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Everything posted by nepir
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Reading over the paper he give a chuckle before putting it away. "Fools gold, truely remarkable."
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that is how it was teached, not the magic it self. if I send a crossbow bold at your head you die just as quickly, if i stab you in the neck with a blade you die. its a weak spots of a body.
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the best thing this does is take away power-gaming. and the way it does it is scuffed.
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*Watches from a hill, seeing him send the bird off with a smile on his face softly mumbling* "It seems the old remain, how fitting”
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I like this idea, flows rather nicely and it has danger noodles. who does not want danger noodles. +1
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*Reads over the notice having not forgoten his dwarven friends mumbling to him self while having a sip of tea* "May the flames of war not scorch that what is most important to you all.”
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come hunt me witchers, this specter has some tricks up his sleave. +1
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Not true, we were able to controll plant life. that is now also gone. I normaly use my telekenisis for herb collecting becouse some are very tender and required a low or not even the touching of the herb in question using telekenisis was a good way to collect them. definatly when the were toxic or corrosive.
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Format: RP Name:: Nepir wolfguard MC Username: nepir Discord: nepir#1182 What Nation Are You Affliated With?: (other)/conclave guild Why Do You Wish To Come?: explore the old world and protect the younger casters What Skills Can You Bring?: Fire evocation, telekenis, ilusion and combat medic.
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Sutican Department of Conservation: Swim At Your Own Risk
nepir replied to Old-Rattlesnake's topic in Free State of Sutica
*Raises a brow* "We have big water snakes, i got to pay more atention to these things.”- 5 replies
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- independant nation
- culture
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(and 1 more)
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MC Name: nepir RP Name: Tormir Starbreaker Dwelling(Kal’Varoth, Hefrumm, etc.): kal’Varoth Candidate: Gimli metalfist
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[✗] [Lore][Ghost Rewrite] Phantom Compendium: 2nd Edition
nepir replied to dard's topic in Denied Lore
looks amazing +1 -
I have seen dread knights in action when the still fell under blood magic. And when the shifted to there dread lord. over that time, what I have been shown of dread knights I loved. Yet I can see where the point of @Zarsies comes in to play. with it seeming a bit basic, then again this can be fixed over time, Rome was not built in a day after all. this is that part that grows on lore, the additions in this case the blood mages make. +1
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understands specters. Bold statement when the ghost lore is outdated heavily spread out and by most people not even known. as I noticed the invisible problem, is the fact that it takes 2 emotes to become invisible. out can be done with 1 as showing up spooky is not really so far I can figure a problem. however, disappearing is always 2 or even 3 if the ghost is injured.
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*Reads over the note, staying silent for a moment before shaking his head with a Snap of his fingers a couple of embers ignite the paper. letting it burn up as he walks off. mumbling to himself* "Guide my stepbrothers, for I don't trust my own mind.”
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Moderation Update - March 13th 2019
nepir replied to Fireheart's topic in News & Announcements Archive
well bye berserker axe 2.0 -
I read it and have to agree on this is the best lore for guns to implement, it shows the MASSIVE downsides of the flintlocks a lot of people seem to forget when they see the guns, Its time for advancement. +1
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[✓] [Magic Addition - Transfiguration] Mana Wire
nepir replied to E__V__O's topic in Recently Outdated Lore
+1 seems like a nice adition -
Form to mail to Nunya’s Business Stall – Name ((and Username)): nepir / Nepir wolfguard Giveaway Item #1: nora's sword Giveaway Item #2: meteor fragment Giveaway Item #3: smoke runestone
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I say it looks good.
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roleplay [Death Post] The Fated Day has come.
