Krug’s Lineage
Subtypes
Aging
Tusks
Skin
Curse
Blessing
1.Subtypes
Krug’s children are divided into 3 subtypes: Uruks, Goblins and Ologs.
Mixed breeds of them are as follows:
Goblin + Uruk = Hobgoblin
Goblin + Olog = Grobog
Olog + Uruk = Orog
Heights are as follows:
[Interestingly enough as orcs get taller they also get less intelligent.]
Goblins- They are smarter than every other kind of orc due to a natural gift to pick up on patterns. This makes them good mathematicians, engineers and even gamblers. If not for this trait then goblins would have been vanquished years ago by their kin though because of it they have forged their own role among Orc cultures. (They are also affected by bloodlust)
Hobgoblins- They also would have the intelligence of the normal descendant though they would have a diminished sense of understanding patterns in a way that their full blooded goblin relatives would. Instead of being accomplished engineers they may find themselves working as a quartermaster or a librarian. (They are also affected by bloodlust)
Uruk- Their mental capacity is equivalent to that of any other descendant race though their thoughts can often be clouded or outright discarded based upon when they last sated their bloodlust, just like any descendant of Krug.
Grobog- Quick thinkers and slow learners. Their thoughts are often dominated by an overwhelming feeling of hunger, happiness and rage though they can feel other emotions. They also have a very minimal sense of understanding patterns, perhaps they’ll know exactly how many bites it would take to eat a halfling’s arm or how long it would take them to dig a grave. The wildly different mental capabilities of their parents also leave them with a quite comical spasm or twitch that they cannot control, this can range from an arm flailing to just outright squealing out of turn. (They are also affected by bloodlust)
Orog- These halfbreeds are mentally inferior to uruks and though they are larger in stature they find themselves struggling to make decisions for themselves. They are doomed to have elevated reactions to hunger, happiness and rage when they normally occur, though they may have other emotions unlike their olog relatives. Between the overwhelming three emotions and the cursed nature of how bloodlust may affect an orc if it is left unsated, an Orog will often find their thoughts and actions to be manipulated by circumstance rather than within their control.
Olog- The absolute stupidest of the descendant races. These orcs are massive in stature but can often be found stomping around at the whims of just three emotions. Happiness, anger and hunger. An olog lacks feelings of love, allegiance, fear and so on (despite being honorbound) and will find themselves easily manipulated because of such a short emotional range. They are subjects at the whims of their gut, pleasures and frustration. Ologs often lack an individual personality and they tow the thin line of being a person or a beast. Much like a beast though, ologs have an animalistic sense of mating and will only participate in such if they truly want to. They cannot simply be manipulated into breeding by giving them food or otherwise, if somebody tries to mate with an olog and the olog doesn’t want to of their own accord then the person will need to pray that the olog grows the emotion of mercy. (They are also affected by bloodlust)
https://www.lordofthecraft.net/forums/topic/178218-olog-guide/
2. Aging
Centuries of being bred to become warriors has led to a biological and social demand for the children of Orcs to mature quickly and become battle ready and it has become the case that orcs of all kinds may physically mature as early as at the age of 12 and at the age of 18 as the latest. This of course puts a great amount of strain on the youth, the most noticeable repercussion of this would be stretch marks across the body of those who mature very quickly. For a cub to grow from the size of an infant to being taller than 6 feet tall in just over a decade will not only stretch the skin but it will also require much food to support such a vicious pace of development.
Orcish development is paced for the most optimal warriors who are desired to serve long careers as soldiers if they can survive and so, as previously mentioned they will mature very quickly, though this pace will slow down drastically after they are matured. From the point of maturity until the age of 350 the orc will live at a physical capacity fitting for a soldier (comparable to 45 for an OOC person) but after such a point they will rapidly decline until their body will give out. The stress of centuries of living a life of bloodlust and honor will catch up with the orc from age 350-400 and they will begin to rapidly deteriorate (in this span of 50 in character years the physical age of the orc would age from 46-90 years to an OOC person).
Orcs neither have the curse of the humans “Horen, you wish immortality? I will curse you with the opposite, early death for you and your kin. You shall age quickly and die before you experience the fruits of your useless labour.” nor the blessing of the elves “Malin, may your forests be a sanctuary of peace and your children long lived.” and because of such their lifespan falls between the young deaths of men and the prolonged lives of elves. Orcs can live to a maximum age of 400 years old and no longer, though the majority will not live to see this age because of their brutal warrior lifestyles.
3. Tusks
Tusks are a generally misunderstood, and for fair reason, they are often roleplayed as large and protruding teeth though this is incorrect. In reality tusks are burrowed deeply into the jaw, see this boar skull for example:
Or this hippo skull:
As you can see the jaw seems to almost form around the base of the tusks and so for an orc they would likely square out the normal descendant jaw and would most certainly influence speech patterns. Many people have argued that tusks wouldn’t influence speech because you can stick two finger in your mouth, press them against the lower gums and speak normally but this isn’t the case. For such a demonstration you would be suggesting that the tusks are more like large canine teeth that a human has rather than a set of teeth that are growing from deeper within the sides of the jaw that curve upwards and protrude out of the mouth. Tusks do not ever stop growing though and because of this they may need to be filed or cut down to size so that they do not continue to curve and re-enter the skull of the orc through an area near the eyes. Outside of affecting things like speech we see that a de-tusking, something that the Dom clan is known for doing, is a lethal process which will kill the orc when it is finished. Though if an orc were to miraculously survive this process their life would be hellish, the empty cavities in their face would often fill with fluids and infect as well as they would be very susceptible to collapsing in should the orc be struck in the jaw. Their face would still be squared out and their lower line of teeth with two gaps so their speech would reflect their mutilation rather than sounding like any other kind of descendant.
