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JoanOfArc

Creative Wizard
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  1. I always mentioned to people that I thought Xionism (unfortunate name truly, one minor complaint) was a really cool ideology. Even thought it should have existed in somewhere that maybe it would be better liked like an actual book series. I played a druid aspirant for a while that focused on Widukind and nature itself developed by Sug's guy. Never actually made a druid but I loved the kinda concept of nature all linking back to the Widukind whose roots extend eternally. A sorta pantheistic idea but with some sinister undertones but also some undertones about liberations. But that was from a druid perspective, I also took elements for my canonist priest and ran with it, things like against the aenguadaemons and all descendants being the same race. I think that's sorta the best part about the ideology, I do not really even know what Xionism's intentions or if it's linked solely with Necros then went off of it, or if it was a druid thing, or what. But it's so developed and has so many random elements you can draw from for any character. a good lore base you can expand from.
  2. LEAGUE OF VELETZ FOEDUS VELEC In the year 0 of the Age of Rights ✠ “AUDERE EST FACERE” CONTENTS I. GOVERNMENT II. LISTS OF FIEFDOMS III. THE INSTRUMENTS OF STATE IV. THE RETINUE OF VELETZ V. THE NATIONAL CAUSE I. GOVERNMENT The League of Veletz is the unified state of the old Adrian aristocracy, guided by the leading nobility of the old Adrian Rebellion. While the premier dukes of the realm are nominally called to head the league, in practice their role is typically to act as the defenders of the Captain-General’s appointed government, though nothing formally prevents the two from overlapping. The Captain-General acts as the head of state with full authority over foreign diplomacy, functions of war, the court and peerage of the realm, and the administering of justice. The laws of succession reflect this hybrid governance- the successor of the League of Veletz is nominated by the reigning sovereign and confirmed by a convened body of the Dukes of the Realm. Should the incumbent Captain-General perish before the nomination of a successor, the office will be inherited by their lawful heir through primogeniture succession. RULING CAPTAIN-GENERAL FIRST CITIZEN, Johannes of the House van Aert, Captain-General of the League of Veletz, Duke of Middelan, Count of Sonlach and Rivigrenz, Defender of Dumacracy @Nectorist THE CHAMBER OF HEIDMEN The Chamber of Heidmen is the appointed civil body assigned to the Captain-General to handle many of the day-to-day matters regarding the government The Heidman of the State: Saskia van Aert @JoanOfArc The Heidman of the State is the premier councilor of the Captain-General, as they are tasked with all matters related to the governance and administration of the realm. They are effectively allowed to govern in the name of the Captain-General where all domestic matters are concerned, and are the regent in the event of the death or incapacitation of the incumbent Captain-General. Heidman of Foreign Affairs: His Grace, the Duke of Adria, Markus Sarkozic @Nooblius The Heidman of Foreign Affairs is tasked with all matters of diplomacy and foreign relations for the League of Veletz. Much like the Heidman of the State in domestic matters, the Heidman of Foreign Affairs is allowed to arrange visits, receive foreign dignitaries, and make treaties in the Captain-General’s name, though ratification of the latter can only be done by the Captain-General. Heidman of the Interior: His Grace, the Duke of Blackvale, Valentin van Aert @Vermy The Heidman of the Interior is responsible for ensuring all matters of finance, security, and development of the realm are sorted. As many of these responsibilities overlap with the duties of the Heidman of the State, the Heidman of the Interior typically acts as the personal secretary of the Captain-General, advising him directly in most matters of the realm. THE MIDLAND CONCLAVE The Midland Conclave is the appointed council that aids the Chamber of Heidmen in governance of the realm Constable of the Legion of Burgundy: Valentin van Aert @Vermy The Constable of the Legion of Burgundy commands the principal fighting force of the League of Veletz. They are tasked with overseeing and coordinating all military functions and maintaining the armies of the sovereign in times of war and peace. First Councilor of the Midland Conclave: Wilhelmina van Aert @Fie Second Councilor of the Midland Conclave: Sir Peter Montalt @MRCHENN Third Councilor of the Midland Conclave: Erin O’Rourke @Asutto Fourth Councilor of the Midland Conclave: Gerhardt of the Midlands @-_- II. LISTS OF FIEFDOMS DUKES OF THE REALM The Dukes of the League of Veletz are the principal lords of the realm, called to lead the people through their joined resources. The hardest rank to obtain, requiring several generations of leal service and clear competency, the Dukes of the League of Veletz are called to do much, but are rewarded for their service through the opportunity to sit in the rungs of government and elect the Captain-General. His Grace, the Duke of Middelan, Count of Sonlach and Rivigrenz, Johanes van Aert His Grace, the Duke of Blackvale, Count of Pestilles, Valentin van Aert His Grace, the Duke of Adria, Count of Aldersberg, Markus Sarkozic MARCHER LORDS OF THE REALM The Marcher Lords of the League of Veletz are families situated along the borders of the realm, charged with being the first line of defense in the event of invasion. Their taxes generally remain low, as their service is paid in manpower. The Most Honorable Margrave of Drusco, Baron of Metina, Lucien de Rouen The Most Honorable Margrave of Verbant, Fedor Vilac COUNTS OF THE REALM The Counts of the League of Veletz are more experienced noble families