Jump to content

NotEvilAtAll

Creative Wizard
  • Posts

    4344
  • Joined

  • Last visited

Everything posted by NotEvilAtAll

  1. Pervinca Driftwood wishes that she could’ve been by Benedict’s side during his final moments... A tear falls down her cheek. Followed by another, and then another.
  2. Tell the new players where the settlements of their race are and how to get to them. Nothing is more painful than watching a new player struggle to find a place to call home.
  3. Lava Buckets are just like sweetberry bushes but worse. They slow you down more than sweetberries, do more damage than sweetberries, and can flow outwards from its source block. Also, it doesn’t make sense for lava buckets to be used in standard PvP. Are soldiers carrying around 1,200 Celsius lava in iron buckets all the way to a field battle? They’d cook themselves alive. At the very least, lava flow should be disabled just like with lava buckets in the Hypixel pit. This prevents lava from denying large areas of the battlefield at the click of a button.
  4. During sieges, the 3:5 rule should only apply in favor of the defenders. Otherwise, a group of 30 good PvPers could conquer a massive nation since the nation could only rally 50 of their soldiers to defend. If the 3:5 rule only applies in favor of the defenders, it’ll stop massive empires/coalitions from zerg rushing smaller settlements with overwhelming numbers without forcing large nations to lose defensive battles because their limited rally was unable to defeat a group of sweaty PvP goons.
  5. yet another Brandybrook Drinking Night

  6. is this Dalek348’s save of Aegis?
  7.  

    BEES BEES BEES BEES BEES BEES

  8. Bring back cannolis Bring back cake stacking And, most importantly, bring back CHEESE that’s all I desire from the skill system & custom ui
  9. Do you accept fortnite V-bucks for your bridge selling scams?

    1. Callistus

      Callistus

      no, fortnite is a foul stain upon earth

  10. Waiting for chunks to load gives players a sense of pride and accomplishment whenever they reach a settlement.
  11. https://cdn.discordapp.com/attachments/323975442560319488/666023720770338856/ripsave_-_OC_HOW_2_PUFFER_FISH_.mp4 دمرت السمكة المنتفخة بالحقائق والمنطق ، إنها لحظة ألعاب ملحمية للغاية سأعتز بها حتى أموت ملحمة العربية بيتر غريفين لحظة لا أستطيعPeter Griffin الانتظار لرؤية نظرة على وجوه كافر عندما تغمرها بالكامل في ماء النار
  12. hello please give me rep for my terrible halfling newspaper I spent like 20 minutes creating it with the 3 braincells I have left in my body

  13. You have not yet voted today! Please consider voting to support Lord of the Craft and claim your rewards. Use /vote to see a list of voting sites.

    1. ronin_champloo

      ronin_champloo

      You have not yet voted today! Please consider voting to support Lord of the Craft and claim your rewards. Use /vote to see a list of voting sites.

    2. Tigergiri

      Tigergiri

      /vote disable 

  14. My suggestion for fixing LOTC’s economy without grinding

  15. I am very very excited for the future of Minecraft Roleplaying after this merge! I cannot wait to gun down schoolgirls with electrical evocation as the teachers try to stop me using Ki power, only to be suddenly stopped by the big bad school bully who takes my lunch money to pay for a runesmithed arm.

