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Urasept

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Everything posted by Urasept

  1. custard...

     

    1. James

      James

      i want to hit it with my chainsword

    2. Blundermore

      Blundermore

      Applesauce. 

       

  2. clearly it is not....or is it.... come.. lets take a walk in these dark tree's and figure this out...
  3. Not sure what exactly they are doing now in terms of media. But I know several times 3 1/2 of these things I put down to them whenever they said "there was nothing to do." There would be a slight buzz about it for a few hours and never happen. Only things there that wasnt on that list would be the video guides and war. Although i wouldn't really state this as building a team. Because in the end it takes people to do it yes, but the likelyhood of getting acknowledged as a proper team is likely slim to none. Unless you werent talking in terms of officiality.
  4. Urasept

    Hi

    I recall Availer trying to do that at least once... didnt end well for him lol... such a bully you were. ?
  5. Urasept

    Hi

    Liri pops up... 6 hours later so do I... almost like its some strange conspiracy... Break all the things!
  6. apparently aether vip's name sparkle... well least its not a rainbow now...

     

  7. Greetings and Farewell Lord of the Craft. It is with this day that I come to you to inform you all that I have from this point stepped down and away from being an administrator and as such will likely be leaving the server in it’s entirety. This is not an easy decision to make after being a member of the community for 5 years, and a staff member for 4 years 1 month of that time. Even in the times were moods were soured and tensions were high I have never lost faith in what we have built. And even though I am leaving i still have faith that even though I am leaving the server will take strides to further progress, evolve and live on. I look forward to seeing the changes and tweaks that come in the days ahead All i have to say is that no matter people’s opinion, the VAT(not the remake) was still the best team to exist, and are still way better than the AT. And to this day was my favorite team to be apart of. To the ADMINs (past and present) i just have to say that it was an honor and privilege to work together and help to improve the server. Even though we have been at odds on some points of server progression we still for the most part did so in as civil a manner as possible. With that being said I just have to lay down a reminder that nostalgia is not the best way to improve or move forward. Sure something that worked in the past and may sound like a good idea now is a good reference to have. However that does not mean said idea / practice is good now, or would work in the future. To the GMs (past and present) I just have to say that it was an honor and privilege to work with you all as well. I know full well the job is not an easy one to do and for the most part is thankless. However I must commend everyone that has / does continue to come back day in and day out to help the community with it’s needs. On a final note here, I just want to add that even though something may cause an outrage / shitstorm stick to your guns. If it is / was the right call then it’s the right call. No matter what you do your not going to please everyone, and will always piss off someone. To the VAT (before remake) - AHOO! Finally to the community.. Some of you guys can be so overly critical of each other that is astounds me. In the end we have to remember that it is another person at the other side of the screen and this is a game. We should be coming together to the server to play, have fun, and also allow others to have fun as well. What shouldn’t happen is the harassment I have seen and dealt with on quite a number of cases. When tempers raise and anger gets the better of you take a step back and walk away from the computer for a bit and compose yourself. There is just about nothing in the community that should back you mad that you viciously attack another member of the server. As I said, we are all here for the same thing, to enjoy our time and have fun. With that all said it is time for me to lay my admin badge down and bow out. It has been a fun ride everyone and thank you for it. Sorry Tythus, that makes you the last of the long time running staff. Urasept, out
  8. And people frowned on us putting Woof elves in leashes... Bork Bork
  9. Greetings Lord of the Craft, Today we come with the most unsettling of news, that it has been decided to fill the “open” admin spot. With this a decision of who would acquire the spot was reached fairly quickly. Now I am not sure if he hacked my account and wrote this himself, or if this is a legitimate post. With this upbringing we should expect a more feasible process of information between the community. As well as a more streamlined flow of information coming out of the staff corners. That being said the hat of Community Manager goes to the keyboard slapper, Telinir.
  10. The warclaim at this time stands as denied. There are some points wrong with it but the main are as stand - First - warclaims should be posted further in advance, especially when there is already a WC scheduled for the same time and date. This makes things hard to get people to moderate both battles as people may have plans and as such short notice as given are most likely committed too. This at the earliest should have been posted 5 days before. Second - You were originally told not to post this by Pandan who will likely have his own response coming afterward. Third - There has been no collaboration between both parties at all. Forth - TYPE OF BATTLE: Pillage / Conquest depending on what happens It is either a Pillage, or a warclaim not either or. One can and will not go "It's a pillage!" then turn and go "It's in our favor so it's a conquest!" Straight up not going to happen, especially since there has been no collaboration with the other party as stated in reason three.
  11. Greetings Lord of the Craft. I have come to apologize for my actions this day when it comes to overturning the decision of the Halfling region removal. This was an action done with the decision of myself and iMattyz, which undermined the decision of a majority of the staff team. I shouldn’t have disregarded their opinions on the matter as well as should have consulted them further. This being said after a discussion has been had and a revote on the matter. It has been decided to follow through with the original judgement of removal. It may not seem like the fairest thing in the world, but all is not lost. Wherever the halflings move too, whether it be elves, humans, or dwarves (assuming would not willingly move near orcs and be a food source) we will offer the aid of WE’ing their houses to said new location. Thus a minimal bump is all the halflings will face at best. Thus it is not necessarily removal of halflings, as much as it is relocating. Sorry for the run around, but this is the decision that is and will stand henceforth.
  12. *slaps down a stack of fliers* "Halflings keep their land.

