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[Feat Lore] Sorvians, the Man-Made-Men: 2


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THE SUPRA-SORVIANS,

THE MAN-MADE-MEN

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π’ŠΊπ’† π’……π’Š•π’€€π’† π’……π’Š•π’ π’€€π’„Ώπ’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’

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π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Š

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π’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’π’†³π’‹Ύπ’‚Šπ’’π’„‘π’ˆ¬π’‹Ύπ’€­π’† π’Š‘π’‚Šπ’’π’ˆ¬π’€€π’‹©π’† π’‹›π’ π’† π’‹›π’€€π’„Ώπ’ˆ¬π’†³π’† π’Ίπ’Š•π’‹Ύπ’† π’‹›π’Š•π’‹Ύπ’† π’‹›π’‚Šπ’’π’†³π’ˆ π’‚Šπ’’π’„‘π’ˆ¬π’„Ώπ’’

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β€œ... First were the Proto-Sorvians; they were born of the souls and remains of beasts, and in those days primeval Sculptors imposed their will upon them to achieve constant and everlasting servitude with their masked creations. The secret of their creation emerged from a human kingdom, who were credited with stealing the same secrets from a race of giant β€œOnce-Orcs' ' thatΒ  abandoned their mortality to become likened to their creations. Few of the Proto-Sorvians were born among Descendant Kind, and potential was not seen within their manlike imitation. In that old kingdom, a Sculptor war was fought to decide whether the Sorvians were slaves or people, and at the war’s end that kingdom and its name were no more.

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Next came the Neo-Sorvians, the clay golems returned to their true form by a Sculptor in the days of Axios. It is said in tales that he was a humble shopkeep, but the descendants of his Sorvians know that he was a secretive and cunning master who learned his ways from a Neo-Sorvian that masqueraded as his firstborn, who was the old kingdom’s last creation. Through the shopkeep, the legacy of the lost kingdom’s Sculptor order was carried on unknowingly unto Descendant Kind. Within the Neo-Sorvians were laid the fragments of mortal souls, no longer stolen from beasts but inherited from man. This compelled their man-made species into higher leagues of thought, and in time their kind learned to achieve independence in the world of their makers.

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The Supra-Sorvians have now emerged. They are an evolution of Sorviankind that was gained by their own mastery and understanding of their creation.. Described as β€œPerfected Sorvians”, they are the product of self-imposed Construct evolution and proof of their man-made race’s means to choose their own destiny in the world …”

- The Ashkeeper Texts, translated from written Sculpting Language

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THE SCULPTED

π’‚Šπ’€ˆπ’ˆ½π’‰π’€‰π’…‘

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The Supra-Sorvians are humanoid Construct entities that are the result of sculpting rituals, existing to serve purposes found or given to them in the world by Sculptors or ideologies. They are referred to as β€œflesh golems” on account of their uncannily physical resemblance to mortal humanoids. Though, these constructs may have become a species of their own considering they are still thinking, animated, and capable of self-replication.Β 

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They are considered β€œbase entities”, or humanoid creatures that lack physical-functional complexity often found in natural lifeforms or mortal bodies. The way their Iota souls function allows these simplistic physical bodies to interact with and resist the world, but they lack the ability to grow stronger beyond their default state.

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The new generation of Sorvians have learned the nature of their souls, naming them β€œIota” on account of their fragmentary nature., and have evolved to contain three of them - the third serving the purpose of allowing them to practice lesser magical crafts and expand their creative expertise. Their supra-evolution has also allowed the inclusion of Adfectio stones in the process of their creation, optionally allowing a Sorvian to express their emotional state more clearly than their Neo-Sorvian predecessors.

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Neo-Sorvians and Supra-Sorvians are functionally the same, and even follow the same Iota system, meaning they are capable of evolving into Supra-Sorvians via the application of new features like embedded Adfectio stones and eyes by being applied by a Sculptor.Β Supra-Sorvians are automatically born from the current generation of Sculptors that have accrued these greater understandings.Β 

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While they cannot become stronger or grow larger, Sorvians are capable of metamorphosis and they may physically alter themselves to suit the purposes they become dedicated to.

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SORVIAN VARIATIONS

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There are three varieties of Sorvian that are based on the size of their bodies, with each husk crafted to suit one or the other.Β 

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Standard Sorvians [Playable]

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Standard Sorvians are created to have common humanoid physiology and proportions, and have been the default form of Sorvian since their primitive beginning. They may range between 5 ft to 6 ft in height, and are known to be the more thoughtful and mature of the two Sorvians forms.Β 

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Sorvian Newts [Playable]

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Sorvian Newts are known as the children of Sorviankind, on account of their smaller stature and unhinged psychological and social tendencies. Despite being considered younger and being smaller, Sorvian Newts standΒ equal to their standard brothers in their mental capacity and physical strength. They may range from 3 to 4 ft in height, and tend to share equal stature with Halflings.

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Background Newts [Nonplayable]

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Background Newts are a subspecies of Sorvian Newts that are made with the smallestΒ  fragment of soul a Sculptor can muster without exhausting one of their chances to create true Sorvians. In doing so, they create β€œSubnewts” who operate at a lower scale of intelligence, but enough to allow them to carry out basic tasks and labors that their miniscule stature of 1 to 2 ft can manage.Β 

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Redlines

Spoiler

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  • Sorvians may only be created in the two variations described, and no other types may be created unless without further lore amendment submission and implementation.
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  • Background Newts cannot participate in combat and are a passive RP element under the control of a Sculptor character, who may put them to many forms of tasks. They are unable to assist their creators in any way as to be advantageous to them, such as acting as message bird replacements or alerting people to the presence of foes.
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  • Sorvians cannot participate in scenarios surrounding or leading to a FTB conclusion, or otherwise participate in themes suggestive of character procreation.

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THE SCULPTOR

π’€­ π’† π’…†π’ˆ—π’€ͺ𒉑

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Sorvian Sculpting is a magical feat that all beings containing a Greater Soul or Greater Soul fragments are capable of practicing. Descendant Sculptors are the most common of their field, for Descendants contain the two most essential ingredients to the process: mortal blood, and a Greater Soul. Fresh blood, usually cut from the Sculptor themselves, acts as a medium through which spiritual fragments may travel and may be transferred. These spiritual fragments areΒ broken from the Sculptor’s soul so theyΒ may be supplanted into their creations. Magically altered Descendants have also been known to be capable of Sorvian Sculpting as long as they have a Greater Soul within themselves, but some are limited on account of lacking living blood with which all of Sculpting's rituals use in necessity.

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Supernatural Sorvian Sculptors capable of using a "blood equivalent" are as follows:

  • Nephilim
  • Demi-Djinn
  • Treelords

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Supernatural Sorvian Sculptors who do not have a fresh and living "blood equivalent", and must rely on other Descendants or Alchemical methods to gain fresh blood, are as follows:

  • Darkstalkers
  • Machine Spirits
  • Palelords
  • Paleknights
  • Frost Witches

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The act itself exhausts Sculptor, who is forced to adhere to a principle of self-sacrifice to achieve these acts, as Sculptors are totally incapable of channeling or drawing upon the soul of another Descendant, or once-Descendant, being. The Descendant soul can regenerate itself and manage damages from these acts, but it takes a toll on their mind. They may end up forgetting or losing parts of themselves like memories, which are encapsulated within their Sorvian creations. These memories sometimes flicker across the minds of the Sorvians, who can never focus or fully make out in detail.Β 

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While the soul may cope with these spiritual sacrifices, it is known by Sculptors that they cannot create more than 3 Sorvians per month, and must take a long period of rest for 3 OOC monthsΒ in order to recuperate. If they create 1 Sorvian, they will be capable of crafting another Sorvian the following month, and so on. Unlike Descendants, Sorvians are limited to creating 1 Sorvian per OOC month.Β Β 

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Redlines

Spoiler

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  • Sorvian Sculpting is a Feat and requires a character containing a Greater Soul or Greater Soul fragment (Iota) in order for it to be learned and used. A player must submit a Sculptor FA upon being made a pupil by an accredited Sorvian Sculptor teacher.
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  • A Descendant Sculptor character may create 1 Sorvian character per OOC month.Β Alternatively, they may create 3 Sorvians in 1 OOC month at the cost of not being able to create anymore 3 OOC months from the OOC day of the 3rd Sorvian’s creation.Β 
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  • Players must submit and have an accepted a Sorvian CA in order to play Sorvians.
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  • Sorvians who become Sculptors may only create 1 Sorvian per OOC month, with no option to create more than 1 on account of their lesser spiritual status. Sorvians must use the blood of either other Descendant or supernatural blood-bearing characters, as they lack their own blood originally and thus cannot participate in any Sculpting ritual without it.
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  • Playable Newt characters also require a Sorvian CA and apply toward a Sculptor’s monthlyΒ creation limitation.
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  • Entities that bear a soul but lack blood are also capable of Sorvian Sculpting, and because they are not Sorvians they are capable of producing up to 3 player Sorvians of either variety per OOC month. These entities include: Darkstalkers, Machine Spirits, Palelords and Paleknights. In addition, Nephilim, Demi-Djinn and Tree Lords are capable of becoming full-fledged Sculptors on account of producing blood (or a blood-like substance, Tree Lord sap for example).

