiming to be descended from a titan named Brev, Murdok’Lak used the relic alongside the forces of the Aenguls and Descendant kind alike to strike down the traitor, Gazardiel, who had been collaborating with the Inferi demons to bring about the end of existence. With his leadership, the orcs of Krugmar managed to make it safely to the new land of Almaris, where he now rests with those few remaining of his clan, as a shaman and a guide to all orcs.

 

Around the year 1900, the swamps of the jungle surrounding the city of San’Velku felt a disturbance. It wasn’t the evil Mori or the darkspawn that had caused this, but the very Lak Klan, emerging from the swampy waters. They rose like a toad would after a good hibernation and are continuously rising to this day. It is only the start for the Lak clan, and many say it will be one swampy journey.


 

 


 


 

CULTURE AND TRADITIONS

 

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TRIALS: 

 

I.) The new blood of the clan, will have to prove his | her alliance to Laklul.  By sacrificing or creating something in his name, and offering it to his shrine. 

-If it is an item to be made, the craftsmen must venture to the depths of the swamp, and retrieve materials from there.

- If it is a sacrifice, then it must be something that is an enemy of Laklul and or an enemy to the swamp. 

 

II.) Once the new blood has proven allegiance to Laklul, they are baptized by the clan, downed in the marshy waters of the swamp, and painted in bright colours of, orange, cyan and or green. 

-Which they will keep on their skin, for a year. (1 IRL WEEK)

 

III.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally.

 

BLOODED TRIALS:

 

I.) The true-blood Lak will be given a tadpole of a toalak. Their job will be to name them, and raise them from childhood to adulthood, to form a bond which only death will break.

 

II.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally.

 

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CLAN NORMS:

 

The WARGOTH of the clan, is referred to as SWAMPGOTH to stress the importance of LAKLUL and his blessing of the swamps, which the LAK clan reside within. LAKLUL, commonly shows himself as a large toad, though it's unknown why. He is said to bless LAK with TOALAK’s, the clan's specific beasts, which they use to ride within their swamps and sometimes even to battle. 

 

LAKs favor the swamp due to LAKLUL and his blessings, and if one is to reside within Krugmar, they would choose the swamp surrounding the city, if there would be no swamp, they would preferably choose an underground dwelling, where it would be damp and could be best constructed to form a swamp of sorts.

This is either done through Shamanism, or true hard work to create a new ecosystem.

 

LAKs are encouraged to preach spiritualism, LAKLUL in particular, to orcs and non orcs throughout the continent. Ofcourse, LAKLUL  is the clan’s patron but other spirits are greatly encouraged to be worshiped alongside him. Commonly chosen beside Laklul are the elemental spirits of water and earth, Akathro and Bregthar. 

 

A tradition of Krugmar, now rare though still left among a few clans, is the dislike and hatred for the half-spawn children of KRUG. A mix of both elves, dwarfs, humans, and orcs. No matter what happened to the other half, these half-breeds are disliked and spat upon by the LAK clan. Seen as mere dirt or swamp rats until proven different by their own eyes, half-breeds are monstrosities and a burden to the orcish kind.

 

SPORTS:

 

With the great swamp being the home of the LAKs, they had to adapt to the environment, their orcish games following in pursuit. And so, LAK games are a mix of both hunting, fighting and survivalist ideals. 

 

MUD WRESTLING, FISHING, CROCODILE HUNTING, FESTIVALS and BOAT RACES


 

SPIRITUAL CRUSADERS:

 

While not a core component of the clan, there were those within the clan who decided to take their dedication a step further than all others. These are LAKs who wish to fight to prove their dedication to the spirits and LAKLUL. To some they could be viewed as the enforcers for the shamans, using their might and strength against those who do not believe in the spirits. 

 

They are handpicked by the SWAMPGOTH and directly overseen by them. These are individuals with extensive knowledge of the spirits, and have devoted their lives to them and the task of spreading spiritualism. They spread the belief to those outside of the goi, resorting to force if they believe necessary. In their eyes, people who follow other religions which follow other deities are heathens, especially those of aspectist belief, as the aspects stole the power that LAKLUL deserves.

