Elsillumiran
The Weeping Blades
3rd of The First Seed,Year 61
[OOC: Sillumir are a militia who protect and serve the nation of Haelun’or. Any race can enlist within the ranks;
Contacts BEZERKER#0016, TwistChunky#5945, or Sheylo#6816
Introduction:
Elsillumiran are a force compelled by Larihei herself. Sillumiran are among the blessed ones the most venerated of all. With her values, the brave troops of the Sillumiran sacrifice their health for Haelun’or, for mali’thill kind, for purity. Larihei’s values of Maehr’sae hilyun’ehya, that of which keeps us going, is safeguarded by elsillumiran. And in their service, we must be thankful. For they are willing to lay down their lives so we can continue, we are the progress and they are the health. Without elsillumiran, there is no purity.
Without purity, there is nothing.
Maehr’sae Hiylun’ehya
The Oath:
An ancient oath, taken by all who pledge themselves towards Elsillumiran - towards the protection of the Silver State.
Larihei, kae'len cruan sulier, ay'kae vallumer'ehya
Elihnsil, Elberr, kina'ehya, laean kae wynne myumiereyae.
ay'nae'leh sirame k' taliiyhe, ay'elcihil k' cruare
il'iylkarim, mirueln thill'ehya ito kae'leh
The Code:
I The basic mission for which Elsillumiran exists is to prevent crime and disorder. The Constitution shows them the way. Elsillumiran seek and preserve citizenry favor not by catering to the public opinion but by constantly demonstrating absolute impartial service to the Silver Law.
II Elsillumiran must follow the Identity Order, which prevents their names and faces, or the identities of their families and friends, from being revealed. Every Sillumiran bears a mask and a personal number.
III The degree of cooperation in citizenry that can be secured diminishes proportionately to the necessity of the use of physical force. Elsillumiran use physical force to the extent necessary to secure observance of the law or to restore order only when the exercise of persuasion, advice and warning is found to be insufficient.
IV Elsillumiran, at all times, should maintain a relationship with the citizenry that gives reality to the historic tradition that Elsillumiran are the Citizenry and the Citizenry are Elsillumiran.
V Elsillumiran should always direct their actions strictly towards their functions and never appear to usurp the powers of the judiciary. The test of Elsillumiran efficiency is the absence of crime and disorder, not the visible evidence of Sillumir action in dealing with it.
The Ranking System:
In order to properly reward our ranks, a new merit and promotion system has been put into place. Below is the new and improved system, the purpose of each rank, and how it intertwines and works.
Officer Ranks:
The Officer branch, also known as Red Hoods, are the top ranks of the comradeship of Elsillumiran. They are meant to organize the militia of the motherland.
Enlisted Ranks:
The Enlisted are the main forces of Elsillumiran. Some begin from the lowest and get to the highest, many prefer to stay in the middle.
Subranks:
The subrank is not quite a rank of its own. While some may only have a set subrank, it is possible to have both an officer/enlisted rank and have a subrank, if deemed proper by the okarir’tir. (I.E: A Corporal may have the badge of corporal, while also having a sharpshooter badge.)
Badges:
Each rank will bear a badge in proper accordance with their rank. The patch dictating rank should be placed on the right arm, and any subranks the sillumir may acquire will also go on the right arm. Each badge is a different color in order to differentiate the ranks. They are as follows:
Main Ranks:
Okarir’tir - The Army Commander does not possess badges, as their uniform is a statement of their level. The okarir’tir has stripes on the mask, and a red hood with the emblem of the sillumir.
Div’kinael - The Captain will also not possess a badge, but will wear a red hood over their armor, a cape on their back and helm.
Tir’idir - The sergeant also possesses a red hood, but bears a yellow patch on their right arm.
Neilu’sil- A chief officer does not have a red hood, but will instead have a red patch on his right arm.
Mar’sil- The corporal will have a gray hood, and wear a blue patch on their right arm.
Sillumir - The infantry also has a gray hood, and wears a green patch on their right arm.
Fi’sillumir - The recruit has a gray hood, and does not have a patch. Indicating a technical lack of rank.
Subranks:
Magiler - Mages that are specific to this rank will have a cloaked uniform, but those who do not will bear a purple patch on the right arm of their sillumir uniform. Walehir - Medics specific to the role of medic will have proper, sanitary garbs, but those who are not will bear a white patch and a red cross.
Sulierir -- The sharpshooter will bear a pink patch on their right arm.
Jagannath- The heavy armored unit will wear thick plates or a brown patch on their right arm.
Illerir- The quartermaster will have an orange patch on their right arm.
Merits and Promotion System:
The merit system is how promotion and progress will be tracked. It is summed down to a point and reward system, where for every mission accomplished, points of merit will be added to a person. The points of merit someone accumulates with eventually lead to promotion, or physical rewards. Keep in mind that misdemeanors can mean a loss of merits, and after a certain amount of merits lost one may be demoted based on the decision from the okarir’tir.
Points of merit can also be accrued in other ways, such as resource gathering, showing up for training, assisting during raids and showing proper behavior. (OOC: You can also get merits for joining in on game nights and other ooc events!)
How the merit system works:
In order to properly assess the progress of each person, a new system of barrels will be implemented in order to keep track of the resources each person gathers. A stack of a particular item will result in (+5) merit points, and a full barrel will result in a (+50) merit points. Engaging in training is (+8) merit points, and participation in raids is (+10) merit points.
A total sum of Four hundred (+400) merit points is the minimum requirement for a promotion up the ranks.
Other means of gaining merit points:
- Labouring (+2)
- Gate duty, each visitor (+1)
- Overseeing city events (+3)
- Constant active participation (+1)
Similarly, Merit points can also be taken away. There are several occurrences for this, such as having an empty barrel for weeks on end, (-5), not showing up to mandatory practices, unless given proper excuse, (-5), failure to show activity and participation, (-2), and blatant disrespect towards other sillumir/citizens (-5). In special cases, the okarir’tir has the ability to perform a complete demotion, and is able to adjust merit points according to how they see fit.
Maehr’sae Hiylun’ehya
Signed, Okarir'tir Sillumir Sixty-One
Iphys Catullus
(OOC: Post is Written by @TwistChunky)