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THE SORVIAN IOTA

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Iota are Sorvian souls that made from anima broken off as a fragment from a Greater Soul or another Sorvian Iota. Greater Soul fragments may only be derived from Greater Souls. Iota are distinct in that they are condensed concentrations of that sacrificed anima, enough to enable Sorvian functionality and existence.Β A singular Iote constitutes the entirety of a Sorvian’s base soul, and allows Sorvians to generate Mana. An Iote is typically a sum of anima that contains memoriesΒ permanently removed from the soul and the mind of a Sculptor; so the Sorvian may find themselves recalling it often, or seeing the memory vividly in manually induced dreams or meditation.

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An Iote is meek, therefore it is incapable of drawing upon any type of magics (voidal, necromancy, etc.) under normal circumstances. Iota is soul matter pulled from a Greater Soul source, which is a quality thatΒ  allows it to regrow after being damaged or weakened, which is vital for Sorvian existence and functionality. If the Iota did not regrow, the Sorvians would not be able to exist in perpetuity, nor would they be able to reproduce, nor would they be capable of continually comprehending the world without a kind of eventual data limit on their mental faculties.

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The Supra-Sorvians evolved to learn how to harbor multiple Iotes, or β€œIota”, within them - Yet, only a maximum of three of them can bear beneficial purposes.

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  • The first Iote is dedicated to their existence; it is utilized to create, stabilize, maintain and expand the mind, ego and memories of the Sorvians indefinitely. It is gained upon a Sorvian’s creation through a Sculptor’s sacrifice for their awakening. Unfortunately, the Iote can be overwhelmed easily by emotions or events. This could cause a Sorvian Break, if not properly processed. [Gained via CA acceptance and Sorvian character awakening]
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  • The second Iote is dedicated toward Sculpting; it is utilized by the Sorvian Sculptor in order to produce Iota for other created Sorvians without jeopardizing their first Iote. The process of replication leaves the second Iota damaged, enforcing the rule that a Sorvian must wait three OOC months to create another Sorvian. This allows the damaged second Iote to regrow to its original shape. It is gained upon a Sorvian receiving tutelage from a Sculpting teacher, who may gift their second Iote to them by marking a bloody Sculpting rune upon their mask’s forehead to pass it into them. [Gained via Sculptor teacher beginning tutelage to Sorvian character and the acceptance of a Sculpting FA]
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  • The third Iote is dedicated toward lesser powers that Sorvians have learned to harness, most notably Housemagery and Bardmancy but also any other powers of the same level of expenditure. This gives Sorvians three magic slots, exclusive to lesser or feat-based practices that do not explicitly require a Greater Soul. It is gained through the Sorvian’s own will, achieved when they have gained teaching mastery in Sculpting, and is produced when they manipulate their two already existing Iota to produce a third and final occupant to their mask vessel. [Gained passively after the Sorvian character’s acceptance of a Sculpting TA]

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While a Sorvian is capable of developing their three Iotes independently over the course of time, a Descendant or supernatural Descendant is capable of creating specialized, higher-expenditure Sorvians that are already given their two extra Iotes upon Awakening. This means that because a Descendant may sacrifice three soul fragments a month to create three separate Sorvians, they may also dedicate three fragments all in one, and thus limit themselves from making another Sorvian for the next three OOC months in order to create a more advantageous creature. These Sorvians are capable of learning both Sorvian Sculpting and lesser magics, and also theoretically allowing them to become Sorvian Sculpting teachers as soon as three OOC months pass after their time of creation. Because Sorvians are limited to making only one Sorvian per month, they are not capable of producing high-expenditure variants of their species.

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The Sorvian Iota eludes Descendant methods of soulsnaring, including spells involved with Necromancy and Mysticism. While a Sorvian's soul is sealed within their mask, body or not, it is unreachable to all prying influences unless the mask is broken. But when the mask is broken, the Iota is scattered in such a way as to slip through the grasp of dark sorcerers upon their attempts to capture it, unable to be manipulated in time before they become invisible and dormant elsewhere.Β 

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Redlines

Spoiler

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  • The three Iota gained through a Sorvian’s progression do not enhance a Sorvian’s spiritual state nor make them capable of greater magical acts, only lesser forms upon a third Iote’s possession. This allows a Sorvian to have 3 accessibleΒ magic slots.
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  • Each Iota are pulled from a part of the Sculptor’s anima associated with memories, and as such may be actual recollections of real events that occurred in roleplay. However, the three memories gained cannot reveal identities or knowledge contained within those recollections, as all faces and words spoken or written are blurred. This includes secret identities of other player characters, and information pertaining to alchemical or magical recipes, secrets, or self-teaching methods.
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  • Sorvian Iota may be classified as an anomalous form of soul, as it is below the strength of Lesser Souls but is capable of being pieced together enough to efficiently provide three separate functions within a Sorvian character because Iota are derived from Greater Souls. Sorvians cannot grow to sustain more than 3 separate Iotes under standard Sculpting practices, starting with 1 when the Sorvian is awakened.

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  • Alternatively, a Descendant or supernatural Descendant Sorvian Sculptor character may dedicate three Greater Soul fragments to a single Sorvian's creation, giving them three Iota at the very start of their existence and allowing both Sorvian Sculpting and other lesser magics to be learned at once, and Sorvian Sculpting able to be taught three OOC months after creation.
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  • Sorvians participating in Third Iote minor magics follow the same limitations and emote standards as Descendant practitioners, only that they utilize their smaller Mana stores to do so. This means that reaching the maximum limitation on casting will make them feel near-death once their mana is expended, leading to their culminative anima being used as fuel. A Sorvian may try to persist beyond this point at their choosing, but this will imperil their character, and lead to death after three emotes of successful casting beyond this limitation.

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  • Iota souls are unable to be captured or snared by powers of any variety, as they cannot be pulled out of masks without breaking them and breaking their masks causes an immediate spiritual shift to the Death-Dream state, where their souls cannot be found or discovered unless through Sculpting revival. This makes them particularly immune to Mysticism's soulshard stealing capabilities, sparing them of permanent death through such methods.

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SCULPTING LANGUAGE

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Sculpting Language, also known as Clayscript, is a form of Material Alphabet transliteration; this means it is designed to channel the powers of the Material Alphabet towards the practice of Sorvian Sculpting. It is recognized for being both ancient and obscure in origin, and has, like Vessel Masks, persisted as a common feature between three evolved generations of Sorvians.

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It shares roots with Blood Magic, but it is practiced to contrast the other.Sculpting is distinguished as being self-sacrificial in nature, meaning all things born or created usingΒ  Clayscript require sacrifice of the Sculptor rather than from another lifeform. The primitive forms of Sorvian Sculpting discovered at the beginning of its history were an example of β€œdistorted” Sculpting, Sculpting Language tainted by Blood Magic philosophy in which the souls and remains of other creatures were sacrificed and manipulated to create the Proto-Sorvians.

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When Sculpting Language is used for Sorvian Awakening, it is written in blood so that an Iota may be passed into it to initiate the code-like functionality of Clayscript. The language operates like a seal, giving the sparse soul matters purposes to fulfill that ensure a Sorvian functions properly.Β 

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When Clayscript is written bloodlessly and without spiritual transference, it shifts before the eyes and cannot be read by anyone who isn’t a Sculptor or Sorvian. But when blood is applied to written Clayscript, or used to write it upon the mask of a Sorvian, the shifting of the runes will shimmer and intensify, and the meaning of the written symbols will be revealed.

