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Simpalicious

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About Simpalicious

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  1. The original Immaculate Blade was removed from the lore. There has not been any form of disconnection method in a long time (albeit in the previous write-up Azdrazi not being true to their faith in Azdromoth would suffer severance). But again, what you’re referencing I don’t think is applicable to the player group that the Azdrazi are. As Joel says, I don’t think there should be OOC redlines to prevent something from happening that is easily punished as metagaming in the first place. And again, as he said, there are no drawbacks to disconnection for Azdrazi beyond temporary illness and a loss of power. I do not think this piece is going to be abused if it is accepted, but at the end of the day, that is me having faith in the community and the people who do play Azdrazi as they have given no reason in the four years that the lore has been on the server for me to believe otherwise.
  2. Can you clarify on what specifically you’re referring to as not being written into the current lore?
  3. 100% mirror Joel’s words on the matter. There should not be some mystical OOC redlines enforced on disconnection; all it would serve to do is hinder roleplay. There was not an issue when the Immaculate Blade was still in the lore and a single player had the authority to force permakill any Azdrazi at will for any reason whatsoever. If that was not abused, I do not feel like this would be when it requires two ritual holders plus another two Azdrazi (or one and a herald). Most of the Elder Azdrazi do not see eye to eye on a lot of things in roleplay, they do their own things and have their own beliefs and the only thing that would legitimately prompt its use would be if people were blaspheming against Azdromoth or doing things that are in a similar vein. That said, I really do not believe it would end up being problematic considering we have for a long time self-policed without a single problem, @Jake! and @Harrison can back me up on that.
  4. Azdromoth does not police his followers like Xan or deities in that vein would, therefore it wouldn’t make sense from an in-character perspective to magically restrict the ritual to being used on offenders of xyz code and tenets. It is a guideline to be followed, and generally speaking, would be the only reason a character would suffer consequences as an Azdrazi without invoking the wrath of the rest of the Azdrazi for what might be considered an unjust disconnection. All of the Elder Azdrazi who are still active (and would be given the Draan were it approved) are not the kind of people to go gung-ho and start advocating disconnections for stupid things. It was never an issue when the Immaculate Blade was present and in the hands of a player character, who could literally enforce a permakill on any Azdrazi for any reason whatsoever, so I don’t think it’ll become an issue here.
  5. AZDRAZI – THE INNER FLAME AND SEVERANCE The Inner Flame of an Azdrazi is an esoteric thing, wholly comprised of a metaphysical network of dragonsflame that spans the entirety of the Azdrazi’s body, beginning within their torso and twisting along the otherwise comparatively mundane circulatory system not dissimilar to the flow of blood. In a relaxed state, the inner flame will remain static, having no reason to move ichor along the network; if an Azdrazi chooses to manipulate their inner flame, however, then it will seamlessly work to supply its vessel with enough of the substance to carry out the desired tasks. That being said, the inner flame only operates as expected in hosts with functional organs, as it consistently transmutes mortal essence into draconic ichor: the substance that flows through the ethereal network of dragonsflame. To sever an Azdrazi’s inner flame by force is to strip them of their very source of being. The only method of severance is valid in its definition, undoubtedly and unforgivingly stripping an Azdrazi of their flame, and thus leaving them hollow. Tales of Azdromoth plucking the fire from excommunicated followers are few and far between, yet exist among those who could be called his children, and more common are those records of Azdromoth’s Gift to his children, the Immaculate Blade, being used to enact his judgement. This form of Severance was through the use of a closely guarded Draan that has long been in the possession of the eldest of the Titan’s children. Pruzah Tuz, known also as the Ritual of the Immaculate Blade, was gifted by Azdromoth to the first of his children to bear the mantle of the Immaculate Blade, the righteous instrument of his wrath. A failsafe to ensure that the Azdrazi would not turn against their master, it became exercised frequently during the war between the Archdrakaar’s children and Malin’s Kingdom as corruption