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NotEvilAtAll

Creative Wizard
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Everything posted by NotEvilAtAll

  1. "T'a Peregrins are back 'n action" says Filibert Applefoot, remembering the ol' Bloomerville times of building a village from scratch
  2. I don't use magic but I took the quiz anyways
  3. Holy cow both sides victory posting over the same battle

    1. The Media Wizard

      The Media Wizard

      That is what I call a real conundrum.

    2. Laeonathan
  4. My god this is even more obnoxious than the videos I make. 0/10 not enough air horns
  5. those are some sketchy lookin' links

    1. SakuraSweet0w0

      SakuraSweet0w0

      oh there my art i couldent post it because it was to big

    2. Nug

      Nug

      @Sakura Blossomits not a big deal but its easy to upload them to imgur.com and share them that way with just one link to an album too 

      cute art :-)

  6. Mcname: jumperhand3 Talent: building in block game lol
  7. Roleplayed ploughing a field for an hour today. Worth it.

    1. Luciloo

      Luciloo

      That peak peasant life RP

    2. thesmellypocket
    3. Urahra

      Urahra

      It was fun!! thanks for hanging out with me. <3

  8. ((Event will be delayed an hour and occur at 8 PM EST instead, apologies))
  9. [!] A note is pinned to the Bramblebury Noticeboard "Needin' some farm help this spring. Lots of fields need to be ploughed over, and it'll take more than just me to do it! We'll meet in the tavern and begin our work from there. -Filibert Applefoot" ((7 PM EST Today, May 20th)) @Urahra
  10. "Oi don' realleh ge' yeh're poin' Greta. Yeh've men'ioned tha' all da toimes when t'a Peregrin conserva'ives were 'n power were t'a good ol' days, an' ye' yeh still nay loike 'em fer some reason? Oi guess pieces o' paper sayin' wha' t'is an' t'is nay 'constitutional' ma''ers more den good ol' proper feastin', merrehmakin', an' farmin'!" Filibert Applefoot thinks to himself as he reads these pamphlets on the noticeboard. "Oi wisher live ah simple loife, jus' meh an' meh papers, meh booze an' meh tavern, an' some farmin' ter dew evereh morn' 'till suppertoime. Big ol' fanceh governmen's wif checks an' balances makes us spend more toime figurin' ou' who's rulin' over who an' who can an' cannae do t'is 'er tha' then actualleh puttin' food on the table!" He'd swiftly write a letter addressed to the Goodbarrel burrow, dropping it into their mailbox.
  11. Garbled nonsense that I've decided to call a "guide"

