The culture of the server has been rapidly degrading and the mechanics being introduced are implemented carelessly. Feedback feels like it's generally ignored. I am not confident anything will come from this and I have lost a majority of my trust in the moderation team because they are not held accountable for their actions and abuse even when presented with evidence that they acknowledge is serious, any reports given to the admins about staff abuse is ignored and brushed aside to obscurity. Moderation admin sets a bad example for his team and the moderation sees this and acts worse, this is also met with no punishment or accountability.
Raid tools are bad and should be removed entirely, there was always a tradeoff to keeping your gates closed and most settlements decided it wasn't worth it anyways and kept their gates open, raiders already have every advantage by being able to raid at any time (when there's no CD) with any amount and because the defenders are reactionary they're at a massive disadvantage and that's why the raid rules were so restrictive before.
The implementation of raid tools was awful, they were removed before build phase and we were not told they'd be added back, we assumed they were gone for good following the massive pushback upon their last implementation. This should have been communicated to us that they'd make a return before the build phase started so we knew to alter our build to account for them, now having a beautiful build has become a liability because of this short sightedness.
I have genuinely felt an apathy towards the server's rp recently as it's not really being focused on by the staff and instead the focus has been more geared towards mechanics and policies that benefit pvp, map mechanics like resource tiles, new equipment like raid tools and new rulings like 'captives must give qaulity rp' are all examples of this bias, the wording of that last rule change regarding capture rp is especially concerning because it was so biased in favor of one party of that exchange, it didn't say anything about the captors giving quality rp, it was completely biased towards one perspective without taking into account the other side.
It is genuinely insane to think that capture RP isn't toxic, during my last capture in a midnight raid I was informed by staff that my timer did not start until I arrived at a location where I would be a captive. I was ran on the road for over 45 minutes with no RP and when I asked the captors what gives they emoted 'continues dragging captive along' I also contacted staff and they said I could not leave despite no rp going on, this means I was forced to stay on the server doing RP (or lack of for most of it) that I did not want to for over 2 hours and 45 minutes before I was released. My character was also killed so I recieved no character development from the experience and only served to enhance someone elses. Also the people who captured me didn't even rp with me when we arrived, instead just peddling me off to someone else.
PvP is meant to be the fast option to get a conflict over with. Why can the winners extend that conflict for up to three more hours after the PvP is concluded and why are they not expected to provide quality rp when the captives are. You have to realize that it's unreasonable to expect someone to RP for three more hours, especially if it's RP that they're not interested in or makes them queasy like mutilation or torture.
When I asked if I could leave 30 minutes before my 2 hours 45 minutes sentence to eat I was informed I could if I would come back and serve the last 30 minutes later, ultimately I decided to eat my dinner at the desk, throw up netflix and check the minecraft tab every few minutes. It's just not feasible to expect two parties who don't respect each other to play well when forced to rp together.