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ColonelKuehl1

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  1. Bukotob Uruk-hai agh Bûrzgolug Non Aggression Both the parties of The Iron Horde and Ashen Realm of Nor’asath will adhere to a pact of non-aggression and will not incite conflict between either side. Both signatories will recognize each other's respective realms as sovereign independent lands and will not subvert the ruling authorities of each respective territory. Nor’asath recognizes The Iron Horde as the sole authority of the Uruk-kin. The Iron Horde recognizes Nor’asath as the sole authority of Mali’ker. Trade & Travel Signatories will agree to trade with one another. Both signatories will allow each respective nation an untaxed stall. Both Signatories will allow free passage for each other's citizens under the same laws as the respective land. Duration The Pact between the Iron Horde and the Ashen State of Nor’asath will endure for fifteen years. Upon Expiration the Pact may be reinstated Primarch of Nor'asath and the Mali'ker High Priestess of Nor’asath Onyx Chief of Nor’asath REX, Willy of San’Velku and The Iron Horde DOMINUS, Madoc'Lur, The Keeper of Knowledge
  2. A Ker lords looks upon the missive unsurprised "Mistake after mistake..." he sighs turning to his own people. Zavar da minitaur continues to dance, unmatched by all that dare oppose him.
  3. Netseth Loa'chil Dark Elven brute of a mali turned leader of Nor'asath, would describe as a Kerzerker Zavar small Goblin wearing a Poncho who travels the world and usually brings chaos in his wake
  4. Night of Remembrance Death to a Ker is scarcely that of a feared occasion, as was part of their pact with their creator mother Luara the spirit of the moon. Souls drift away though are ensured not to be forgotten. This ceremony will be to honor the masses of the fallen and a bright festivity to turn the gaze of the Ancestors. Around the shrine, offerings will be shared and brought before one's own ancestors. Bardic melodies and dancing will be a festivity where both the living and long gone can remain entertained and fed. To the faithful, our High Priestess will offer blessings to those beyond who would like to participate are welcome. ((Festival will be be this Saturday 3pm est)) SIGNED;
  5. Didn't know you super well, will still always remember the one day life span of the mighty Krob Burazob legit funniest rp ive had in a long time on my Goblin peace man wish you only the best.
  6. Echos of the ancients festival Many Ker are made to wander and many more are left oblivious to their ancient histories as the holders of said histories linger among the poets and warriors of Nor’asath. A time for the young to hear of our ancestors, the light, the mother, and the wolf. Echos of the past and offerings will be held within the town square. Tales of sport, ancient war and techniques, items to display reverence, and traditional food by the illustrious Chefzerker Thullon will also be available alongside musical performances. All are welcome to join us in the festivities and those privy to the history are welcome to bring trinkets and charms or tell tales of one's clan within three Elven Days. Education of ones people will be available to upon the day. Feast and party for the eve as the city shall come to life as our ancestors feast at our side. (( Festival will be on Friday at 6pm est in Nor’asath.)) Should anyone want a stall or aid in the event of Nor'asath or not send me a dm ColonelKuehl#6302 cya there.
  7. The government of Nor’asath is composed of a higher and lower council that oversees various diplomatic, internal, cultural, and matters of law within the Principality. The High Council handles issues with the Principality, while the Lower Council is composed of the heads of clans and guilds. The Primarch The Primarch is a role that holds the burdens of overseeing the government and leading the Ker as the primary ruler, having the highest power. The Primarch is a position not inherited by blood but instead elected through a worthy process. A Prince can only run within an election after being appointed to the Heial’tahu. The Clan Lords of the Heial’uell then elect the favored candidate to ascend the throne. The High Priestess The High Priestess is religious leader and advisor to the Primarch, assisting them in devising laws and rulings that align with the values of the Temple. With the appointment of a Priestess, what was once a Monarchical Government has elevated into that of Theocratic Diarchy. The Prophet is a prodigal position where a reigning Prophet designates a practicing Priest from the Temple. Heial'tahu The High Council The Heial’tahu acts as a city's ruling body to rule over various elements with swift judgment or manage lower bodies with executive power. Heial’tahu are appointed by the authority of the Primarch. Halerir The Halerir aids in advising the Primarch on legal matters. The Halelir acts as the head of legal courts Onyx Chief Onyx Chief- Is the Military leader and head of the Silan’siol and primary city defender. The Oynx Chief holds the authority to make immediate decisions amidst times of crisis, appointing warriors to stand against all that threatens the city. High Iylanhir In charge of the infrastructure of housing and taxation and manages the steward within the city. The Iylanhir can also appoint others to take on the responsibilities of the stewards. High Terhir Manages income and acts as a central figure in all matters of trade and facilitating economic growth. Heial'uell The Council of Many The Council of Many is a council that is represented best by the Mali'ker. The positions within the Heial'uell revolve around Clan Heads, Guild Leaders, and minor roles that the High Council oversees. These positions are of the more independent variables. Clan Lords Leaders of significant families and bloodlines and heads with businesses' interests within the cities. For the recognized, more significant clans they will make up the central authority of the Council of Many. Powers of the Clan Lords- Clan Lords hold voting power in matters of the creation of law and the selection of the candidates for Primarch. Though the Clan Lords can facilitate and create new laws, The Primarch and The High Priestess through a joint vote can veto a proposed law. Clan Lords voting power is determined by the numerical value of blood clan members or (full ordained clan members having earned the position through the High Priestess) to be added as a number for voting rights. Clan Lords may only vote based upon legitimacy granted by both the Primarch and the High Priestess discretion.
