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[✗] Magic Lore - Necromancy: Dark Cauterizing


Geo
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Dark Cauterizing

 

Laughable.  Yes, that's the word - laughable.  Were I to have read these same words ten years previous, believe-you-me I would howl at the mere concept.  After all every time I turn a page in the book of Gates, the duller my senses of normality and common sense truly become and each stray drop of ink being a revenant of paranoia, eager to lead my mind from reality.  This is not ten years previous, however this is now, as I sit here, at the foot of a miracle... and it is very real.

 

The book of Gates preaches clearly the values of life and death and the onus of the Keeper that wields such a tool, but yards and miles underneath the surface of its bindings the pages conceal true raw intelligence.  Beyond the seventh chapter of the book of Gates it is mentioned the possibility to cure someone of their ailments and injuries even if only temporarily.  The manner in which this is done is said to be gruesome, horrific and twisted and not a desirable choice by any sense of the word.  This is all well and good, except something does not add up.  The process is known as Dark Cauterizing, and this chapter and others before it reference the Keeper Cauterizing himself several times in situations where he is far from the grip of death.  This leaves me to believe that the Keeper was barely mortal or even alive in any sense, or that there are fewer consequence to the practice than he lets on, likely to deter greedy practitioners from basking in such powerful information.

 

The practice itself: Dark Cauterizing is said to be an expert level incantation.  The Keeper did not believe his apprentices capable of learning the spell and denied it them, despite its necessity in retaining their health.  He says this in his section about how the spell works internally:

 

"and the duty one must partake in shall leave him wounded, her wounded, and at times; slipping from this world.  Until your body is shattered, your soul scorned, and your last light submerged in the waters of the heavens, your place is here.  It is by oath that one will prolong their servitude to the highers until they are physically unable to do so any longer.  Cauterizing is a net, a net that will catch you when you slip up, when you are careless, and it will scold you accordingly.  It will burn you, sear your insides to remind you how limited your resources are,  and leave you changed.  Your skin will not shine, but rot.   Your blood will not flow, but curdle.  For each close call, you will be scarred, you will be lessened.  The net is simply a net, force it too much and it will tear... and tear and tear.  Push the capabilities of the incantation and it will devour you inside out, and leave your entrails bloodied upon the earth.

 

To be granted such a scapegoat requires a certain level of skill, however, else its results will be far more unforgiving.  I would not teach this to another before five years of dedicated practice, I have done so before and I have endured the... conclusion.  My current students have been denied such rights to ward themselves lest next session they turn up to my classroom without limbs or organs.  By time you are ready for this spell however your sense of security will be heightened, and your control over the forces of life and death will truly be put to use.  It should be second nature to one by now to fully be energised and fueled at all times, especially before any form of encounter.  If you are indeed following this, your freedom to Cauterize will truly be opened up.

 

The first and foremost thing you must do is establish a tether with the person you are Cauterizing, which is far more difficult than your usual tether if your intention is to Cauterize them.  You must spend time creating and nurturing the tether by feeding it life until it becomes strong, to properly latch on to your target.  Like when cursing someone, this enhanced connection allows for the manipulation of life-force inside their bodies, before it even leaves them.  This becomes easier tenfold if the target is yourself, as you require no tether, simply physical contact.  Once connected to the wound or infection you must lose yourself, you must fall into focus and redirect your attention to your own lifestream, or your targets.  It is at this point you should prepare to strain yourself, for the life-force must be forcibly redirected to one area in the body, the area that is in need of instantaneous repair.  Life-force generally wishes to flow around the body normally, and upon really forcing it against its will you will find it irritated, and harmful.

 

The sudden flush of irritated energy will begin to sear the nerves, muscle and flesh, burning not just the inflicted appendage but the entire body.  This is all in exchange for the final conclusion, which after maintaining the iron grip on the target's life-force for long enough will start to become apparent to you.  The flesh will begin to fold in on itself and any infected skin will slowly flake off, and the wound eventually sews itself shut.  You may have just prolonged your survival, having stopped a bad bleed or you may simply die to aftershock of your insides feeling as if they are in a firestorm.  Practice does make perfect, and"

 

In fact I have witnessed this phenomenon first hand, when the Prophet Wrothgar stitched together a blow I had struck upon him with what seemed like less than a wave of his hand.  I could not quite describe what had happened in that duel, yet now I can safely say it was the practice of Dark Cauterizing.  However there is another thought I have had on the spectacle.  Surely Cauterizing does not work in dire situations, when there are multiple parts of one's body mutilated or infected.  I did not believe that someone could possess enough life within them to fully clot multiple parts of their body with it at once.  Here is when the Keeper's helping hand is withdrawn, and he leaves us to riddles and clues.  The idea that one would be limited by their own resources is a clever facade, yet the deception is thwarted there.  Through opening a direct path for your own life to travel elsewhere, in this case to Cauterize an area of the body, means that any incoming energy would travel directly through the new host to this area.