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Sculpting Language cannot be spoken vocally by either mortals or Sorvians themselves, and therefore cannot be used for consistent communication as intended for languages. The nature of Sculpting Language eludes the current understanding of Sorvian Sculpting.

Β 

Redlines

Spoiler

Β 

  • Sculpting Language may be used both for Sorvian Sculpting purposes and as its own language. Messages written in Sculpting Language are inherently understood by Descendant Sculptor and Sorvian readers, but shift unreadably before the eyes of others.. A line of written Sculpting Language may be deciphered by smearing enough blood over the script to reveal the message.Β 
    Β 
  • Sculpting Language shares a relation or ancestry with Blood Magic, but cannot be used together in rituals unless with the approval of a Sculpting-Blood Magic MArt.
    Β 
  • Sculpting Language may be inscribed into any material that can be written on.The utilization of the language does not require blood or spiritual sacrifice, and may only be written by Sculptors and Sorvians.
    Β 
  • Written Sculpting Language uses a default of Ethiopian Amharic or Sumerian Cuneiform to convey the exotic and shifting runic nature of the language, but may also be typed as a mixture of different non-English linguistic symbols, letters and phrases.Β 
    Β 
  • Sculpting Language may not be spoken.

Β 


THE SCULPTING

π’€­ π’† π’…†π’ˆ—π’„˜π’€ͺ𒉑

Β 

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Β 

The act of Sorvian Sculpting is self-sacrificial. This means the Sculptor must rely upon themselves as the resource of their artform, primarily the blood and spiritual matter.In order to sculpt, one must utilize fresh blood and sever a fragment from their soul. This is a secret known only toΒ  Sculptors who learn how to sever fragments of their spirit without corrupting the soul. The process begins with the art of Huskcrafting, or creating an accurate humanoid form utilizing wood and clay

Β 

Skeleton

Β 

The skeleton of the Sorvian is carved from wood to help the applied clay stay structurally sound. It is made to resemble a mortal skeletal structure. Husk skeletons may range from 5 to 6 feet for conventional Sorvians (equal to humans, elves), 2 to 4 feet for Sorvian Newts (equal to halflings, musin, dwarves). Each bone must be inscribed with the Sculpting Language in blood in order for it to merge with clay components and become homogeneous pseudoflesh. Despite being made out of clay, the husk must follow rules of humanoid anatomy. Their bodies cannot move in any unnatural way, without damage to invisible joints and potentially causing dismemberment.

Β 

Clay

Β 

The exterior form or β€œflesh” of the husk consists entirely of wet clay packed upon the skeleton in such a way as to resemble humanoid proportions, lacking any features that distinguish gender. When clay is molded over the wooden skeleton’s ribcage, it creates a hollow space within the husk’s chest that will become the Sorvian’s chest cavity, where anima passively collects, connecting the mind and mask to the rest of the body for physical functionality. Sorvian husks are not known to be given molded faces and are left blank,Β  because the mask will be placed where a face would be.

Β 

The anima within a Sorvian's chest cavity manifests as an extension of the Iota soul within their masks, essentially tendrils that span through their limbs and body and allow the mind to puppeteer the form. When the chest cavity is pierced and that anima is allowed to escape, the Sorvian's chest must be repaired and they must take time to rest and regenerate for the rest of the OOC day to allow their anima to naturally restore itself, preventing them from effectively participating in combat without sluggishness and weakness being induced in their movements.

Β 

Upon awakening, the clay exterior of the husk will transmuteΒ into homogenous pseudoflesh. Pseduoflesh is a flesh-like material kept between a damp clay and biological flesh, lacking any sort of organ or system. When damaged or severed from the body, it is reduced to a crumbling dry clay and cannot be reused. A Sorvian tends to crumble into a pile of lifeless dry clay or petrify like a statue following their demise. Pseudoflesh may be cleaved through with relatively more ease than a Descendant's form, and if unarmored beyond leather or clothing, a limb could be severed from their body with one swipe of a sword, and their chest cavity may be pierced just as easily. If a Sorvian adorns chainmail or scale type armor, they can resist two strikes from a weapon before being pierced or severed. If they wear heavier plate armor or brigantine or equivalent forms of armament material, they may sustain three hits before their pseudoflesh is wounded in some manner relevant to the type of weapon being used on them.

Β 

The clay may be dyed, painted, engraved, molded aesthetically and woven with hairs, fibers, scales, or feathers to give an identity to the Sorvian atΒ  birth. A Sculptor’s means to alter the husk without compromising it is limited, however, and any further elaborate aesthetic must be left to manifest on the Sorvian naturally and through the progression of their servitude.

Β 

Limb Divison

Β 

Sorvians are able to be given four arms. However, the strength of each arm pair is half of one, meaning it will be weaker and cannot exceed the strain of 3lbs. Extra arms can be positioned upon the shoulders or upper-back of the husk, may be designed to take other appearances like wings or strange inhuman limbs, but may only be used as arms.

Β 

It is known that in combative situations that four-armed Sorvians must use two parallel arms in the way of one while gripping weapons to maintain a hold of them, but if the weapon is as heavy as β‰ˆ3lbs then movement may be easier. Sorvians with four arms can multitask and utilize more than one tool.Β 

Β 

Adfectio Stones

Β 

The Neo-Sorvians discovered the usefulness ofΒ  Adfectio stones; glimmering gems that when polished will emit a glow that reflects the emotional state of who touches it. Sculptors learned to embed one of these gems into the husk will allow for their mood or emotional state to be more expressive for lack of a face. Adfectio stones can be placed anywhere on the Sorvian’s body, including their sockets. When these stones are placed into the sockets they produce the illusion of pupils and will function similarly.

Β 

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Β 

Adfectio eyes are made of dyed porcelain, and a very central point surrounded by a circle is engraved and is designated as the pupil. Very small, very polished Adfection gems are inlaid into these engravings as to allow a Sorvian to more accurately express their mental and emotional state, signifying their slow departure from the uncanny and unnerving designs of prior generations. There must be Sculpting Language glyphs drawn upon the point of the false eye opposite to the engraved pupil as to allow them to become apart of the Sorvian limbo upon their awakening, enabling the eyes to be worn while being able to see through them and without blindness for obstructing the eyesockets. Adfectio eyes can only be used by Sorvians if they are newly born with them, or if a Sorvian is reborn with a new body and is given new and updated features. These eyes become "suspended" in the mask's eyesockets upon their awakening, and they shift and peer at what the Sorvian's focus draws toward.

Β 

They are known to Sculptors as "useful illusions", as the eyes themselves only serve aesthetic purposes and are not relied upon for a Sorvian's vision, but still act as windows of the soul for the Adfectio pupils being capable of glimmering the color of their mood and emotional state, though only at the Sorvian's volition, as they too are capable of hiding what they really feel. If damaged, the Sorvian will not lose sight. In any part of the body, the stone will convey the mental state of a Sorvian to others. This is useful in monitoring their psychological conditions such as Sorvian Breaks. If a Sorvian Break were to occur, the stone would flash rapidly to show a lack of control. When a Sorvian attempts to hide their emotions, little to no light will manifest.Β 

Β 

In order to grant eyes to a Sorvian, they must be born or reborn with them. This means at the very last moment of the awakening ritual, the false eyes must be set into the Sorvian's sockets as to "connect" them to the rest of the body in the very same moment the Sorvian's soul awakes and situates itself in its new physical form. This causes the Sorvian's sight to be channeled throughΒ the eyes, as though they are made invisible by the supernatural force of the Sorvian's limbo state.

Β 

Redlines

Spoiler

Β 

  • Sorvians must follow the same anatomical rules as mortal humanoids, meaning they cannot bend their arms and legs unusually or advantageously. They are capable of flexibility, as they lack pain and muscle complication to prevent fluid and consistent movements.
    Β 
  • A Sorvian may only have a maximum of four arms, or two extra. All four arms in this instance share a weaker strength, oftentimes requiring the use of all four arms in order to wield large weapons properly. Only one arm can be used combatively per emote, preventing multi-attacks from happening.
    Β 
  • Each additional limb halves the Sorvian’s strength [Β½ + ΒΌ]. When each arm on either side of the Sorvian are paired together, they become equal to the strength of a regular Sorvian arm. Lesser arms may be severed in a one successful strike if unarmored, but if protected by plate level armor at minimum then they may sustain an extra, second strike from a weapon.

