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Beamon4

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  1. IGN: Beamon4 RP NAME: Dimlin Irongut CANDIDATE: Norli Starbreaker
  2. MISSION SYSTEM OF URGUAN Massive dwarven scrolls would be pinned to notice boards around the Realm of Arcas. Through the strength and cooperation of the Legion of Urguan, we have created a system for the Mission Board that enables the citizens of Urguan to fulfill their duty to the Kingdom. Each mission entails the mission’s coding for difficulty, location, reward, and the contact you’ll need to begin your work. This new Realm of Almaris is one we’ll need to explore and protect together for the good of all dwarves. “If you want to travel fast, go alone, if you want to travel far and beat the **** out of anything that stands in your path, go with your shield brothers” -Ancient Legionnaire Proverb MISSION CATEGORIES Red: Legion Orange: Urguan Green: Hefrumm Gold: Clans MISSION CODINGS Dark Red: PVP Light Blue: Magic RP LEGION MISSIONS Available for only Legionnaires INDIVIDUAL MISSIONS GROUP MISSIONS MORE MISSIONS & EVENTS COMING SOON KINGDOM MISSIONS Available for all Dwarves GUILDS INSTITUTIONS HEFRUMM MISSIONS Available for all Dwarves (Each mission coincides with Hefrumm’s caste system) URGUANI CLANS Available for all Dwarves APPLICATION The Grand Kingdom Mission Board is always open for those who wish to enlist the help of their brethren. To apply for a task to be received on the board, simply fill out and submit an application as seen below. You will be contacted by Grand Marshal Dimlin Irongut within a few stone days. ~x~ Mission Name: Color Coding (Refer to the Color Key at the beginning of the post for reference) Individual or Group Mission: Requirements: Mission Start: Mission Description: Mission Rewards: Thank you to @Dhaelena @SoulReapingWolf @BDanecker@Luciloo @Titanium430 @Masouri @Elite_Snipes_ @Lady_Dietz @Willstertheking2for the massive help with this post
  3. As issued 11th of The Grand Harvest, 2A 6 THE SIXTEEN GRAND CHAMPION OF URGUAN After the conclusion of the Grand Tournament of Urguan, Grimnir Ireheart stood at the Great Dias of the Arena of Urguan being given the sovereign question on his acceptance of the title of Grand Champion. He stated simply he intended to fight only with honor but not accept the title in any stead, thus forfeiting to Durorn Ireheart. He was given the same question with triumph “Durorn Ireheart, vested in me as Grand Marshal of the Grand Kingdom of Urguan and seeing you fit as the best example of honor and pride in Urguan. Do you accept the title of Grand Champion of Urguan, defender of the Grand King and the light of dwarven valor?” The Marshal stated simply shouting to the spectators all gazing up with envy His answer was simple. “Aye” Silence overcame the arena as the Marshal would grab Durorn’s hand bringing it up high as a sign of victory “THEN HAIL TO THE GRAND CHAMPION! NARVAK OZ DURORN NARVAK OZ URGUAN” DURORN IREHEART XVI GRAND CHAMPION OF THE GRAND KINGDOM OF URGUAN
  4. THE SIXTEENTH GRAND TOURNAMENT OF URGUAN Massive dwarven scrolls would be pinned to notice boards around the Grand Kingdom “The trumpets of Kal’Darakaan call for descendants of Urguan to bear witness to the Sixteenth Grand Tournament! Let this event inaugurate an era of splendor and eminence, akin to those enjoyed by our ancestors. It has been nearly fifty years since the last Grand Tournament and as such, it is time for a new dwarf to step up and adopt this distinguished mantle. This event will be co-hosted by Grand Marshal Dimlin Irongut and Falk