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THE CITY OF BASTION


Zhulik

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BASTION, TWINNED WITH BLACKPOOL

The Capital City of the Kingdom of the Westerlands

 

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“At the Dawn of the Light, our Bastion stands ever tall as a reminder to the scourge; we remain.”
- Ser Lucas McScribley the Cyclops,
17th of the Deep Cold, 1598

 

Constructed in the 1598th Year of Existence, under the reign of His Majesty Leopold Francis I, King of Vandoria and the Westerlands

 

Bastion, Capital of the Kingdom of the Westerlands. Formerly the fortress of Death’s End, the Company of the Westerlands  was established under the directive of John Owyn III to combat the vile threat of undeath and prevent humanity from succumbing to the creatures of the night.

 

With the Empire’s collapse, the Vanders of the West duty is not fulfilled: The dead don’t rest, and the construction of Bastion is merely a reminder that humanity will prevail even against the darkest of foes. Under the leadership of His Majesty King Leopold I, the people of the West will thrive.

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Location

Traveling to Bastion is as easy as seeking out our cart parked at the human docks! The travel is harsh and God’s challenges are presented in full force, so be sure to dress in layers and drink some hot chocolate.

 

CART

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To travel to the City of Bastion, find the the small cart bearing the black and yellow banners of the West. It will be parked just outside of the human docks. From there, our cartmaster Axel the Viking will ensure you safely arrive in the city. Enjoy some of his freshly picked apples while on the journey!

 

ARRIVAL

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Your journey will take you through the frigid forests and mountains, past cannibals and Naragoshuk Goblins... But before long, you will arrive in the palisade before the great gates of Bastion.

 


 

Attractions

Bastion is home to a variety of attractions that would entice even the dullest of travelers. Though a military state, leisure activity is acquired through a variety of means. Get well fed and drunk at the cantina or well armed and free at the forge. If the castles are the brains, the walls are the bones, then the attractions are the flesh and blood.

 

MOS LE’HARMLESS CANTINA

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The Mos Le’Harmless Cantina is a scarlet clad bar known for its Illatian styled food, wicked classic drinks, stand up performances, occasional bets, and even spontaneous brawls. Owned and managed by the O.H. Company, the diverse Cantina staff ensures that each time is one to be remembered. Die wanna wanga, welcome to Mos Le’Harmless!

 

OLD JOSEPPI TOWER

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Old Joseppi Tower is 96 ft tall and was built in 1597, it has a limited number of attractions inside, from the tower top views, the creaky boards, to the dangerous gears that could grind you into Calabreeni Mystery Meat. The incessant clicking of the clock is enough for any prisoner to go mad. Rumor has it in the late hours of the night, you could hear the big bozo himself cackling madly from the top of the tower.

 

THE FREEMAN’S FORGE

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Freedom at a discount price! At the Freeman’s Forge, you must realize one thing and one thing only: Freedom isn’t free, and that's why YOU need to arm the populace at the best smith in town.

 

DENESLE ODD JOBS

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Need a latrine cleaned? How about some pancakes made? A road tolled? You give Darek a loaf of bread, he’ll do anything-... So long as it doesn’t violate the NAP! Denesle Odd Jobs is the place to get little things and some things, or things in Darek’s bounds.

 

Disclaimer: Prices may vary.

 

THE FREE MARKET

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You can nearly feel the invisible hand tugging on your heart strings the moment you step into the free market. Get ready young priorists; own a shop and prevent the sanoist threat today!

 

LITTLE ADUNIA

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This touring attraction is a recreation of ancient Adunian society. Adorned with burning trash cans, dead trees, feces, donkeys, squaters, and trash… This may be the most realistic interpretation of Adunian history of all time.


 

Landmarks

Three distinct landmarks make home to the city of Bastion. Castle Yar provides the quintessential example of a perfect soldiers keep, the Cathedral of the Dawning Flame ensures that the white flames of Owyn burn ever bright, and Sector V provides the schematics for the big league tasks the Kingdom takes on each and every day.

 

CASTLE YAR

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Castle Yar is lorded over by the Archchancellor, Ser Rakim of House Yar. The structure is garrisoned by the army of the kingdom and the first line of defense against any threat to the capital. Equipped with the best of the best in arms, men, and style; Castle Yar is truly a fortress to be reckoned with.

 

CATHEDRAL OF THE DAWNING FLAME

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The Cathedral of the Dawning Flame is the birthplace of a reborn worship of Saint Owyn. The flames of purity will wash over the unholy as the Lectors of Owyn provide faith and martial prowess to the poor soldiers of the Westerlands.

 

SECTOR V

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Sector V is the seat of power of the Kingdom. Here is where His Majesty Leopold I and the Royal Family are found. An equally as intimidating structure as Castle Yar, Sector V serves as both a palace and place of defense. Should the time ever come, the walls of Sector V will prevail against any invader for they are low energy.


 

Notable Officials

 

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Currently serving as rightful ruler of the Westerlands is his Majesty King Leopold I the Pure, and long may he reign! More can be read about the duties of the King in the peerage of the realm found here.

 

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Currently serving as Lord Steward of the Westerlands is her Majesty Queen Annabel Victoria, and long may she serve! More can be read about the duties of the Lord Steward in the peerage of the realm found here.


 

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Currently serving as Mayor of Bastion is the esteemed Derudim Beutal, and long may he serve!