Tusk cutting though is a practice very different than detusking. Detusking is to entirely remove the tusk from its base which is buried deep within the jaw, tusk cutting or more commonly shaving is a practice that all orcs must do. Similarly to boars, if an orc does not maintain their tusks they will keep growing until they curve and penetrate the head of the person they belong to. An orc may attempt some dangerous medieval orthodontist-esque practice to try and redirect the curve of the tusk but such would typically be wildly unheard of. More commonly the tusks of an orc could have their outer layer filed down, leaving the outside of the bone raw and sensitive until it calcifies once again. This is the most effective way to maintain tusk size given that the alternative is to outright cut through the tusk or even worse to cut into the gums to try and rid yourself of tusks. To cut a tusk down to size is incredibly painful and can risk infection when the core is exposed, the core of the tusk is filled with marrow and tightly bundled nerves and so shave a tusk down into the gums is beyond torturous. Given that such wouldn’t even be a permanent procedure, since tusks grow constantly, it could be done but it would be torturous, fruitless, and constant. To keep the tusk beneath the lips, you would need to shave the tusks below the gum line every other year and even then it is not as if this would amend the orc’s speech to be like that of a normal descendant since their jaw would still be squared out and there would then be two massive gaps in their lower row of teeth. It would take an especially long time to heal if somebody were to shave their tusks down to the gum line because the body was not prepared for the mutilation and even when healed the pain would persist because of the exposed core of the tusk as well as the slowed calcification due to the wet setting that the mouth would provide.
4. Skin
It is said that Krug was once similar to Malin, Urguan and Horen in complexion but that such would change when when the Daemonic flames of Iblees burnt Krug in a clinch and turned his skin to be a hue of sickly green. Krug’s kin would not only carry this color with them but also a gained resistance to the burn of the sun which would ensure that they would have a much easier time living in the desert compared to the other descendants. Due to this many sects of orcs would adapt to their environment and take on more sand like tones of skin or dark greys, these tones skins would be considered “natural complexions”. Though as we all know there are other colors that exist in modern orcs, Laks are often blue and Raguks are red. These colors come from ancient pacts, from old sects of orcs, to spirits in which the pact would be permanently remembered through the very skin that they wore, such a hue would be considered a “spiritual complexion” (something that a Farseer or Witchdoctor may be able to bestow upon an orc with a ritual towards the appropriate spirit). Now having these many different hues of skin can result in odd offspring, such as a purple orc being born from a Raguk and a Lak couple. This is admittedly a rare occurrence though when it does come about the purple skin would be considered a “fused complexion”. Natural Complexions may mix with each other or with those of Spiritual Complexions to create a Fused Complexion though beyond that (Fused Complexion + Natural/Spiritual Complexion) the fused complexion would take a genetically recessive role and the offspring would have the Natural/Spiritual Complexion of one of their parents rather than having an even further fused complexion. What this essentially means in practice is that a purple orc (fused complexion) may exist though if the purple orc were to breed with a sand colored orc (natural complexion) the child would not be pink but rather the child would be sand colored.
5. Curse
“And you Krug, the most hated of The Descendants, you shall always have the lust of war. You are strong? Well the strength shall be used against your brothers, used to pillage and murder! Your lust for battle shall be unsatiated and your descendants shall grow ugly and heartless.” -Iblees
This curse is often described in a very simple way with a fairly vague word. Bloodlust. “The uncontrollable desire to kill or maim others.” (Oxford Dictionary) Well this of course, by using the given definition, cannot be a constant state for the orcs since the operating word is “uncontrollable”, if this were a constant state then they would just be attacking every person that they saw as soon as they saw them which would lead to not only poor rp but also a swift extinction of either the orcs. A better way to interpret bloodlust is to break down the word. Blood and lust. Blood, the lifeforce of a creature, and lust “A passionate desire for something.” (Oxford Dictionary). Well what exactly would this implicate in terms of how a functional curse would work? I would propose that this bloodlust would be a constant nagging at the back of the mind of every orc, you see somebody or some creature and some grim part of your mind begins almost fantasizing about killing them even if that’s your best friend or mother or favorite pet. So as not to entirely discard the operating word of “uncontrollable”, as previously mentioned, it ought to be a part of the mind which can swell and shrink. The longer an orc goes without killing somebody or something this feeling would grow stronger and stronger until either this desire is satisfied or until the orc hits their tip over point. When the tip over point it hit the orc would break into a blind frenzy (see “World of Warcraft: Warlords of Draenor - Lords of War Part Three - Durotan Cinematic”) in which the orc cannot control themself whatsoever and will attack the closest living things near them until they pass out from exhaustion or are subdued.
6. Blessing
"Krug, may your people show valour and honour where none exist.” -Aeriel
This blessing is quite straightforward but it does put hard limits on every orc character. Orcs must be brave in the most dire of circumstances, doing what they feel must be done whether it is in their best interest. Orcs must also be honorable, though honor is a subjective thing that each person can interpret in their own way, it does essentially mandate that each Orc must hold themselves to a code of ethics and strictly conduct themselves accordingly. Honor is an ever developing process that each character should constantly be criticizing and ideally discussing with their closest friends, family and clansmen.