frankdh 2255 Popular Post Share Posted July 4, 2023 ... that is the question. Hi. In the last few weeks there has been an influx in mech flee being used as a means to avoid CRP consequence. To anyone who may not know, here is what our current rule states in Rules -> Combat -> Honor Default: You may move up to 4 blocks per emote. However, if you aim to escape the encounter you must 1) emote escaping and await a response 2) if they chase you, do a /countdown, and then 3) run from the encounter (you may not fight or be assisted). However, this simple system is being exploited due to the lack of an implemented PVP-plugin and a lack of weapons. I have personally witnessed the failure of this system without these integral parts. So for the time being, the moderation team has determined this to be the appropriate amendment: The decision to mech flee should be decided early on. If player 2 wants to run from player 1, they must decide to flee BEFORE pulling out their weapon or any other "attack" (casting magic, etc) to engage in combat. This is based off the mechanical flee rule of giving up your right to fight back when choosing to run away mechanically. Keep in mind, this rule amendment is TEMPORARY. When the PVP plugin is eventually reimplemented, and weapons are accessible at large once more, the rule will again default to its original version shown above. 76 Link to post Share on other sites More sharing options...
Mannamannaa 1626 Share Posted July 4, 2023 Very good and timely change. What more can we say? 3 Link to post Share on other sites More sharing options...
ColonelKuehl1 483 Share Posted July 4, 2023 Think as things are now, no pvp weapons no real ability to do significant damage, no pikes or anything of the sort, I think its fair to drop it at least for now untill the pvp weapons are actually available fist can only do so much damage before a chase is really not worth it. 2 Link to post Share on other sites More sharing options...
Shiredom 1554 Share Posted July 4, 2023 Nice rep farm. 4 Link to post Share on other sites More sharing options...
Textarea 718 Share Posted July 4, 2023 (edited) I miss doing bandit RP-PvP where both groups equip their gear and do a PvP countdown to start the fight. The training swords made in the crafting table only do 1 point of damage, which is very lame. Edited July 4, 2023 by Textarea 2 Link to post Share on other sites More sharing options...
johnnydeath6 118 Share Posted July 4, 2023 thank you mod team, im truly sorry the fiasco today happened but i think i can safely say many of us are tired of the system being exploited. thank you for hearing and abiding the outcry of the masses 6 Link to post Share on other sites More sharing options...
ClassyDryad 1733 Share Posted July 4, 2023 Very smart and based change to prevent abuse on both sides of this issue, hopefully something like it stays even after p v p is added to prevent bad faith actions 2 Link to post Share on other sites More sharing options...
Fionn__TWG 2616 Share Posted July 4, 2023 What's the plan with the rule once the original version is re-implemented? Will there be aims at attempting to create a more permanent altering of it once it's seen running in tandem with the pvp system or will it remain the same as it has for the last while? 5 Link to post Share on other sites More sharing options...
Wyrvun 1268 Share Posted July 4, 2023 I wonder if they'll update it when they add pvp back too, lol 1 Link to post Share on other sites More sharing options...
Spoopy_Duck 1500 Share Posted July 4, 2023 1 minute ago, Fionn__TWG said: What's the plan with the rule once the original version is re-implemented? Will there be aims at attempting to create a more permanent altering of it once it's seen running in tandem with the pvp system or will it remain the same as it has for the last while? 1 minute ago, Wyrvun said: I wonder if they'll update it when they add pvp back too, lol Will be addressed in this. Hoping this will be out soon! 4 Link to post Share on other sites More sharing options...
Tabby64 1295 Share Posted July 4, 2023 6 minutes ago, Spoopy_Duck said: Will be addressed in this. Hoping this will be out soon! Now i know where I can send my hate too. . . Link to post Share on other sites More sharing options...
Xein000 90 Share Posted July 4, 2023 I got some questions. Why must both decide to fight or flight, if attacked by 1 person? Wouldn't it be fair for 1 of 2 people to run away and maybe get help while the other is fighting? Link to post Share on other sites More sharing options...
Nooblius 5794 Share Posted July 4, 2023 Very inspiring to see the Moderation Team declare independence on the 4th of July (Eve) 4 Link to post Share on other sites More sharing options...
Kaladin Stormblessed 637 Share Posted July 4, 2023 Why not make this permanent solution? As I see this, I can infer that mech fleeing is (and should) being used when the fleeing one cannot crp due to ooc time constraints (have to go in 5 minutes for instance). And maybe the right to flee should be reserved to the defender as defined by the rules. After all, the one who initiates combat should need to commit to possible crp if the other party wants it. 1 Link to post Share on other sites More sharing options...
Amayonnaise 1535 Share Posted July 4, 2023 13 hours ago, frankdh said: If player 2 wants to run from player 1, they must decide to flee BEFORE pulling out their weapon or any other "attack" (casting magic, etc) to engage in combat. I'm assuming the decision to flee is communicated as either a fleeing emote, or an OOC statement? The way it is currently worded is very vague and free-form? Could you amend it to have a more specific accepted method of 'making a decision'? 4 Link to post Share on other sites More sharing options...
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