Balthasar 2089 Popular Post Share Posted December 28, 2023 Spoiler https://youtu.be/VwbR6LbykP0?si=YX7zw8BKaAfyvT4T GUILD COAT OF ARMS HISTORY The Paradisian Adventurer’s Guild, founded in 1956 by Johannes Lothar von Alstreim - Waldenian Princeling of Merryweather - in order to best counter domestic abnormalities plaguing the realms of Aevos brought on by the devastating war between the Grand Covenant and the League of Veletz. With most able-bodied men and women being conscripted and deployed to the frontlines, many nations, particularly the United Kingdom of Aaun, have enacted special measures to ensure domestic stability. In the Kingdom of Aaun’s case, the Prince of Merryweather, vassal to the King of Aaun, John I of the Royal House of Alstion, has formed the Paradisian Adventurer’s Guild under his noble purview, investing his Princely wealth in enlisting the aid of like minded individual - thus the Guild formed one fateful day in the halls of the Black Rose Tavern and Inn within the Royal City of Whitespire. GUILD MISSION The Paradisian Adventurer’s Guild was created with a simple goal in mind: detecting, evaluating, designating, and exterminating the unknown and other extraordinary dangers of Aevos, protecting the mundane from the unnatural threats that roam the untamed countryside and lurk within the dark crevices of civilization. Though headquartered in the Capital of the United Kingdom of Aaun, the White City of Paradisius, colloquially Whitespire, and its Guildmaster of its noble peerage, the Adventurer’s Guild is ultimately a neutral organization; politically unaffiliated, welcoming aspiring Descendants of any background, creed, race or religion, so long they are not wanted criminals or the very same fiends that the Guild hunts. It is designed with time and sufficient growth, that the Guild shall be able to expand internationally, acquiring Writs of Operations and opening new Chapter Houses throughout the Realms of Aevos to best counter the growing need to deal with the world’s abnormalities. GUILD HIERARCHY The Guild prides itself on its inclusivity, accepting all who seek to safeguard civilization from the abnormal - race, creed, religion, nationalities; all are made irrelevant in such a pursuit. Accomplishments, skills, and competency shall set Adventurers apart, with those successful earning themselves increasing prestige, fulfillment, spoils, gold and rankings. It is not expected for Adventurers to dedicate their entire existence to the Guild, and that they can take on Quests and Bounties whenever they are able. There is no quota to fulfill, and no senior officer to report to. The only burden to carry is the desire to see the Realms of Aevos safe from abnormalities, the Guild shall facilitate the rest to see this done. The Council Any organization requires a hierarchy and management. This Guild is no exception. The Adventurers do not boast a complicated hierarchy with intricate bureaucracies, rather priding itself on streamlined simplicity instead. There exist only two senior members to administer the guild, along with their staff of Clerks to manage the day to day affairs of the Adventurers. In due time, Chapter Masters shall represent the Guild’s interests abroad, as new Guild Chapters are opened in other cities, thus forming the Guild’s Council. Guildmaster The guild master is tasked with the management of the Guild, he posts all missions, approves new candidates, and arranges payment and promotions. New Guildmasters are appointed by directives of the prior office holder, and in the instance that the entirety of the executive of the Guild are made incapable, a general assembly of all Adventurers shall form to elect a new Guildmaster. The current Guildmaster is Prince Johannes Lothar von Alstreim of Merryweather @Balthasar Prince Alstreim Vice-Guildmaster The right hand of the Guildmaster. Has the authority to act in the Guildmasters name, and should they be absent, they assume control of the Guild. The current Vice-Guildmaster is Tiber of Whitespire @seannie Tiber Whitespire Guild Clerk Clerks are tasked with the overall organizing and dispatching of adventures to their appropriate bounties. Should an Adventurer be considered to be woefully unprepared for their Bounty, the Guild Clerks reserve the right to prevent their dispatch to Bounties until remediation - to best maximize likelihood of survival. They are