Β 

  • Pseudoflesh is more fragile than a Descendant's, but may be protected with different levels of armor. There is no limitation to the type of armor a Sorvian can wear. The damage a Sorvian's torso or limbs may sustain until dismemberment or piercing is as follows:
    • 3 total hits for Plate Armor or Brigandine

    • 2 total hits for Chainmail or Scales

    • 1 total hit for Cloth or Leather

Β 

  • Husk skeleton bones may only be made from wood, and must be carved and engraved bloodlessly with Sculpting Language.
    Β 
  • The wood of any tree may be used for this process, including their fallen branches, but the quality of wood types do not effect the Sorvian’s durability.
    • Exceptions to this rule are the use of Ironwood, Norlandic Ashwood and Haganeki, which will not allow a husk to awaken if used for the skeletal frame.
      Β 
  • Husk skeletons cannot be alchemically or magically treated to give a Sorvian more durability.
    Β 
  • Adfectio gems may be placed into a husk prior to a Sorvian’s creation to give them the ability to more clearly express their emotions through the qualities of the stone. The Adfectio gem may be placed anywhere on the body or mask of a Sorvian to function.

Β 

  • AdfectioΒ eyes may only be used by Sorvians either born or reborn into new bodies, with each socket being set with each eye after placing a vessel mask upon a husk amidst the awakening ritual. They may not be equipped or unequipped at will, and will within a Sorvian's sockets until they are destroyed, from which no actual sight is lost. They serve an explicitly illusory or aesthetic purpose.
    Β 
  • Sorvians may resist their emotions emerging from the stone, causing them to lose their emotion-based light. If a Sorvian is in a psychologically damaged or burdened state, attempts to hide their emotions will require a /roll 20 success of 10 and up to 20, and will fail to keep the light emerging if below those scores.
    Β 
  • Stylization is a preliminary method to give a Sorvian an aesthetic identity at the start of their lives, and cannot serve a combative purpose. Metamorphosis is required for any more elaborate features developing upon a Sorvian’s form.
    Β 
  • Sorvians may only be made of clay or claylike materials, and cannot be made to function when made with a material of different density, durability or qualities from clay pseudoflesh.

Β 

Β 


VESSEL MASKS
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Vessel Masks are the porcelain masks associated with Sorvian identity, and indeed function as a spiritual vessel and made with porcelain. They are the localized source of Sorvian souls or Iota, like how the mortal form acts as a vessel for theirΒ soul. Sculpting Language is intended to be written, in blood, on the back of the mask during Sorvian Awakening. This acts like a medium for fragmentary anima to pass through and into it.

Β 

Vessel Masks are highly malleable in design but must be made out of porcelain. This means they areΒ fragile. After three strikes with a weapon, or five unarmed strikes,Β the mask will shatter and ultimately lead to a Sorvian's demise. As a result of their fragility, a Sorvian's mask is sensitive and any contact may produce an immediate reaction. Being struck in the mask for the first time during combat will render a Sorvian stunned and unable to attack their foe, restricted to defensive maneuvers and evasion until the agonized daze clears from their senses.

Β 

They may be painted or decorated as long as it does not tamper with its natural state , alchemically, magically, or otherwise. Vessel Masks are known to have required holes to distinguish mouths or eye sockets before, but Supra-SorvianΒ  have expanded the ability to customize these masks while their properties remain the same. Vessel masks may have Adfectio stones within the sockets, as mentioned before. These masks can depict a variety of designs and expressions. They may even be mouthless and eyeless while also being able to speak and see.Β 

Β 

The Vessel Mask is both the container of a Sorvian’s soul and also where speech and senses emerge from. The design of the mask itself is irrelevant to its function because both sight and sound will project from where the mouth and eyes would be.Β  If those areas were covered up, it would disrupt their sight or speech. Supra-Sorvians may also receive Sculpting Language symbols sealed into their mask upon becoming Sculptor pupils, with the markingΒ being the result of the Sorvian receiving their second spiritual Iote from their teacher. These masks present a compatibility issue with common visored mortal helmets, unlike their humanoid body which is suited to all forms of armor meant for men. Because the Vessel Mask cannot be covered, their helmets must be visorless. However, neck-protective gorgets can be worn, allowing them to resist being decapitated and instantly destroyed.

Β 

Redlines

Spoiler

Β 

  • Vessel Masks function as the spiritual locality of Sorvians, and are very sensitive to touch as a result.
    Β 
  • They are made of porcelain, making them very fragile. 3 strikes with a weapon, or 5 unarmed strikes, is capable of shattering a Vessel Mask and instantaneously killing the Sorvian attached to it.

Β 

  • Sorvians will be stunned for 1 emote or combat turn if successfully struck in the mask by both armed and unarmed attacks, making the character unable to attack in return and leaving only evasion or blocking as available actions. This effect cannot be reproduced after the first strike dealt to it as to prevent high potential to stunlock Sorvians to death in combat.

Β 

  • Because of the sensitivity of the Vessel Masks, they cannot adorn visored helmets. They may only wear visorless helmets, limiting their facial protection.

Β 

  • Vessel Masks may not be reinforced or made more durable by alchemical or magical treatment or enchanting.
    Β 
  • Anatomical rules also apply to all forms of mask designs, including sight and speech. This means even if a mask has no eyeholes or mouth, they may still see and speak and respectively be muffled or blinded if the specific source of those senses are blocked.

Β 

  • Additionally, if a Sorvian is made to have Adfectio gem eyes, they will serve a similar aesthetic purpose and will not impede upon a Sorvian's sight for being placed in their eyesockets. Adfection gem eyes are treated in a similar vein to other aesthetic elements applied to a mask, meaning even if broken or shattered a Sorvian will continue to see without them. However, a Sorvian cannot just shove porcelain and gem eyeballs into their head if they were made to have none, meaning they must either be created with those eyes or be revived by a Sorvian Sculptor to have them apart of their mask.
    Β 

Β 

Β 

REPAIR

Β 

The repair of a Sorvian is typically the first ability a Sculptor masters, as it is the easiest and the most often used technique in their craft. Sorvians erode physically overtime, and their erosion is expedited by receiving damages dealt by the forces of the world, so their maintenance can tend to be a constant task. There are two forms of repair - patching and mending.

Β 

PatchingΒ is the act of a Sculptor taking malleable clay and molding it over and into the damaged form of a Sorvian. In order for this clay to actually bind and transmute into pseudoflesh, the Sculptor must shed their own blood or the blood of another Descendant and mix it into the clay to be used. Patching takes near instantaneous effect and requires three emotes to be conducted by a Sculptor, and cannot be utilized in the midst of combat.Β 

Β 

MendingΒ is the act of Sculptor replacing entire limbs lost by the Sorvian in combat or otherwise, and requires the Sculptor to create the intended replacement limb in the same instance of a Sorvian's repair, incentivizing their use of secure and resourceful workshops or Sculptor temples. Mending is similar to patching in that the replacement limb is set against the wounded stump and that blood is utilized to bind the two parts together. However, mending differs in that Sculpting Language must be inscribed all along both attaching ends of the limb, demanding utmost focus and care from the Sculptor. A single limb may be mended onto a Sorvian in five emotes outside of combat. While limbs may be reattached to where they once were upon a Sorvian, new limbs cannot be mended onto already existing Sorvians.

Β 

Redlines

Spoiler
  • Patching requires raw malleable clay and fresh Descendant blood to take effect. A Sorvian's wound may be repaired within three emotes, but the act of molding and sealing the bloodied clay over a chest cavity wound only takes one emote and prevents them from their anima bleeding out in the process of their repair.

Β 

  • Mending requires a clay and wood limb to be crafted in the same roleplay instance of the recipient Sorvian's repair, as the Sculptor must know the specifications of the Sorvian's body and anatomy. Mending also requires fresh Descendant blood, and the blood must be used to draw Sculpting Language around both ends of the limbs intended to be reattached. This necessitates deep focus and cannot be disturbed or else the Sculptor must start their inscription work over.Β 

Β 

  • Both patching and mending can only be done outside of combat. Sorvians cannot be repair in the middle of combat.