nepir replied to Jondead's topic in Atlas Roleplay Archive
*Watches the note, as he sits far out inside a forest.* "Farwell my friend" *He looks at the ring he was handed, before setting off.* -
How to RP combat Welcome to my guide to rp combat, I shall be taking basic weaponry for this guide and will also like to point out that this is a guide, no more no less. there are some rules I will stick to that I myself find proper when in combat. and these will be explained. Weapons There are loads of weapons, some long some short each with their own type of style to them. we shall be seeing in this guide. Swords Daggers bows Now, most people will wonder why daggers those are not very good weapons. Yet they are capable of beating a swordsman in the correct situation. Rules 3 strike rule: This is a rule that requires to the fact after 2 strikes the 3 strike will hit if the last 2 did not get any contact. Do not confuse this with a killing blow. Example. Swordsman/swordsman ‘Swordsman 1: He brings his blade down upon the man, stepping forward putting all his force behind it.’ ‘Swordsman 2: Steps back getting in his stance, flipping the blade around, bringing it on the same height as his eyes.’ ‘Swordsman 1: The blade strikes the stones on the ground creating sparks, as he brings it up again, He aims to cut the man's chest with the upwards motion’. ‘Swordsman 2: Steps back ones again, standing up straight bringing the blade before him, as he holds his left leg forward he watches the men's movement carefully.’ ‘Swordsman 1: Roars his battle cry as he goes to ones again swing overhead down upon the man, stepping in closer letting the blade fall upon the man's head.’ ‘Swordsman 2: As he steps back the blade clashes with his helmet, cutting over his right eye, as he feels for his face, for a moment he looks to the swordsman in anger’. As you can tell I counted to 3, yet it still looks like “Swordsman 2” is powergaming, as he just didn't get hit. these small hits on clothes and such, blocking swings with blades. Those all count as contact, yet you must remember the 3 strike rule if you block 2 times let the 3 break through it does not have to be a deadly blow but get injured this applies to both parties. 3 block rule Movement, This 3 block rule is counting as how many blocks you can move in one emote, below you will find some parts of this rule that will explain why I believe this is a must. 3 blocks, this is the movement you have if you are in a combat stance so capable of blocking. if a person runs or is charging this will become 4/6 blocks. but the cant block a strike coming for them. this, however, does point to tackles and such as you can still do such if you rush someone. 2 block step back instance, as you are in a combat stance you can't just run backwards turn around and be ready again. you can only step back 2 steps if you hold your eyes on your enemy. (Apply for archers heavily) Running from the fight. 4/6 blocks also apply, you can't dodge what comes from behind you cant tell what happens behind you if you do run 6 blocks, if you take 4 you may look over your shoulder to see what is going on. Ghosting I named it this for the soul reason of the emote seems to be unfinished. For example. ‘Swordsman 1: strikes at the man bringing his blade down from above his head’. ‘Swordsman 2: falls to his knee bringing his blade up using the flat side of his blade to catch the blade, stopping the blow.’ ‘Swordsman 1: Stabs at his enemy aiming to stab him through his skull.’ As you can see in this small example the blade poofed from being caught by the ‘swordsman 2’ to a stabbing motion right away. This is what is so horribly painful for most who do rp combat with newer players. As it is something they see in there mind but forget the other person does not see it how they do. This applies to all rp. What has to be in the emote? Here I will give some basic points you want to focus on. Stance, how and where are your hands and feet? Swing, What are you looking to hit, what side do you strike from. Ones the fight has started, put both the reaction and reaction of your character in. for example. ‘swordsman 1: as the blade strikes his left shoulder, he uses all his strength to bring the blade tip up and into the man's chest.’ This will make the flow go quicker if you have no room to put your full emote in use the - at the end and - at the start as a way of saying it's all one part. Archers This a rather normal rule 3 emotes to fire an arrow. this is the taking of the arrow the placing it and drawing the bow, and finally, aim release. Explanation Archer: takes a good look at the tree, a small parchment with a head drawn on it. he takes an arrow from his quiver, placing it up on the bow. Archer: He draws back his arrow, watching the target, slowly breathing as he steadily breathes. he takes aim. Archer: as he breathes out the arrow leaves his bow, flying at the target, it strikes the target dead on, a smile creeping on to his face. Archers bring their own things to the fight. and don't be afraid to only use a bow and arrow, maybe carry a dagger. but remember even if an arrow is supposed to be shot from a bow, it still works if you stab someone if they get to close. Melee Now for the part, we all come here, fighting up close. The bulk of rp combat. Many weapons are there but let's take some lines that will work on most weapons to see what and how it will damage your enemy. Sharp edge, it will cut flesh but fail against armor. thinks like a sharp dagger or dagger. Edge, it is thin but not particularly sharp its cutting skill comes from the kinetic force, things like swords or axes. Blunt. just hit it as hard as you can, horrible for cutting. Pointy, as it says point it at the person you want dead, and stick it in them, good on soft things horrible on hard and round things as it will just slide off. Now let's see to the weapons and what applies on them these are just a show and most people will roll their eyes at it but I have had people claim armor does not weigh them down in water while swimming. Swords, pointy, edge. Dagger, pointy, sharp edge. arrows, Special in this as you can make all sorts of them. State the type after hit or miss. axe. blunt, edge. Now as you can see only one weapon gets the sharp edge, the dagger. now I will explain why swords are sharp but not razor sharp as this is very thin and striking a hard service say another blade or armor will bend it making the blade useless.
