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Zacho

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  1. man oh man. Thoughts on the Dael's Where can we talk, I've missed ******* around and chatting Games aside from minecraft that you play and enjoy Rate the top three magics/creatures on the server and why they are good Rate the three 'worst' magics/creatures on the server and why they are flawed or how they could be fixed Any lore that you were sad to see shelved?
  2. im glad telanir exists so guns get shot down every time. get it... shot down.
  3. Zacho

    Magic?

    Add me on discord for some more help! Zacho#5276
  4. new death rule just basically feels like a good way of pushing some ooc notion into roleplay. #10 that is.

    dont like someone? Kill them once irp and then call them undead :D

    1. Show previous comments  3 more
    2. Tiresiam

      Tiresiam

      I've never understood the "it's in IC argument" because if that was the case we shouldn't have the monks to begin with. As long as folks have the option to revive their characters they should be allowed to do so without being bullied for choosing it as an option. Lol.

    3. Burnsider

      Burnsider

      Having literally just had to deal with this on my last character, it was utterly crap. It promotes ooc luring important people to their deaths from clicks and then shaming them into not PKing IC, all the while the harassers can go "but the rules say this harassment is okay."

    4. Burnsider

      Burnsider

      Another thing, it's RP that you're literally not allowed to respond to. People are allowed IC to yell at you that you're undead, but you literally have zero idea what they're talking about. You don't remember dying. How do you IC respond to that?