AWAKENING

Β 

Awakening is the most sacred part of Sorvian Sculpting. When a husk and a Vessel Mask have been created by a Sculptor., a Sculptor must apply theΒ primed mask to the front of a husk's head or face.Β A flash of light emerges from the seam between the husk and Vessel Mask, coloring the aural hue of the Sculptor’s soul.

Β 

A Vessel Mask is primed when incantations of Sculpting Language are written upon the back of it in fresh blood, which allows the Sculptor to break fragmentary anima from their soul and channel it into the mask. It is possible for more than one Sculptor to participate in this act, with each Sculptor participant required to sacrifice fragments of their soul. Authority over their Sorvian is not divided itself butΒ  remains with the primary Sculptor responsible for a Sorvian’s creation.

Β 

After the mask is placed, the Sorvian will awaken. Their first recollection will be the memory that was supplanted within them to create their soul, and they may be born with or without a number of basic skills such as speech or understanding language. They will immediately wonder about their purpose, and their Sculptor will give it to them.

Β 

Redlines

Spoiler

Β 

  • Memories inherited through the awakening process cannot provide advantageous or extraneous knowledge to the Sorvian character involving alchemical or magical secrets, and the identities of specific individuals are blurred.
    Β 
  • Transmitted memories lack details with regards to rare information, people or events; instead, transmitted memories administer general skills.

Β 

  • Multiple Sculptors may participate in the creation of a singular Sorvian’s Iota soul, with each Sculptor providing equal parts to everyone else besides the primary Sculptor who provides the largest fragment. This does not enhance the Sorvian being born, but brings variety to their parentage and inherited memories.Β 

Β 

  • Sorvian characters cannot participate effectively in combat for a single OOC week following their birth, as they must first acquaint themselves with maneuvering in a physical reality. This does not prevent them from participating in combat training roleplay.
    Β 
  • The Sculptor holding authority over the Sorvian is the one who leads the awakening ritual, also being the name mentioned in the Sorvian’s CA. This also means they are the only Sculptor in the group who uses a monthly Sorvian awakening charge.Β 

Β 

Β 


SORVIAN METAMORPHOSIS

π’…‘π’„΄π’ˆΏπ’‰π’‚Šπ’€ˆπ’ˆ½π’€‰π’ˆΏπ’…‘π’„΄

Β 

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Β 

Sorvian Metamorphosis is a natural and passively progressing element of Sorvian development in which they slowly physically change and shift to exhibit aesthetic traits that are related to their purpose, ideology or origin. There are three forms of metamorphosis that may occur within a Sorvian based on the master or purpose they are bound to serve. Metamorphosis begins naturally the very moment a Sorvian dedicates themselves to a certain creed or power, but may still be delayed by the will of the Sorvian, allowing such transformations to be optional.

Β 

Firmamental Metamorphosis occurs when a Sorvian is born from or bound to a Sculptor or group that is charged with manifestly divine powers along the likes of Aengudaemonic cults. It is the vicinity of divine zealots and the use of their abilities that affect their Sorvians, imposing changes in their external appearance that meet the same aesthetic qualities as their given purpose.Β 

Β 

Firmamental Sorvians are known to be the most fanatical and pious of all Sorvians, as the source of their purpose tends to lie above earthly limitations and thus is interpreted as a source of immutable or absolute truth and moral creed. Threats of mental degradation align with the condition of their faith, if Firmamental Sorvians notice the downfall of their ideologies, they will drive themselves into madness trying to restore what they lost.Β 

Β 

Firmamental Metamorphosis can occur among the following communities and in the following ways:

Β 

The Paladins of Xan [ex: a gold, silver or emerald aura emanation from the body and chest cavity anima, golden elements intruding upon the mask, runes of gentle aural light taking shape across the body]

Β 

The Druidic Circles [ex: horns or antlers grown from the head, fur or feathers sprouting from the body, extraneous arms resembling flightless wings, moss developing externally]

Β 

The Templars of Malchediael [ex: gentle gray or white β€œpupil” lights within mask eye sockets, body and anatomy shifting to take on a warrior’s refined shape and musculature, chest cavity anima becoming a white glowing shade, scorched or soot-stained arms and legs, ]

Β 

The Nephilim of Azdromoth [ex: scorched clay scales forming over body exterior, jagged draconic horns sprouting from head and along spine, extraneous arms that appear and may extend, but not function as, wings, dragonsflame-appearing anima within the chest cavity]

Β 

The Spiritrealm Shamans [ex: highly variable and based on the specific spirit or cult the Sorvian is bound to,Β 

Β 

Occult Metamorphosis occurs when a Sorvian is born among and made to serve darker powers associated withΒ  artforms like Necromancy, Mysticism and Blood Magic, but also cosmic influences like Naztherak demonology. Occult Sorvians are warped contrasts to Firmamental Sorvians and take on themes relevant with dark elements. Occult SorviansΒ  have the tendency to beΒ  deranged and unstable, though the threat of Sorvian Breaks serve to causeΒ  extreme descents into their cruel madness rather than replacing it with a calmer neutral state.

Β 

Occult Metamorphosis can occur among the following communities and magical influences:

Β 

Necromancy [ex: decay or appearance of pestilience, β€œrot” appearing in pseudoflesh exterior, psychological tendencies or impulses to consume other lifeforms, pieces of bonelike material like ribs sticking out from body or chest cavity]

Β 

Mysticism [ex: ghostly aura and echo to speech, aesthetic thin stone plating forming over body like Paleknight anatomy, ectoplasmic-like anima within chest cavity]

Β 

Blood Magic [ex: scars and flesh runes marked across exterior pseudoflesh, quickly dissipating red or blood like mist emerging from wounds or damages to body, genus-like crimson anima within chest cavity, extreme tendencies to fixate on and collect the blood of other lifeforms]

Β 

Naztherak [ex: severe distortions of Sorvian anatomy, leading to the development of unusual or grotesque horns or warped aesthetic extremities, appearing scorch or burn scarred, highest tendency to regress mentally and become savage, feral and chaotic against all but their masters, Malflame-like anima within their chest cavity]Β 

Β 

Frost Witches [ex: cold and frosty aura, icy bodily temperature and accumulative frost, chest cavity anima in the form of a cold fog, Descendant-eating tendencies (even if impossible)]

Β 

These aesthetic developments are just aesthetic or stylized, as any horns or features that may appear functional in combat or otherwise will break and crumble into clay dust under the stress of damage or combat. This applies to any more prominent developments like extraneous arms resembling wings, as those wings cannot support flight, only their purpose as extra arms.

Β 

Sorvian Metamorphosis is not typically immediate, though may be β€œkickstarted” by a Sculptor designing a Sorvian’s husk to already resemble the changes that may occur through their service. The development of their metamorphosis depends on a Sorvian’s dedication to their assigned purpose, as well as the presence of other members of their path, and may begin happening to a Sorvian anywhere fromΒ 2 OOC weeks from creation.Β 

Β 

Redlines

Spoiler
  • Metamorphosis is an optional feature. A Sorvian character remain a default blank slate or as they were originally designed for the entire span of their existence if they so choose.

Β 

  • All three forms of metamorphosis provides no form of benefit, magical or otherwise, to a Sorvian’s capacity in combat, nor do belonging to supernatural groups allow them to access magical spells or capabilities beyond whatever magical effects artifacts from those powers in their possession may provide in roleplay.
    Β 
  • Metamorphosis of any kind will naturally occur within Sorvians bound to a group or purpose within 2 weeks of their creation, and this appearance may either reach completion it or continually shift overtime based on a Sorvian’s experiences in the world and their relationship with their purpose.
    Β 
  • Sorvians who experience Sorvian Breaks in a metamorphized body and shift to a new personality will find the distinct features of their past life slowly crumbling away from them, either completely until back into a neutral state or in perpetuity to represent the decay of their old and potentially lost previous personalities.