  13. Greetings Lord of the Craft Putting a notice out to everyone that the resource island will be undergoing maintenance in the morning of July 5th(est). The area's of focus will be the Gravel Pits as well as the sand/sandstone/quartz pit This post is primarily made as a warning for people who may have logged off inside the pits. We are giving you this time now to vacate the pits to save your lives. Should death by suffocation happen we will not be refunding anything as people have been warned. The rollbacks shouldn't take long and the server WILL stay open during them. So most if not all of you will remain uneffected or even notice it is happening.
  14. Hour 1 BNK back as a GM... Server dies, way to live up to the nickname of brand new liri...

    1. Show previous comments  2 more
    2. Destroyer_Bravo

      Destroyer_Bravo

      should demote bnk...........

    3. Stag

      Stag

      IT WAS MATT! This one is innocent! Me swears it!

    4. Rael

      Rael

      hehe breaker of tings XDDDDDDD

  15. Greetings Lord of the Craft So there is an up and coming need to bring the roof down a bit so we can fill it with more stuff, or people. However in doing so we managed to have an unusually large hole above us, and it the oddest shape that could possibly be. Perhaps it is time to air out the place and input something new. Now even though it is a bit drafty let’s begin with the actual purpose of this post. Today we look at an unusually brisk day as air billows through our new yet incomplete sunroof. A day that has an unusual tint in the lighting as we bring in a new member to the team. He has come to us from underneath the rubble and debris and wishes to pledge his service further to the community. Even though he dreads whenever the sound of wind, rain, or woodland creatures are nearby as they can easily get into his place of refuge as he doesn't hide very well, nor do they fear people who claim to be dragons. Now maybe we can further the repairs to the lofty hole in the roof by bringing, Kala “omg wears my roof” Moot, out of trial and into the role of admin. With this step we can further progress the server and in filling the fifth admin spot. He will retain his role as GM Lead, however he just passes his blue button for a red one. So other than that there really is no cha- Sorry about that had to step around a board on the floor- change to his position.
  16. Greetings Lord of the Craft, I am here to announce an exciting opportunity. We have been approached by a youtube project that is rather large in scale and is asking us for our aid. It is a minecraft originated roleplay project and they came to us because we are the largest MC-RP community. This isn't entirely a one sided matter of we help them and we get nothing out of it. In return for assisting in the project, we are getting advertisement in a way broader than before. Even broader than when we hosted a Yogscast Halloween video. So I hope as many of you partake in the project and help out where you can. Below is a message sent by the person behind getting in contact with us, Peraldon. Hello there Lord of the Craft community! Me and the wonderful admins here have been in talks for a couple of weeks now over something that I'm extremely excited to finally announce - and invite - to you guys. Myself and a talented team are in the latter stages of developing a fully realised, roleplay series for YouTube. Think Game of Thrones meets a Let's Play. We have a plethora of large names from the YouTube community who're going to be involved in this, and each will play one of the central charactors: https://www.youtube.com/user/AviatorGaming https://www.youtube.com/user/CibSeption https://www.youtube.com/user/samgladiator https://www.youtube.com/user/gizzy14gazza https://www.youtube.com/user/ChimneySwift11 https://www.youtube.com/user/TheFearRaiser https://www.youtube.com/user/WillMcHD They have a combined monthly view of over 50 million, which is not that far off the population of the UK. For me, that's one part motivation to make this amazing, and one part scaring the hell out of me. Either way, this series is going to be insane. Now, the reason that I'm writing this, is to see if anyone would be interested in helping out on this series, and to convince the rest of you that it's a great idea. We'll be needing a lot of people to 'act out', if you will, the background charactors for this series. Some of these charactors will just add flavour to the world, and others will be pivotal to the story and the direction it's