  5. Chi Manipulation -x- -x- Table of Contents: Origin Culture Explanation Disconnection & Connection Base Monk Abilities -Tier Progression Path of the Sun -Summary -Abilities Path of the Moon -Summary -Abilities Overall Redlines Magic Compatibility Chi Art -Origin -Abilities -Redlines Purpose Previously used lore & Cited Sources NC = Non-combat C = Combat Monk = One who can channel chi or is a devout follower of Hua-jiao, although in most cases this references the former. Origin A drop is alone what it took for the first, Hou-shen, to gain his inspiration and from such was Chi discovered and thereafter its numerous techniques and abilities. Deep inside the jungles on the coast of Asul laid a degrading city built by Hou-shens empire and it was upon a fateful meditation that an event only ever described as a drop of inspiration in a vessel infinitely large occurred. The vessel, Hou-shen, was the first to be inspired by the beyond powers of the world to wield chi. For 12 lunar phases he locked himself shut and devised a way to wield such a worldly power, finding himself eating constantly from the overuse of Chi. As Hou-shen continued to test the limits, he quickly discovered that there were two sides to the coin. The Sun and The Moon as he spoke of them, two paths that would rather divide his people or save them. With worry plaguing him, he slowly emerged from his dwellings and sought out only a very select few to wield the power; however from these few were birthed generations of Hou who wielded and bolstered the powers of Chi and the techniques passed down by generations previous. To Hou-shen this was seen as success, the energies and practice bringing about new religion and friendship. However, alongside Hou-shens empire did Chi eventually dwindle down and only one or two monks remained throughout the ages until finally the resources of Chi and the techniques wielding it were fully lost to time and thus ended the first generation of Chi monks. It was only by the direct effort of the son of a previous monk that the art was rediscovered and once more put into mortal hands. From this came a second generation of Chi monks who subtly and overtime found out the techniques and gained inspiration from the generation previous. Now in modern times the monks of old are only regarded as tales. Their abilities and works now lost techniques that have been replaced with ones inspired, but not copied from, the monks of old. Monkhood & Hua-jiao Excerpt written by Monk Jiangu about monkhood. To Be A Monk “To be a monk is a process of becoming unlike any other. One will face many hardships and hurdles to climb but more than that they will face themself before monkhood is presented. One must absolve their desire for greed, for lust, for love, and for hate of all things that do not serve a good purpose. One of many trials amongst a monk is to dumpb all that they value into a fire and watch it burn into nothing more than ash and char. For some these trials are near impossible, however others conquer them with certainty. A true monk-to-be will find struggle in some of these trials that requires great willpower and effort to overcome. These trials begin primarily with learning of Hua-jiao and then spreading its ideology to others or preparing places where any can come to learn of it. After the first section comes that of the spirit and the body. These trials generally are very hard tasks meant to test the deepest willpower of a person or to push their body to its absolute limits. The last area of trials is that of interest. A monk must independently show they are worthy of stepping into full monkhood and to do so a project specific to the person shall test them intensely to finally push them into the proper mindset of Hua-jiao. After one gains monkhood they are given the options between staying nothing more than a devout monk to the path or offered a chance at learning the techniques and movements of Chi. If to choose the latter they will have their chi channels opened and the first months of their training they focus exclusively on learning to focus intently and to control and understand Chi feeling at its most basic level. Progression from a very novice stage to that of an adept involves much training of the mind and body. To fully channel chi one must be at peace with themself to some degree and their body must be capable of withstanding great force as chi is an energy that can quickly hurt the user more than help. Finally comes mastery and the last steps a teacher can offer to any student. In the final moments of their teaching a fully masterful monk will learn to connect others to the ancient art of Chi and will take on their final task- To continue the will of Hua-jiao and to teach the younger generation as they once were.” Explanation Chi is a form of energy that comes as a byproduct of mana being used. This creates a mana-residue that can be used in techniques and is called Chi energy or often time just Chi. Since all living things require mana to persist on the mortal plane, they are constantly leaking this residue, and this residue tends to gather much like large amalgamous blobs; furthermore It is from this that overtime chi streams and springs may form. A monk is one who has gained the ability to passively use their own mana to create a residue that they may control. They cannot withdraw energy from the environment around them as that would prove far too much on a sole descendant. To gain access to this ability a monk must have a copious amount of chi shoved into their body which overloads all the chi channels and opens them mostly permanently. The mana residue that seeps out from any living entity carries emotions with it and because of this a monk can interpret each emotion as a color, this is known as Chi feeling or rather the interpretive sight-like sense of a monk that is granted upon connection and refined through further use. Anything that lacks a soul or life is still, in some way, composed of mana and because of this they have an absence of mana-residue. This to a monk is simply interpreted as dead chi, or rather mana without a residue. This includes anything that isn’t alive and can range from so many different things that it often can compose entire landscapes. Sand, armor, stone, buildings, et cetera are all sensed as being made of this dead Chi. When a monk wishes to use any of the techniques in the known arsenal of Chi, they are required to focus. Focus is defined by a quick meditative-like state in which they pass through to achieve a connection to chi and once focused they begin passively burning their own mana to fuel their Chi. This means that a monk does not control any environmental energies, but instead burns off their own to create chi. This process isn’t learned, but rather is inherent once a monk learns to focus and once a monk has focused, they cannot be knocked out of it unless fully incapacitated. When focused the monk will leak a certain haze in whatever desired parts of their bodies. Alongside this a monk may channel Chi whilst moving and defending; however they cannot go onto the direct attack nor may they counterattack whilst preparing a spell. Lastly the amount of chi any monk has is split into five slots or simply said each monk has five chi slots. Certain abilities have different measures of chi slots they take up and when a monk uses all this induces exhaustion that causes the monk to be only half as fast, sweaty, slow, and all around exhausted. Because of this a monk should be sure to keep track of their chi slots used. A monk will not recover their chi slots fully until Three (3) IRL hours has fully passed, in which time they will be incapable of using chi if they have exhausted all of it. During this time they must be resting or doing activities that are very low intensity, such as walking around slowly or speaking. Tier Progression Connection & Disconnection Connection | T5 | All Chi Slots | NC Connection is a coveted process that must be learned before one can even begin truly teaching another. All monks learn it and the process itself is kept rather freeform from order to order; however the ability itself involves inserting all of a mastered monks chi into another via some ritualistic means and thus opens their chi channels and allows them to sense the chi around them alongside manipulate their own once taught. Mechanics A monk will bring together all of their chi into some sort of large gathering and in one swift motion (often through a punch) they push the soul out of the body for only a mere moment and simultaneously connect the soul to Chi so that they may sense it. Whilst out of their body they are free to look around but may not influence anything and generally the whole ritual is welcome to be freeform to any degree as long as there is no benefit and it is done out of combat. It has no set emote count and exhausts all of the teachers Chi. Disconnection | T5 | 3x Monks | All Chi Slots | NC Disconnection is a process not taught, but rather one that comes naturally from learning to connect. It's the same process as connection but backwards and the chi used must be supplemented from two other monks who have learned connection. Over the course of 4 emotes 3 monks come together