Jump to content

Reece Nolan

Gold VIP
  • Posts

    127
  • Joined

  • Last visited

Reputation

636 Legendary

3 Followers

Contact Methods

  • Discord
    Reece | Samuel N.#2622
  • Minecraft Username
    Reece_Nolan

Profile Information

  • Gender
    Not Telling
  • Interests
    Happiness.

Recent Profile Visitors

2045 profile views
  1. I feel like an Alchemy plugin would help with a lot of players trying to make sense of all the scattered lore pieces and make it overall less of a learning cliff, but probably feels unnecessary to people fully aware of the feat. While I understand the desire for crafting skills like cooking, harvesting, mining and smithing, I could also see that going very badly in either feeling far too MMO-like or being used by staff as a means of regulating economy, which just ends up like vortex (or surge? I forget the name) in early Almaris again. While I appreciate the sentiment of maybe trying to make things easier and accessible in terms of professions, I personally do not have faith in the current LOTC staff to not force it into becoming something unhealthy for the server. It's important to understand the type of playerbase you have when going to make these changes, we've seen time and time again that LOTC fosters a lot of grindy people and people with nothing but time on their hands, depending on how you implement a feature like this could have a plethora of unforseen consequences (such as players grinding to the highest possible level if it functions similarly to MCMMO, or players camping nodes again assuming it uses a node system). If the change does go through, just try to keep in mind the negative aspects of the playerbase rather than aiming it at the ideal playerbase (not saying you weren't already, just offering my input.) Thievery plugin also possibly clashes with existing thievery/villainy RP, meaning rules, people might be like "well the plugin let me do it", so you would also be looking at the task of either rewriting sections of the rules and/or writing new ones Medical plugin I'm iffy about, while it could help greatly as it isn't explored nearly as much, it also just kind of makes anyone and everyone a doctor, so you'd have to be careful. I voted no, but if you think you can do it, by all means. Wonkbots? Idk I'm not an Aesopean fan, I don't hate him I just think ideas tend to runaway a little much and I worry that he disregards player intentions and lore sometimes, but I mean wonkbots sound fun I guess. Idk what they'd be for, but it's more content. Also no disrespect to aeso with my prior statement, these are just my feelings on him and they in no way speak to his competency, I'm sure he's really good at what he does and is a fine person. Camps for ct? More CT stuff is always appreciated.
  2. Angr looked over the invitation, giving an approving nod. "Ye've worked hard tae get 'ere, ahm glad tae see two great kings reign back tae back."
  3. Angr, drenched in human blood and horse guts, slid off of the shoulders of Grogg. The golem was similarly painted bright red as viscera was trapped between masterfully carved joints. "Tudey wus ah gud dey, ahnd now t'ey know dah' t'ey cannot hide anehw'ere, daht victoreh does not wait fer t'em on dah fields, nor does et wait fer t'em en ah keep."
  4. Angr Stonehammer mumbled soft prayers as he sorted crates of armaments, only pausing to write down new verses for a war hymn inspired by the Prelates of Dungrimm far in the past.
  5. Angr Stonehammer walked alone at night long after the battle, the only sign of his presence being the silver glow of his golemantic eye piercing the darkness enshrouding the ruined keep. He rummaged through the rubble of the collapsed ramparts whilst everyone else had long returned to their cities celebrating over tankards of ale and slabs of cooked meat. "Dah victors soh easileh forget dah lives ov dah fallen, as ef d'ey were mereleh cattle tae slaughtahr." He grumbled to himself, pulling the corpse of a ferryman out from beneath a wooden support beam and setting them down onto a makeshift sled to tug them down the hill. "T'es es not honor. Even t'ese savage brigands deserve respite ahnd burial befur d'ey are tae beh bid 'pon en dah Khazadentrumm. Weh 'av ah duteh tae uphold respect fer our opponents, even aftah d'ey are dead and regardless ov whethah d'ey would du dah same." Angr stopped before a row of Ferryman and Veletzian corpses he had lined out earlier in the night and deposited the new corpse at the end beside their comrades. He briefly took a sip from a silvery flask, then poured the rest out into the empty pit he had dug for a mass grave. Throughout the rest of the night, few may have heard prayers from a priest of Dungrimm and the clanging of a metal spade far out in the fog over the loud cheering and partying of the allied forces.