Irongut, Rikkin of Clan Irongut. All citizens of Urguan are welcome, be they beardlings or longbeards, lads or lassies. The winner of this tournament will hold the illustrious post of Grand Champion of Urguan, a privilege and a title that will recognize them as the premier dueler in the Grand Kingdom. May Dungrimm guide your fists to eternal glory." TIME AND LOCATION The Grand Tournament will be hosted several stone days from now in the Grand Colosseum of Urguan. ((Saturday, January 9th. 4:00 PM EST)) ITINERARY The tournament will consist of one event, the traditional fisticuffs, as seen in every Grand Tournament since Grand King Thorik Grandaxe. The rules of this event are simple, participants will fight one vs. one until one can’t fight any longer. This will be repeated until only one contestant remains, this participant will be granted the title of Grand Champion and the Tournament Prize. ((OOC: The event will be melee PvP with fists and no armor, 1v1 brackets until only one participant remains. Only ACTIVE DWARVES are allowed to participate)) TOURNAMENT RULES Any sort of equipment will not be permitted during this tournament, only fists are allowed. The Laws of the Grand Kingdom apply to this tournament. The use of performance-enhancing herbs, drugs, or alchemical reagents is not permitted. GRAND PRIZE In addition to earning the honor of being awarded the title of Grand Champion, the Grand Champion will also receive the following: The Grand Champion A Prize amount of 1000 Minas A Set of the finest Dwarven Equipment A Statue will be chiseled in your honor outside the Grand Palace The title of Grand Champion & Personal Guard of the Grand King A Drink named in your honor A Place in the Grand Tombs Second Place A Prize amount of 500 Minas A Custom-made Ferumm Longsword A Custom-made Full set of Iron Plated Armor A Commendation from the Grand King A Cask of the finest Dwarven Ale ENTRY SLIP The form attached needs to be filled out and handed in, within the next stone week. MC Name: RP Name: Discord: Timezone (EST, GMT, etc.): ((OOC: YOU HAVE UNTIL FRIDAY, January 8th TO APPLY)) REGISTERED PARTICIPANTS: Mao Blackroot[Mateolog] Svuli Metalfist[Titanium430] Ivar Stormheart[Khelvor] Bakir Ireheart[Ireheart_] Alaric Grimgold[Hrokaz] Yazmorra Blackroot[Lady_Dietz] Levian'Tol Grandaxe[willstertheking2] Durin Hammerforged[Tabby64] Dorminur Goldhand[BDanecker] Caldur Irongut[Nolan_] Bjorn Grandaxe[Jdesarno] Durorn Ireheart[Masouri] Axel Ireheart[Lefty_Bojengles] Odrin Ireheart[Sir_Niccum] Balrog Ironkiln II[J33xt101] Ulfric Frostbeard[Terry_23] Thorgrim Ireheart[PrinceOfTheRhine] Thulin Starbreaker[Thulin_] Lorenzo Ireheart[Pogopants7] Durin Ireheart[youknowwhoiam] Grimnir Ireheart[dyselxic] SPONSORS & DONORS OF THE GRAND TOURNAMENT: Ivar Stormheart Bjorn Grandaxe Officer Grudgebeard Kalgrimmor Falk Irongut Caldur Irongut Balek Irongut Svuli Metalfist Snorri Grandaxe Dunhiem Brewery The Brewer’s Guild The Urguani Worker's Guild
  5. As issued 10th of The Sun's Smile, 4 2A MILITARY FINANCIAL ALLOCATION ACT It is the sovereign duty of the Grand Council to guarantee that the Legion of Urguan is not only active but properly equipped. In the past, this duty has been left to the oversight of the Grand Merchant and the Grand King, however, those charged with the upkeep of the Legion have neglected their duties, placing the burden upon the Grand Marshal and his officers. This dereliction of responsibility was successful in the past only because of the abundance of wealth that the Grand Kingdom enjoyed. Yet in recent times, a lack of funds has been felt throughout the