paid an annual salary and cannot register to become adventurers due to the potential of scheming and liability issues. The Adventurer’s Corp The ones tasked with carrying out the Guild’s primary reason of existence - the Adventurers. Responsible for delving into unknown wilderness, or scouring the depths of a long forgotten ruin. They are the front-line against the unnatural, paid contractors that protect the Realms of the Descendants. Ever since its formation, the Guild has been divided in ethos by two factions; one dedicated to the wholesale and indiscriminate slaughter of the dangerous unknown, and the other for the documentation and experimenting of such to best discover the truths of the world - though both groups cooperate in tandem still, each realizing the need for unity against the horrors of Aevos. Carbaurum-class Adventurer These adventurers have reached the apex of their field. Their mettle has been tried and tested countless times and are without a match in their field, as such, not much remains to prove themselves. The trials and tribulations of Aevos are of a miniscule affair to them, and now enter the Hall of Honored Heroes of the Paradisian Adventurer’s Guild. Emerald-class Adventurer Guild veterans and figureheads to those of lesser rank, acting as captains in the field. They are the ones initiating missions and often the ones leading them as well. Emerald-class adventurers are without a digit or two and perhaps even the less fortunate one is without a limb, but even then they are a foe the monster cowers from. Aurum-class Adventurer The middle ground, adventurers who have dedicated blood, sweat and great effort to the guild mission. Truly they’ve made monster hunting their way of life, thus being afforded the privilege of picking any mission their rank allows. Further advancement requires a demonstration of great skill and captaincy. Ferrum-class Adventurer Proven warriors of the Guild, the regulars. These guild members have proven themselves as middling fighters, they’ve picked up the basic tenets of the guild, but are still not considered fully-fledged members. Copper-class Adventurer The trainees of the guild, the lowest of the low. New and untested members will fall into this category. Copper-class Adventurers don’t have many pickings in contracts and are not permitted to go on missions alone, always with another more experienced adventurer who acts as a mentor as to best mitigate the possibilities of needless casualties. In due time, they shall prove themselves able. CODE OF CONDUCT The Adventurers Guild has a few rules that the adventurers are expected to take to heart, to ensure a safe working environment for everyone. The higher-classed adventurers are expected to enforce the code of conduct. 1. It is forbidden to steal from another adventurer, during a contract. 2. It is forbidden to assault another adventurer, during a contract. 3. It is forbidden to fabricate falsehoods about achievements. 4. It is forbidden to discriminate against an Adventurer’s culture, race or religion - the Guild is for all, so long as politics and religion are not brought into missions. Legalities: 1. It is not required for adventurers to be on favorable terms. It is only required that adventurers prioritize completing contracts. 2. Adventurers must adhere to the principles of neutrality during a contract, adventurers incapable of separating their feuding nationalities shall be made unable to be in the same Party for quests. 3. Lower-classed adventurers may attach themselves to higher-classed adventures to participate in more dangerous contracts. 4. Numerous breaches in Conduct shall result in the termination of an Adventurer’s Badge. THE ABNORMALITIES REGISTRY The Guild does not only kill monsters, it also documents the hostile or abnormal beings found on our plane of existence. The creatures are categorized into classes, based on their threat level, with each class being expectedly more dangerous than the prior. With discoveries being made every day, the guild is well aware that documentation will always remain incomplete. Anyone with information on new creatures is encouraged to bring the information to any guild members, to which they will be rewarded on a monetary basis based upon the significance of their discovery. Copper-class Abnormalities: Feral Goblins Vodniks Skeletons Zombies etc. Ferrum-class Abnormalities: Boggens