Β 

SORVIAN CONSTITUTION

π’‚Šπ’€ˆπ’ˆ½π’€‰π’…‘π’„΄π’ˆΏπ’‰π’‚Š

Β 

The man-made-men, while superficially alike other mortal beings, differ from them significantly in their strengths and limitations. Not only this, but they too differ in physical composition and spiritual status.

Β 

Strengths

Β 

  • LIMBO:Β 
    Sorvians are potentially immune to the effects of time. They do not age and do not experience permanent physical degradation without moving or being animate. If a Sorvian is pacifist and avoids dangers will exist to perpetuate through history. Unlike highly physically active Sorvians who are prone to erosion. Erosion is signified as dry cracks opposed to smooth faux-flesh.Β 

    Sorvians are not bound by certain conditional mortal limitations. They do not need to breathe and are only susceptible to water if remain plunged for up to ten emotes, upon which they begin dissolve and revert back into a clay state within another two emotes, destroying them. Sorvians do not experience exhaustion or physical fatigue while maintaining the strength of a common human soldier. Sorvians are not required to eat or drink. Sorvians are capable of, but do not require,Β sleep and rest. Additionally, Sorvians are resistant to harsh weather such as extreme heat, humidity, and cold. Direct fire will scorch and crack them, and they may become frozen solid, but if kept from being broken or rendered into dust by these elements, Sorvians will survive them.
    Β 
  • PALEBEAST IMMUNITY:Β 
    Sorvians are uniquely immune to most powers and tendencies associated with dark beings or wizards. They cannot be drained of Lifeforce by Necromancers for their lack of Lifeforce entirely, and they cannot be harvested for blood by Blood Mages or blood-consuming darkspawn for their total lack of it either. A Sorvian is also immune to physically affectual magical curses, poisons, and disease, but not mental curses, afflictions or illusions utilized by a variety of powers.
    Β 
  • TOLERANCE:Β 
    Sorvians have a particularly high tolerance for pain and may continue fighting even if limbs are severed from their body. This allows them to enjoy resistance to torture methods or forms of combat meant to debilitate an individual via the infliction of painful wounds. While it is not a complete and utter numbness to pain, they are unlike mortal Descendants in that they are not overwhelmed by the severity of pain they experience, and may continue to function and maintain composureΒ despite extreme dismemberment. The only ways to break a Sorvian's focus and stun them is to strike their mask directly, which will provoke a stronger reaction on account of the mask's higher sensitivity compared to the rest of their body, or to harness Malflame against them.

Β 

Weaknesses

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  • FRAGILITY:
    A Sorvian’s means to exceed certain mortal limitations stands in contrast to their actual fragility. Being capable of constant and continual physical duress does not make them immune to degradation, meaning every instance of high-intensity motion or stress upon a Sorvian body will erode the durability of their joints and overall constitution. Though this is the same for all living beings, Sorvian bodies do not have the means to regenerate and thus make the damaged parts of their body. Instead, they continually break down and become at risk of losing limbs and other extremities if not properly maintained by Sculptors with blood and clay.

    Complex or even heavy weaponry is not needed to damage a Sorvian significantly. A sword or cleaver is capable of severing their limbs with ease and a dagger may puncture their chest cavity like how it may easily pierce damp clay. Dealing an open chest wound such as this will cause the Sorvian to bleed the spiritual essence they require to function, and after 5 emotes in combat they will be rendered lifeless unless the wound is patched in that time. A Sorvian is capable of β€œhanging on '' for 5 emotes if combat has passed or if these damages were sustained in instances outside of violence or conflict with other individuals. A Sorvian does not bleed this essence unless a wound is dealt to that specific cavity in the chest region of the body. If a Sorvian's neck is severed in combat or otherwise, this will induce instantaneous death, but will not cause their masks to break, ensuring an easier time reviving them. This also applies to if the Sorvian's head is collapsed or damaged in such a way as to separate the mask from the rest of their body.

    The Sorvian mask is extremely sensitive to contact and may be broken to destroy a Sorvian. This is achieved by striking the mask 3 times (5 times unarmed) with a weapon capable of inducing physical damage or by accidents in which the Sorvian may endure trauma to the head or face. Additionally, if the head is destroyed or removed entirely from the body, the Sorvian will perish whether or not the mask remains upon the head.

    Β 
  • ELEMENTAL FRAGILITY:Β 
    If plunged or pulled under 120 feet or 36 meters of water, the chest cavity of a Sorvian will implode and induce their demise within 5 emotes. Additionally, if they are successfully caught aflame for more than 5 emotes, all parts of their body touched by the blaze will begin to crumble. This is especially dangerous for their chest cavity, which will begin to leak their spiritual essences if flame scorches it directly. If frozen completely solid, they will also become more easily broken apart especially with the use of blunt force trauma. Dragonsflame affects them with the same force and intensity as mortal men, but while its flames do not pain them, the raw force of the magical element may easily pierce through their body and sever unarmored limbs if concentrated toward different parts, especially the chest cavity.
    Β 
  • MENTAL STABILITY:Β 
    Sorvians are capable of processing emotions and thoughts. However, they are not proficient in identifying those feelings. This can cause their mental demeanor to collapse within years, months, or even weeks. If a Sorvian is injured substantially during a traumatic time in their life, these pains may reoccur. Which is often referred to as phantom pains. These can happen when a Sorvian is nearing its breaking point. Sorvians are prone to becoming overwhelmed by thoughts, emotions, and outside factors. When a Sorvian is losing their stability they might be delusional or behave irrationally. Examples are; yelling, running into compromising conflicts, believing an event happened despite it being completely made up, and snapping at their kin. One of the rarest forms of mental instability is disconnection from reality. This is when a Sorvian shuts down entirely, their body may lie motionless for decades, staring out into nothingness. Because of these things, a Sorvian is particularly susceptible to psychological curses cast by dark powers.
    Β 
  • OBSESSION:Β 
    As all constructs do, they will crave a purpose, task, or directive. For Sorvians, if they have been abandoned by their creator, they can assign themselves tasks. They are usually, making their purpose a part of their name or personality, (Wave-maker, Scroll-Hoarder, Bird-Watcher, etc). This obsession can grow out of society, either their fixation unneeded or outdated. They can lose themselves in trying to prove that their purpose is valid. This does not only relate to purposes but made-up religions, prophecies, or myths.
    Β 
  • MIMICRY:Β Β 
    Sorvians are often looking for validation or acceptance by society. They base themselves off of interactions, and things they see. Often, a young clay golem will be seen observing from a distance or forcefully jabbing itself into others' conversations. This mimicry can even go as far as the Sorvian growing hair, feathers, or fur on their head. Their masks can be altered through time to represent what their purpose or focus is, sometimes taking a humanoid appearance to make themselves seem approachable. If their social needs are not met; they will lose their mental stability.
    Β 
  • MALFLAME:Β 
    The particular assembly of the Sorvian soul renders it highly vulnerable to Naztherak Malflame. This vulnerability primarily stems from their mask, which exists as a physical vessel fused with the spiritual matter processed in their chest cavity over time. When Malflame makes contact with a Sorvian’s mask, it will burn uninterrupted for 5 emotes, and severely debilitate the Sorvian both physically and mentally as the pain exceeds their means to process it. While Malflame cannot shatter their mask, it will damage the mask enough to be broken with one strike instead of three. If a Sorvian survives an encounter where they suffer Malflame burns, their mask will remain in extremely poor condition and must be left to repair itself over the course of an IRL week to achieve proper restoration. Malflame may also damage the rest of a Sorvian’s body, leaving permanent Malflame scars in their form as long as that vessel remains alive. The pain caused by Malflame is not dulled like all other forms of damage a Sorvian may sustain, and feels much like fire would to a mortal man.Β 
    Β 
  • SPARKLESS:Β 
    A Sorvian cannot utilize any form of magical power accessible to Greater Souls on account of their Iota being unable to muster the strength for their channeling or connections. When three Iota are gained by a Sorvian,Β they are only capable of utilizing those lesser powers, and only 3 at a time (SculptingΒ and other feats not included). Exceptions to this may only be made through collaborative Sorvian MArts.
    Β 
  • SENSELESS:Β 
    Sorvians do not share the same amount of senses as Descendants. For example, they cannot taste or smell, though they can hear and see as clearly as other mortals. Their sense of touch is also very dull which shares a relationship with their pain tolerance. A Sorvian cannot be made to go permanently blind, but covering the eye holes of their mask leads to blindness for as long as the coverings remain.