  12. Entrances: Every good burrow starts with an entrance! Here's two different entrance styles you can use, one for a normal door and another using trapdoors! Normal Entrance: One-Block Trapdoor Entrance Planning your Burrow Every good burrow needs a plan laid out before building begins! I personally use logs for this task (since I make use of the logs in the finished burrow itself), but you're free to use whatever blocks you wish for your own burrow building! Start by laying out some shapes that will serve as rooms, connecting them either through hallways or by having the rooms directly share walls with one another. Circles, small squares, ovals, and any other shapes you wish to use will suffice. Here are some example shapes that you can use. Ovals make for good dining rooms, and squares make for good pantries, entrance rooms, guest bedrooms, and other rooms that don't need to be very large. Hallways are best when they move around a little bit instead of staying perfectly straight, so feel free to add little bends and shifts to any hallways you want in your burrow! Here are a few more examples of shapes you can include in your burrow. Larger shapes may not fulfill everything you need, so smaller circles, ovals, and squares, and hallways can also be used to fill in the gaps between larger shapes you're planning to include. You can also bend and warp shapes as you see fit. Pictured on the right of the above image is a circle that has been stretched out to better fit a dining table inside of it. Make the shapes bend to fit whatever furnishings you want to include, not the other way around! This is an example of a burrow plan. You can mark the different rooms with signs to get a better picture of the build, plan out any windows or important pieces of furniture, and decide where you want to have a fireplace or kitchen! There are no wrong choices when planning a burrow, but it's usually best to not build rooms you won't make good use of, for doing so is a waste of time, space, and resources. There is no shame in scrapping some ideas if they don't work out well. Plan twice, build once. The Burrow Floor Floors are easy to build in a halfling burrow, but there's a lot of extra things you can do to make the floor more interesting and challenging to build. The materials of the floor should reflect the style of burrow you wish to build, as well as the room the floor is within. Kitchens can have more stone or brick in their floors, and living rooms can have most of their floor covered in carpets or wool. This image shows the differences between a half-slab floor and full block floor, as well as the difference between a single texture floor and checker pattern floor. You can put the floor of an entire room all on the same Y level or mix up the heights halfway through the room. Different rooms can be at different Y levels, and some rooms can be built with full block floors while other rooms have the floors set on slabs. Keep in mind that the style of furniture you can put in a room is greatly influenced by the floor itself. Furniture on full block floors pops out from the floor while furniture on slab floors is built into the floor itself. As a result of this, certain furnishings are easier to build on slab floors than full block floors and vice versa. Experiment with building furniture on slab floors and full block floors to get a good idea for what rooms you want to put on slabs and what rooms you want to put on full blocks. If you don't want to use any slabs on the floor at all, that's perfectly fine. Doing fancy stuff with the floor is 100% optional. You can put the entire burrow on the same Y level if you want. As you build more burrows, you can start to experiment with varying heights between rooms and even within rooms as you grow more comfortable. The Burrow Wall Now that you've built the floors, it's time to build your burrow's walls. Walls are very simple. Add in some support beams in the corners of whatever room you're building the walls of. Traditionally, halfling burrow support beams are logs. For hallways (or if the room doesn't have any corner blocks, like a 3x3 square), you can put support beams randomly along their length, have a set standard for when and where you put the support beams, or just forgo supports altogether. Whatever you think looks good will do. It's not an exact science. After the supports are built, fill in the rest of the wall with whatever wall material you want to use. You could use planks, terracotta, wool, mushroom blocks, sandstone, bricks, leaves, dirt, etc. Traditionally, halfling burrow walls are made out of wooden planks because they're cheap and easy. This is what my burrow looked like after I built up its walls. The Burrow Ceiling Halfling burrow ceilings are rounded just like many of the shapes used in halfling rooms. The ceiling and any exposed walls are covered in dirt after construction is finished, so the exterior look of the burrow is largely defined by the ceiling inside of the burrow. Here you can see different halfling ceilings covered in dirt. These all have the exact same profile when covered in dirt, yet look different from the inside. Despite most halfling burrows using slabs for the entire ceiling, full-block exclusive textures such as logs or wool are also possible without changing the shape of the burrow's hill, and slabs can be replaced with stairs a lot of the time as well. Here are some different ceiling designs moving upwards. Some ceilings are steeper than others. The more your ceiling pops out, the taller your burrow's hill will be when you've covered the ceiling in dirt. Part of a ceiling made out of slabs that pushes the corner slab upwards to be straight with slabs up above. This design has a higher ceiling and is more steep. The same ceiling as before but with the corner slab pushed downwards. This design has a lower ceiling and is less steep. As can be seen above, finer details about your ceiling can impact its overall look. Plan for how your ceiling design will wrap around corners so that you are not confused. An example of stairs used in a ceiling. By using stairs, a 2-block wide hallway can still have a rounded ceiling. A ceiling built on a single Y level using stairs and a trapdoor. Full blocks, stairs, slabs, and trapdoors all used in a single ceiling. Covering your Burrow Make sure you have enough dirt! Start by working your way around your burrow, covering up any exposed wall and ceiling material with dirt. If the dirt is too steep, add more dirt around it so that it's possible to climb up the burrow hill. When you have covered all of the exposed walls and ceiling with dirt, your burrow will still look a bit weird. You have some clean-up work to do. Fill in any weird holes, connect disconnected blobs of dirt, round out harsh corners, and do whatever else is needed to make your hill look more natural. Put something on top of your burrow! It's no good having a plain ol' boring grass hill! Put some farms up there, trees, a chimney, plants, a cottage, a tool shed, a chicken coop, animal pens, a whole 'nother burrow, bees, tons of flowers, anything you can think of! Make the hill a part of the world around it! A very well developed burrow hill. All of my screenshots from building the burrow pictured above: There will be a part 2
  13. can't wait for it to crash next time too!