  8. The Ashen Realm of Nor'asath The final stone set Nor’asath a home for the formerly scattered cultures of Ker. On a path of a dominant land of Ker those of Velulite faith and the might of the collective clans By the decree of the lands, Primarch Netseth Loa’chil and the High Priestess Irlu Celia’ilum call upon those who wander the world within the new Nor’asath. A place to regain one semblance of their culture: music, art, and combative tradition. To all of those seeking connection, opportunity, family, and history you are welcome within these walls. Should your clan or following require a home you are welcome to bring your strength to a greater hegemony. Under the light of Luara and the accompanying stars, One takes the mantle of Primarch. To guide us further one takes the mantle of High Priestess to embody all that Velulaei stood for. A Sovereign of their mountain-wielding powers bestowed and earned. An ideal of competition is resolved. And faith that blessed Velulaei and her follower's weary bodies to lords of their mountain. Opportunity awaits within the southern hinterlands to build upon its foundation strength and culture for now by Velulaeis mandate by calling upon our people's merit to lay the bricks toward our glorious eternal place upon these lands. Come home lliran Coords are -2624, 1679 cya there.
  9. Through bitter cold and perilous night. The migration of Nor'asath Everwinter cradled Nor’asath in its usual frigid fingers, coils of icy wind snaking down to the spiraling stone. The occasional flurry of snow blew its way into homes and halls alike; there was rarely warmth here unless one sat close to the burning hearths and braziers to force the chill from their bodies. Though grateful for the space given to them by the Fennfolk, Netseth knew his people could not stay here for the long haul. He dreamed of the sun smiling down upon happy ‘ker faces, they're familiar and beloved features gleeful and bright with joy and color, and decided to take the first step he had been putting off for so long. “We make for fairer lands and a place to call our own!” came his cry at the town meeting, a proclamation of change. “Gather your belongings, pack your wares, and be ready for the caravan; we leave in two Elven days!” A red-eyed ‘ker stood behind him, nodding at his words sagely. The already excited crowd broke out into cheers and frantic chatting, a bittersweet mix of hope for a new life and the sadness of leaving old friends behind. Dutiful mothers and fathers sprung into action immediately, hurrying home to prepare themselves and their children for the long journey ahead. The team of burly builders led by a master stonemason, her face as rugged and determined as the rock of which she sculpted, were already packed and ready to leave. Walls had to be built, after all, to keep her people safe. Two months had passed swiftly, and after one last conversation with the Fennfolk leader whom he had grown fond of, Netseth was ready to lead the caravan on its slow journey. He regarded his people with a gentle eye as they loaded up mules with cargo and preserved food, excited children dashing and weaving in and out of the crowd. Despite the glacial breeze nipping at their exposed faces, the air was one of warmth and excitement so thick that one could cut it with a knife. “We leave today. Though our journey shall be long, the spirit of our people will guide and uplift us,” he states, looking out over the eager faces as they fell silent before his shout. “With me, my kin!” Slowly but surely, the long trail of people and animals left the sparkling everwinter city behind. Stone houses capped with deep purple and dark oaken roofs, thick protective walls, and a moonshine temple were already standing by the time the caravan reached their promised land. The team of builders was already there, mingling with a cheerful group of ‘ker in decorative and vibrant clothing, headed by the red-eyed Prophet herself. Experts at the traveling lifestyle already, these Velulites had tents set up for the newcomers before they even arrived. Fires crackled merrily beneath boar-laden spits, sending heavenly aromas upwards to announce a welcome hot meal for the weary Nor’asath folk. “All that we have left to do is to furnish the houses,” the Prophet says to Netseth, greeting him with a polite nod of her head. “But first, we must make sure your people are rested after their long journey.” The weary male ‘ker simply nodded his head, allowing a kindly Velulite to guide him to an unoccupied tent as their kin did the same for