 

It is in fact possible to drain your surroundings, granted you hold the power to do so, whilst creating a clot of life in your target's body, enabling you to Cauterize larger areas and multiple small areas at once.  I tested this by deliberately injuring those I had captured and blinded so that I could reverse their ailments.  Being deep within nature, there is limitless amount of power to be drawn, and the theory is set in stone.  While running these tests however I discovered something rather strange, yet delightful.  The Keeper talks of being able to send the Cauterize into overdrive if you push it hard enough, where it will begin to grow out of control, destroying the insides of the person you were otherwise trying to heal.  The Keeper did not take into account, or rather did not wish to let on the possible case that you actually wished to see the target harmed.  What exactly would stop you deliberately melting their insides?

 

Nothing.  The Keeper says one must open a strong, reliable bridge to the target, similar to a situation if he were looking to curse them, so that manipulation can be strong and precise.  This opens the path for us to do such a thing.  To grip a victim by her or his very heart, and watch it crumble to dust.  This takes near all of one's energy, but the fruits of the labour are ripe.  Utter destruction at the cost of your strength, one could want nothing more.  Perhaps I will bestow this knowledge upon my students, that they may be safeguarded for all possible outcomes.

 

After all, it is useless to me.

 

An extract from the Codex of the Keepers, written by Naruntah’Jynx.

 

((This is lore for an addition to Necromancy.  A dark and twisted incantation that allows a Necromancer to exhaust himself of his resources to Cauterize a wound, acting as a quick solution which will leave the patient in unbearable pain, or he may do the opposite and only worsen the damage.  This can leave disgusting permanent scars and disfigurements on a victim’s skin, (up to the player).   I simply want more things to role-play and teach within Necromancy, and I just generally enjoy writing up lore for the server.  A Necromancer would learn this after about two months of learning Necromancy.))

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The reality is that when you get into roleplay with a necro its usually die or get capture and PG away wounds as they fail to treat you with no available means, and honestly death is a boring way to end a roleplay scenario.

 

I honestly think it would be a solid addition to darkarts. 

 

+1

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A **** version of 'healing' for Necromancers, cool. I'm surprised the concept didn't start with 'flesh grafting.'

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I like it. Lima explained pretty well and I think it would be a great addition.

+1

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I think that'd be a cool addition to the Necromancy sub-type. You've got my support, Geo. 

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I love the concept of melding the skin, though with the price of how it scars whoever is being sewn back up.

 

+1 from me.

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At first this made me rather hesitant, seeing that necromancy can do quite a lot already. But this does appear to be well balanced, and could provide some interesting scenarios.

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I don't think that a magic having other spells is really a fair argument as long as the spells are all revolving around the lore and theme of the magic type.  I wouldn't like to think the creativity and development of a certain magic type would have to be restricted simply because other subtypes aren't seeing parallel levels of dedicated care and development.  If someone is going to put in the lore and effort to make something interesting, I say let them, as long as said addition is neither powergaming nor lore-breaking.  I would encourage anyone to actively try to make things more deeply developed and interesting if they have the time to commit.

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I'm sorry to say this geo but I think this will not be a great addition to a magic type that is nonexistent these days. I havent seen a single necromancer do anything since 3.0. Although this is a great idea, I feel like there needs to be some more background work happening with the necromancers themselves to learn such a new task from some sort of clerical magic and pass on knowledge to adapt it for necromancy. 

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I'm sorry to say this geo but I think this will not be a great addition to a magic type that is nonexistent these days. I havent seen a single necromancer do anything since 3.0. Although this is a great idea, I feel like there needs to be some more background work happening with the necromancers themselves to learn such a new task from some sort of clerical magic and pass on knowledge to adapt it for necromancy. 

I myself am still roleplaying as my Necromancer, and have plans, though I've been very busy lately. Expect more in the future.

 

Great lore Geo, as I said when you showed me earlier. A great addition to Necrmancy.

+1

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I'm sorry to say this geo but I think this will not be a great addition to a magic type that is nonexistent these days. I havent seen a single necromancer do anything since 3.0. Although this is a great idea, I feel like there needs to be some more background work happening with the necromancers themselves to learn such a new task from some sort of clerical magic and pass on knowledge to adapt it for necromancy.

 

 

There was a quite a big thing in Athera with Necromancers and Litches. Just because you don't see them doesn't mean they aren't there! They're usually up to something

 

I like the lore, Seems like a reasonable addition (I tend to think any kind of magic should be added if it is fair and logical) +1

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This lore is [under Review].

 

Please expect a response within a week or just afterward, feel free to continue to submit criticism should you deem it appropriate. 

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