befell their maker and some doubted the sacrosanct purpose they uphold in the defense of their master and the hallowed grounds of Tor’Azdraeth, rooting out those they deemed unfaithful. While it was not always upheld, the Creeds of the Titan served as a precedent for what warranted the excommunication of an Azdrazi from the Titan’s gift. CREEDS OF THE TITAN Severance does not necessarily entail death, and those fallen from the grace of the Titan have been recorded to go on and live mundane lives free from the burden of their immortality. However, some being unable to withstand the sudden and drastic change in their physiology and mental state die of a state of shock, or become comatose through the sheer mind breaking shift in being stripped of their draconic aspects which had constituted their personalities and being for so long. To be stripped of one’s inner flame is an excruciating process. The ritual itself requires two individuals who possess the Pruzah Tuz Draan and must be carried out in unison. Each ritualist must, in turn, be empowered further by an Azdrazi or Herald requiring in total four individuals at minimum to carry out Severance. The ritual for Pruzah Tuz is uniform without variation unlike other Draan rituals. Upon invoking the Draan, an ethereal blade of dragonsflame is conjured not unlike that of the Dragon’s Spear. The invokers, upon driving the weapons into the heart of an Azdrazi, absorbs the draconic ichor that constitutes their inner flame into the Draan and forcibly rips it from their body. The immediate effects are intense pain, feelings of disorientation and complete and total emotional apathy as their body rejects its draconic constitution and their powers begin to fail them. There is no reversing the ritual once it is carried out, and the only way to restore an Azdrazi’s inner flame is for them to undergo the Transference anew. MECHANICS OF SEVERANCE REDLINES DRAAN ADDENDUM PURPOSE To reintroduce the old concept of the Immaculate Blade into the lore, as it was a present aspect of much of the roleplay for the Azdrazi in the Axios – Atlas period, while moving away from the old concept of ‘one person, all power’ and instead provide it as a Draan ritual that allows for the disconnection of an Azdrazi without forcibly permakilling the character in order to provide an out and as a means to provide an in-character quality control mechanism that ensures Azdrazi cannot simply stray from their purpose and service to Azdromoth and what he upholds without any possibility of consequence.
  6. THE GOVERNMENT OF THE PALE ♩ ♪ ♫ ♬ ♭ INTRODUCTION The Pale of Aldemar, as it is constituted and recognized in the Edict of Settlement of 1756, is an Elven polity nominally under the sovereignty of the Holy Orenian Empire, and while it is subject to the Imperial Throne, it holds the unique status of a sovereign territory with devolved, internal autonomy within the Empire. The Pale is ruled by the Council of Elders, who elect from among the Elven Estate of the Empire a person to represent their interests both politically and culturally, known colloquially as the Warden of the Pale or by the Elven title of Diraar. The Pale of Aldemar recognizes itself as the one true Elven state, carrying with it the burden of Malin’s legacy which they safeguard through the four sacred words; No King but Malin. THE COUNCIL OF ELDERS DIRAAR The Diraar is the appointed sovereign of the Pale of Aldemar, known in the common tongue as the Warden of the Pale. They are regarded among their people as the steward to the Eternal Throne of Malin, acting as both caretaker and ruler in the stead of the one true king of elvenkind. The Diraar is the executive ruler of the Pale and holds authority over all matters of internal sovereignty within the realm. They do not serve out a term, ruling instead for life, or until abdication or expelled by the Council of Elders. The Diraar is expected to reaffirm his oaths to his people and the gods every twelve years. Known as the Renewal of the Mantle, the sitting Diraar will engage in an elaborate ceremony to ensure his station as Malin’s steward is maintained, while also serving as an opportunity for Diraar to reject the reaffirmation and resign their position to allow for a new ruler to take on the mantle. Diraar do not use their personal names during their reign to signify the disconnect from their own ties and commitments, and the commitments they are sworn to uphold for the gods and their people alike, taking on a regnal style of ancestral significance instead. The current Warden of the Pale is Lathadlen. [ @Mumkey ] SANEYIR The Saneyir is the moral and spiritual guardian of the people of Aldemar, and in service to them, ensures that the government remains oriented towards the betterment of its subjects and remains untouched by the malignant poison of corruption and self-service. The Saneyir acts as the temple authority on the Council of Elders, and as