around the chosen subject and will overflow their chi channels with an excessive amount of chi flowing in the reverse order which closes all the chi channels in said person's body, disconnecting them. The person being disconnected must rather be willing or fully restrained to where they cannot move. Base Monk Abilities Chi Feeling Chi feeling is the inherent ability gained from connection that allows a monk to use a sight-like sense alongside their normal five senses. This sense views everything in terms of color and shape much like normal vision does; however it has unique parts to it that add extra ability to it. The chi they can feel is split into two categories, Alive and Dead chi. Alive chi is the constant mana-residue that leaks from all living things and carries a color with it that is influenced by how the entity feels. For example if one were to feel sad, their chi would appear blue, although this can also represent calmness. It is because of this effect that all colors carry positive and also negative emotions with them. Dead chi is anything not alive. This refers to anything such as stone for example. It will appear as a solid, but textured, quantity of pure grey-black energy. Things that are naturally transparent/translucent are also such when a monk uses Chi Feeling. Things such as water will still be this darker grey-black color but will still be seen through as though it were through normal sight. Chi feeling is split into five different tiers wherein each tier progression also brings a much more refined ability to Chi feel. T1 - At this tier a monk is newly connected and Chi sense is ineffective, uncontrollable, and more of a hindrance than a help. It is through great meditation that they would be able to even begin to organize the massively blurry mess of colors. At T1 it cannot effectively be used for a sight replacement and incurs general headaches regularly or otherwise side effects of the overwhelming ability. T2 - A monk is somewhat acquainted with their ability to feel, however they still cannot use this for proper sight. Colors no longer blend together very widely and headaches that are experienced will be very mild and short. It's less of a bother but still not an advantage. T3 - At this stage in progression a monk no longer is hindered by Chi Feeling and instead they are capable of using it precisely within 20 blocks of themself. Anything beyond that is still blurry and intense focus on it for a long time will incur mild headaches and eye strain. They begin to understand to associate colors of people with certain emotions. T4 - This tier is the same as T3 with the addition that they now fully understand how colors are associated with a living entity's emotions. T5 - A monk now fully understands feeling Chi and can use it effectively as a replacement for sight. As far as they can see normally can be felt and will display at the same clarity as one with perfect vision. Headaches no longer incur and emotions that are felt from living things are clear colors. Colors and Emotion Correlation Blue - Sadness & Depression OR Calmness & Bliss Red - Rage & Annoyance OR Care and Energetic Purple - Terror & Servitude OR Compassion & Sympathy Orange - Greed & Avarice OR Happiness & Fun Pink - Adoration & Desire OR Love & Devoutness Green - Surprise & Amazement OR Lethargy and Laziness White - Absolute neutrality or lack of emotion. Black/Grey - Dead Chi While each of these colors has an associated emotion, the monk cannot simply understand instantly how a person feels. A person who bleeds a pink aura of Chi may feel Love AND Adoration or maybe just one or the other; however the monk will NOT know what exact emotion is felt from Chi Feeling alone, only what color a person is covered in so to speak. This ability does not allow the reading of memories or anything beyond the ability to feel what color is associated with a person. This isn’t heat vision nor is it capable of weeding out any type of magic, curse, or otherwise alteration to a basic descendant. Whilst dread for example can be associated with Shades, this doesn’t mean that it can be used to tell if a person is a shade without proper and further investigation. Chi Funneling One of Chi’s downsides is that it can only temporarily exist in a physical form and may only do so in large quantities. This is mostly why abilities only affect one person’s body or are used to affect someone else. A workaround to this is through allowing Chi to imbue into specific items over long durations of time, effectively making them a vessel to store the mana-residue; however, the downsides to Chi are that they struggle to exist amongst the material realm and in physical form for very long, often only moments. This naturally occurs due to the incredibly strong flow of chi to integrate back into a stream and most often only a monk's body can defy this. In addition to having a rough time just existing physically, there is by no means that chi could be shaped into a tangible weapon or have a very defined form. This, likewise, comes from previously mentioned metaphysical pull of the energy. It is due to these limitations that any Chi funnel that is done must pass a MArt and must abide by the aforementioned rules and fundamentals of Chi. This does, however, leave room open for many enchants that influence the self and do not spatially exist for long. Even reaching out into manipulating the invisible forces of Chi in the areas surrounding a monk could be possible, but they must ultimately be sensible and balanced. -Endurance- [NC/C]- T2 By focusing, a monk passively siphons off very minute amounts of Chi. Overtime, this infuses their very body with chi, allowing them a wide array of minor benefits. First and foremost any monk will quickly be capable of gaining more muscle mass to a reasonable extent and will maintain it, even in situations of lethargy or when bed ridden. Their stamina, endurance, and strength all have a tendency to remain rather trained and only after great periods of being stationary does the natural degradation occur. In addition to this, their skin and bones tend to remain strong, fixing most possible weaknesses presented by deformations or otherwise. Ritual of Sanctuary [NC] [3 * T4+] [3 emotes] From the grand berth of spells was destined to come one relating to the homestead of monks, as such the ritual of sanctuary was created. The ritual itself is very freeform, but it will require at minimum three emotes from three T4 monks. It also must be done upon a basin of water in the centermost part of a monastery or building wherein it will constantly radiate a pleasant feeling of neutrality and calmness. It also will mitigate weather damage whilst the ritual is active. If the water basin is destroyed, diluted, or moved then the ritual will fail and end. As long as it is undisturbed it will remain active. Path of the Sun Summary The origins of the Sun path come from two divided people, originally the nomadic people of the Sun monks, and the exploring people of the Crane Path. In most recent times, they merged together and techniques were formed around working together to just create one path, that of the sun. The idea of a combined path spread rapidly after chi was rediscovered on the lands of Arcas; however it still limited them to one single path and by taking the path of the Sun they were wholly incapable of learning of the Moon path. The basis of this path lies on the emotions of focus, excitement, movement, anger, or even rage. With a wide variety of emotions in mind a monk can bring themselves to this state of emotion and begin channeling the fiery and crimson red Chi. The properties of their chi are incredibly wild and typically are associated with heat, love, affections, wrath, rage, or anger. With the path of the sun the majority of their abilities are based around hand to hand combat wherein they channel chi through their body to rather expel it in the form of kinetic force or they use it to enhance their body, amongst other techniques. The final focus of the sun monks is the idea of being heavily nomadic. Most sun monks do not like to be stationary for long and often wander whatever land they inhabit in search of new adventure. Some techniques have been designed specifically to support this lifestyle of a monk and as such they tend to naturally be more acclimated to the weather and the elements outside of the monasteries where monks usually reside. Abilities Cantrips Cantrips are spells that have no real emote count or are passive. They are meant to add flavor to roleplay or offer minor benefits. They cost no Chi slots to use. Purify [NC] [T1] Purification for a sun monk involves using their chi to rapidly ‘boil’ a liquid, such as water, and to clear impurities from it. It will leave behind minimal minerals and kill any mundane disease inside water or water based drinks. This water, after being purified, will also be devoid of any alcohol, medium strength poison, or otherwise flavor. It will become simple water. Empower [NC] [T1] The touch of a sun monk is invigorating and anytime a monk intends to instil the same sense of energy, excitement, or otherwise positive emotion of channeling sun Chi, they may. This is done by physical contact or relative