that have enjoy both success as Barons and steadiness in their participation within the peerage. If a family ends their ascension as Counts of the League of Veletz, they can consider themselves well-achieved and well-rewarded. RESERVED BARONS OF THE REALM The Barons of the League of Veletz form the body of the nobility, though even they remain relatively rare. Composed of either smaller families that have proved their loyalty and good service over generations, or younger families that have shown great promise in a short amount of time, the Barons of the League of Veletz make up the first hereditary step on the long ladder to ascension within the peerage. His Lordship, the Baron of Reyne, John Reyne His Lordship, the Baron of Harlingen, Manus de Ruyter BARONETS OF THE REALM The Baronets of the League of Veletz are individuals whose merits have enabled them to obtain the lowest rank of peerage, but whose lineage is not yet proven. As a non-hereditary position, if a Baronet wishes to cement their legacy and provide a future for their family, they and their children must strive to show why they deserve to join the peerage. In turn, Baronets often enjoy a great deal of trust and privilege from the Captain-General, as they can be trusted to work diligently to secure their station. Sir Lorenz of House Gauvadin Sir Peter of House Montalt Hans of House Alstion III. THE INSTRUMENTS OF STATE THE CHAMBER OF HEIDMEN The Chamber of Heidmen of the League of Velec is the highest level of civil government in the League of Velec. Appointed by the Captain-General, the Heidmen are given almost full authority to ensure the functions of government are running smoothly.. All members of the Chamber of Heidmen of Veletz shall be referred to as ‘Heidman’. All Heidmen are unilaterally appointed by the Captain-General. All Heidmen shall be afforded the full executive authority to perform the tasks assigned to them, and are answerable only to the Captain-General. THE MIDLAND CONCLAVE The Midland Conclave of Veletz functions as the council of the League of Veletz, as they are primarily tasked with aiding the Chamber of Heidmen in administering the realm. Appointed by either the Captain-General or the Heidmen themselves, the Councilors of the Conclave are, barring a few exceptions, without position, instead being delegated tasks according to need and merit. All members of the Midland Conclave of Veletz shall be referred to as ‘Councilor’. All Councilors of the Midland Conclave are unilaterally appointed by the Captain-General or the Chamber of Heidmen. The Councilors of the Midland Conclave shall generally be without specific position, save the one enumerated roles: Constable of the Legion of Burgundy: The foremost military officer in the League of Veletz after the Captain-General and the commander of the Legion of Burgundy. All Councilors of the Midland Conclave derive their authority to perform the tasks assigned to them from the Heidmen and/or the Captain-General and are answerable only to them and the Great Duma. Councilors of the Midland Conclave, save the Constable of the Legion of Burgundy, may be subject to a review of conduct by the Great Duma if called to do so by a majority vote. THE GREAT DUMA The Great Duma is the legislative body of the League of Veletz, bridging together the various nobles, burghers, and commoners of the realm. Inherited from the Adrian traditions, the Great Duma seeks to combine both the will of the people and the inclined wisdom of the realm’s notables. The bod is called to guide the general direction of the realm in domestic matters, as they may propose and vote upon laws, courses of executive or judicial action, and the like. COMPOSITION The Great Duma shall henceforth comprise a single legislative body, called only the Great Duma. It serves at the will and pleasure of the people of Veletz, and may be summoned or dissolved either on the accord of its members or the will of the Captain-General. The composition of the Great Duma shall be as follows; All of the Peers of the Realm The Heidmen of the League of Veletz The Constable of the Legion of Burgundy. The Lords Ecclesiastical of the Realm The Bishop of St. Emma The Primate of Adria Two aldermen of the City of Klarov Three burghers of the City of Klarov, appointed by the Captain-General Two notables of the realm, appointed by the Captain-General LIMITATIONS The Grand Duma’s functions and legislation, as a whole, are prohibited from interaction with the following matters of state, which remain the exclusive purview of the Captain-General. The military and appointment of officers. The office of the Captain-General, its succession, its authority, and its retinue. The office of the Chamber of Heidmen of the League of Veletz, its appointment, and its authority. Diplomacy and foreign affairs. LEGISLATIVE PROCESS The legislative process of the Great Duma: A bill (a draft of a law) or a writ (a special bill compelling an action) is initiated in the chamber concerned with the subject matter, by a member of the Great Duma. The hall debates the content of the bill, with all being given a chance to make their case. Amendments are made or not made. The Captain-General, or the senior most Heidman, calls for a vote and the votes are tallied. The bill passes and immediately becomes an Act of the Great Duma, and hence formal law. IV. THE RETINUE OF VELETZ The Retinue of Veletz are those positions that, having a necessary place of service in Veletz, yet not requiring a seat upon either the General Staff or within the Chamber of Heidmen, are utilized at the Captain-Generals’s personal discretion. When not under orders of the Captain-General, the Retinue of Veletz falls under the jurisdiction of their spouse. While not automatically afforded a seat upon the Midland Witan, there is no prohibition on a Heidmen or Councilor holding a position within the Retinue of Veletz. I) The Purifier of