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The Fleeting Mysteries

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To make a point, the magic system and it's current canon is as good as it'll get. All it needs is one big coherent thread to tie everything together - not an entire retcon.

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Lots of shadying things going on magic wise... Being told not to teach people thne the magic being taken down due to inactivity or lack of use?

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Want to help out? Want to give everyone a place to go to get basic info on any of the magics LOTC has to offer? https://docs.google.com/document/d/1Wzs_j08XauA8FcnZF8XSB6jqXXesD1rGnrmH9cCU-qg/edit 

:-) Help out with our community collaboration!

 

 

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So we're just going to toss out lore that was worked on hard and throw away people's roleplay again? Cool.

This is what i'm saying, and what happens to the people who know magic? Are they going to be forced to drop their magic or will they lose it? Seems stupid if you ask me.

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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

All the aengulic magics.

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Though some form of magical re write would be nice, if anything you could use lagos' lore about fluctiation in the void. But I think the removal of magics that are basically just fillers would be good. Honestly though, some magics i'd like to see do as arcane evocation and shielding did maybe instead of complete removal it could be merged with others but one magic taking up one magic slot. Another type of magic i'd like to be seen merged would be illusion, Mental magic, and cognitism. Since cognitism isn't used too often. And since most do the same. Just merge them in one magic but the one magic could take up like 2 magic slots as opposed to one each. Considering illusion magic is a requirement for mental magic and cognitism anyways (Or at least it used to be) This could all compress the magic or atleast give it the appearance of being compressed. And inactive magics that aren't core magics could be put on a similiar trial period like bloodmagic fii and the ones listed. If they failed to be active they can just be removed. Or merged with another. (Mayhaps soul puppetry and blood magic? To a degree atleast.)Though some form of magical re write would be nice, if anything you could use lagos' lore about fluctiation in the void. But I think the removal of magics that are basically just fillers would be good. Honestly though, some magics i'd like to see do as arcane evocation and shielding did maybe instead of complete removal it could be merged with others but one magic taking up one magic slot. Another type of magic i'd like to be seen merged would be illusion, Mental magic, and cognitism. Since cognitism isn't used too often. And since most do the same. Just merge them in one magic but the one magic could take up like 2 magic slots as opposed to one each. Considering illusion magic is a requirement for mental magic and cognitism anyways (Or at least it used to be) This could all compress the magic or atleast give it the appearance of being compressed. And inactive magics that aren't core magics could be put on a similiar trial period like bloodmagic fii and the ones listed. If they failed to be active they can just be removed. Or merged with another. Soul puppetry being a form a blood magic? Iunno.

Edited by Booklight12
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Can we combat staff endorsed magics too?

Gimme examples. And what is a 'staff endorsed magic'? Technically all of them are.

All the aengulic magics.

hahahah no

 

LMs are constantly shitting on Kha magic, almost all staff have abandoned Tahariae clericalism, yeu rthulu was removed, druid hegemony was toppled, and ascended just wiped. Aengulic magics my ass.

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I guess the staff want everyone to reroll as Retribution Xan Paladins instead of Balance Druids and Holy Priests Tahariae Clerics.

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I guess the staff want everyone to reroll as Retribution Xan Paladins instead of Balance Druids and Holy Priests Tahariae Clerics.

ha I see what you did there :)

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I feel the lore team should have made it less foggy. To my knowledge the Ascended were unaware they were on a trial-period of sorts. As for Contract Magic, if they were told not to teach it than why remove it? I'm not salty, but I feel there should have been clearer warnings.

Please design a system for magic removal or making an art "lost" as to not allow this to happen again as it did.

Edited by Rigorous
made it flowww
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Rest in Peace my spooky Puppet Boogie man.

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I'd personally just like to see what sort of standard is in place for deciding to remove a magic type.

Contract - This one was a combination of hard to use, mostly no effects, and innactivity, hard to fit into a character, and heavily metagamed. Contract mages were also given 2 weeks to try and write something to not have the magic removed. The first write up was pretty bad, the others were meh. It didn't pass.

Not all contract magic users where inactive if they where not by choice, I by one of them and to get on the server to RP it again I find out a week later that it's getting removed. When finally it does and read the lore that was supposed to compensate and be the new contract magic some of it was good but not meeting your standard of what you wanted contract magic to be even though other LM members agreed with it (from what I was told). 

 

With this being done and dusted what happens now? What's the RP reasoning that the contrats don't work anymore and what happens to pre-existing contracts set? With all this being done can NEW contract lore be posted and you not have a review in it since you'll possibly hold some bias comparing it to what you wanted even though it won't be your lore anymore?

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Coming back to this topic I'd like to say that I find it silly to remove magics because there aren't many people using it. Removing magic achieves nothing that I see and from experience it is fun to RP with some more rare magic types. Sometimes things don't have to be really popular to be good. Maybe we could just leave the smaller groups to have their fun if it doesn't hurt anything. *thinks of what other groups this could or could have applied to*

Oh, and another thing. If the staff could create some RP reasoning for their OOC decisions that affect people RP it would be much appreciated. Not only in this case, but many to come.

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I'm just curious as what is going to happen to those who worked to get those magics? Are their characters just **** out of luck and wasted their time? 

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