a result, is appointed by the temple which they are subsequently at the head of. The Saneyir acts as a balancing factor between the Laurirs, and the Diraar themself, ensuring that neither party are able to freely abuse their authority to the detriment of the other. Votes of no confidence, dismissals and other drastic powers taken by the Council of Elders are subject to the scrutiny and veto of the Saneyir who can object to any move to dismiss both Laurir or Diraar on the grounds of the motivation being baseless. Due to the nature of their role, they are generally owed the respect of first among equals and will typically be the one to convene the Council of Elders and oversee the bureaucratic nuances that entails. The current Saneyir is Valens Ith’ael. [ @MinasorDie ] LAURIR The Laurir are the body of the Council of Elders, chief among the citizenry of the Pale of Aldemar, given elevated status and authority as electors of the Diraar. They are the representatives of the six most powerful Talonnii of the nation and are appointed to their stations on the merit of prior civic duty by the whim of the Diraar (or two-thirds majority of the Council of Elders). Laurir enjoy indefinite terms and can only be dismissed from their positions by a vote of no confidence, which must be instigated by either the Saneyir or Lyelaurir. The Laurir serve several functions, from putting forward and enacting legislation to overseeing affairs of the Elven Estate and ultimately presiding over the appointment of the Diraar. Their importance is not to be understated and they alone hold the fate of the Pale in their hands when all is said and done. The current Laurir are Valenar Laraethryn [ @Valaryon ], Valandos Elverhilin [ @Lhindir_ ], Galar Ithelanen [ @Nectorist ], Zolvan Elverhilin [ @JaxonBlues ], Leandra Laraethryn [ @dumbblondeelf ] and Miraxis [ @Treshure ]. LYELAURIR The Lyelaurir serves in an ancillary capacity to the Council of Elders, holding no vote in the election of the Diraar, however their power goes beyond in being vested by the popular will of the citizenry of the Pale. The Lyelaurir holds a unique place as an elected official serving in the state of governance, occupying four year terms. Their position is intrinsically related to the function of checking the power of the government, ensuring that it does not trespass upon the rights and wellbeing of its citizens and enacting the people’s will pursuant of their prosperity beneath the regime. The Lyelaurir has the authority to put forward legislation before the Council of Elders, enforce the right of appeal to the people in matters of judicial discourse, and the right to enforce a veto upon the Council of Elders in any matters deemed destructive to the rights of the citizens or the Pale as a whole. The position of Lyelaurir is currently vacant. THE UNDERCOUNCIL The Undercouncil serves the purpose of a bureaucratic entity subservient to the Council of Elders, while delegating key functions that would otherwise burden the Council’s capability to effectively carry out its obligations. Members of the Undercouncil are appointed directly by the Diraar, and may be pulled from both the citizenry and the Laurir. OKARIR’NOR The Okarir’nor is the Guardian of the Land. They oversee the Pale of Aldemar’s construction endeavors; through broad infrastructure and city planning alike. They oversee all functions of housing and stewardship, as well as ensuring the health of the people is maintained through the abundance of food goods via a well-maintained agricultural system. They are responsible for ensuring the land of the Pale is utilized efficiently while also ensuring its sanctity and that it remains pristine and unscarred by the evils of willful negligence. The current Okarir’nor is Valenar Laraethryn. OKARIR’TAYNUEL The Okarir’taynuel is the Guardian of Vitality. They oversee, direct and orchestrate official government functions and events within the Pale of Aldemar, from festivals to holiday feasts and celebrations of all kinds. They are responsible for the contentment of the citizenry at large and their purpose is to ensure that the Pale endures as a place of joy and liveliness through the bread and circuses they provide. The position of Okarir’taynuel is currently vacant. OKARIR’AKALEH The Okarir’akaleh is the guardian of wealth. They manage the Pale of Aldemar’s financial institutions, including but not limited to internal and external trade policy as well as acting in the Diraar’s place as the chief tax collector for the Pale, entrusted with ensuring that Imperial tithes are paid and the coffers of the Pale remain healthy at all times. Among their responsibilities include the allocation of funds and resources within the Pale’s reserves as well as the allotment of trade licenses and handling all legal documentation pertinent to issues and transactions of monetary concern within the Pale. The position of Okarir’akaleh is currently