the rest of his people. Finally, they were home. It had been mere months since both Nor’asathians and Velulites had permanently moved out of the tents and into the town, but already it thrived and bubbled with life and happiness. Despite their differing backgrounds, both groups found the merge smooth and without any particularly bad hurdles; Netseth the Leader and Irlu the Prophet gently guided their people towards prosperity, and their combined wisdom made for a pleasant leadership. “My people- Our people,” the Leader stated in one of his first public announcements. “We have traveled far, worked hard, put our faith in those around us, and we have been rewarded for it. I am proud of each and every one of you for your contributions, from the youngest child collecting sticks for the fire to the master stonemason who planned and worked tirelessly on our great settlement. My gratitude cannot be measured in words, but know that all of you are beloved here.” A rousing cheer erupted from the gathered crowd, leaving the Leader and the Prophet satisfied that all would prosper for many years. OOC: Come play a delf :D We have a cool town :D We do delf things :D (( City should be pasted soon big thanks to Belgianfry and British build god BritishPanda for leading the charge on the build)) ((Looking forward to everything Frott and I will accomplish on this one)) ((If anyones interested in joining in send a dm toward ColonelKuehl#6302 or Frott#4491
  10. Netseth Loa'chil The Lord of Nor'asath entered the fray with battle axe in hand descisivly following the united front of Malinorians. The Loa'chil was no stranger to the art of ambushing as he joined the flank... from there a haze a bloody frenzy. The Ker awoke from his suppressed blood lust watching a wounded Orc drop dead as he stood upon a bloodied field. "I sappose it had to be this way... well a victory for Malinor." Netseth walked off returning to his family and his people awaiting the completion of city.
  11. "Whos this?" A Ker takes a sip of water before sketching up a few plans.
  12. Can you cease your Snow Elven oppression? K thanks.
  13. THE ERA OF OBSIDIAN A Promise from a Prince Amongst the Mali’ker, both near and far within the realm of Almaris and beyond, it is a people of strength and unity despite their splintering. We have become a fractured people with our paths taken to separate regions of the world, yet it has come for our ways to be united once more as we stand besides all of our people no matter the distance they are away. Nor’Asath shall remain as a home for all of the obsidian blood. With a great change within the halls of Nor’Asath, it leads us into great ambitions. While the fears of standing together linger within the minds of the clans, it is the unification of the clans that has brought us together at our strongest in generations past. This is not a call to change your path but to move forwards as one into an era in which we may all thrive. It is a call to the ways of our Ancestors, our generations that have walked the lands high and low before us. Within this era shall be one of welcoming champions of the mali’ker into the light that Velulaei had cast upon our people. The promise of this Prince is to awaken our people to their potential, to prove ourselves worthy of the light once more. Within this era for Nor’Asath, new reformations are to be set within the city regarding the structures of the clans, government, and a new push for revitalization of the city functions. During the past, instability tore the Clans apart, leaving each to only feel a faux sense of importance. The presence and contribution of the clans are to increase in their functionality to prevent stagnation. For it is not just I who leads our people, we are far too diverse for that, but it is the best of us that come together for a better home for the people of obsidian. What makes the Ker what they are, is versatility, the clans are fundamentally diverse and should know full well this will be the strength to forge our future to prove ourselves worthy once more of the light. It is the light that shines within each of us we harness to display our individuality to bring our strength forwards once more, today, tomorrow, and the next we shall prove ourselves. SIGNED, Netseth Loa’chil Prince of Nor’asath
  14. A green eyed Ker looked to the missive pondering the potential writer "Long are the days we had the pride to stand alongside one another, our people should think more highly of themselves... perhaps this can be in reach... well for whoever this is."