  14. Modern roleplaying servers have very little map interactivity compared to other Minecraft servers. Vanilla survival servers have a fully interactable map minus areas players have protected against griefing, factions servers let you build anywhere that isn't claimed by a faction yet, towny servers operate similar to factions but with a less competitive plugin, yet roleplaying servers are in the unique position of having massive, fleshed out worlds that players can't build anything in without going through a bunch of staff bureaucracy (and meeting a bunch of requirements) or begging a Nation Leader for land on Discord. Back in Atlas, during 2018, Freebuild returned to LOTC. A good 2/3rds of Atlas was open for freebuild, resulting in a lot of players making good use of it. There were small groves planted by the druids in the savannah, human baronies, roadside towns, solo houses out in the woods, plenty of camps, wizard towers, and more. Players who did not make use of this were not happy, however. Unlike other servers that put players in survival mode, LOTC is about typing at other people in chat, not just building a house and doing all the vanilla Minecraft stuff you do in singleplayer. They saw all of the players out in freebuild and thought to themselves "Why are they out there, doing their own thing in freebuild, when they could be sitting in my big ol' city roleplaying with me instead?". Thus, they got freebuild removed on Arcas for the majority of the map, with nothing but a wildlands area wayyyy off on the edge of the map still keeping the old freebuild system. The idea was that instead of having people out in freebuild doing their own thing, there would be more people standing around in settlements emoting at others. It was thought that having more people in large groups would be good for the server and good for new players, since new players would be able to find roleplay easier if there's more people jammed into cities. You can argue that this centralization of the server away from freebuild and into regioned cities and settlements has increased playercount somewhat, although it certainly wasn't without downsides. The solo LOTC experience was curtailed dramatically to make established roleplay groups stronger. You can no longer go off into the wilderness and do your own thing, you have to be a part of a group if you want to build anywhere or have any impact on the server (preferably a large group at that, such as an existing Nation). With the server more group-oriented and focused more solely on emoting at others using chat rather than more vanilla Minecraft experiences, the amount of things you can do on your own is a lot less than with freebuild. There really isn't much to do when your friends aren't online or during off-peak hours when the city isn't active. So it's sort of a self-feeding loop of centralization. The server reduces the amount of stuff you can do on your own to encourage people to assemble into large groups for more roleplaying, yet in doing this there's nothing you can do on your own and being in a group with nobody online in it is a much larger issue. This means that in order to keep the roleplay flowing, you have to cram people into bigger cities so that they don't spend any time alone and unable to emote at others. Reduce solo experience in order to strengthen groups, which then makes it increasingly necessary to make said groups larger so that people aren't stuck on their own without anything to do, which makes it necessary to further restrict the amount of things you can do on your own so that established groups are even stronger, etc. We need to make the cycle work the other way around. LOTC should be a server that people WANT to play on even without others around them. There should be interesting mechanics to interact with all on your own. There should be meaningful things you can do all on your own. You should be able to have an impact on the server, however small, all on your own. Instead of solving the problem of people having nothing to do when they are alone by making places where can actually be alone and away from AFKers and sprint jumpers few and far between, the problem should be solved by making being alone a non-issue. Players should log online, look around them, see that none of their friends are online or that their settlement is empty, and still have interesting things to do, meaningful interactions to be had, and stories to tell. This is why I send so many letters in-game. It's a little bit of interaction I can have when nobody else is online. I don't care if a bandit camp or wizard tower won't have people in it all the time, it's not a detriment to the server in my eyes. I'd much rather have an interactable world full of the strange things players have created rather than a museum where all there is to do is head to a city's tavern or wait around for an event planned on discord.
  15. "Hrm.... t'is sor'a speakin' style beh 'ard ter replica'e 'n writin', bu' oi dink oi've done me best!" says Filibert Applefoot with a smile, putting up the notice on the noticeboard. "All halflings o' Bramblebury will do well ter read this!"
  16. A lone halfling mills about the fields of Bramblebury, a light dusting of frost lining his straw hat. He’d spit into the fallow field, his spit landing on a rock sticking out of the dirt. He’d wipe his lips and nose with his hand afterwards. ”Huh.... fin’s do beh changin’ these days. Good thin’ t’a rock ‘n meh fields ne’er changes. Oi’d go crazeh if ‘t did” The straw hat halfling takes a sudden turn, walking up to a hole in the ground. He swings open the door, and slams it shut behind him.
  17. @argonian yo is the money pool open for others to contribute? Maybe it could be a sorta community buyout so no one person has to spend their life savings on it. Any money left over afterwards could go towards paying off the server's debt or something. I doubt Tythus would even let you buy LOTC (I've heard he refused an offer of 100k once) but maybe if you proved you were sincere enough to actually pay all the money to buy LOTC he'd change his mind.
  18. Just because some playerbases aren't medieval in aesthetic doesn't mean we should get 17th century technology. We don't even have guns, so why would we have submarines?
  19. In which I abandon all sanity and build some random crud late at night I dunno. I was trying to make some stuff inspired by a random witch manga anime thing but I failed horribly (sorta? not really?) and made something that looks different but hey it's still a build I guess. Framework oh look now the build has walls and a floor, and the beginnings of a spruce slab rim sorta thing going around a hay center oh boy. Adding in a ton of hay bales because why not it's a really lazy way to do ceilings and I'm lazy today Making the tower suck less Making the tower look pretty good, actually. The finished build exterior Main room Entering the staircase to the tower. It looks chaotic because I wanted it to look like that. I think it worked out fine, although maybe I won't do stairs quite this crazy in the future again. The staircase to the tower. I put bookshelves here because why not. Some alchemical crud at the top of the tower because I didn't know what else to put here. What do y'all forum people think of my build? Does it suck as hard as I think it does? Aight I'm out it's late at night I gotta get some shut eye.
  20. Rate my classical music tastes that I've used for this forum post on halfling stuff.