continent, leaving the Legion struggling to acquire sufficient capital to support its infrastructure. Thus, we now find it necessary to form a proper budget for the Legion, allowing the Grand Marshal and his officers the appropriate funds required to fulfill their obligations both to protect the Kingdom during times of peace and to ready the military for any future conflicts. SECTION I - THE LEGION BUDGET The pay scale for the Legion may only be adjusted through the Grand Council of Urguan, although the Grand Marshal may pay bonuses to legionnaires directly from the Legion Reserve. The payment of each member is based on their rank, and the pay will be as follows: Grand Marshal: N/A Commander: N/A Legate: 24 Minae Pridebearer: 20 Minae Longbeard: 16 Minae Ironbreaker: 12 Minae Stoneguard: 8 Minae Grunt: 4 Minae Based on the pay scales outlined, the Legion of Urguan shall receive funds from the Treasury of the Grand Kingdom. The number of funds allotted to the Legion will be revised on a biennial (every two years) basis, to account for any growth in the legion. The redefining of the Budget is to be a collective effort between the Grand Merchant and the Grand Marshal. SECTION II - THE LEGION RESERVE It has always been the nature of the Legion that those who work, receive compensation, and those who do not work will not receive compensation. As a result, there may be an excess of funds at the end of some years. Thus we propose a Legion Reserve, governed by the following regulations: The Legion Reserve is to be controlled directly by the Grand Marshal and is to be dispensed at his discretion, so long as it is to benefit the Legion. Examples of Proper dispensation of funds include, but are not limited to: The payment of new legionnaires. The acquisition of arms and armor. The payment of bonuses to legionnaires that excel in their service. The payment of Legion sponsored events. The payment required to maintain the Legion of Urguan Mission System. This reserve is limited to a maximum of 2,000 minae but it may be raised through the will of the Grand Council. Any surplus mina will be remitted directly to the Kingdom. Donations made directly to the Legion will also go directly into this reserve and thus be under the purview of the minae limit. SECTION III - STATUTES & REVISALS This bill reaffirms the Grand King’s innate sole authority over the Legion. The Grand King may at choice reject the spending of the Legion Reserve. Furthermore, in order to check the powers granted to the Grand Marshal and the Legion by this document. The Grand King, as well as the Grand Merchant, will be granted the power to audit The Legion Budget and Legion Reserve at any time. Upon their request, the Grand Marshal will be required to provide detailed financial documents that show when and how the Legion’s Funds are being utilized. If some discrepancy is found in these documents, the Grand Marshal will be held legally accountable and will be investigated for fraud. Furthermore, if implemented, any section of this proposal is subject to change through a simple majority vote of the Grand Council. Such proposals may include a change to legion payscale, adjusted regulation of the Legion Reserve, implementation of additional oversight, etc. Jórvin son of Kazrin, of the Elder Clan of Starbreaker, Grand King of Urguan’s Folk, Clan-Lord of Gotrek’s Folk, Lord of Kal'Darakaan, Tal'Sjorvath, and Kal’Evraal, Bane of the Neverborn, Slayer of Gazardiael and Savior of the Realm, Founding Member of the Council of the Fourth Grand Kingdom of Urguan, Beloved by the Brathmordakin, Keeper of the Great Book of Grudges.