proximity which causes them to leak out positive emotions within a small radius. Primary Techniques Enhanced Punches [C] [T2] [1 Chi Slot] [3 emotes] By infusing their arms with chi the Sun monk increases the strength of their arms, although only temporarily. This allows their strength to effectively move up a tier for the course of the 5 emotes following the casting emote. This ability only increases the strength at which they punch, but not the speed by which they travel. It is like having more muscle, but moving at the same speed. The major downside to a spell of this caliber is that whenever a monk runs out of chi slots, their arms become effectively useless and simply hang, capable of no more than just wildly flailing about. Pressure Strike [C] [T3] [1 Chi Slot] [3 emotes] Pressure strike was the first spell that was formed in the pursuit of Chi Blast; however instead of the blast technique, they instead found how to concentrate a dense amount of rapidly expanding chi at the tips of their fingers or end of their fist. With this in mind Sun monks eventually came to the conclusion of the Chi blast, but kept this technique as well. Over the course of three emotes, a monk will gather large amounts of energy into the end of their fist or tips of their fingers and after the third emote has finished, they will then be allowed to use the ability within the following 4 emotes. This spell will send the opponent back three meters if they are armored or five if in light armor or no armor. Alongside being sent back, they will also require one emote to recover as they must get up and prepare themselves. Due to the proximity of the strike, however, the monk will also be partially stunned for a moment meaning they will be incapable of using a follow through attack but will maintain focus, only able to defend on the following emote after use. Crushing Strike [C] [T5] [2 Chi Slots] [4 emotes] Crushing strike is considered the pinnacle of a Sun monks physical prowess. The process of the spell involves drawing forth an incredible amount of condensed chi and causing it to suddenly move out from the fist in a quick motion; therefore bringing force from the punch into whatever material is hit. Over the course of four emotes the monk, after connection, will bring forth double the amounts of chi for the typical punch and cause it to rapidly expand into whatever material they hit, whether that be an arm, armor, another limb, or otherwise. The ability is exceptionally powerful and will cause moderate damage to ribs, breaking around 3-4 if the person was to be unarmored. In the case of legs and arms it would leave a sickly bruise and cause smaller fractures within the bone. The one exception to this strike is that it will have no effect on the head, the reason being that the flow of chi within the head is buried past the skull and in the brain, making this only effective on other parts of the body. Swift Kick [C] [T2] [1 Chi Slot] [3 emotes] Originally many monks refused to use their legs for an innate fear of being swept off them in a rather sudden fashion; however as martial arts grew it quickly became a commonplace to use your legs in combat. With this came a technique that involves speeding up your leg to make it much harder to dodge, while still maintaining a typical amount of strength. Over the course of three emotes, of which one is focusing, the monk shall dance around and gather chi around one of their legs. Whilst this happens they have trouble remaining still and on the third emote they must use the spell. This spell will significantly speed up the movement of the leg, making it incredibly hard for the opponent to dodge the attack unless they were knowing in the telegraphed attack and prepared to block or counter it. This spell, however, does not increase the strength of the attack. Swift Maneuver [C] [T2] [1 Chi slot] [2 emotes] After making their focus, at any point as an action in response to a blow that would normally land, the monk may spur their body to move faster than it normally could for a brief moment, and let the blow pass by harmlessly. During such a movement the Monk’s motions are a blur, clearly unnatural. This must be done on an attack that the Monk can see, and cannot be feasibly used against a series of blows from different sources. If the incoming attack would normally be too quick to dodge, such as a point blank arrow, or a dagger strike to the back, you may not dodge it. Mantis Stance [C] [T4] [1 Chi Slot] [3 emotes] Through combined use of their active channeling of chi and their passive chi sense a sun monk can catch a projectile from the air. This action is incredibly swift and makes the entirety of the projectiles force mute as it is redirected, caught, or otherwise stopped. The ability itself comes from the older abilities of the Crane Monks who trained to use their swiftness to deflect or catch projectiles, as is gathered here. The ability itself takes course over three emotes, of which involves focusing, dancing, and then catching or holding the emote for up to 4 emotes. Chi Blast [C] [T3] [1 Chi Slot] [3 emotes] Under rare circumstances chi may exist physically, and in this instance it is done with a rather sudden release of it, shooting off the equivalent of a crossbow. The downside to such a technique is that it is rather unrefined, and most importantly has a very limited range, only reaching out to a maximum of seven blocks which excludes the block the caster stands on. This blast is a very wild use of sun chi which is done by channeling pure aggression and power through their hands as they conjure large amounts of chi in a dense area and release it, shooting pure kinetic force at someone. After they have charged the ability they can only hold it for two emotes before the energy dissipates. The blast itself moves incredibly similar to a crossbow, but instead of having piercing force it is purely all put into physical force, capable of knocking back the unarmored by a few meters while leaving nasty bruises or worse should they be hit in an important area such as the head. An armored foe may also be knocked down, over, or flat out depending on the weight and heft of the defender and their armor. Rituals Travellers Ration [T4] [NC] [1 chi slot] [3+ emotes] Monks of the Sun are incredibly well known for being not only durable, but having an intense sense of longevity and resourcefulness. This ritual, originally designed by the first student of Hou-shen himself, was designed around using Chi to supplement the monks' own nutrients, diet, and food. In doing so the monks found that they could go days or even weeks without a need for food or further nutrients which allowed them to survive through harsh winters or in places where food was never secure. The ritual itself is fairly freeform but must be done on an in character annual basis. For the entirety of the year (IRL week) following the monk requires less food and water and can survive with very minimal. Instead of needing to eat a square three meals a day to survive, they may only need to eat one or two meals worth of food for the entire week. Similar can be said about water consumption which is cut down to only 1/3rd of their typical intake. Rushed Mending [T5] [NC] [1 chi slot] [3+ emotes] Rushed mending is a very haphazard way of a sun monk utilizing their Chi to cauterize a wound. This method is incredibly painful to the recipient and can only be used upon someone who is ready and willing to have their wounds closed via this method. Later on there is a size description of wounds and this ability may be used on wounds that are large and below. Any wound that is medium or large will require further attention and all sizes will leave horrific burned tissue and scars afterwards, but may let the person survive. Path of the Moon Summary The path of the moon lies almost in the inverse of the Sun path. Those of the moon are considered to be devout healers of Chi and often remain at one place so that many can come to them when in need of healing or otherwise remedies. Alongside their abilities in healing they are also capable of being heavily defensive, only having one technique designed around attacking others. Culturally Moon Monks in training are taught to focus upon the emotions of calmness, serenity, peace, and focus to some degree. While a Sun monk’s chi may be very fluid, quickly moving and more like hot water, the moon monks chi is the opposite. It is very gentle and calm flowing in comparison to the other monks. In addition, moon monks are often far more ritualistic with their workings and rarely engage in combat; however do not mistake this for weakness as they are often surprising when put into combat. Lastly, at least from a cultural standpoint, moon monks are revered for their wisdom and their ancient healing abilities that have brought few back from the brink of death, however not from the dead. Abilities Cantrips Cantrips are spells that have no real emote count or are passive. They are meant to add flavor to roleplay or offer minor benefits. They cost no Chi slots to use. Purify [NC] [T1] Purify is a very simple spell that involves purifying water or something water-based such as a drink or otherwise. This removed poisons, alcohol, debris, et