  15. From the afterlife a fallen prince, one whom was brought into the forefront by the cruel hand of fate grew hopeful of his Cousins return having only regretted not knowing him more before his end. "May the Velulaei'onn persist then." thought the fallen Prince.
  16. Tournament Sign-up Please respond to this thread with the following information MC Username: ColonelKuehl1 RP Name: Netseth Loa'Chil
  17. The government of Nor’asath is composed of a higher and lower council that oversees various diplomatic, internal, cultural, and matters of law within the Principality. The High Council handles issues with the Principality, while the Lower Council is composed of the heads of clans and guilds. The Prince of Nor’asath The Prince is a role that holds the burdens of overseeing the government and leading the Ker as the primary ruler, having the highest power. Is the Prince a position not inherited by blood but elected through a worthy process. A Prince can only run within an election after being appointed to the Heial’tahu. The Clan Lords of the Heial’uell then elect the favored candidate to ascend the throne. Heial'tahu The High Council The Heial’tahu acts as a city's ruling body to rule over various elements with swift judgment or manage lower bodies with executive power. Heial’tahu are appointed by the authority of the Prince and the Halerir. Halerir- Second to the Prince and aids in advising the Prince in managing city affairs, be it financial or cultural. The Halerir typically takes on a leadership role among the High Council and generally is hand-picked by the Prince to handle internal affairs. The Halerir in practice acts as a representative of the Clan lords and the people of Nor’Asath remaining open to presenting their collective desires. Onyx Chief- Is the Military leader and head of the Silan’siol and primary city defender. The Oynx Chief holds the authority to make immediate decisions amidst times of crisis, appointing warriors to stand against all that threatens the city. Arbiter- Head of the Temple, and authority on all matters spiritually meant to lead and guide the efforts of the Ancestral temple and the guidance of Priest, Shamans, and Acolytes. Despite acting as a spiritual mediator to the Prince, the Arbiter's duty may go beyond their city walls to teach the Mali’ker as a whole. *New temple heads are elected independently by temple staff though the Prince has the right to decline their spiritual mediator. The position, needing to be filled, another candidate will be chosen. Once a candidate is rejected, they cannot be chosen again in the same election. High Iylanhir - In charge of the infrastructure of housing and taxation and manages the steward within the city. The Iylanhir can also appoint others to take on the responsibilities of the stewards. High Venure- Authority on city events, festivities, and tournaments. The high Venures duty is simply to enable activities within the city. High Terhir- Manages income and looks after the guilds, managing the interests and existence of the various guilds. High Puerir - Duty of the Diplomat manages external matters and desired relations between nations, trade, or military. It is a position worked alongside other diplomats of the Duel Principalities. Heial'uell The Council of Many The Council of Many is a council that is represented best by the dark elven people. The positions within the Heial'uell revolve around Clan Heads, Guild Leaders, and minor roles that the High Council oversees. These positions are of the more independent variables. Clan Lords- Leaders of significant families and bloodlines and heads with businesses' interests within the cities. For the recognized, more significant clans they will make up the central authority of the Council of Many. Craftmaster- Head of smithing guilds, typically running events based on blacksmithing lessons, perhaps providing for shops and craft rarer materials for the potential defense of the city or mercantile use. Merchant Guild Lead - Leads the various traveling merchants and handles trade matters between nations. The Merchant guild lead is in charge of the employment of various merchants and leading in growing interest within the various merchants and stocking stalls in cities. The High Maeher- Embodying the roots of Ker's history in following in the footsteps of Velulaei. The Maeher is to brave the lands and preserve and document knowledge. The high Maeher also has ownership of the library. Heial'tahu Halerir -(Vacant) Onyx Chief - Lavi Igne’Sae Arbiter - Ardreth Des’nox High Iylanhir - Veris Velulaei'onn High Venure- Marzoss Devione High Terhir-(Vacant) High Puerir-(Vacant) Heial'uell Clan Lords Ri’karth- Zirath R’ikarth Loa’Chil- Netseth Loa’chil Devione- Leilatha Devione Velulaei'onn- Veris Velulaei'onn (More openings available for more bloodlines) Guilds Craft-master (Vacant) Merchant guild lead (Vacant) The High Maeher (Vacant)
  18. Netseth had as an outsider seen how the Silver State in its inability to look outside of its own walls fumbled and its people easily falling to the egos of its various leaders. The Ker felt a sense of ease seeing the High Elves finally learned reason and welcomed a realistic view of the world. Netseth sat back in his clan hall to continue helping the Ker build something for themselves.