heading in. And this is where the real fun kicks in: The series - called 'Clue' - is a myster who-dunnit, set in a broken world. Opening upon the kings murder, the story follows the 7 suspects as they try and find out who is the killer, while also attempting to clear their own name. However, the odds are against them, as a plague has swept through the city, bending the once mighty capital city to it's knees and locking down it's doors in massive quarentine. Broken, the people try and survive the onsuing bedlam, and, as so many maggots eating at a dead corpse, society rapidly collapses into the mawing pit of theft and cold-blooded murder, district by district. Instead of imposing existing charactors upon people, with reems and reems of existing world-lore, I want to develop the afore-mentioned with you all, and that is what we will do coming up to the first filming of this series. Filming will be done live, sometimes the YouTubers will record an episode seperately, if their story allows it, but often they'll be groups of them. It is our job, as the actors, to ensure that the plot is heading in the right direction, as to keep it a genuine as possible, the YTers have no idea who the killer is, and the story unfolds for them as it does the audience. Actors will be briefed as to the story for that episode in the hour or so leading up to recording it, and we will then form groups to help guide each storyline, with 1 story-lead per plot. This'll all be organised over TeamSpeak. Recording will happen around East Coast US afternoon-evening, so ensure that you can have free time around here. Should people not be available to fill a role for the recording, someone else will step in; in this way, charactors will pass hands (with everything being kept track of via a Google Spreedsheet). Anyways, enough of me blathering on, here is the application if you wish to be involved in this. It's fairly short; just create a charactor in this world that we may use, and give us your contact details to get you on Skype (we're gonna have a big group, looking for upwards 75 applicants). https://docs.google.com/forms/d/11C9UY6mVKZYZaHKGFevZdhSe0H9qbm1aKFVH_zVNO0M/viewform If you're interested in seeing more of Clue, then feel free to check out our twitter here: www.twitter.com/ClueSeries . Thanks, Jed | peraldon N.B. If anyone is wondering the legitimacy of this series, then feel free to check out who follows, and is followed by, the Clue twitter. You'll notice everyone involved.
  17. The votes were only stalled not on being even, but on a basis of some not voting. And wanting to get a vote from each one. A problem that has been rectified.
  18. Greetings Lord of the Craft A lot of these threads seem to be created as of late. But alas it is needed to happen again. As some or all of you may know Sky has departed from the Admin team. If you did not know here is the link This leaving a hole in the Community Relations area. I will say this we will not be promoting another Admin to fill the space. But as time goes we lost our CRM’s, Danny, Rittsy, and now Sky. And we be driven to move forward. That being said is for this announcement. Readicti who has focused on the AT and working for player retention will be picking up the other half of the duty of player retention. And will be absorbing the duties Sky has had. With her we can move forward and move on for the betterment of the server, and relations as Sky has tried. I would like to invite anyone with community relation problems, concerns, or just comments to send her a message. With that being said I hope you all accept her in taking this position, and help improve the server. Lord of the Craft.
  19. moo The lack of red text in your post offends me Menarra. Anyway, hoping you do a good job Tsu. I would hate to take you to a slaughterhouse and feed the AT.
  20. Greetings Lord of the Craft I come today with good news, and it isn't a rule change! We will be undergoing scheduled maintenance at 6pm est. Upon the completion of this maintenance we will be updated to 1.8. The server may or may not be somewhat unstable for a short time afterwards. Should any problems or glitches arise I urge everyone to bring these issues to a developer so they can be fixed. We hope this will be a smooth and easy transition. Thank you for your patience and cooperation. :)
  21. https://www.lordofthecraft.net/topic/124037-are-you/ This is trickery, I shall not embark of your shenanigans... btw totally voted for drakehaze though
    1. TeaLulu

      TeaLulu

      why is it locked.