cetera in a small area wherein that water can then be drunk. This also allows a monk with access to another person’s open blood to purify their blood and remove the contents of a poison or alcohol. The poison itself cannot be anymore than a moderate quality and cannot induce deathly side effects that typically kill a person. The exception to this is alcohol. Calm [NC] [T1] The touch or vicinity of a moon monk is influential, causing them to calm down nearby living entities. This also causes them to typically be far more docile and calm. This ability cannot be used in combat and will not hinder those who do not submit to the emotions freely. It can be ignored and will not constantly force itself onto nearby subjects. An incredibly depressed person will not be magically cured through this cantrip and an orc in the prime of their bloodlust will not stop being angry. Spells Spells are the meat of the magic. They all consume some amount of Chi slots and are generally the most used part of the magic. Mass Calm [NC] [T2] [1 Chi Slot] [2+ Emotes] The passive calming ability of a monk may be expanded outwards of themselves in a further range, allowing the monk to bring a group around them to a state of peace. This can be done easily and is freeform, although it will take a minimum of 2 emotes to do, but may take more. The emotional effect given may be resisted easily and cannot be forced on anyone, essentially they must give into the calmness or be willing to receive it. Similar to the calm cantrip, this is an out of combat ability. Its outreach is a maximum of 10 blocks in every direction of the monk, excluding the block the monk stands on. Stance of Stone [C] [T2] [1 Chi Slot] [3 emotes] When a monk shifts their stance to align with the ground below them they learn to become much harder to move. This technique is one kept throughout many generations of Chi and was found to be incredibly useful against crowds pushing in and out of places. The downside to such an ability is that they must remain still while preparing the ability, but once cast the ability will last for four emotes. Healing [NC] [T2-4] [1-2 Chi Slots] [1-5 emotes] Being able to heal wounds, mend the injured, and tend to the dying is arguably one of the most staple abilities of the Moon monks. The process of healing though is no easy feat and requires intense concentration as the near ritualistic ability uses intense concentration and delicate weaving of chi to heal flesh and other bodily materials. By default, a monk can easily and quickly mend very small wounds right after focus is obtained, of course this is only for wounds like paper cuts and tiny scratches, nothing vital or even that could be considered important. For these incredibly small wounds, they can be done however and can be totally mended in only one emote, seeing as they are inconsequential. This requires no intense focus and is a mere party-trick cantrip level spell, meant to just add ever so slightly more flavor to a monk's abilities. All healing abilities will numb the area in which they are healing and alleviate pain from the target. It will also clot any wound that is medium or below in the first emote, but anything larger cannot be clotted by a monk with Chi. Next in the line is those wounds considered minor. These wounds range from small/light bruises, larger scrapes, and otherwise non-fatal wounds that will not result in immediate death, and only in very rare occasions result in actual death by circumstantial infection. Any wounds of this size can be healed in a matter of 1 emote, but only after active focus is obtained. Medium sized wounds are the most typical type of wound found and these can range so widely and be very diverse. This can range from easily infected long cuts and gashes, abrasions, up to third degree burns, wounds that bleed a fair amount and may cause one to become some degree of blood deprived, but typically not die from blood loss, or any kind of bruise. Any wounds of this degree will require a minimum of two emotes plus intense focus to heal. Second to last is the large wounds category, only bested by fatal wounds. Large wounds are any type of wound that will cause deathly blood loss over a slightly longer period than truly fatal wounds. These can be large, deep, or very dangerous wounds that cause intense blood loss and are hugely open to infection. Most of these wounds require immediate attention outside of Chi magic as there is not enough chi to pull such a deep or large wound back together fully; however with the use of it being clotted a monk has a far easier time mending these wounds. In total to heal any wound that is seen as large, it will require four emotes plus intense focus. The last category of wounds are those that are fatal. These are things such as injuries to the brain, heart, lungs, or otherwise injuries that will cause nigh-immediate death. There is almost no way of saving these injuries or persons injured with these with the exception of a very taxing and strong ritual, which shall be elaborated upon later. These wounds cannot be mended partially or at all by Chi and most often result in death immediately if not right after. In addition to the size of the wound, you have who is affected. If a monk is to heal themselves, the emote counts remain the same and the chi slots consumed also remain the same; however if a monk was to try and heal another person their emote count would be raised by one as well as it costing another chi slot from the monk. Harden Skin [C] [T3-5] [1-2 Chi slots] [2-4 emotes] Due to a monk's inability to wield any sort of armor, they have instead devised a clever tactic to form chi into a protective web around their body temporarily, infusing their skin to become a harder version of itself. This ability raises the durability of their skin from simple flesh to at most the strength of chainmail. This reduces the damage done by slashing and arrows to only one third as effective, but blunt force still causes a similar effect towards them. Another disadvantage to this technique is that while it makes their skin harder, it also means their skin is their literal armor and any damage done to it will still bleed, possibly get infected, or worse. Blunt trauma will still phase right through as though it were normal and will cause the same effect of breaking bones or otherwise. The ranges of this ability are split into three categories. Minor, Major, and Whole. Firstly we have Minor which is a small area of the body that is resistant to attacks of the aforementioned type. This only covers one hand, foot, knee, ankle, shoulder, or even the face. It cannot cover any large part of a limb or otherwise. It takes 1 emote plus one emote of focus to use. Requires T3. The second, known as a Major hardening is the act of making one large portion of your body durable. This can extend to be any limb, the head, or the front of the chest or the back of the torso (One or the other, not the whole torso.) This will require 2 emotes plus one emote of focus to use. Requires T4. Lastly is Whole Body Hardening, which covers the entire body head to toe in what is a weightless chainmail. This covers every surface, even below hair or otherwise and only affects skin. This will take a sum total of four emotes to pull off, one being of connection and three of charging/casting. Requires T5. Chi Block [C] [T4] [2 Chi slots, minus 1 from total cap] [1 emote] In the more recent years there has been a technique made specifically for handling surprise attacks. Unfortunately it is costly and can only be done on rare occasions. The idea surrounding the recently formed spell is that by weaving a web of chi only millimeters from the skin of their own person, they can allow a blow to be totally sustained by the Chi and dissipated into non-physical energy that pushes away the chi nearby the strike. There are, however, limits and downsides to such an ability. It can only withstand a blow up to the strength of an olog, can only be used once per 24 hours, and will take away two chi slots, one of which will not return until a full 24 hours has passed. This debuff cannot be bypassed for any reason at any time. It is fully incapable of blocking ranged attacks that come as a surprise, and cannot be used in the offensive in any way. Nerve Strike [C] [T5] [1 Chi Slot] [4 emotes] Through condensing an amount of chi into a small area and then shocking the channels within a limb of a target, a monk can temporarily completely paralyze a target’s appendage. This, however, only works on targets that are wearing less than full/half plate. It will go through chainmail, leather, and cloth but nothing metallic, or otherwise, above chainmail. This also only works on the body of a fleshy and alive person, meaning that prosthetics cannot be targeted nor can creatures without chi channels in them. Should the attack hit, the users arm will be disabled for the four emotes following the emote the attack lands, in which their feeling and usability quickly falls. Rituals Mending [NC] [T5] [3 Chi Slots] [No Count, must be suitable roleplay] The ritual of mending is considered the near- peak of a moon monks ability. With this ritual it allows not only a mandatory sense of community but allows