  19. Union of Serpents and Stars A desire for unification is what brings together each and every mali’ker as we strive to continue to rebuild and flourish amongst the hardships and tribulations that have spurred for our people in recent decades. From that rebuilding of our roots has grown a need to continue such values and desires onto establishing a new generation by interweaving cultures and unifying clans. Within the halls of Nor’asath, those of the deep lakes and of Warhawkes unite into one with the matrimony of Marzoss Devione and Netseth Loa’chil. Stemming from the Syndicate of Clans, the marriage has evolved into an arrangement of merriment and both clans are excited to announce the wedding between the two. All citizens of the Duel Principalities, friends of the bride, and friends of the groom, are invited to attend this wondrous occasion within the Nor’Asath temple. [[OOC: FRIDAY MARCH 4TH AT 6pm EST // 11pm GMT]] Signed, Netseth Loa’chil Chancellor of Nor’Asath, Patriarch of Loa’chil Marzoss Devione
  20. The Loa descended, referring to a region of the legendary city of Magara’lin. The deep lakes dubbed Loa remained upon the lowest depths of the Ancestral mountain existed various underground lakes and treacherous labyrinthine rivers. Most Ker who lived within these caverns dared not venture into risky territories. Said space was known to have been sealed away due to the disease and giant monsters lurking within. Very few denizens of the depths known to navigate, let alone survive. The Ker of old found life within the depths one resulting in abnormal living conditions, creatures and that which surprised even the wisest and most traveled of Mali kind. The Loa’chil of the Deep Lakes To the earliest of the lake dwellers, such things that brought fear to the Mali diseases were simply challenges scarcely worth crying over. The great Serpents of the territories dubbed lakes of Luara, mentors who befriended the intellect of the lurkers. Within the earliest legends, the locals of the depths befriended an enormous serpent they referred to as Loa. The latter acted as a protector and guide to the Ker of this region. The tribes were led toward various discoveries, lending it venom in the Loa’Chil tribe’s time of need and allowing the skin it shed to armor the warriors. To be a Loa’Chil is to follow the tribes of the waters of Loa, a more isolated section of the Lakes of Luara. Famously curious, to see that which can be molded into methods of agents of wondrous effects to be akin to gold and a newfound secret akin to a gem. Historically the Loa’Chil are practitioners of medicine and seekers of knowledge. The past discoveries led to the Loa’chil toward the reputation of river doctors or the superstitious river witches. Yet, their abilities were scarcely utilized within ancient times. Historically the Loa’Chil are practitioners of medicine and seekers of knowledge. Upon the end of Magara'lin, many Ker was led into a significant exodus from the ancient homelands of Axios. Remarkably few Mali’ker remained, one of the more notable clans being the Loa’Chil, who saw little point in an exodus. The Caverns grew more swamp-like and far more inhospitable, which did not phase the devolving aquatic clan for many a year. The years dragged on, forcing the clan to degrade into a more primitive state. Many tribes inevitably departed from the Cavernous lands until finally the Loa’Chil, excited their lands as the descendants reemerged upon Axios. Having lost most ties with the outside world, the first Ker to escape were met with hostility, leading the clan to prefer a quiet life within the marshlands. The Loa’Chil would eventually move on with the descendants, only ever interacting with other tribes of Mali, gaining a reputation as unorthodox healers, utilizing mysterious pacts with essential medicine. In recent days the Loa’Chil, through family tragedy, have lost their way from time to time. In recent years, the Loa’Chil have often focused on evolving their combative methods, having emerged from obscurity into positions of power within the recently emerged Ker. Loa'Chil, no matter what profession, acts as silent leaders and menders continuing on their path of fulfilling their infinite hunger for evolution. Culture Loa’Chil are often known as “aquatic” in their nature, often preferring to remain close to lakes, swamps, or oceans. Living off of fishing or considerable game mastery of such lands are essential to the Loa’Chil thought not to be limited by such lands. A phrase of the Loa’Chil repeat, value knowledge over gold. Outwardly the Loa’Chil maintain a humble appearance as an echo of their tribal roots, often fashioning themselves outwardly as tribesmen despite putting more scholarly ambitions at the forefront of their traditions. Loa’Chil pride themselves on their expertise in anatomy, poisons, and medicine. A Loa’Chil mediating within the ruins of his homeland. Connection to Serpents A serpent is a creature seen