Harpies Fiskmen Skelts Ratiki Drowners etc. Aurum-class Abnormalities: Venators Ents Gryphon Jabbernacks Cockatrice Liches Trolls etc. Emerald-class Abnormalities: Basilisks Drakes Wyverns Giants etc. Carbarum-class Abnormalities: As of yet, the Guild has not designated any abnormalities suitable ranked Carbarum. HOW TO JOIN To enroll, one must seek out the Guild Headquarters upon entering the Royal Capital of Whitespire, Kingdom of Aaun, within the upper floors of the Black Rose Inn. An appointment will be scheduled with a senior official of the guild, typically arranged by a Guild Clerk, who will then assess the qualities and integrity of the potential adventurer. Once approved, the adventurer is granted membership into the guild and their copper-class badge, henceforth an official guild member. Past experiences, be it that it is comprehensive with ample evidence, an applicant may under extreme cases be allowed to skip one or two classes. To contact the appropriate guild official who can process an applicant's interview, one must simply fill out the following form below and send it off to the guild headquarters in Whitespire by bird, courier or mail. A relevant authority will respond at the earlier opportunity. The criteria for enlistment is as such; be at least fifteen years old. In a fair physical and mental condition. The Paradisian Adventurers Guild does not take responsibility for adventurers injured or killed during their contracts. APPLICATION FOR INTERVIEW FULL NAME: AGE: PRIOR EXPERIENCE: (if any) METHOD OF CONTACT: (Discord name/Mcname) Current guild members may withdraw their membership from the guild, if for whatever reason they are unable to continue their work with the guild. To resign one must locate the nearest guild official and issue a notification of resignation. This notification will be brought to the guildmaster who will then process it himself, the adventurer's registry is stricken and their badge is returned. Spoiler OOC: The purpose of the guild is to offer something more laid back (at least OOCly), where a group of players can come together occasionally and venture out on a bounty, making meaningful decisions during the event, where one's choices may alter the results of a bounty - much like any session of DnD TRPGs. A majority of bounties will be set up and coordinated OOCly by the guild leadership. Where the leadership will act as Dungeon Masters in coordination with Story Team Staff Members whenever possible for added immersion. In such, the Guild aims to consolidate those striving for events, rather than idling about. Bounties may also be posted on other players, such as prominent criminals, vampires, undead, etc. Also thanks seannie for helping me out a lot with the post <3 33 Link to post Share on other sites More sharing options...
Hunnic 348 Share Posted December 28, 2023 Spoiler Not part of this community, but I must say I really love this format. With the faces of the characters and the minecraft items over positions and such. Very pretty! 9 Link to post Share on other sites More sharing options...
HugoAntero 750 Share Posted December 28, 2023 Full Name: Peter HÎr-Arasuil Stroheim Age: 62 Prior Experience: a few trophies under his belt (literally) Discord: slopshit IGN: Hugo_Antero 9 Link to post Share on other sites More sharing options...
Myochii 663 Share Posted December 28, 2023 APPLICATION FOR INTERVIEW FULL NAME: Boon AGE: Middle-aged PRIOR EXPERIENCE: none (if any) METHOD OF CONTACT: disc: Myochii ign: Myochii 8 Link to post Share on other sites More sharing options...
Gandhi 2708 Share Posted December 28, 2023 APPLICATION FOR INTERVIEW FULL NAME: Ludolf Ernst Barclay AGE: 69 (1888) PRIOR EXPERIENCE: Just a lil templar stuff METHOD OF CONTACT: Gandhi_2k 8 Link to post Share on other sites More sharing options...
Morphine 458 Share Posted December 28, 2023 APPLICATION FOR INTERVIEW FULL NAME: Tungkhuidai Gantulga AGE: 22 PRIOR EXPERIENCE: none (if any) DISCORD: _morphine_ IGN: Moorephine 5 Link to post Share on other sites More sharing options...
chaotikal 2236 Share Posted December 28, 2023 Vlad, having heard of the new existence of a monster hunting guild, read the missive and smiled. "They seem like good soldiers of GOD, lightbringers and all... And that forest is dark, and the air creaks with shadows. Good for them." +1 8 Link to post Share on other sites More sharing options...