 

Housing

Residence in Bastion is a commodity. With a minority civilian population compared to the amount of soldiers, homes are given to those that pass proper vetting and prove merit. They are relatively cheap though you better be useful... The frontier is no place for sloth and decadence!

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Provided you wish to acquire a home, you are to contact Her Majesty Queen Annabel (( Aengelics)) who serves as Head Steward. Alternatively, you can contact Her Grace Lady Ericka ((Imibee)) who serves as a City Steward. Note, degenerates will not be admitted and your will be checked thoroughly and according to the standards set by the Lex Piscatoris.

 

Current Housing Prices sit somewhere around the 50 mina mark, and taxes are a measly 25 minas a week. Taxation is theft, and so long as you prove to be a valuable asset to the Kingdom your property rights will continue to exist.

 


 

Closing Statement

Heres some final words from Ensign Ser Berengar Helvets the White:

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IN NOMINE DEI,

His Majesty Leopold Francis I of House Horen, by the grace of Owyn, King of the Westerlands, Vandoria, High Sovereign of the Westerlands, Sixth Lord Vandalore, Warden of the West and First Baron of Sennstisten

 

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1 minute ago, Zhulik said:

Bastion, Capital of the Kingdom of the Westerlands. Formerly the fortress of Death’s End, the Company of the Westerlands  was established under the directive of [cruz’s character help]

"Those Westerlanders sure do have some strange names" says Boris

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6 minutes ago, MaxGemini said:

"Those Westerlanders sure do have some strange names" says Boris

((Do I gotta resume bullying you max     

 

 

 

Jk fam

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The Princess of Pruvia would smile warmly at the news of Bastion as she reads it in the court of Lorraine, "Uncle Leopold has built a fine capital for himself. I'm sure my great-grandfather looks down upon him in great approval."

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Almas Yar nods at the beautiful crest 'pon the document, wishing to praise the artist responsible. Also, she would certainly live in this settlement as a God-fearing woman of good virtue.

Spoiler

((nice crest))

 

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"Don't you just tell me I'm a wierdo' cause' I'm upset about this!  I'm sick of dishonorable TRASH!  Them MORDRINGS!  YOUR FAILURES, YOUR LITERALLY FAILURES, YOU THINK I'D SELL MY FAMILY OUT LIKE YOU, DIRTBAG!"

 

-Ser Berengar Helvets, quoted during a duel with a Darkstalker.

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Rain.

 

In Bastion, the rain was a frequent visitor from the Seven Skies. In the frigid climate of the Westerlands it became cold and harsh. Arch Lector  Adalwulf Toov stepped from the protection of the Cathedral's entryway and out into the elements. As he walked, the rain pattering off of his pauldrons and streaming down his cuirass in rivulets, he noted the nearby marketplace. Vendors plied their trade and merchants from neighboring lands bartered to sell their goods at the most competitive prices, ignorant (or perhaps more aptly defiant) of the threats to be found outside the walls. A squadron of soldiers sloshed through the muddy ground in their typical double column formation, each pressing their gauntleted fists firmly to their hearts and nodding to Adalwulf as he passed. Even in this weather their duty did not end, and Toov could not help but smile as they passed- it is an invigorating thing to see men driven to such purpose. The people and soldiers of the Westerlands knew why they were here, and from this wasteland they had carved a haven for anyone brave enough to take up arms against the encroaching darkness. A land where your success was marked not by the nobility of the blood in your veins, but by how willing you were to spend blood, sweat, and tears to make life better.

 

Past the main plaza and following the broad main street towards the gate, he was assailed by the sounds and smells of a cantina bustling with life. It was here that the people came to drink, gossip, and otherwise unwind after a hard days work in the mines, fields, market, or military. A community watering hole where low spirits were quickly washed away, and everyone called you by name with a warm smile. Just across the street, cast in the shadow of the mighty military keep Castle Yar sat a smoky forge where Haskill, the local blacksmith was hard at work. He was a purveyor of relics long thought forgotten, and warriors of note Axios over came to his small marquis tent to requisition weapons and armor worthy of legend. Between the loud clamoring of the cantina and the clanging of the forge, there was no mistaking Bastion for the relative quiet of Death's End. It had become a city in its own right, a symbol of the determination and faith of its people.

 

 

Adalwulf's journey came to a halt at the top of the gatehouse, peering out onto the densely forested McGrubor's Woods and south towards Mordring's Gate and the Frozen Wastes. As he looked out, he thought back to the words of his father back in Aeldin, a world apart as much by distance as ideology.

 

"You cannot go to Axios, my son. It is a cursed land beset on all sides by evil and corruption. I know that you have taken the light of Owyn into your heart, but do not be so fool as to think you can change the world. I will not lose another son to the siren's song of herosim. For all that you do, and as great a man as I've seen you grow to be, your actions will amount to no more than one drop in a limitless ocean."

 

Yet, what is any ocean but a multitude of drops?

 

The rain had stopped now, and the sun began to again break through the clouds. This was the edge of civilization, the frontier. A place where one might cast their lot in with like-minded fellows in keeping the necrotic threat from breaking forth onto Axios. Where the fates of many were tied together in a fight that they knew in their hearts was right.

 

In Bastion, there was always hope.

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"Humanity's finest."

10 hours ago, Zhulik said:

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"Humanity is doomed."

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Grand King Bastion Ireheart smiles upon hearing the news of the newly constructed city of Bastion 

 

'Ahm glad teh 'umros 'ave chosen a decent name fer a citeh, ah wondah if t'ey named it aftah meh?'

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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