  6. "Glad tae see daht dah Grand Kingdom es readeh tae uphold deir end ov dah alliance aftah dah great aid Haense provided us en dah War ov dah Wigs." Angr nodded approvingly.
  7. +1 By dumping the responsibility of special materials onto ST/ET you've basically just made even work for your fellow staff, plus shifted the blame onto them when people get angry at having no materials to work with. It would have been understandable if you just took a bit more time to flesh out a solid system for nodes or resources BEFORE transitioning to Aevos, but here we are now with an even bigger headache.
  8. Why did you pick the dwarves of all things, and what got you to stick with it for so long?
  9. Seems kind of barebones. A number of these runes also don't exactly do anything useful, take the rune of mending for example. I cannot recall the last time someone actually roleplayed having their special weapon or items break. I could see the rune being more useful if people still used actual pvp swords as rp items and pvp'd with them, giving a reason for items to be miraculously mended. The rune of purity might be useful for like ST metals where there isnt a lot of room for error when trying to create something, but the rune of illumination and rune of chanting are just... useless?? So many things already emit light, not just magics, alchemy, even just rply carrying a lantern. This entire rewrite feels like it is in an entry for a different server other than LOTC, one that would actually require these mundane mechanics. I would recommend that for Runesmithing, a magic which is based around creation and word combinations, that either an edit to this post or future rewrites look into creating a vast list of possible effects and rune combinations, even having interactions with most of the large magics (such as voidal and deific) built into it from the get go, otherwise you kind of fall into the trap Sybyll's auxiliary sigils fell into when they rewrote golemancy, where there was basically nothing useable and it was left to a "lol, write some effects yourself, idk" kind of state. At this point, the ST have made it very clear that if Runesmithing is to be allowed back onto this server, it needs to be something very impressive, the amount of times that is has been denied should say as much. You'll need not just great lore behind why the magic works, but great mechanics and usage as well. If you really want Runesmithing to return, it should be a massive collaborative effort by an entire community who can cover every inch of the project, fully flesh it out and fully realize it, it should not be left to a small clique of writers. TLDR: The lore is good but the magic itself is barely usable with its limited content and underwhelming effects. Consider what you are asking for, this is a magic that allows you to quite literally write effects into existence, it should match that in both depth and usage.
  10. "Ye 'ave createhd ah foine clan, Sigrun. Carreh t'es banner tu dah far reaches ov dah realm ahnd du not look back. Weh will make sure dah Ire'eart clan es en gud shape durin' yur absence." Angr said aloud as he read the paper declaring the foundation of the Stonehammers. He pocketed it, going back to drafting the designs for a mighty longboat.
  11. "Well done, as alwehs Sigrun. Et only took a grand marshal da' looked more intimidating befur Norland foinalleh dropped da charade ov claiming victoreh ova everehfing." Angr laughs to himself on a distant mountain campsite, before serving himself a bowl of his iconic pigs feet stew.
  12. "Ah fock, ah don't wannah lose t'is belt too, oi loike t'is one." Angr would grumble to himself, remembering his swift loss at the previous event.
  13. "Minae es ah small price tae pay tah ensure daht dah dis'onorable clan behaves en dah futuah, lest dey rendah our Grand Keng dead ahnd dah meanin' ov respect ah hollow concept. Ah pray dah dah Khorvadec whispers beh purged from Dorimnur's once proud clan befur corruption swallows dah Aurokanar whole." Angr says to himself as he reads the verdicts via a bulletin board in the city.
×
×
  • Create New...