 

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EXECUTION AND PUNISHMENT:

 

The LAK clan does not hold back their punishments, and traditionally, they do not hold back when one of theirs is disrespected. The traditional clan punishments are castration, severe beatings, breaking of bones, and overall torture methods. 

Clan Lak has never had their own execution method; however, one common rule was set in any execution. It was to be made to Laklul, and the organs left to spill would feed the local wildlife. It was believed that the blood of the opponent would flood the land and cause a swamp to emerge from underneath. A recent execution method, founded by Bogdâg’Lak, a berzerker of clan LAK, is a form of flaying.

 

 The victim of the execution would be skinned alive; this was so the victim could feel the pain and Laklul could view their suffering.

Then, the victim would have an incision cut horizontally, from one side of their stomach to the next. 

And lastly, the victim would be tied up, either using their own skin or tight rope vines made up of swamp-ish materials, and his or her organs would feed the swamp in the name of Laklul.


 

WEAPONS AND COMBAT:

LAKs live in a harsh environment, the swamp. Where most beasts could eat an orcish child in one bite. And so, they train from their childhood in the ways of survival. Through mud wrestling, spear hunting or fishing, and mental practices such as meditation, diving and holding their breath underneath the muddy waters, and sometimes even torture. The orcs are refined to handle the harsh ways of life, and they should be prepared to praise Laklul and make him stronger than he already is.

LAKs commonly like to use their strength to give power to Laklul or as punishment. Rotten meat is not eaten much in the swamps, and so LAKLUL’s commonly use blunted weapons, such as warhammers, clubs, maces, etcetera. To break the bones of the victim and cause them to still be alive, this would keep them unmoving, perhaps paralyzed, but the meat fresh and up for the taking. But for a swift death and a hunt, the LAK clan primarily uses spears, as they are both good for throwing and thrusting, a master tool for fishing and hunting.





 

CLAN HIERARCHY

 

ZWAMPGOTH

Wargoth (War-Lord) of the clan, has the responsibility to lead the will of Laklul.

 

CHIEFTAN

The second in command to the Swampgoth, will fill in if the Swampgoth is absent.

 

ELDER

Wise men, and loyal members of the clan. These swampfolk  are tasked with leadership when the time comes, and are tasked to keep the clan together.

 

BERZERKER

A proud and proven worshiper of Laklul. Ready to fight for the Clan, and in his name.

 

ZWAMP JEZTER

A new position in the clan, risen from the continent of Almaris, “Chester the Jester” Being the first, swamp jester of clan LAK after the saving of his life from a jest gone wrong.

 

ZWAMPFOLK

The members of the clan, which have been born or taken into the arms of Laklul. They hold no specific duties or responsibilites.

 

LUK

The lowest of the low, lower than the swamp rats the great Swampfolk of Lak feast on, these orcs or honoraries are banished from the clans, and are commonly made enemies. 

 

 


LUP'LAKLUL

SPIRIT OF THE SWAMPS

 

Spoiler

IF YOU'RE INTERESTED IN JOINING THE CLAN
DM ME @Jihnyny , @TheWaffleEater2 or @AfroJoeTheOlogBro

SPECIAL THANKS TO:
@ninjaclimb1's old posts,
@AfroJoeTheOlogBroprevious lak post and overview of this one,
@Travistafor making LAK clan a thing all those years ago.

 

https://discord.gg/TnTZ6SRG

 

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Kroak'Lak meditates in the deep swamps, bubbles of hot air rising from the puddles nearby. As mists drift around him, he decides to spend the rest of the day learning about his Clan. "Lup'Laklul" the hobgoblin croaks. 

 

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Lup'Laklul, hozh pozt 

 

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Kor'garr looks on with a smile as the swamp-dwellers raise their banners once more, beaming through his thick handlebar mustache!

"Lup'Laklul... Awl mi brutherz heyt Vreygoth."

 

Spoiler

YUB YUB YUB Also Glad you are all having a good time in the Horde!

 

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