  6. As issued 22nd of The First Seed, 1795 BY ORDER OF THE GRAND MARSHAL The following reforms to the training schedules of the Legion of Urguan, the main defensive body of the Grand Kingdom of Urguan, shall be put into practice EFFECTIVE IMMEDIATELY for the betterment and security of Dwarven Legionnaires: STATUTE I: SCHEDULE Legion practices shall henceforth be hosted by the Grand Marshal or one of his Commanders (or failing this a Thane) on Wednesday, Friday and Saturday at 4 PM EST, with Wednesday being for Division I, and Friday is for Division II. Saturday is the general training and all should attend. However, those in one division can attend the other divisional training and honor will be awarded for both. STATUTE II: HONOR Honor for training and other acts will be distributed by an officer to those that attended the training. This will be updated on the roster. STATUTE III: PAYMENT Payment shall be distributed at the general training on Saturdays to those active legionnaires who attend. If you do not attend this training you will not be paid for that week, unless good reason is provided. Payment will not be given to those that do not attend both the Divisional training and the Saturday general training. STANDARD STRUCTURE FOR LEGION TRAINING SESSIONS Begin by paying the present soldiers if the training is Saturday BEGIN WITH FORMATIONS TRAINING: AEMIZ, VEL, DREE VEL. TEKOM AND FACES are optional for it is situational, perhaps do it once every two weeks at general training. Official Training will then commence, with CRP and or PVP and other Acts being decided upon by the highest-ranking officer. MELEE COMBAT CRP GUIDE: Legionnaire groups of even numbers shall be matched up against one another to learn how to fight hand-to-hand with training weapons against other contingent groups. This aims to replicate battle better than one on one fighting, as battle involves multiple soldiers. ONE ON ONE shall be taught if the commanding officer wishes. Depending on the commanding officer, CRP training can be any one of a list of options from what is mentioned above to training with specific weapons in roleplay to roleplay events against animals or monsters for instance. SKIRMISH PVP GUIDE: Groups of an even number of legionnaires will fight off in PVP with gear decided by the commanding officer present, the two teams then move over to two sides of a battlefield, both teams separating into two VC’s in discord. The commanding officer will choose the PVP leader of each group. A countdown will be done after the two groups have time to formulate a plan, then facing off in PVP as according to the commanding officer’s battlefield rules. CAVALRY TRAINING [ON SATURDAY ONLY]: In this form of training, horses will be shared and the players attending will practice horse PVP, mainly in the form of strafing and the act of mobility in combat. The horses given will be kept alive at all costs because they are an expensive asset. JOINT ALLY TRAINING: [Whenever Scheduled by the Two Military leaders or Commanders] In this training, Urguan and a nation which it has a military alliance with will train with each other to form a closer bond within the alliance’s forces. Any of the above trainings may be done, along with various things decided upon by the Military leaders present. ONCE THE TRAINING IS COMPLETED AND THE PLAYER’S DISMISSED. An attending officer shall look at the screenshot or list of names of the attendees, giving out the honor earned to each of the players on the roster. TRAINING COMPLETION: + 10 Honor MISUSE OF ISSUED EQUIPMENT: -20 Honor SPEAKING AGAINST SUPERIOR OFFICERS: -15 Honor HARASSMENT/ASSAULT OF FELLOW LEGIONNAIRES: -20 Honor INSUBORDINATION/DISOBEDIENCE: -15 Honor GOING STARK RAVING MAD: -100 Honor Grand Marshal of the Legion of Urguan, Thank you to @Titanium430 and @Nolan_ for their exceptional help with this
  7. "Spoiled Lobsterbacks......it'll be ah lovele' sight" Grand Marshal Dimlin Irongut would say with a snicker
  8. Chairman Mickael and the Bandit Economics Board meeting to discuss the rising rates of Orenians on the roads. Circa. 0, 2A(1796)
  9. Grand Marshal Dimlin Irongut would peruse the tome beginning to appreciate it profoundly as he'd read. His thoughts sauntering back to his pursuits and discussions with the Confederation of Hammers, many a time viewing them as amateurs and rustics but always applauding them because for their righteous cause. As he'd finished the tome he finally realized his erroneous belief "Ah treated t'em too hars'ly, t'is tome truly brings into perspective our history...it is paramount t'at we teac' our youth ancient histore' but also t'at of recent history.....t'e history of t'e progenitor of t'is current Grand Kingdom." He'd state firmly endorsing the recollection of Atlasian history, the chronicle of foundation and honor.