  16. HELLO GAMERS WE HAVE DECIDED TO MERGE WITH SCHOOLRP IN ORDER TO CREATE THE BEST RP SERVER OF ALL TIME (good) THE LORDOFTHECRAFT SERVER HAS BEEN DELETED, WE DIDN’T KNOW HOW TO RUN IT ANYWAYS. PLEASE JOIN US AT OUR NEW IP: fantasyschoolrp.com.net.org Attractions of Fantasy High include.... -Magical studies classrooms! No longer shall magic be held in a clique! It’ll be completely useless since people will use guns and the power of friendship instead, but who cares! -Spas, resorts, casinos, you name it! Perfect for Erotic Roleplay relaxation! -Vending Machines that sell fully automatic weapons! -Nations to be replaced with Student Councils and Clubs that have way too much power! -Cringe! Lots and lots of cringe! -Edgy anime characters naruto running everywhere! -12 year olds who mentally behave like 5 year olds! -AND MORE Join Fantasy High today! Application: Name: Gender Identity: How much anime do you watch: Are you an epic gamer: Please write a 3 paragraph essay explaining why you are a disappointment to your parents: What mental maturity do you possess? (Hint: Too much mental maturity = application denied ? )
  17. Races without a racial hub usually don’t perform well. It’s culturally disruptive to not have a place for the race to do its own thing, run its own events, and have its own politics/religion without outside interference. Forcing two races to share a single settlement as their racial homeland only works well when said settlement functions as if it were divided into 2 sovereign entities, one for each race. At that point they might as well have their own settlements instead of pretending to be unified. As long as racial hubs are close enough to interact with one another, there’s no need to purposely destroy less active racial hubs, for they’ll just go be inactive somewhere else instead. If destroying them and forcing them to rebuild somehow makes them active again, they would’ve been capable of becoming active again in their current location if the rebuilding effort were instead used to improve their current settlement and population. LOTC’s community is fairly decentralized. Humans, the largest race on the server, purposely decentralize themselves for political reasons. Elves are divided into several sub-races that don’t want to live with one another. Dwarves and Orcs, while mostly living in the same settlement, have clans/families that hold lots of political power. Trying to force the server to be more centralized than its community is will only cause problems. Preventing the Humans from engaging in feudalist decentralization would destroy the politics and roleplay of the race. Forcing the Elves to live together would run contrary to their character’s desires and roleplay attitudes. Making the Dwarves and Orcs into unitary states without somewhat decentralized power dynamics would ruin the atmosphere of the races. It is impossible to prevent decentralization entirely, for decentralization is desired by all nobles, clan leaders, sub-races, and other small groups that come together to form Nations and Empires. The best we can do is fend off unnecessary decentralization that doesn’t promote RP, yet decentralization itself is unavoidable as long as there is a method for non-Nation groups to obtain land or for Nations to spread out their territory. Decentralization that helps RP: -Human Nations creating vassal settlements in order to engage in feudalist roleplay (so long as there aren’t more vassals than the Nation can keep semi-active). -Culturally unique groups/sub-races getting their own settlements so they can run events, religious activities, and politics according to their culture (so long as enough people are active to run them). -Small guilds/communities/races owning small parcels of land roughly proportional to their population size and how much they use it. Decentralization that hurts RP: -Two settlements of the exact same or very similar culture/race/community in a community that does not have the population to support two active settlements (for example, having there be two halfling settlements is a bad idea if there’s only enough halflings to support one). This leads to two dead settlements instead of one active settlement. -Pointless “settlements” that only exist to store resources and aren’t roleplayed in. -Settlements whose entire community has moved elsewhere, either creating different characters or having their current characters live outside the settlement. These settlements are dead with no hope of revival, and it’s unlikely that the community who created it would care if it’s destroyed. -Settlements that are way too large for the population contained within them. This can also affect Nations and centralized communities who either built too much or are in a long-term period of decline. How to promote Centralization without screwing over small groups/forcing incompatible cultures together: -If a settlement is much too large for its population over a long period of time, and it appears to be suffering in activity as a result, the settlement should be downsized. -If a settlement appears to be dead and does not have any active leadership that could bring it back to life, it should be given time for it to obtain active leadership who can promote activity, and if such does not happen, the settlement should be turned into ruins. If a settlement constantly fails to revive itself, it should be destroyed even if it has the theoretical potential and leadership needed to become active again. -If a culture/race/sub-race appears to be struggling, the staff should give it advice, help it out with maintaining its culture, etc. in order to get it back on its feet. If this fails, then the sub-race/culture’s settlements can be turned into ruins just like any other settlement. If one of the four main races goes completely dead, a Your View should be created to see what the community wants to be done about the situation. -Smaller communities shouldn’t be able to live on their own in the middle of nowhere. That’s a recipe for disaster. Settlements should be close enough to one another for meaningful interaction to occur. -Culturally/racially similar communities can be made to live next to one another in order to promote each other’s activity. This should prevent there from being multiple dead settlements of a certain culture/race instead of a single active one. tl;dr: Settlements should be given a chance to revive themselves before being turned into ruins due to inactivity. Prevent communities that don’t have the population to decentralize from decentralizing. Prevent people from building massive settlements 10x larger than what’s needed for their population. Give cultures and races some assistance if they go inactive before deciding whether or not to destroy them.
  18. The least they could do is put Freebuild somewhere where people will actually use it for roleplaying instead of OOC economic operations. It’s much better to deal with the occasional new player dirt hut than a vast area of land people don’t want to live in due to the incredible distance between Freebuild and anything else. Even if the constructions in Freebuild are mostly inactive, dead Freebuild settlements have much more dynamic potential as people try to revive it, destroy it, use it as a temporary camp when traveling, etc. than Charters will ever have with their OOC Region Owner politics. Also, can the next map not have the Cloud Temple protected area be so large? I feel like far too much of Arcas is inaccessible to players with the lack of charters, nations, or Freebuild close to the CT. If y’all are worried about giving some settlements an unfair positional advantage, just spread around a handful of one-way Fast Travels from the CT and put the CT itself in a separate area like in Axios. Please include some areas of lightly forested rolling hills. It’s objectively the best terrain. Please include a desert that isn’t on an island separate from everything else. Putting a Savanna on the main landmass isn’t a proper substitute for a desert. Cold/snowy/ice areas should have more detail. Forests of frozen trees and steep mountains of ice/rock are much more interesting than a barren tundra of endless snow blocks.
×
×
  • Create New...