I’m guessing that work has just begun (or is about to begin) on the next map since we have a Your View about it now.
Next map’s CT should be small yet jam-packed with important information and some resources for new players. It should function as an RP hub to a lesser extent (so that new players aren’t greeted with emptiness when they first join), and the CT should have Monk characters who eat, work, and sleep within the CT.
Remember how the Atlas CT had a map of Atlas listing off all of the nations and names of forests/mountain ranges? That should be done again in order to reduce new player’s dependency on the dynmap and make map information be more IC than OOC.
There should be a farm for new players to get some food and a small tree farm for new players to get some wood. The rest of the CT exists for Monks to live in/interact with new players with. Then, there should be some fast travels leading to racial hubs that let new players start their LOTC experience in the general area their race inhabits.
Having the CT in the clouds would be really cool and help explain why conflict isn’t allowed there and why any travel out of the CT is one-way. Furthermore, a literal Cloud Temple wouldn’t take up any ground space that could be used by other races to build settlements.
If the CT doesn’t use up ground space and respawning players immediately fast travel to racial spoke points instead traveling out from the CT, Freebuild could be put in a much more centralized location without denying any one nation or race land or giving Freebuild an unfair advantage. The main problem with Freebuild in Arcas is that it’s too far away for many people to use it and too large for anyone living in Freebuild to interact with other Freebuild inhabitants. I think a more central yet smaller Freebuild area would be much more useful to the server. If the Freebuild area is directly underneath the CT whilst every Nation and Race lives around the central one-way Fast Travel hubs from the CT, Freebuild can be in the center of the map, still further away from CT than centralized Nations so that new players don’t build dirt huts and never log on again, and receive decent amounts of travelers going between Nations that makes for organic Freebuild settlement creation like with Belvitz.