Β 

SORVIAN PSYCHOLOGY

π’‘π’Ήπ’‹°π’„―π’…€π’…‘π’ˆΎπ’Šπ’‘

Β 

Originally created for the purpose of servitude, a Sorvian is concerned first and foremost with the directives and protection of their creator. For having been made by them, they cannot help but feel a strong admiration for their makers, even if they are dubious or of questionable moral disposition. These personal elements are irrelevant to the Sorvian, who are fulfilled by their servitude to their maker’s absolute authority.

Β 

This authority manifests in a literal way through a Sculptor’s means to give commands to their Sorvian, who may ponder or question the nature of the command but not disobey it unless it is determined without a doubt to directly lead to their destruction. Only their original creator holds this authority, and it cannot be transferred to another Sculptor even if a Sorvian becomes masterless and chooses another Sculptor or being to act as their master.

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A Sculptor is charged with teaching and instructing their Sorvian creation in all elements of their purpose as to cement a Sorvian’s understanding of the tasks given to them. Sorvians rely on active tasks, objectives and quests in order to maintain a mental calm, and do not last well when left alone and without direction. Even when released from servitude, a Sorvian will preoccupy themselves with tasks and objectives they may familiarize with their original duty, purpose or given calling.Β 

Β 

Sorvians may eventually become dedicated to the service of purposes or objectives at-large, such as service to religious, magical or cultural paths of life, though the selection of which typically has to do with purpose their creator follows. They are known to become absolute and fanatical in their dedication to those greater purposes, becoming both mentally and physically affected by them in order to sustain the Sorvian’s expanding appetite for direction and reason to exist.Β 

Β 

In the event of being freed or β€œreleased” by a Sculptor, their authority is retained, but a Sorvian’s mind will change to adapt to these significant events. They are known to choose, or be able to be persuaded toward, a specific religion, ideology or path on their own to fulfill themselves where there now lacks any desire to adhere to their prior masters. Sorvians have been known to be released to pursue such paths and, in some circumstances, come to despise their makers for moral reasons they ingrain for having dedicated themselves to a specific set of morals or code. The authority of their original maker remains forever or however long their maker remains alive or otherwise capable of making those commands, even if the Sorvian has somehow become their enemy.

Β 

When independent, a Sorvian’s mind is less stable and more prone to delusion. Their entire initial existence revolves around servitude, and unless tempered and trained toward independence in their first days they will find themselves too absent too bear and begin to mentally degrade. Without reference or access to other sources of meaning in life, they may begin to fool themselves into servitude things that do not exist or hold actual presence at all, such as fantastical idols or false ancient legends devised in their dreams. This makes putting them on a proper path more difficult, and the longer they go on this way, the higher the chance a Sorvian Break may occur.

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Redlines

Spoiler

Β 

  • When created, a Sorvian is drawn to their Sculptor creator and must rely on them for reliable guidance and training in order to properly navigate the open world. The original creator of a given Sorvians has the means to command them, and those Sorvians cannot resist fulfilling those commands unless its direct consequences involve self-destruction or suicide.
    Β 
  • Sorvians may be officially freed from service to their creator. This does not suspend the creator’s authority over them, but it causes the Sorvian to be attracted to other forms of direction such as religion, ideology, or even the intense practice of one or a given set of skills. Their personality adapts to revolve around these new paths, and as a result of strong dedication their form may shift and change aesthetically to fit their given path as aforementioned.
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  • Sorvians are capable of independent thought and abstract contemplation, but are highly influenced by the morals of their maker or their chosen path and thus have a perpetual bias for their view of the world that may make it difficult for them to grapple with information conflicting with their ideals or understanding of their surroundings.
    Β 
  • Sorvians are physically changed and metamorphosed by their participation and service to greater purposes that their Sculptor may or may not belong to, meaning Sorvians may become influenced beyond their original source and can potentially be convinced toward other purposes.

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Β 

Β 

Sorvian Breaks

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A Sorvian Break is a psychological episode that may take hold of a Sorvian when they have sustained significant psychological trauma, which may occur in particularly horrible moments (the death of their maker, or the downfall of their ideology) or even after long periods of time being purposeless. When a Sorvian Break occurs, the Sorvian’s original mental state has the chance to experience a severe shift or derangement in personality, but may also be β€œrewritten” or erased entirely, replaced by an entirely new ego and personality that is separate from the original Sorvian. The new ego that emerges at the end of a Sorvian Break is known to be aware of fragments or parts of their prior life, but feel no relation or attachment to it whatsoever.Β 

Β 

Sculptors may reverse a Sorvian Break by inducing their rebirth, or their recreation following the death of their vessel. This will allow a Sculptor to evaluate and attempt to repair the runes upon the back of the Sorvian’s mask, resulting in a restoration of the original ego prior to the Sorvian Break episode. However, the longer a new ego created by a Sorvian Break lives on in the world prior to their repair, the higher chance there will be that both the prior and new Sorvian egos will merge together into a singular mind, leading to strange unstable personalities taking shape.

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Sorvian Breaks may be manually induced upon Sorvians that are psychologically damaged, but the act requires a deeper understanding of a Sorvian’s position in life and the life history their current mind encompasses. The original creators of a Sorvian are much more capable of causing a Sorvian Break, as their Sculptor’s authority allows them a higher degree of psychological control over the subject. When a Sorvian is not resistant, but they find themselves unable to persist in life and service for whatever reason, their Sculptor may even induce a willing Sorvian Break upon them. However, whether or not a Sorvian is willing, a Sculptor manually inducing a Sorvian Break will sever the Sculptor’s authority over them and prevent the Sorvian from needing to heed the commands of their maker. This change is permanent, even if the Sorvian in question has their Sorvian Break reversed by their, or other, Sculptors.Β 

Β 

These mental fractures may affect a Sorvian both psychologically and physically. Sorvians who are fully metamorphosed to represent their chosen path will experience these features crumbling or decaying from their bodies as a result of a new mind emerging that is completely uninvested in the purpose that drove them prior. Ancient Sorvians that may have experienced several Sorvian Breaks across multiple new minds may end up becoming an amalgamation, or an uncanny and colorless fusion of leftover features from each purpose the Sorvian belonged to. Even when they are destroyed physically, a recreated form will still regrow these old designs like vestigial limbs, but always with their current path’s aesthetic features more vibrant and β€œalive”.


Redlines

Spoiler

Β 

  • Sorvian Breaks happen when a Sorvian character experiences extreme mental trauma, which because of the complexities of roleplay are left to the discretion of the Sorvian player. This also means Sorvian Breaks cannot be forced, and must be a cooperative event between the Sorvian player and the Break-inducing player(s). Sorvian Breaks either cause severe personality shifts or erase a Sorvian’s prior identity, replacing it with a new slate and ego which may recall, but will feel no connection to, their prior existence. The original Sorvian may be returned, but potentially altered if the newly emergent mind is left to exist for more than 2 weeks.
    Β 
  • Sorvian Breaks occur at the discretion of the Sorvian player, who may use them as a means to further develop their Construct character. They are reversed by Sculptors who must kill the affected Sorvian to gain access to the back of their mask to repaired damaged Sculpting Language runes originally set there.
    Β 

Β 

Β THE DEATH-DREAM

π’€ˆπ’ˆ½π’€‰π’‹°π’„―π’…€π’‘π’€ͺ𒉑
Β 

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The Death-Dream is the most mysterious of all forces that dictate Sorvian destiny. It is believed to be a dimensional layer somewhere unseeable by gods, men, and time, but in reality is the Sorvian "escaping into its own mind", entering a deeply comatose spiritual state where it becomes invisible, uninteractable, and dormant while hidden in random places far from the point of their physical demise. While in this soul coma, the Sorvian Iota dreams, and its dream is the Death-Dream, and they face all that they are in the murky realm of their mind where time has no distinction.