vacant. OKARIR’SIL The Okarir’sil is the Guardian of the Sword. They sit at the head of the Pale’s militant body and enforce and safeguard the laws and traditions of the Pale and her denizens. They are supreme in all regards to the military and the defense of the Pale from threats both external and internal. Their chief responsibility is the protection of the Pale’s borders and integral sovereignty within the Empire as a devolved, autonomous region, ensuring that its lands, peoples and beliefs do not come under threat while in turn providing the Empire at large with a capable fighting force to assist in its campaigns and ultimately allow the Pale’s denizens to do their part in service to the greater Empire as a whole. The current Okarir’sil is Galar Ithelanen. OKARIR’MAEHR The Okarir’maehr is the Guardian of Knowledge. They are responsible for both maintaining the repositories of knowledge contained within the Pale of Aldemar (ergo its libraries) and propagating learning and innovation within the nation, ensuring that its people are literate, well-read and altogether not to be considered ignorant to what matters should be universally understood by all peoples. They ensure that all matters of internal governance are thoroughly well-documented and maintain records on all conventions of both the Council of Elders and the Undercouncil. Additionally, they are expected to be the supreme authority on all magical affairs within the Dominion and therefore are expected to provide counsel and insight to the Diraar when such matters are brought before the state. The current Okarir’maehr is Leandra Laraethryn.
  7. Statute of Government 19th Sun's Smile, 1756 ♩ ♪ ♫ ♬ ♭ In accord with the establishment of the Pale of Aldemar as a sovereign territory of the Holy Orenian Empire as of the Edict of Settlement, we do enact the following statute into the legislation of the Pale, codifying the internal governance of the Pale and the procedures therein, as written and confirmed by the Council of Elders. PROVISION I: On the Council of Elders and its Functions I. That the Council of Elders and all those bureaucratic bodies subservient to it be considered the only legitimate authorities to govern the Pale in accordance with the Edict of Settlement of 1756 as lawful subjects of the Imperial Throne. II. That the Council of Elders, as outlined in the Edict of Settlement of 1756, comprised of six Laurir and one Saneyir who elect an elven resident to represent them as their executive personage as Warden. III. That the Council of Elders be presided over by the Warden, who is appointed to his seat by the popular majority of the Council of Elders, to act as regent and steward to the Eternal Throne of Malin. IV. That the Council of Elders shall maintain the ancillary position of Lyelaurir in addition to the Laurir and Saneyir, who shall uphold the will of the people and hold the council accountable for trespasses committed against the common citizenry. PROVISION II: On the Position and Duties of the Warden I. That the Warden shall be appointed from among the common citizenry or Talonnii of the Pale by the popular vote of the Laurir. II. That the Warden shall act as the foremost representative of the Pale, as outlined in the Edict of Settlement of 1756, carrying out the functions expected of an Imperial subject and serving as the de-jure and de-facto ruler of the Pale. III. That the Warden shall uphold the religious and ceremonial function as the steward to the Eternal Throne of Malin, and as such, uphold the ceremony known as the Renewal of the Mantle every twelve years (or upon the appointment of a new Warden) in affirmation of their oaths to the Gods and the disconnect from their former, personal ties in doing. IV. That the Warden exercise the right of appointment and dismissal, holding the right to elevate and strip Talonnii of the otherwise sacrosanct rights they enjoy within the Pale (and by extension their seat of Laurir) with the consent of the Council of Elders. V. That the Warden exercise the right to propose the dismissal of any Laurir to be brought to a vote before the Council of Elders. VI. That the Warden share and exercise all rights afforded to the position of Laurir as seen below in regards to legislation, and maintain the additional right of employing executive precepts, allowing for the Warden to enact temporary legislation lasting up to a period of no longer than four years in times of emergency without requiring the express majority consent of the Council of Elders. PROVISION III: On the Position and Duties of the Laurir I. That the Laurir be comprised of representatives selected from each of the six main Talonnii households within the Pale. II. That the Laurir act as the chief legislators of the Pale of Aldemar, responsible for the implementation and maintenance of any and all legal documentation, edicts and so forth, entrusted with proposing and voting on internal legislation