  10. safety is truly Noobman’s specialty
  11. As issued 10th of Sun’s Smile, 1788 LEGION HALL OF FAME The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honor must receive a unanimous nomination by both Commanders. Afterward, the Grand Marshal himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. CHAMPIONS OF THE HALL OF FAME HIEBE IRONGUT OFFICIAL HALL OF FAME CITATION: Founder of the Legion, Hiebe Irongut was a King of the Third Kingdom of Urguan in Asulon and the Lord of Holm. Before his political career, Hiebe was also a Master Sage of the Ascended. Famous for his kindness, just nature, and incredible prowess with the arcane arts, Hiebe is lauded as the dwarven Paragon of Magic, epitomizing how magic can be used sparingly and with good effect. His additions to Dwarven culture were manifold as well. NALRO GREYHAMMER OFFICIAL HALL OF FAME CITATION: Nalro Grayhammer known as a judicious Legion Officer and Master Engineer during Anthos. He created most of the modern-day legion equipment seen today, such as the military-grade legion cuffs. His contributions included making the D-Tool all-purpose shovel-weapon, the D-track allowing for the Dwarven Legion to possess armored transportation. KJELL IREHEART OFFICIAL HALL OF FAME CITATION: The famed slayer of numerous drakes and creator of the Empire of Urguan. Also famed for founding an Elder Clan with a prestigious military background inspiring institutions that are still in use today. With his military experience and famed skills in battle, he is praised to be one of the most influential leaders in dwarven history. THORIN GRANDAXE OFFICIAL HALL OF FAME CITATION: Thorin Grandaxe founder of the Second Dwarven Empire rose to prominence as a commander of the dwarven Legion during the final war in a long line of conflicts between the sons of Urguan and Krug. During his reign, he'd met significant success on the battlefield, having not lost a single battle while in command of the conflict. In this time, he oversaw the dwarven realm at its greatest in terms of land and territory; holding fealty over the entirety of the human realm, including the kingdoms of Salvus, Savoy, Ruska, Oren, Adunia, as well as the Kharajyr state of Karakatua. IGOR IREHEART OFFICIAL HALL OF FAME CITATION: Known as a dedicated Commander in the Legion, as Clan Father of the Stormhammers, and one of the finest warriors in history. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the Aengul Wyrvun by defeating Ondnarch, his corrupted form. TECHLAR AZAGHUL OFFICIAL HALL OF FAME CITATION: Techlar Azaghul founder of the Dwarven Navy previously served with distinction as an officer within the Legion before pioneering numerous naval designs for the Grand Kingdom. His further contributions include leading the Dwarven Navy in numerous engagements before retiring as a Longbeard of respect and knowledge. OFFICER GRUDGEBEARD OFFICIAL HALL OF FAME CITATION: Officer Grudgebeard, a famed engineer and siege master who built unique defenses still in use today, ensured each dwarven city held an advantage over any attacking force. JORIK GRANDAXE OFFICIAL HALL OF FAME CITATION: Grand Marshal of the Dwarven Legion during the continents of Athera, Vailor, and Axios, His contributions include leading the Dwarven Legion through some of its most vicious battles known to the world. He also shepherded the Legion through its near annihilation during the 18’s Year War and bringing it back to the status of a predominant force in Vailor and Axios. FILI GRANDAXE OFFICIAL HALL OF FAME CITATION: Fili Grandaxe, famed legionnaire and former Grand Marshal. Single-handedly won us the battle of Khro’Nagaak with his ingenious use of alchemical fire to completely obliterate the Orenian invaders. His contribution to the battle arguably saved the dwarven homeland known as the Valley of Flowers from certain destruction at the hands of Emperor John I. THOND DOOMFORGED OFFICIAL HALL OF FAME CITATION: Thond Doomforged was a Commander in the Legion of Urguan during its stagnation after the