Tbh magic seems like it’s everywhere. Almost everyone you meet has some sort of magic, and if you’re in a busy square while there’s a battle (sutica for example) chances are there’s gonna be at least a 102 fire evo mages, 74 arcanists, 9 dark mages, and 8 people with some enchantment on their weapon. Don’t take that seriously but you know what I mean-- it’s something that seems too easily obtainable.
Another thing I wanna talk about is “voidal weakening”. Yeah, this stuff does nothing to put a mage at a disadvantage in combat since they’ll just use their magic anyways, lets be real. And not a lot of people RP it as weakening their character either. There needs to be something more than just ‘physical weakness’, something that will actually affect the mage in their day to day life and will create interesting RP.
Combat magic. Yeah, there’s way too much magic that can be used in combat. One way or another, magic can be used in combat and it just makes people want to go after magic so they can be a mfing tank or w/e. The only magic I can think of that can't be used in combat is that yeu stuff. The thing I liked about mental magic was that I’ve done a lot of RP outside of combat with mental magic and it was a lot of fun, and I feel like that’s the kind of magic that we need. A magic that creates a lot of RP outside of combat and does little to help in combat.