    2. Ark

      Ark

      probably to prevent **** talking ect.

  22. Age of Menarra? No he simply finished the post I had written and posted it. I had to step out to deal with medication and couldnt be around for a bit, so he posted it for me. Besides lets be honest I posted 7 things the other day, last thing you guys would want is another post from me right? :P Anyway, I took note of the communities request for explanations, so made sure to have them inputted onto the thread.
  23. rules are back

    1. Valdis

      Valdis

      they were taken away?

  24. -War Rules- These rules apply war-like conflicts in game. Breaking or loop-holing through any of these will result in appropriate punishment as deemed by the moderating or administrative staff. Reading these rules is mandatory, and it will save you some confusion in the future, we also do not accept ignorance to theses rules as an excuse. They are subject to change and modification, so check back often. -=- There is currently a system of Forced Conquest on the server, which can be read up in more detail in the following spoiler tags - -=- You need a just RP reason, or 'Casus Belli' to declare war. If there’s no reason for a war, it’s dumb, don’t do it. -=- If you do not have an adjacent region to your target, you cannot wage war on a territory, unless you have permission to pass through adjacent friendly territory. -=- To fire a siege engine in war, it must be legitimized by a GM (must be well-constructed in a manner that would hold true in roleplay) and the necessary costs for operation paid (a sponge block will be placed under the siege engine). These correspond with the following costs: Ballistae or player-focused siege engines = 350 minas Trebuchets or building-focused siege engines = 500 minas -=- If one of three predeclared state officials (as determined in war claim) die in battle (Marshal, King, Chancellor, Emperor, etc.), they can be forced to /roll 20, and if it’s 14+ they are to be captured and imprisoned by the other faction at the end of the battle if they win. This is not a mandatory rule, and is to be decided on in the war claim itself. -=- A Treasury system will be implemented to encourage wars to be both concise and decisive. If a nation runs out of treasury funds, the belligerent must seek a peace (almost always out of their favor) and end the war (you can’t fight a war without proper logistics, and this acts as the appropriate simulation). Cost of war is 2500 minas per week charged to the aggressor, and 1000 minas per week charged to the defender (The defenders will only have to pay upkeep AFTER the first official War claim battle is fought.). -=- The warfront size and location is decided by the two parties and an unaffiliated supervising GM. Before the first battle, it will fall short of any targeted settlement and only include no-mans-land and war camps, only after the first battle will it be determined which direction the warfront will advance to contain the targeted settlement. -=- Battle progression best practices are as follows. The first battle is to be held in no-mans-land, between the target and the assaulting party’s camp, a skirmish to establish a war camp near the target. This battle will decide whether or not the attacking/sieging army advances or is pushed back, and will determine the direction of expansion of the warfront. Wartime raids etc. may only occur inside the warfront, and it begins in central no-mans-land in a region determined by the leaders of each side and a supervising GM. -=- Redefining the pillage claim: Upon victory, the victorious party will be given permission to unlock lwcs for 1 hour. What is done during that period is up to the victorious party’s discretion insofar as the stripping of valuable resources, theft, and minor vandalism/the setting of fires through RP, but remember to respect other players’ RP experience. If this takes place during a military campaign, the losers are advised not to build in the pillaged land until the resolution of the war, and the aggressors are advised to set up an advanced tent warcamp allowing for another battle if there is a target further into a territory. -=- GM assistance for door breakdowns, siege equipment, tunneling, and TNT aren’t guaranteed in raids on the warfront, but are in war claims (Outside of the warclaim battles, if you can't get in MCly, you can't get in RPly, locked doors and no perms withstanding.). -=- During war claims, siege machinery with realistic mechanics can be utilized to their full effect, as directed by a supervising GM (Trebuchets/Catapults/Onagers have /roll 20; 1 is breakdown of the engine, 2-10 is a miss, 11-16 is a hit, 17-20 is a critical hit, these are controlled with 3-5 sized WE/Voxel air brush sizes, a ballista is controlled by the same ratio and is a 1-3 wide sheet of fire, simulating RP damage from the bolt). Battering rams on entryways are allowed on the same roll ratio. -=- Racial and Sub-racial Capitals are subject to addition rules in regards to warclaims; 1. TNT can be denied by the defenders unless the staff intervenes. This is to prevent excessive