Timer 1434 Share Posted December 28, 2023 FULL NAME: Siegmund Otto von Reuss AGE: 37 PRIOR EXPERIENCE: killed a couple monsters METHOD OF CONTACT: timer1 timer2k 6 Link to post Share on other sites More sharing options...
ErikAzog 3313 Share Posted December 29, 2023 APPLICATION FOR INTERVIEW FULL NAME: Belisarios AGE: 18 PRIOR EXPERIENCE: Apprentice alchemist METHOD OF CONTACT: ErikAzog 6 Link to post Share on other sites More sharing options...
Carson 936 Share Posted December 29, 2023 FULL NAME: Solheim Aavik AGE: 143 PRIOR EXPERIENCE: paladin, seasoned hunter METHOD OF CONTACT: plushmouse, forum pms 4 Link to post Share on other sites More sharing options...
Sarven 1717 Share Posted December 29, 2023 A rather large, phat and plump merchant strolls into the guild, carrying a rather ridiculous stack of papers. Upon plopping them down he'd give but a few words to the clerk "Some adventurers please..." "Good Ones..." 3 Link to post Share on other sites More sharing options...
seannie 6860 Share Posted December 30, 2023 On 12/28/2023 at 3:42 PM, HugoAntero said: Full Name: Peter HÎr-Arasuil Stroheim Age: 62 Prior Experience: a few trophies under his belt (literally) Discord: slopshit IGN: Hugo_Antero On 12/28/2023 at 3:45 PM, Myochii said: APPLICATION FOR INTERVIEW FULL NAME: Boon AGE: Middle-aged PRIOR EXPERIENCE: none (if any) METHOD OF CONTACT: disc: Myochii ign: Myochii On 12/28/2023 at 3:54 PM, Morphine said: APPLICATION FOR INTERVIEW FULL NAME: Tungkhuidai Gantulga AGE: 22 PRIOR EXPERIENCE: none (if any) DISCORD: _morphine_ IGN: Moorephine On 12/28/2023 at 3:48 PM, Gandhi said: APPLICATION FOR INTERVIEW FULL NAME: Ludolf Ernst Barclay AGE: 69 (1888) PRIOR EXPERIENCE: Just a lil templar stuff METHOD OF CONTACT: Gandhi_2k On 12/28/2023 at 6:04 PM, Timer said: FULL NAME: Siegmund Otto von Reuss AGE: 37 PRIOR EXPERIENCE: killed a couple monsters METHOD OF CONTACT: timer1 timer2k On 12/28/2023 at 9:28 PM, Carson said: FULL NAME: Solheim Aavik AGE: 143 PRIOR EXPERIENCE: paladin, seasoned hunter METHOD OF CONTACT: plushmouse, forum pms Envelopes, containing the Guild's response within, are stamped with the Sigil of Guildmaster Alstreim and sent back by way of homing pigeons to the aspiring Adventurers. Locate your nearest aviary to read the contents. All applicants approved for further induction. @Balthasar Spoiler will send yall a shout over discord and such to arrange a time for meeting ingame whenver able 3 Link to post Share on other sites More sharing options...
Me_llamo... 495 Share Posted December 30, 2023 FULL NAME: Gregorius Roa AGE: 82 PRIOR EXPERIENCE: Several hunts, dueling, bounty hunting METHOD OF CONTACT: mellamo. 1 Link to post Share on other sites More sharing options...
Crevel 4727 Share Posted December 30, 2023 FULL NAME: Ser Vylandris Vuln'ibar AGE: 63 PRIOR EXPERIENCE: War METHOD OF CONTACT: Crevel 2 Link to post Share on other sites More sharing options...
pmak 40 Share Posted December 31, 2023 APPLICATION FOR INTERVIEW FULL NAME: Tungkhuidai Naranbataar AGE: 20 PRIOR EXPERIENCE: none (if any) DISCORD: pmak. IGN: pmak23 3 Link to post Share on other sites More sharing options...
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