Β 

It is best described as being a vast void or oblivion, impossibly empty and absent of distinction. Sorvians trapped in the Death-Dream end up unconsciously creating bizarre dreamworlds of stitched-together memories and series of events, which is all a Sorvian is capable of manifesting in that void on account of their inability to produce new experiences or memories when in a deceased state. Because the Sorvian's dreams are beyond their control for them being in a "spiritually sleeping" condition, all of these things seem to occur in the span of seconds and there is no coherent sense of time they may grasp between their demise and revival; a Sorvian could be dead for a week and be revived, and will feel as though only moments passed since their unrecallable demise.

Β 

The longer a Sorvian remains dead, the more likely they will lose themselves to the madness of their stitched dream and lose distinction and understanding of themselves just as they did with their entire lives. This will cause ego-death, causing the Sorvian to experience a Sorvian Break, typically many countless times over if they are left unattended for up to 10 years or 10 OOC weeks. In order to pull a Sorvian’s soul from this place, a Sculptor must catch the attention of the specific soul trapped in the Death-Dream by using a reference to their existence as bait, or call upon the Sorvian’s original maker to sense them out during the revival process.

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REVIVAL & REFERENCES

Β 

References are meant to bind the physical world to the Sorvian’s Death-Dream, where a dreamed version of that reference will exist. References may take the form of objects, tools or devices that were created by the dead Sorvian’s hands while alive. A Sorvian husk must be made to hold this physical reference item in their hands during a Sculptor’s enactment of the revival ritual.

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A Sculptor innately knows when their own creations meets their demise. Sorvian Sculptors are unique in this regard among other crafters, as their Sorvian's souls are pieces of their own and so there is a supernatural relationship between them that manifests this sense of loss upon the occasion of destruction, no matter how distant. While Sculptors do not know how or why their Sorvians perish, they may feel the distinct pain of their disappearance into the Death-Dream and this prevents the death of Sorvians to become an utter mystery. When a Sorvian's original Sculptor perishes or disappears from the realms of man, this leaves them at higher risk to be "forgotten to death", as no one would know if they were dead or alive if they disappear.

Β 

The revival ritual is the awakening ritual repeated for the already existing Sorvian soul and may only be conducted once per OOC day per Sorvian. In the midst of this ritual, a Sculptor must hold up the new porcelain mask intended to act as the Sorvian’s new spiritual vessel and speak their name during a moment of deep focus. This will cause the lost soul to approach the scene in the shape of an autonomous shadow stuck to the ground or walls, which introduces the necessity of a strong lightsource or fire during the revival’s conduction. This shadow will unconsciously approach the Sculptor and enter the mask through them once they have written new Sculpting Language upon the back of it in blood, allowing the Sorvian’s soul to become sealed there.

Β 

After the mask is placed upon the new husk, the revived Sorvian will awaken while holding the reference that had saved them from the Death-Dream, but will find they have little recollection of their psychological experience and no recollection whatsoever of the events surrounding their physical demise. If a Sorvian is slain in such a way as to leave the mask intact while the body dies, then the entire process of a Sorvian's revival may be circumvented by conducting the awakening ritual with the mask that was collected. A Sorvian may be revived as soon as a new husk is constructed to their old body's specifications, which is a process that must be roleplayed. If the Sorvian experienced metamorphosis in their prior body, these features will regenerate upon them in the span of an OOC week.

Β 

In the event that a Sculptor totally lacks a specific Sorvian’s physical reference, they are forced to rely upon luck. This means a Sculptor must gamble each day they attempt to revive a specific Sorvian they created, with a roll of /20 with a success score of 15 or above.Β 

Β 

Failure to achieve successful results does not lead to a Sorvian being permanently killed, but rather indefinitely trapped within the twisting designs of their Death-Dream. They may remain β€œstuck” this way for as long as millennia, but their souls meeting oblivion is less of a concern than how they will emerge from revival after being dead for so long. In the Death-Dream, a Sorvian’s mental state is imperiled the most, and in the span of a decade being dead they may have already experienced countless Sorvian Breaks, enough to nearly completely erase the person they were prior to their demise. So if a Sorvian’s revival is not expedited and treated with haste, there is high risk that the one who returns from death is not the same Sorvian at all.

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Redlines

Spoiler

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  • A physical reference item is required to conduct a revival ritual without need for rolls. The reference item must be a named, described and player signed item in the dead Sorvian character’s name, otherwise signifying they were responsible for its creation. A reference item may be reused multiple times for a Sorvian’s revival, but other items made by them may also serve as alternative references.
    Β 
  • Reviving a Sorvian without a physical item reference requires a Sculptor to rely on chance rolls to succeed in revival. The Sculptor must prepare a new husk and mask and then /roll 20 and achieve a score of 15 or above to achieve a successful revival. This may be done once perΒ  OOC day per Sorvian character.
    Β 
  • Revival must occur outside of combat and cannot occur within the same instance of combat that led to a Sorvian’s demise.
    Β 
  • The revival ritual, like awakening, requires fresh mortal blood to function. The revival ritual does not use any of a Sculptor’s chances to create new Sorvians in a given 1-3 months, as an already existing soul is being called upon rather than a new one made from themselves.
    Β 
  • A Sorvian character may remain deceased indefinitely, and are only considered β€œpermanently killed” if they are forgotten. There is no time limit to revive them, meaning they may be trapped in a limbo for long passages of time. When 10 weeks pass from theΒ OOC day a Sorvian character dies, they will have experienced enough Sorvian Breaks in the Death-Dream to incur severe psychological damage and change within the character, leading to deranged tendencies or the formation of an entirely new personality upon their revival.

Β 

  • Sorvian Sculptors may feel the very moment their Sorvian is destroyed beyond their presence, but are unable to determine where and how their death occurs. This also applies if they are killed when near the Sculptor's vicinity, even if out of sight. Sorvian deaths can only be felt by Sculptors distinguished as their original or primary maker, and cannot be felt by secondary participants in the Sorvian's awakening.Β 

Β 

  • Sorvians may be revived in the sameΒ OOC day of their demise if they are killed without their mask being broken. Their soul will remain inside of the mask for as long as it remains unbroken, meaning it may be applied onto a new husk designed to be an approximation of the Sorvian's prior body. The husk must be put together in a Sculptor's workshop prior to the Sorvian's revival and this process must be roleplayed.

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CREDITS & APPRECIATION
Swgrclan/Omen_Prince (Author)

Sparkpowder (Editing & Art)

CandleDragon (Consultation)

Sorvian Community (Feedback)

Johann_ (Consultation)

Islamadon + ST (constructive feedback)

Edited by Omen Prince
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PLEASE TEACH ME

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Not to be Naztherak on top, but I would like to see a more tangible reason as to why Sorvians are immune to malflame, as other constructs with souls (or portions of those) within them are still affected in full.

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1 minute ago, TimberBuff said:

Not to be Naztherak on top, but I would like to see a more tangible reason as to why Sorvians are immune to malflame, as other constructs with souls (or portions of those) within them are still affected in full.

it says they are weaker to malflame

16 minutes ago, Omen Prince said:

When Malflame makes contact with a Sorvian’s mask, it will burn uninterrupted for 5 emotes, and severely debilitate the Sorvian both physically and mentally as the pain exceeds their means to process it

Β 

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8 minutes ago, wowj said:

it says they are weaker to malflame

Β 

misread, my bad. also you mispelled it maleflame

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thumbsup.thumb.jpg.3d728d778e7744479ff89b182c8495ec.jpg

Β 

This post is ALOR'AVERN ALUSA-approved.

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CLAY CLAY CLAY CLAY CLAY CLAY CLAY CLAY CLAY CLAY!!

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very excited for this ❀️

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palebeast mentioned??

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I HATE THE PALEBEAST!!!

Gimme another reason to clay out, ST. +1

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THE CLAY RISES

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17 hours ago, Omen Prince said:

SORVIAN METAMORPHOSIS

π’…‘π’„΄π’ˆΏπ’‰π’‚Šπ’€ˆπ’ˆ½π’€‰π’ˆΏπ’…‘π’„΄

No Fjarriagua? :<

Β 

Edited by Agy
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20 hours ago, TimberBuff said:

misread, my bad. also you mispelled it maleflame

This lore piece really gets my male flame going

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8 hours ago, Agy said:

No Fjarriagua? :<

Β 


The listed forms of metamorphosis are more of a general guideline thanΒ a strict list of what is available, so not being on the list does not exclude a specific magic group from being able to give as significant changes to their Sorvians as listed groups.

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