griefing upon the city. -=- "One day alts" or any similar alternate characters and accounts made specifically for use in combat alone are strictly banned -Raid Rules- Raids are only allowed regularly during wartime and at extended intervals with small parties in peacetime, in the following manner: -=- Revamped Raid Rules Main points - The warfront system will not apply to raids, as it has next to never been used and seems to be cumbersome above all else. Two rulesets based upon the RP situation. All server rules still apply to this. Trolly, un-RP happenings won’t be tolerated such as spamming, obvious real life references, etc. Focusing on nations, official nation recognised and supported assaults will be given more freedom than simple erratic brash raids. Raids are classified only as attacks on populated settlements, marches through general enemy land are not raids and have to limit, except the usual server rules. Varieties of Raid There are two types of raiding; Nation-endorsed and Impromptu. The use of these two separate types will depends on the state of conflict between the would-be attackers and defenders. Impromptu - The state of raiding that exists when a non-nation affiliated guild, group or faction decides to raid another, or when permission from a nation leader is not given. Assumed to be less organised in strength and more hodgepodge than an assault backed officially by a nation’s military. Only a small amount of raiders may partake in this type of hasty attack on a populated structure or settlement. A maximum of 8 raiders. Looting of unlocked chests in any non LWC accessible areas is permitted. Group must have a legitimate RP reason for raiding said defender, simple banditry would suffice for a reason in an impromptu raid. Cooldowns before a given group can raid again -> Defeat in raid - 48 hours Victory in raid - 12 hours. Indecisive - 24 hours, 1 day. Nation endorsed - A more organised and coordinated force with the official support, armaments and troops, perhaps even a section of a nation’s army itself, decides to raid another immediately before or during a state of war. Permission to undertake such an action would be given by the leader of the faction in question. In such an organised raid, a much larger amount of soldiers may assault the target. A maximum of 20 soldiers. Group must have a legitimate RP reason for raiding said defender. Simple banditry will not suffice for this type of raid, it would have to be a reason of war, harrying enemy forces or harrassing defences, etc. Looting of unlocked chests in any non LWC accessible areas is permitted. For a raid to be classed as nation endorsed, a state of conflict must be declared in roleplay (On the forums, most likely) between said attacker and defender, by the nation leader. Such a declaration would most commonly be a declaration of war. It must explicitly state that such raids are permitted. By declaring that these raids are permitted in his/her name, the nation leader takes indirect responsibility OOCly for any actions perpetrated by the raiding group as a whole. Only the leaders of the Humans, Orcs, Dwarves, Elves, Caliphate and Salvus may endorse these larger raids. Cooldowns before a given group can raid again -> Defeat in raid - 72 hours, 3 days. Victory in raid - 12 hours. Indecisive - 24 hours, 1 day. Victory - Breaching the settlement in question and destroying or capturing a significant amount of the defending enemy force, before withdrawing. If the entire defending faction’s force is caught outside their settlement and killed, raid will be classed as a victory regardless of breach. Indecisive - Only a couple people on each side are captured or killed by the opposing force and no pivotal breach in the raided settlement is reached. If a stalemate occurs for more than 20 minutes with the defenders held up in their settlement, then the attackers must retreat and the raid will be decided as indecisive. Defeat - The defending faction manages to sally forth and rout the attackers, forcing them back to where they came from. If an attacking force is defeated in such a manner, the defending force may counter-raid once, with an unlimited number of soldiers if they so wish, a raid not subject to the standard cooldowns. A faction may only break the properly of their enemy without permission if it is NOT in their region. All destruction RP of enemy property outside their own region MUST be done properly with a GMs RP help, etc. -=- Raid baiting is not allowed, unless it is for the purpose of raiding within the raid rules. Definition of Raid Baiting: 3+ enemy-affiliated players not contributing to non-hostile RP and refusing to leave when requested. -=- Horses in Wars, Raids, or any other conflict may not be used as a means to jump over walls or other fortification 3 or more blocks tall. It may be possible mechanically but it makes no sense in RP. People found doing so will be banned for the duration of the conflict they are participating in, and perhaps longer if they are a repeat or problem offender. Last Edit: 6/11/2015, 9:45 PM EST
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