bloody Axios Coalition Wars. The defining moment came during the infamous event known as the Slaughter of the Senate where he fought outnumbered against the forces of the treacherous Frostbeards. He gallantly died in the course of the battle. DURGAR IREHEART OFFICIAL HALL OF FAME CITATION: Upon the eve of the Siege of Korvassa, Durgar left his humble job as a barkeep and once again took up his waraxe, marching his way to the frontlines of a desperate battle. As the battered defenders ran for their lives and settled atop the boats, they could see a single dwarf who stood in defiance of the Inferi. Because of this determination, the garrisoned forces in the city could flee without a demon on their trail following. UTAK IREHEART OFFICIAL HALL OF FAME CITATION: Utak Ireheart was unanimously elected King of the Dwarves after serving as Grand Marshal for six stone months, in which his deceptive tactics and bloodthirsty style led the dwarves to victory in five wars. The most well-known of these is the Three Day’s War, where Urguan reigned victorious over all of Humanity including the Holy Orenian Empire and the Warnation of Krugmar. After Utak was elected, the military apparatus was altered, so that Utak could still find himself on the frontlines of every battlefield, leading the Dwarves to glory himself. He proclaimed a honor war with the Warnation Krugmar, which led to a crippling defeat for the orcish people, ensuring the dwarves were recounted in historic times as the most honorable descendants. Utak Ireheart truly goes down as one of the most capable Grand Marshals in our time. GROR IREHEART OFFICAL HALL OF FAME CITATION: Gror Ireheart’s reign was inaugurated by inheriting a fractured Kingdom taken by surprise with the Slaughter of the Senate and coup of the capital Kal’Omilth by Clan Frsotbeard. The loyalist forces in quick succession evacuated the crown holdings retreating disorderly to the Grandaxe colony of Ta’Azmar. He reconsolidated the scattered loyalists into a formidable army leading them to victory in battle and recovering the capital of Kal'Omilth through the clandestine actions of Dwarf Team Six. Post rebellion, in a controversial act, he saw the removal of Clan Frostbeard to stabilize the Grand Kingdom. Following the expulsion of Clan Frostbeard, he began a deluge of treaties and diplomatic acts, reestablishing the Grand Kingdom as a strong entity on the continent of Axios, while also overseeing the reestablishment of the Legion of Urguan sparking a new wave of dwarven militarism. Centuries later while voyaging with the Grand Kingdom on the continent of Athera, Gror Ireheart killed a Stone Dragon with a pair of disruptor Hammers. Gror Ireheart goes down as one of the great saviors of the Grand Kingdom leading it through difficult times that required only the most stalwart of hearts. OYVIND FROSTBEARD OFFICIAL HALL OF FAME CITATION: Oyvind Frostbeard was promoted to the rank of Grand Marshal after serving dutifully as a Commander in the Coalition Wars under Grand Marshal Jorik Grandaxe & Gror Ireheart. In the ensuing restructuring of the Legion, many Legionnaires were mustered out with the expiration of their enlistment. Thus, left only with a skeletal force of veterans and regulars to sustain the massive swathes of lands conquered by the Grand Kingdom, he took to instituting major reforms within the Legion. Immediately he instated massive recruitment schemes centered around increased pay and steady work, followed by the shift of Legionnaires being separated into Divisions to a consolidated soldiery of clan militias with Commanders having equal jurisdiction over them all. His programs proved auspicious, keeping the Legion on steady footing by the end of his tenure. Unfortunately, his final goal to keep the Legion apolitical failed spectacularly with soldiers fighting while on duty over clan issues. Marshal Frostbeard himself was caught in this wave playing a massive role in support of the Frostbeards during the infamous event known as the Slaughter of the Senate.