with reverence throughout the Loa’Chil. To them, they are the very embodiment of what it means to be Loa’Chil. They remain symbols of rebirth, transformation, healing, and immortality as they shed their skin. The following traits embody members of the clans and have to be proven by its retainers through rituals. Rebirth The connection to a serpent’s rebirth often translates into the shedding of one’s skin. Unlike most more outwardly civilized clans, Loa’Chil’s thick white warpaint is textured to appear as the scales of a serpent, often worn during ceremonies or for more zealous members. The coated warpaint is particularly dense in texture within specific environments. However, it is taboo to simply wash off as it requires great humility, sweat, and effort to shed off naturally. Very often, Loa’Chil will coat themselves, and most commonly, will send initiates on their first task in the action of shedding their skin and figuratively being born into the clan. Growth and evolution are a trait valued above all else within the formerly wild tribe of Ker. To the Loa’Chil descendant or not, all are animals and must adapt in body and spirit. The Practice naturally evolves one's soul and mind through a pilgrimage. This is followed by consuming a herbal mixture causing a dream-like hallucination. Through various studies, the elder clan member interprets dreams to provide further guidance to the clan member. After however long it takes for the warpaint to shed, the Ker may return home, enlightened on the next step of their eternal evolution. Transformation Loa’Chil, throughout their time in the clan, undergoes a ritual throughout an extended period. To become kin to the Serpents is not to feel the sting of their bites. Over time Loa’Chil is given tattoos with ink concocted by varying doses of snake venom. The more “art” the member has upon their body is seen as a symbol of status and celebration. Should a Loa’Chil not attempt to take in more of what is called marks. Markings are often drawn amidst ceremonial gatherings, continually accumulating in size based upon the number of marks given to a Loa’Chil. Should a Loa’Chil accumulate, their tenth mark is treated as a grand event, often joined with feasting, intensive medical care, and honored friends of the clan. Each mark is simply a scale, a detailed piece representing their patron and the animal they feel closest to. Every work of art done upon the member acts as another step into the Loa’Chils evolution. Healing Healing remains a critical element of the Loa’Chil; learning medicine is often a priority, as essential treatment remains a gateway to all scholarly pursuits. Should one not pass basic medicine schools, they are barred from any other secrets within the clan. Clan members will often journey for more and more information to improve their knowledge and seek out crafts to enhance their abilities. Clan members regularly receive education on anatomy and herbs. Should a Loa’Chil follow the path of a warrior, medical knowledge is to be held to a similar value as one who knows to heal can easily destroy. Immortality Something of an unreachable goal for most of the descendants, the Loa’Chil are heavily prideful of their status as Mali. Unbound by time or of death yet, immortality is the furthest thing from the truth for most Mali. Loa’Chil believes that improving upon a mortal life is one of great honor in the eyes of the Ancestors. One is genuinely eternal through memory effort and discovery, spreading and sharing the great vitality through whichever means a Loa’Chil may uncover as is a saying to the Loa’Chil. The mind may grow weak, and certain elements may shatter even the greatest of wills. Physical Appearance/Attitude Loa’Chil eyes are typically bright marine green, having a somewhat ominous flair. Very naturally, a Loa’Chil will have a moderately dark complexion. Loa’Chil most commonly has variations of white and black hair. Loa’Chil skin tones vary from a lighter gray to a much darker complexion. Loa’Chil may often come off as incredibly pragmatic if not cold, often preferring to view everything through an objective lens. Loa’Chil is taught to be highly self-reliant and usually expects success within themselves. This is not to say they are entirely lone wolves, though they will typically appear very much reserved. Clothing Loa’Chil maintains the look of the wild scholar. Loa’Chil retains much of the clan's tribal regalia from the past while modernizing themselves in various new tailoring techniques. The clan has stuck to the use of leathers and chiton instead of the traditional usage of silk. Taboos The deepest caves where exiles of the clans are sent. The Cancer of the Void Voidal magics are an affront to the core ideals of the Loa’Chil. An unnatural poison which the Loa’Chil desire distance from. That which saps vitality and turns one into a shriveling husk. The power of the void is not questioned; it is an affront to both the Ancestors and spirits