RaiderBlue 1064 Share Posted December 12, 2024 10 minutes ago, Kudos said: Hallo, I'm here to nitpick again and I'M SORRY— but came here to say that Kharajyr have Greater Souls and Musin aren't creations of Metzli! It DEFINETLY is a lot easier to keep them all grouped up, but something like: Beast-folk can learn druidism, even those with lesser souls; Hou-Zi, Musin, and Kharajyr can all be druids. Would work just as well! But you know you can always tell me to stfu >:] BUT ALSO YOU SLAY TF OUT OF THESE WTF— Rats. . . 4 Link to post Share on other sites More sharing options...
Jihnyny 5233 Share Posted December 12, 2024 i want to become a druid now 1 Link to post Share on other sites More sharing options...
Laeonathan 5891 Share Posted December 12, 2024 druid time based af 1 Link to post Share on other sites More sharing options...
FoogThe2stnd 323 Share Posted December 12, 2024 I like this rewrite, makes me want to play a Druid one day! +1 2 Link to post Share on other sites More sharing options...
Frisket 4543 Share Posted December 12, 2024 Ew druids +1 tho Link to post Share on other sites More sharing options...
Svyatgoroye 266 Share Posted December 12, 2024 Overall a well thought out re-write for a magic that has needed love for far too long. In particular, combat movement buffs/debuffs make sense and are a welcome addition. The total sum of the magic seems to bring in the capability for druids to be what they're supposed to be. Nature's wrath. The use of bramble defensive are also a welcome change and certainly caught my eye. In terms of casting times, I think they're overall well balanced (this was a major gripe I had/heard in complaint a lot). It's nice to see druidism keep its flavor and aesthetic/utility spells alongside some much needed combative love. My biggest fear with any Druidic rework was a loss or the write forgetting that utility for combat and especially non-combative scenarios is often what makes interesting roleplay between players and even in events. I do not have really any recommendations to make adjustments as I'm only an infantile druidic adherent. Great job keep it up +6 4 Link to post Share on other sites More sharing options...
Geckonawa 563 Share Posted December 12, 2024 Druid up! Might make an alt if this passes to actually mess around with these changes. 4 Link to post Share on other sites More sharing options...
Evonpire 2014 Share Posted December 12, 2024 yea thats hot 1 Link to post Share on other sites More sharing options...
DragonofTaters 920 Share Posted December 12, 2024 Very much enjoyed reading through all of this, though I have a couple questions. Some of these might be a bit simple, but trying to understand how much difference there will be for non combative rp with how these abilities have been rewritten compared to what is currently accepted. Spoiler First regarding the Bramble Wall: picture shows a wall 3 blocks long and 2 blocks high, but the description of the ability says the wall would be 3 high and 2 wide. A 2 block wide wall doesn’t seem the most useful, if you’re meant to duck behind it. Is it meant to be that dimension or were the numbers transposed and it’s supposed to match what is seen in the example picture? Spoiler Regarding the infusion changes, there’s a pretty big change made to cleansing. This is a fairly common infusion from Blight Healing that’s often used to make wearable trinkets or weapons which passively work against blight. Carried by an epiphyte, tree lord, or natural creature it protects them in an active blight zone. The new description here has cleansing specifically for totems that are meant to be stationary, creating a large protected radius. Would it be possible to maintain a smaller, less potent form of the infusion that could still be carried by those susceptible to such corruptions? Without it, any plant based Druids would be unable to go work in most corruptive event zones, which tend to be the druid community’s main focus. Spoiler Blooming as we have currently in Blight Healing is used to return life to plants that are dead or dying. We do not have another another ability that rejuvenates what is dead. Growth affects the living, and cleansing only cleans corruption. Is it the intention to have Druids no longer able to revive dead plant life that’s been killed through one means or another? Spoiler Awakening has differing redlines from what is currently within the Blight Healing lore. Will those redlines be updated to match what is written here should this pass? They currently conflict in regards to time for exhaustion effects as well as MArt staves. Additionally, there’s a redline here stating that they need to be marked on an MA. Will we be expected to have every item we awaken with this marked down onto our applications? Spoiler Powersharing has a history of both passive, non combative use and combative use. I like the changes made for combative purposes. However I noticed that it has been made solely a combative spell. Will that disallow the flavor, aesthetic focus often used outside of combat? Can it only function if two Druids share with another one, or could it be used by a single Druid in a non combative manner? Spoiler In regards to greensight, noticed it’s written as two different means of use for completely blind Druids vs seeing Druids. Is a seeing Druid able to utilize it passively should they have their vision completely obscured or will they need to continually be recasting it throughout their rp? All in all, great work on this. Well thought out and the different systems you’ve come up with for measuring exhaustion and combat use is something we’ve long needed. Simple and easy to follow. 1 Link to post Share on other sites More sharing options...
Dyl 2088 Share Posted December 12, 2024 Grandfather me in k thanks. 1 Link to post Share on other sites More sharing options...
Pengin 387 Share Posted December 12, 2024 Extremely pleasant to look at, extremely thematic, and extremely well designed to solve the issues base druidism currently possesses. Werew0lf is my druid jesus. 3 Link to post Share on other sites More sharing options...
MayRndz 1830 Share Posted December 12, 2024 The bird greensight is giving skye from valorant fr fr. 1 Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted December 12, 2024 10 hours ago, Werew0lf said: A wooded area is considered to be any place that is filled by an abundance of trees, as seen in the video above. Would the typical wood-elf settlement (i. e lots of big trees in the city) still count as a wooded area even if it's urban? This will probably come up a lot so I think it should be clarified. Link to post Share on other sites More sharing options...
MayRndz 1830 Share Posted December 12, 2024 You fail to mention Templar’s in the compatibility section besides the fact that diety magics cannot be connected to, and then in the attunement section state that templars are an exception to being attuned. Templar lore makes Druids incompatible as-well in their redlines, so I believe this needs to be fixed. 1 Link to post Share on other sites More sharing options...
KidKrinkles 2044 Share Posted December 12, 2024 druid stonks on the rise? invest in druids????? 1 Link to post Share on other sites More sharing options...
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