monks to work together for the common good. This ritual is typically reserved for the most dire of situations or wherein a monk must stabilize a wounded person and has no other choice. This ability allows the mending of most any ailment a person's physical form may face, rather that be broken bones, damaged organs, missing limbs to an extent, or more. The process of this ritual requires only one monk to be present for the very first IRL day, allowing a single monk to stabilize the patient very haphazardly. The patient in question must be fully submerged inside of a bath of pure water and with one monk only the patient will be put in a temporary stasis of not healing, but not dying. Within the same IRL day two other monks must arrive at the ritual site and proceed to pour their chi into the pool lest the patient be woken up and found with all their wounds bleeding and open again, likely causing immediate death. After the other two monks have given the chi to the patient, they must meet each day for the proceeding two days to once more pour their chi into the bath. While in the bath, starting at the time they are placed in the water and stabilized, they subject will face intense visions where they fight against that which ails them. Rather this be a nightmare of putting out fires that burned them or facing off monotonously against armies armed with only blades, the mental impact is sure to take hold. Over the course of the three IRL days the subject faces many horrific visions that all involve monotonous physical work or some sort of trauma they are certain to remember and most likely to be affected by for the remainder of their days or for a long time. If the subject was to give in at any point during this, they would awake and be subject to the same ailments as they were before entering the bath. Each day focuses on a different thing or a group of things. The first day the monks will hold the subject inside of a very delicate stasis where any major bleeding is halted and slowly any debris is leached out of the wound or picked out by the hand of the monk. During this first day the patient is still able to hear the monks and their words to a moderate clarity, allowing the monks to give the person some instructions or otherwise. The second day focuses on the internals of the patient which mainly focuses on organs, tendons, connective tissue, et cetera. During this time the visions are likely the worst they will ever be. The last day is the skin, bones, and anything else of the patient. This is also the day any lost limb can be reattached should it have entered the pool at the same time as the patient or within the first day. During this day the visions will slowly lift themselves and at the very end, three days after the very start of the ritual, the patient will awaken. Following the waking of the patient they will be subject to massive amounts of lethargy and incapacity in the following three days, making them totally unable to battle or do anything outside of barely moving and eating. This is typically why one taken into a monastery or place of ritual is at said place for an IRL week or around such. Purifying This ritual targets the soul or physical body of a person and has two uses. Firstly the minor use which is used to cleanse minor blemishes or scars of a person and secondly the major ritual which is used to mend the very soul of a person via chi in the area nearby. Minor [NC] [T3] [2 Chi Slots] [No Count, must be suitable roleplay] [2 monks] A minor purification is very simple. It allows monks to crowd around a pool and use chi to pull out minor poisons and mend blemishes and scars on the skin of the subject. This process typically involves deep meditation around the pool of water and is short, requiring only a minimum of four emotes to do, although often more occur. Major [NC] [T5] [4 Chi Slots] [Minimum of 4 per day] [3 monks] This ritual is considered to be the true pinnacle of all moon monks, followed only by the mending ritual. The Major Purification ritual is far more intensive and dangerous than the ritual of mending and requires more time than the aforementioned ritual, for a good reason. This ritual is used to purify and restore the soul of someone who has previously been blemished by the touch of Aenguldamonica disconnection, voidal scarring, chi disconnection, or otherwise. The downside of such a great ritual is the intensive energy and resource costs of this ritual. The process of this ritual firstly starts off with getting OOC consent from the person as without this it cannot even start. If given then this ritual is used to cleanse the soul of a soul-bearing creature and allows their soul to be partially filled in with portions of Chi, allowing their soul to return to whole and allowing them to use Chi. This ritual is a primary way of dropping most magic and instead a pathway to allow a person to learn Chi. The process, as mentioned before, is incredibly taxing to the monk and subject as it requires an intense amount of chi to be channel from the monk into the pools whilst also opening the person to moderate amounts of worldly Chi. Throughout this ritual the subject will be open to not only the effects of the environment but they will also suffer an in game years worth of fighting the force that tainted their soul. This could be things such as fighting what they see the void to be or being stuck in an infinite loop of fighting with the way they view the gods that had given them their power. For the monks, this ritual can take whatever form it likes but all three monks must meet at the exact same time at the pool, forming massive amounts of chi within the pool of water. This will exhaust them for the following four hours after the ritual. The subject will also be put in a stasis similar to the beginning of the mending ritual wherein they can be harmed but do not require food, water, or otherwise. After the ritual the four IRL days after the undertakings, the subject will feel extremely sluggish. This will cause them to be unable to fight, defend themselves, or do anymore than the basic necessities. Overall Redlines Magic compatibility Chi Art -The Art of Life- Through eons of work and use has chi evolved and for many ages it remained primal, unused, and untapped. It was only upon Hou-shens grand realization that Chi was finally tapped into and from there it grew rapidly. At first it only began as a few select techniques but slowly grew into a full blow path of life. In accompaniment it also gained traction in the form of the arts. The Hou-zi people were not only deeply rooted with Chi for many ages but also deeply in love with the arts amongst other things such as religion, farming, and survival. In specific the Chi monks found solace in long and elaborate structures of art and many other ways of expressing their growing beliefs and ideas. It was through this that anciently monks had formed entire orders, cults, and smaller groups devout to this specific art, better known as Chi Art. Chi Art is effectively the method of infusing emotions into the art you create and by doing so you express the ideas and thoughts of creations better. Some artists liked to express this in simple ways, such as paintings and poetry, while others liked to infuse their energies into paper shapes and things alike. Throughout the centuries, as writing and language evolved, it was seen writing, paintings, and art in general could be used to wage war, spill blood, and order execution; inversely it can be used to spell peace, create trade, and order freedoms to prisoners. Unfortunately for the Hou-zi and Hou-shens empire, most often the former was applied and quickly did the very prosperous groups fall to ruin, only followed by the entirety of Hou-shen’s empire following. Thus, alongside the arts of Chi, did Chi Art fall into obscurity for ages to come. It was not until hundreds if not thousands of years after the first discovery of Chi that the art emerged again, this time from a lone monk. This Sage, at the time, lived in a very simple monastery and desired to express his incredibly devout spiritual desires in tandem with Chi. Thus, the Sage decided to run a long series of strange experiments and to his surprise he came to the results of Chi art and the previously ancient and forgotten techniques of such. Now in modern time, with the help of other monks, the sage had come to find many uses for Chi. Abilities Creation Technique [NC] The Technique of Creation is the first and crown ritual of all who enter into the creation of art. Creation, of any kind, involves creating the base of most art, Moshui. Moshui is a very simple substance that takes many forms such as ink, water, or even sometimes the form of molten metal temporarily. At a first glance Moshui is seemingly just a substance with an altered color to it but once one makes contact with the substance or comes into proximity with one who dons the altered substance, they then realize the true potential of it. To create Moshui a monk must firstly invoke any emotion that they can feasibly sense and must fill themselves with it. Once this is done they use their chi as an effective channel to withdraw this feeling and imbue it into a chosen substance. By doing so the energies