  21. [!] You find a small newspaper folded up and tucked away into your mailbox. It smells somewhat moldy, as though it has already been there for a few too many days. T'a Pumpkin Papers! ~A small gathering of halflings!~ Contents: ~Village has New Leadership!~ ~Burrow Decorating Party!~ ~Visitors from Yong Ping!~ ~FREE FOOD in the Village, Visitors Welcome!~ ~Village has New Leadership!~ ~A scene from the transition to Rolladango's Thainhood!~ The mighty Thaindom of old, established by my long-dead father, Rollo Applefoot, has returned to us halflings! The last remaining Elder has appointed a relative of mine, Rolladango Applefoot, to the position of Thain. I have hopes that this new government will serve us well, although as of present nay much has been done with it. I'm still waiting to be appointed as an Elder, if ye are reading this right now Rolladango! ~Burrow Decorating Party!~ ~A small gathering in Asphodel's burrow, preparing for a lovely group decorating party!~ Ol' Asphodel Chubb has moved out of her Inn room and obtained a proper burrow! We all decorated her new burrow as a group, transforming it from nuffin' more than an empty shell of wood covered with dirt to a cozy home worthy of the most proper of halflings! I myself am very fond of how it turned out, and as a result I keep on sendin' poor ol' Asphodel letters all of the time in congratulations(even though she ne'er sends any back)! Let's take a closer look at the new place... [!] On this part of the newspaper, there is a small little sketch of the new interior. It appears to have taken some time to create. You wonder how someone could have created this without being inside of the burrow as reference... [!] That's all I have to say about Asphodel's new burrow! Now time for even more interesting matters... ~Visitors from Yong Ping!~ ~A trip to the library!~ Strange bigguns who talk a bit funny came over to Bramblebury last year. They said they were from "Yong Ping" or something. They were rather nice fellows, and their kindness prompted us wee halflings to give them many gifts. A fair few spare books were handed over to the bigguns, and we marched them all over the village in single-file lines as we described all there was to see! ~Some supper 'fore ye leave!~ Of course, all the wanderin' around made us mighty hungry, so we went over to the Greenholm burrow to serve them a proper meal (Sorry for using your burrow without permission, Dandelion)! Soups, meats, fancy cider, apples, potatoes, and more were served to the bigguns. It was quite the occasion! ~A peculiar tavern~ Speakin' o' Yong Ping, I traveled over there a while ago as well! Just wanted to check out the place, and as a result o' me going there, I went and saw a bunch of the Yong Ping bigguns gathered in their tavern drinking and being merry! T'was a wedding, or something. This visit may have been what inspired all the bigguns to come over to our own village. I suppose they wanted to repay the apple I gave one of them as a gift, although that sort of backfired for them as they got even more gifts given to them! ~FREE FOOD in the Village, Visitors Welcome!~ ~A bunch of free food on the free food cart!~ May we all prosper together, halflings and biggun friends! In order to keep all halflings and biggun visitors well fed, I have stocked up the free food cart full of hearty morsels! Enjoy them to your heart's content, as I am more than willing to re-stock the cart as much as needed! No longer shall bigguns new to Almaris almost starve on the way to Elven lands past the village, for they can pick up a snack over at Bramblebury thanks to this lovely li'l cart! Live long an' Prosper! Glory ter t'a wee! -Filibert Applefoot, resident halfling tavernkeep and newspaper writer.
  22. "Oi, dis also seems cool" says Filibert Applefoot
  23. The current village of Bramblebury is pretty decent, although it is a fair bit larger than Dunwood was (I think we'll make the next village a tad smaller). Let me know when you want to visit the village, we can probably rally a few halflings to roleplay with you.
  24. Here's a link to the halfling discord if you're interested. The main halfling village is an Elven vassal at the moment. To get there, just head down the road to Elvenesse at the Western Warp (Idol's Garden), and eventually there will be a right turn off to the village of Bramblebury. https://discord.gg/uXsA9wq Here's the big ol' halfling guide I made 2 years ago. I might make a more updated one soon, who knows: Halflings no longer follow human religion (for the most part, at least. There's been a few Canonist halflings in the past few years). Most of us worship some combination of Pumpkin/Harvest spirits or are Druids and worship the Aspectist deities and use Druidic magic. We even have a Shaman halfling in the village right now, so there's quite a bit of religious diversity. If you want more information on where Human religion has gone since Aegis, contact @Burnsider I'm sure he'd know a fair bit more than I.
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