within the Pale. III. That the Laurir exercise the sole right and authority (alongside the Saneyir) to elect and elevate an individual to the position of Warden through popular majority of the Council of Elders. IV. That the Laurir (alongside the Saneyir) exercise the right to preside over and deliberate upon matters of legal jurisprudence pertaining to the laws and traditions of the Pale. PROVISION IV: On the Position and Duties of the Saneyir I. That the Saneyir be occupied by the representative of the Temple on the Council of Elders, appointed to serve by the mandate of the Temple Authority and popular will of the Priesthood of Malin. II. That the Saneyir act as the moral and spiritual guide of the Council of Elders and government as a whole, ensuring that moral degradation and corruption do not permeate the highest institutions of the Pale. III. That the Saneyir exercise the sole right and authority (alongside the Laurir) to elect and elevate an individual to the position of Warden through popular majority of the Council of Elders, and in turn, exercising the sole right and authority to evict the Warden from his appointment through the same process, exercising the sole authority to bring forward a motion of no confidence in the event of negligence or ill-will on the part of the Warden, to be brought to a vote before the Council of Elders. IV. That the Saneyir (alongside the Laurir) exercise the right to preside over and deliberate upon matters of legal jurisprudence pertaining to the laws and traditions of the Pale. V. That the Saneyir be invested with the authority of a veto against the proposal of dismissal against any Laurir if they deem it to be unjust or motivated by ulterior motives ignorant to the well-being of the Pale PROVISION V: On the Position and Duties of the Lyelaurir I. That the Lyelaurir serves the sacrosanct function of the representative of the people’s will upon the Council of Elders, serving in a capacity separate from the Laurir wherein they bear the burden of ensuring the common citizens of the Pale are adequately served by the Council of Elders, and are thus unassailable and shielded to the greatest extent of the law. II. That the Lyelaurir be elected by popular vote of the common citizenry of the Pale, serving in terms of four years, capable of reelection without limit. III. That the Lyelaurir reserves the authority to propose legislation before the Council of Elders, or to conversely convene a People’s Assembly, where legislation may be enforced upon the Council of Elders by a majority’s vote (under the stipulation that atleast fifteen individuals or more are present including the Saneyir) so long as the proposals are not contradictory to existing laws. IV. That the Lyelaurir be invested with the authority of a veto to be exercised at will against any motion or proposal levied by the Laurir or Warden that would be considered unscrupulous or destructive to the rights and wellbeing of the common citizenry of the Pale. V. That the Lyelaurir be invested with the authority to enforce the Right of Appeal to the People in matters of judicial discourse, to protect the common citizenry of the Pale against gross misuse of power or wanton cruelty. PROVISION VI: On the Undercouncil and its Functions I. That the Undercouncil shall be comprised of an assembly of a non-fixed size, which may be added upon and dismissed at the whim of the Warden dependant on the needs of the Pale, wherein both common citizens as well as Laurir (but not the Lyelaurir or Saneyir) may be appointed to serve in whatever capacity is deemed necessary by the Warden. II. That the Undercouncil shall serve in a variety of functions as dictated by the needs of the Pale and the discretion of the Warden. III. That the Undercouncil shall ultimately be subject to the Council of Elders, and may not in any circumstances overstep the authority of that body without express permission granted by the Council itself THERE IS NO KING BUT MALIN, MALAURIR Lathadlen, Warden of the Pale The Council of Elders
  8. Valens Ith’ael smiles the Sun’s Smile, a successful contract negotiated with the sagely dark elves of Renelia. He returns to his people, preparing for their departure to strike gold in the foundation of a new land.
  9. “Furthermore, I consider that Sutica must be destroyed.” Voryn Ravexi had commented to his clansmen following a prayer gathering, only then to hear news of the declaration of war. It brought a joyous smile to his lips, for the Mortal King truly was, as the youth say, based.
  10. Valens Ith’ael stood alongside his compatriots, owning the faintest semblance of a smile that threatened to dispel the illusion of stoicism. “Through decisive action shall the poison what courses through veins of silver be cleansed, and with it the rot which plagues our blessed cihi excised that silver shan’t be tarnished. Maehr’sae Hiylun’ehya.”
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