Hello chaps and chapettes,
A few simple suggested alterations, some of which I've suggested before, to make raids less about OOCly antagonising a group and more about RP.
If you deny the all allies and standard rules pillage war claim of a group, you can not raid them more than once a week. If you do, this counts as acceptance of the war claim. If a party wins a war claim against you, you can't raid them for 2 weeks.
This first rule is simple: It prevents people from hiding behind the ability to deny a war claim OOC and then raid people until they're sick of logging in.
If you bring an armed group to the gates of a city and try to get in, this counts as a raid— Even if you do not manage to get in the city. You are subject to any bans/warns and also accept a standard pillage war claim. Edit: Once you leave sight range for more than 5 minutes, the raid is over.
This rule is more complex in its rationale: This stops people from camping the gates of a city and shouting trolly insults to try to damage the RP going on inside. If you're going to raid: Get it over with quickly and be done with it.
If you raid, you may not stay more than 15 minutes longer than when the last defender was killed or captured (you can't keep people and kill them every 15 minutes to extend this). If you do not kill or capture (as in physically restrain, not just let them sit in their house) and still linger after this time period this counts as a break in raid rules. You are subject to any bans/warns and also accept a standard war claim.
This one is simple. This stops people form occupying cities and blocking RP. More than once I've seen the tree in Lin'ame camped on for an hour and a half, denying people the ability to RP in their city. Do the raiders achieve anything? No, they just damage RP. IC point made, you raided. So leave.
I hope these are reasonable suggestions, folks!