that guide the Loa’Chil. Clan members who practice voidal arts are condemned and exiled from the clan with only the harshest of haste. Studies into the voidal arts remain forbidden to the clan and are seen as non beneficial in every respect. Dark Magic As is natural for many Dark Magics are to be seen with equal disdain. While seen through a scholarly lens, their understanding of dark magics are solely reliant on a desire to defend themselves. Many a questionable tome may catch a Loa’Chils interest though primarily out of a desire to better themselves in the face of such foes. As for members who may rely on dark magics, especially that of Necromancy, they are killed with no chance of redemption. Combat Loa’Chil typically prefers the use of axes, javelins, and bows, having grown used to the philosophy of “ambush or be ambushed.” Clan members have perfected their throwing techniques at a young age in the event of an encounter with abnormally large creatures. Crudeness and effectiveness are preferred by the clan. Hand to Hand Loa’Chil martial traditions include hand to hand for those who follow a more athletic path. With their desire for certainty, the clan often practices a mix of precise strikes based upon medical knowledge, throws, grapples, and submissions. The Covert nature of the Loa’Chils warriors often provides interest in various efficient surefire methods of combat even within the realm of unarmed combat. While not often utilized outside of competition clan members often find interest in the opposite of their family creed. Many may even state knowing the opposite of healing is simply strength. Patrons The Loa’Chil traveling to shrines that remain within the lakes. Akezo The primary patron of the Loa’Chil are marked in any possible location on a member's body. A spirit of healing and vitality, Akezo is seen as the greatest patron of the clan. Healing remains an essential trait in the practice of the Loa’Chil, alongside striving for vitality. Akezo is the most venerable as it is believed in its earliest eras. The winged serpent spoke to Ker of the ancient lakes. Akezo guided and led the Loa’Chil into the lakes of Loa with the form of a deep serpent, teaching the Ker to master the likes of medicine and methods of healing. The Loa’Chil take on a benevolent role among the circles of Ker, often preferring the lives of healers. Beyond the winged serpent being the ideal healer, a strong and healthy Loa’Chil is usually excellent, even having been brought to a scientific standard of physical training. Shrines to Akezo are a mainstay of Loa’Chil territories or halls, though they are often built within pilgrimage sights. All Loa’Chil rituals are typically conducted under Akezos' gaze. As of recently the clan having departed from its isolation desires to once more speak with Akezo once more to perhaps regain their ancient wisdom. Kaas While many spirits centered more firmly on the art of healing may smile upon the Loa’Chil, survival and traditional Ker warrior practices remain a guiding principle. Under the Loa’Chils patron Kaas. Kaas taught the Loa’Chil of pragmatism. As a spirit of necessity. Evil action for a good reason, that which the Loa’Chil learned to be necessary for the sake of progress. Many Loa’chil, while not inherently immoral, are taught the willingness of less honorable actions for the sake of the overall benefit of the Ker. The Teachings of Kaas apply to both combative and scholarly pursuits. Loa’Chil is no stranger to combat and will prefer more stealthy methods or the use of their natural environment. What others may see as dirty methods, deceit being art in Kaas’s teachings and a necessity to defend one home. For the progress of healing, one may cause harm in experimentation. Failure can often be fatal though a condition. Most Loa’Chil may remain numb to any experimental accidents should one have lost their lives in the pursuit. While pragmatism is a widespread practice, lengths such as voidal or dark magics are typically forbidden within the clan, very much seen as defiance of Akezo's own teachings. Through these teachings, Loa’Chil is often characteristically blunt and incredibly straightforward, continually not fearing to speak of topics others may avoid within discussions. Membership The Patriarch Netseth Loa’Chil- ColonelKuehl1 Clan Members Genova Loa’Chil- Revan2817 Irashi Loa’Cchil- MacAhRonii Vaeril Loa’Chil- AgentofDeath Asphodel Loa’Chil- teawithchipped
  21. The Loa'Chil patriarch heard the screams from afar. He was more then familiar scream having spent enough time with Marzoss. He was quick to sprint to where she resided until seeing her mother. He felt it not his place to intrude, though would think only to hopefully to bring her some form of joy akin to their adventures in sculpting.
  22. Name: Netseth Loa'Chil Age: 96 Gender: Male Race: Dark Elf (OOC) Username: ColonelKuehl1 Discord: ColonelKuehl#6302 Timezone: Est
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