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[✗] CA Race Lore – Abyssants


Avilar
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Background

The Abyssants are powerful physic entities that lurk in the void, they seek to break free via way of their firstborn's afflicted people that have been turned into them via way of Cognito hazards as well as forceable infection via another Abyssants. Their society is fairly monarch-like and militaristic with one Overmind Ruling all other sects of Abyssants and several Ascended ones acting as his lutenists as well as his firstborns.

Benjamin Reinsch - Eldritch Castle

a depiction of a average Abyssant lair.

Physical Description

Abyssants  are tall humanoid figures with heads that resemble flayed corpses if it is a firstborn, if the Abyssant originates from the void its head resembles a flayed corpse with varying mutations, however these mostly resemble tendrils coming from the lower jaw. Its hands are tipped with sharp black claws. They also are wear armor that is the mix between organic flesh and traditional armor. Abyssants are also highly adept physics and telekinetic. However Abyssants are slightly stronger then the average human and require knowledge to grow in strength and if they arent fed they will become rabid and mentally unstable. They grow and feed on memories by way of direct contact with another person or if its a fresh corpses the devouring of the victims brain, Furthermore they can read the mind of those nearby up to a certain distance. Their physic powers work by way of drawing upon the memories and thoughts of their victims at their strongest they can cause brain death however only the Overmind possesses such powers

Prompt: humanoid creature blood slug flayed marrow huorn treant elder ent gnarled roots bleeding deep crimson alive sap bark  a highly-detailed dark fantasy masterpiece illustration by seb mckinnon; deep colors, intricate detail, backlight, double exposure, trending on artstation, volumetric light

Mental Description

Abyssants are naturally curious creatures that always seek to learn more about the world with a natural god complex due to their natural abilities all Abyssants deem themselfs to be greater than their  non-voidal counterparts.  Rabid Abyssants suffer from symptoms of schizophrenia as well as lesser intellect than their more stable counterparts. Firstborn Abyssants tend to do whatever possible to appease their purer counterparts as they believe it is their birthright.

Abilities

Overwhelming Energy: The Abyssant unleashes a burning physic blast of energy dealing heavy damage and burning the target

((The Abyssant releases a blast that has a 10 block radius where the target is slowly damaged for 3 turns))

Null Paroxysm: The Abyssant releases a physic shockwave flinging nearby targets away from them.

((the Abyssant  slams the ground causing targets to be flung 10 blocks back))

Abyssal Cleave: The Abyssant charges its claws with physic anergy, dealing medium damage to a target 

((The Abyssant slashes at a target burning them)

Psionic Entropy: The Abyssant overwhelms a target with Cognito hazards and hallucinations

((the Abyssant can infect a target with cognito hazards in order to convert them to a firstborn, requires OOC consent and is mainly a method of transmission not a attack.)

 

Origins

They are born when a voidal horror passes through the veil into reality, lingering voidal energies coalesce upon contact with the material to form a membrane around the voidal horror which sheds away. These membranes gain sentience and life, and have a fraction of the intelligence of the original horror. They are drawn to voidal energy and infest the bodies of those skilled in voidcraft. Once the infestation begins they’ll slowly warp the minds and drain the mana of those infected, in exchange, the creature improves learning speed and total mana capacity. As the parasite reaches maturity, it will start to subsume the host into itself, it’s own alien intelligence crowding out and reducing the host mind to little more than memories for it to access. Each strain of the parasite seeks to propagate itself, and infest others with clones of itself. Once terminal mass of infested mages has been reached, it will seek to coalesce into a voidal horror of its own. Strains of parasite see each other and true voidal horrors as competition, however, and will relentlessly seek to destroy those voidal entities which are not born from itself. 

The Devoured

the devoured are voidal horrors corrupted by The Overmind they are mindless and act only out of instinct to their master or those with especially strong will they have the ability to fire laser's from their "face" that corrode whatever they make contact with Furthermore they can grow in power by feasting on corpses  to become Ascendant devoured. The process in which a devoured becomes ascendant involves it gaining biomass by feasting on the bodies of slain voidal horrors forming a abomination of voidal energies.

 

LightEaterOgre-D2.png

A standard Devoured

Taken Heat Drinker.jpg

An Ascendant Devoured

Their place in the voidal Hierarchy 

Regardless of their power before all variants of abyssants are all greater soul in nature even the rabid ones who have lost control of their own powers. The reason why they remain fairly unchanging physically despite the void's entropic nature is due to their sheer willpower allows their form to be maintained despite the void's chaotic nature. The reason why they are not devoured by the very horrors they have control over is due to their psychic abilities when in the void their overwhelming energy ability is constantly active however this effect is only present when the abyssant is in the void and dissipates when they exit the void, regardless this ability melts any voidal horrors of weaker nature that gets withing a certain vicinity of the abyssants

General Red lines/Restrictions

 

 

Devoured cannot become Abyssants or vice versa

 

Abyssants cannot be cured of their affliction nor does it wear off

 

Abyssants are ageless meaning they cannot die of age 

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Purpose (OOC)

The purpose of Abyssants basicly function as playable voidal horrors

 

 

 

Spoiler

 

 

 

 

 

Edited by Avilar
needed to iron out details got help from a friend
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Needs more elaboration, right now this looks more like a monster manual entry than a playable CA race. Not conceptually bad, however (t’is a staple of your average D&D adventure).

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How to get sued by larian studios in less than 4 paragraphs.

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Wizards of the Coast are gonna send the Pinkertons after us

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Ok but can they romance though? This is very important to making a character 

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I agree with jumperhand, CAs are one of the most difficult pieces of lore to account for and you'd be significantly more likely to have something like this accepted as an event/monster lore creature. I recommend looking at other accepted CA lore to get an idea of the level of depth you'd need to match when it comes to abilities, behavior, history, etc

 

good luck otherwise!

 

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this lore will get approved before any of mine do 

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EqDVAoEYX5swwb5sRcFn6h-1200-80.png

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4 hours ago, Turbo_Dog said:

Ok but can they romance though? This is very important to making a character 

 

5 hours ago, Avilar said:

Background

The Illithids are powerful physic entities that lurk in the void, they seek to break free via way of their firstborn's afflicted people that have been turned into them via way of Cognito hazards as well as forceable infection via another illithid. Their society is fairly monarch-like and militaristic with one Overmind Ruling all other sects of ilithids and several Ascended ones acting as his lutenists as well as his firstborns. Romance is encourages as it allows illithids to gain new knowledge.

 

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Honestly with all the revamps this is P cool, would love to see it formatted n all

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