alter the color of the object in question and warp it to an extent. This is why anything infused with these emotions at their shaping are incapable of harm as all weapons formed will be dull, bows will find their wood weak and string breaking, and arrows find the tips no more than flattening and dull. To a monk the Creation Technique feels very inherent due to the fact that often a monk is imbuing their own chi into their body and doing so to another inanimate object is not too far from the same feeling. The limits of such art comes in the fact that only ink, paper, and metal prepared to be cast may be infused with these energies unless other forms and techniques come along (Requiring a MArt). Sealing [NC] After a substance has been infused, it is required that it is sealed so that the chi may be effectively contained within the object or thing in question. A few examples of this are in the case of Moshui that is painted onto rather a flat, absorbent, or fleshy surface. This allows paintings, riddles, words of inspiration, and even tattoo’s to be created using Moshui. Alongside this you are also able to infuse and seal chi into paper wherein the paper, most often in the form of origami, has very limited movement and may do a simple task that is predetermined by the monk. The last use is in the case of some sort of metal forging. This can be used in jewelry to tint the metal and cause it to exude a passive feeling to lurk around the wearer or in the case of a blade used inverse of its purpose to help calm others. In the case of Moshui Ink, a monk is able to delicately write with the infused ink and may seal it. The process of sealing in this instance is done by spreading a very thin layer of Chi overtop the desired ink and pressing it down. This causes its previously loose form to be altered into a somewhat glassy textured and flat paint. In the case of tattoo’s and other writings, similar to origami, it can be made to move and later shape within a radius of three feet of the centermost point of the drawing and will do so when chi is offered to the drawing. This technique, known previously as movement sealing, is deemed the same and requires you to draw both forms of the drawing and then connect them with an arrow. After being sealed the arrow and the secondary drawing disappear and arise only when prompted by chi. This can be used to create moving tattoos, moving paintings, or scrolls that shift into an entirely different novel when prompted by a flow of chi. Alongside this any Moshui seal will glow and emit a far more intense form of its created emotion. Nextly is in the form of paper, almost exclusively left to origami and fancy letters. When a piece of paper is held a monk is capable of imbuing the energies into the paper and making it pretty much any shade, hue, or otherwise form of the color. This allows them to then fold it into the shape they desire and then through sealing they can make the origami do most any simple actions that are non-combative. This includes paper cranes slightly flying into the air or a paper frog hopping straight forward a foot or two. Alongside origami, a monk is capable of using their Chi to quickly scribe upon paper without any implements by quickly creating lines of text upon paper and then allowing it to do simple maneuvers once in the hands of another person. This lets them add some sort of creative flare to their letters such as them opening once they arrive or invoking specific emotion when read. Lastly we have the process of sealing metal after it was infused with chi during creation. Doing this sort of sealing makes the metal item in question remain in the form it is given and makes it truly weakened. In addition a monk may decide to have the item glow far more intensely when coming into contact with Chi. This brightness will be equivalent to a torch at most and can be scaled up and down when firstly sealed. This light, however, is not nearly bright enough to blind anyone or even harm the eyes of someone. It may simply allow a torch like light to become active for the following ten narrative minutes after initial contact with chi, during this time it will also emit the feelings linked to it much stronger than typical, similar to a monk. Removal [NC] Removal is the inverse of creation and was made exclusively to rid oneself of tattoos, at least originally it was. Throughout the ages of use it evolved into being an ability designed to simply strip the effects of creation and sealing from an item, doing so by breaking the seal on the object in question and then allowing the chi to once more spread out into the area immediately around the object. Once this is done the object will almost immediately lose its effects and additives. The exception to this is tattoo’s of which must go through the process of removal over the course of three different instances, all at least one IRL day apart. After the third session they will be fully rid of. Effects of Chi Art Chi art is a material imbued with any of the specific emotions listed on the Chi Sense ability. As said before a monk must be able to replicate this emotion to infuse it into an object, and when they do most often objects incite a specific response. Firstly all objects infused with chi will leak this feeling passively, up to three blocks in every direction from its location. This can be muted during sealing or made to only act when chi interacts with the object. Alongside this, anytime Moshui or objects imbued with chi come into contact with Chi they will lightly glow. Alongside the basic abilities there are three groups of items that can be created with Chi Art. Firstly we will talk about Moshui, or just drawn art in general. The primary effects for this are that any written art may move when coming into contact with Chi, will glow stronger than typical, and will leak an intense feeling that was imbued into it. This shift may occur also when a monk connects to chi and will incite similar effects Furthermore the second category of which Chi art is primarily focused in is origami and letters. These objects are allowed to be infused with simple physical movements or in the case of letters, can be made without using any actual ink. This allows origami that can move slightly when interacted with somehow and lets you also create letters that unfold and fold themself up when coming into contact with a person. Both of these are truly just aesthetic and provide no actual use nor can they carry any weight. Lastly the final category is the grouping of metal. This includes objects such as jewelry, decorative pieces, weapons, and armor. These, amongst whatever else can be forged, are allowed to emit a rather intense light that ranges up to that of a lantern and produce no heat. This light isn’t blinding and can be muted and in its place will instead lightly glow. Alongside this it will always be tinted the color of its chosen feeling and will emit said feeling up to three meters in all directions. Overall Redlines Notes & Purpose Previously used lore & Cited Sources 1st Chi Lore (Sug) 2nd Chi Lore (Salty) Addition Chi Scribes (Redone) World Lore Chi Springs (Same Lore)
  6. To divide the server up pretty simple you have a few primary places, mostly based on activity. If you want to find RP, my suggestion is to set goals for your character and go around trying to complete them, once you do move to another goal and write the narrative for the character that you wanna play. If your goals include magic of the deity kind that are good, then I'd suggest elvenesse. Any other magic like voidal, dark, misc, etc are usually found in places like Talon's Port, Sutica, and Haense to name the select few, but things like dark magic are very sparse and sort of appear any and everywhere, only in little groups. Voidal is pretty much some Haense, Sutica, and Talons. If you want to develop a character into per say a noble, king, queen, prince/ss, etc then you should head to Haense or Oren/Providence. These places have a lot of nobility and religion roleplay alongside political roleplay. Then there are the dwarves which have had their hand in everything. Clans which are families, magic of all kinds really, politics, religion, combat, etc. Each of the clans has something different but most like to drink and do some sort of crafting RP for fun or run a shop. Elves are all over the place, but mainly Eleveness for Druidism/Aspect stuff. They have politics, religion, some combat stuff, and lots of casual roleplay to be had. Lastly you have the orcs which is pretty much a lot of very combat-forward people who also practice a very reserved magic of Shamanism, basically spiritual stuff and such. tldr, depends on what race you play. Humans = haense or providence, Orcs = Krugmar, Elves = Elvenesse, Dwarves = urguan, and then you have Talons Port which accepts any race for the most part and Sutica is the same way. Also contact me on discord, I can help you out a lot for pretty much anything. Zacho#5276
  7. Good changes all in all. I think Farseer is a great magic that has great capacity for use and is hugely important to the orcish community.
  8. come back happy, or stay away and be really happy.
  9. when will hero stop with the words.... who knows
  10. Zacho