  12. FREE Z3 

     

  13. CHANGE LOG: Grandaxe Clan updated: Clan Mother Miss Confined Worker’s Guild updated: New post added Grand Architect and Omithiel Insitute Updated: Resignation of Grand Architect Darek Irongrinder & installment of Balek Irongut as Grand Architect Uldraek Goldhand removed as Grand Merchant, further details on the Goldhand Clan to follow(post will be updated later today) Dhaen Grandaxe (Dhaelena) appointed Grand Merchant replacing Uldraek Goldhand Uldraek Goldhand (JokerLow) banished from the Grand Kingdom, Dorimnur Goldhand ( BDanecker) becomes Clan Father of Clan Goldhand Dain Metalist appointed King's Hand replacing Gimli Metalfist Clan Metalfist, Clan Hammerforged, and Clan Doomforged added to the official list of Kingdom Clans Other minor changes regarding formatting and typos have been fixed Darrinabor(Count_Dutchula) removed from First Medic of the Healer's Guild replaced with Mica Grandaxe(sciencepants2) Balek Ironugt(Hobolympic) resignation from the office of Grand Architect Installation of the Brewer's Guild with Levian'Tol Grandaxe as Grand Brewmaster
  14. Dimlin Irongut would blink “Ye’ think mental illness is prevalent wit’ t’ese usurpers”
  15. TOURNAMENT OF BARRADIN RIGHT NOW

  16. GRAND KINGDOM OF URGUAN Urguan Discord [Click Here] [[Disclaimer: This is a private discord server that is not sponsored by LotC. You are not protected by any rules of LotC on this discord, nor do LotC rules apply.]] NATIONAL ANTHEM THE CAPITAL: KAL’EVRAAL Kal’Darakaan, or the City of the Ancient Might is a subterranean dwarven metropolis that serves as the capital of the Grand Kingdom of Urguan. Kal Darakaan is the most populated and largest dwarven hold and is the symbol of dwarven culture and power. Want to live in Kal’Evraal? [Click Here] IMPORTANT DOCUMENTS Articles of Urguan Civil Codex of Laws The Book of Grudges History of the Dwarves Kings of the Old Realm Language of the Dwarves Constitution of the Hefrumm Dwarven Family Tree GOVERNMENT LEADERSHIP GRAND KING Jorvin Starbreaker KING'S HAND Dain Metalfist GRAND MARSHAL Dimlin Irongut CHIEF JUSTICIAR Dwalin Irongut HIGH PROPHET Norli Starbreaker GRAND MERCHANT Dhaen Grandaxe YEMEKAR’S PICK Dorminur Goldhand GRAND ARCHITECT Vacant THE LEGION OF URGUAN The Legion of Urguan is the military force of The Grand Kingdom of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Grand Kingdom and protect the dwedmar from all evil is of utmost priority. To join the Legion of Urguan, enlist here; [Click here for Legion Post] Grand Marshal: Dimlin Irongut [Beamon4] DWARVEN GUILDS DA KIRKJA DVERGA The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. [Click here for Clergy Post] High Prophet: Norli Starbreaker [Noobli__] THE WORKER’S GUILD The Worker’s Guild is the industrial hand of Urguan. Through the means of smithing, mining and artistry are the dwarves known for their craftsmanship and quality of goods, and the Guild ensures the people of Urguan are well equipped to supply the needs of their city. The Guild provides an entrance into a stable life in Urguani society, giving dwarves a structure for their everyday lives. [Click here for Worker's Guild Post] Yemekar’s Pick: Dorminur Goldhand [BDanecker] THE REMEMBRANCERS The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Grand Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep a record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to High Remembrancer Kazrin Starbreaker [DrHope] High Remembrancer: Kazrin Starbreaker [DrHope] THE OMITHIEL INSTITUTE That is the purpose of the Omithiel Institute, to help ensure that the dwarves maintain their reputation with the world and its gods as the greatest architects, to make our halls grand and ornate. The guild requires not only great skill in design but the ability to manage and organize great works to be accomplished. [Click here for Omithiel Institute Post] Grand Architect: Vacant THE HEALER'S GUILD Anbella’s Grace is a medical institution based out of Urguan and independent of the outside world tasked with ensuring medical care for dwarves and its quality. The dwarven race being a hardy folk, the medics of the guild (ironically enough) prioritize efficiency over grace in their medical treatment, trusting in dwarven fortitude to bear through any discomfort so the treatment may be done swiftly. [Click here for Healer's Guild Post] First Medic: Mica Grandaxe [sciencepants2] THE BREWER'S GUILD Those who have been to Urguan’s taverns, The Queen’s Bounty and Sugary ***, know the drinks of the Dwedmar well After continued successful