    Lex Arcana

    Dael'ran nods as he reads over it "There must be a start to ordering chaos perhaps!" He'd again nod sagely.
  11. legit question, how does having a very small community of active players for one race of things lead to it being shelved, why do you even bother shelfing it instead of just letting it be a small and lesser played niche race. I never really understood it because really it hurts no one by just leaving it and allowing what few more players to join that group over time.
  12. Dael'ran also pins up a latter, tear stains coming from his face as he writes with such great passion. "Dear magic teacher, please teach ser dael'ran the great and first your grand magic, please oh please. " He'd pin the letter up right next to sarrions and wipe a line of snot on it as his crying slowed, but his passion never faltered for he loved magic. -Dael'ran the cool and epic.
  13. that one post 'I hate zachosnacko' or some ****, i think i got a lot of rep on my reply.
  14. fuckin like all the kani guys are sitting in their discord like 'hey pass this **** around and lets rep our inactive numbers'.
  15. gg. been a good one pal, stay safe and stay healthy. hmu to play some league sometime
  16. scariest **** is now I’m an adult

  17. I agree with delmo on the expanded the corruption part, I also do like this lore but for any defined amount of time, A week for example, I’d clarify that it is an IRL week and not an in game week or vice versa. Alongside that Im also curious as to why all the CA’s are getting wiped when this fundamentally changes nothing major about the magic, at least from what I can tell. Even in the start you say that all it does is better define Azdrazi for the most part.
  18. yo this actually sounds really interesting, good luck man.
  19. people with purple color vip are always the most cursed.

    1. saint swag

      saint swag

      the higher u go up the VIP ranks the more likely u might be a pedophile

    2. Nug

      Nug

      omg take my vip off now wtf

  20. dael and cyrene? where did it go wrong and why is the dael line the best group of characters on lotc.
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