maintenance of the bars during the transition from Arcas to Almaris by The Iron Baron Levian’Tol Grandaxe and The Grand Queen Dhaen Grandaxe, I’d like to announce the revival of the previous Brewing Guild. I recognize the talent of our current dwarven brewers and would like to offer an opportunity for new dwarves and friends of Urguan to learn about the proper way of brewing and managing their own taverns as well as spreading their brews across Almaris. [Click here for Brewer's Guild] Grand Brewmaster: Levian'Tol [willstertheking2] DWARVEN CLANS CLAN STARBREAKER Kornazkarumm An Elder clan of Cave Dwarves mostly consists of smiths, miners, and Golemancers. They are known for their scholarly pursuits and their smithing ability, capable of creating weapons and armor of masterful skill. [Click here for Clan Post] Clan Lord: Jorvin Starbreaker [DixieDemolisher] CLAN IRONGUT Khrorul Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own multitude of Grand Kings. [Click here for Clan Post] Clan Lord: Falk Irongut [TheFirstShroom] CLAN IREHEART Kravamoruk An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos. [Click here for Clan Post] Clan Lord: Axel Ireheart [Lefty_Bojengles] CLAN GRANDAXE Kathaikaz An influential clan of mountain dwarves that has stood the test of time. Grandaxes are known to be noble warriors; equally skilled in both battle and politics. Most Grandaxes are distinguishable by their fiery hair, though not all of them carry this trait. Above all else, Grandaxes adhere to a code of honor and hold the rest of their kin in high regard. [Click here for Clan Post] Clan Lord: Brynaelda Grandaxe [Miss_Confined] CLAN FROSTBEARD Azwyrtrumm The Frostbeard Clan, an Elder Clan of Urguan, are a group originating from the treacherous mountain sides of the world's tallest mountains. Focused on the upholding of their ancestors traditions, members are historically seen as hunters, diplomats, craftsmen, and warriors. Unwilling to let a rebellion of traitors destroy their name, the Clan continues to persevere, proving themselves once more to be an invaluable part of Urguan's community. [Click here for Clan Post] Clan Lord: Azkel Frostbeard [Treatycole] CLAN METALFIST Ithorrym A clan of Mountain Dwarves known to be impressive fighters and their pivotal role in the reunification of the Dwarven Nation. They are also distinguished by their beady eyes known to strike fear into the hearts of their enemies. [Click here for Clan Post] Clan Lord: Dain Metalfist [Endershadow292] CLAN GOLDHAND Aurokanarkazamar The Goldhand Clan is at its core a family of merchants. Those with Goldhand blood have long been amongst the best and most successful vendors in the Dwarven realm, but the clan is not limited to just merchants. The clan includes accomplished architects, soldiers, political leaders, and treasure hunters. Distinguished as a Noble Clan for their economic accomplishments [Click here for Clan Post] Clan Lord: Dorimnur Goldhand [BDanecker] FOREST DWARVES Hefrumm The Forest Dwarves community, known for being very religious, druids, and great chefs. That community consists of the Cottonwood, Treebeard, Emberhorn, and Blackroot Clans. [Click here for Hefrumm Post] High Chief of Hefrumm: Yazmorra Blackroot [Lady_Dietz] CLAN IRONGRINDER Khroneknazkarum Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder. [Click here for Clan Post] Clan Lord: Darek Irongrinder [sneakybandit] CLAN HAMMERFORGED Ordkadrel A prosperous clan of Mountain Dwarves descended from the Clan of Grandaxe. Hammerforges cover a wide range of professions and vocations. Ultimately they are known to be skilled miners and crafters. This clan is one of the founders of the Confederation of Hammers. Clan Lord: Redwin Hammerforged [overlord8000] CLAN DOOMFORGED Dorkadrel The Doomforge Clan are a group of seclusive mysterious dark dwarves, borne of the Paragon Urir Ireheart, bearing his sign of sacrifice within their very visages, the glow of hellfire pon their sight. One may spot a Doomforged sporting intricate runic designs into their very bodies. unexpected and as unruly as fire; the Doomforged’s reputation precedes them. [Click here for Clan Post] Clan Lord: Draakopf Doomforged [hotboss_monk] CLAN GRIMGOLD Korodaurok The Grimgolds are an orthodoxy of religious Dwarves found in coastal mountains with strong opinions on the Brathmordakin and Honor. They are most recognizable by their distinctive masks and love of high-grade military weaponry. [Click here for Clan Post] Clan Lord: Alaric Grimgold [Hrokaz]
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