the Realm Tasked with rooting out the corrupting influences of dark magic from the realm. II) The Chronicler Tasked with aiding the Captain-General in the drafting of important cultural and historical documents for the realm. III) The Magistrate of the Bank of Veletz Tasked with governing the Bank of Veletz and maintaining the finances of the realm. IV) The Surgeon Tasked with serving as the Captain-General’s personal surgeon and physician. V) The Alchemist Tasked with performing alchemy and other such arts for the court. VI) The Artisan Tasked with the creation of art with the aim of glorifying the Captain-General and the realm. VII) The Arbiter of The Law Tasked with the conducting of justice and the interpretation of law in the stead of the Captain-General. VIII) The Interpreter of The Magicks Tasked with performing the magickal arts and informing the Captain-General of all known magicks and affiliated beasts of the world. IX) The Reeve Tasked with being the Captain-General’s principal official in the capital and overseeing all projects of infrastructure. V. THE NATIONAL CAUSE Taken from the Proclamation of Veletz: “We enter now into a time where our history is unknown, yet desperately clung to. Unable to profess their purpose for existence, for they do not know them, men have instead pointed to triumphs that belonged not to them, but their grandfathers and grandmothers. What has man achieved, if it is not triumph, not peace, not beauty nor even the accomplishment of petty schemes? There is no vision forward, only a demented, aimless gaze towards the past. Sitting without desire for change, mankind has returned to the idleness they claimed gripped them during the Age of Man. As there has been no remedy, violence has naturally ensued- the birth of Veletz is evidence of this very thing. As our rise has been marked by the ignorant, violent brutality that has defined this Age of Villains, we must now aim to depart from this era and follow the tide of history into the next.” The League of Veletz seeks to bring humanity past the Age of Villains that has greatly poisoned the intellect, bravery, and virtue of the prior ages. Where aimless warfare, needless guile, and general mistrust brought down the great states of old, it was the total aversion to the necessity of rulership and the distasteful politics that consumed it that spelled the doom of their successors. We live in a time after the idealistic dreams of our forebears, who tried so desperately to avoid the naive idealism of their fathers, yet also guard themselves against the same downfalls of their father’s fathers. It was an unwieldy balance that corrupted the nature of man, both restrained from our natural inclinations and ambitious, yet also poised to strike as a venomous viper would. No good could come of such a thing, and no good did. One ought to look to history and be inspired by the deeds of their ancestors, or at least others who are owed admiration by all. Humanity, in its twisted and corrupted state, has produced no such figures for generations. It is a lamentable thing that, in our own recent past, we engaged in such similar behaviors, bringing to us the glory of war, yet also the stain of sin. Now, able to depart from the past, we must look to change the future. The Canonist League provides an opportunity for the Princes of Canondom to walk a path different than those our fathers had. Shared values, adherence to the Mother Church, the creation of universal institutions, and other such measures, brought about in the cooperative sphere, may allow for humanity itself to progress and move beyond the strife and violence that had wrought evil upon the world and fractured any degree of unity among man. The League of Veletz will serve as a staging point for this vision, a demonstration that human prosperity may be built on the back of goodwill and shared dreams instead of conflict and conquest. We do not kneel to a king that binds us all by iron will, nor do we hold to the strict feudal bonds forged by family ties. Instead, we aim for a union of fiefdoms, guided by the greater among them, to enjoin together in the mutual search for the means of ensuring the realm prospers and overcomes all obstacles to such. It is our hope that, by our example, the rest of humanity may look towards our successes and see the path to a better future that lay before them. Let our hands be cleansed of the blood and deceit that stains them, and may our successors be free from the shackles of sin that bind their fathers. The Age of Heroes is a distant memory. The Age of Man collapsed in flames. The Age of Villains shall now end. The Age of Rights shall now begin.
  3. Saskia van Aert stood proud of her family's accomplishments, and peace within the Middlelans!
  4. Éowyn smiled, having signed the treaty along with her duchess. She decided to take the long way around to Adria on the return trip, visiting her family first in the far off elven lands of Talar’nor first.
  5. Samurai Eren begins his march to secure his clan members to fight for the glory of Sakuragakure. "BANZAI!" he screamed into the night.
  6. Justinian took notice of his pen pal’s lack of letters when he noticed his wife received a letter. He sighed, remarking briefly, “My poet, and now my Sister-in-law, passing on. Will there be a time when I receive no more letters Allah?”
  7. “It’s time…” Venerable Ioannes Temesch rises from the grave, having pretended to die over heartbreak. “It’s morbin time, Danzen…” ”the fire rises!”
  8. Justinian Basrid, having been an admirer of the man's works and even participated in some, felt a chill come over his body when the good poet passed. He wrote a small poem in honor his friend, Though the birch may whisper not a word, And creatures of the field may not be heard, Our eyes grow heavy with sorrow's tide, Deep within, emotions cannot hide. After being comforted by his wife, he at least knew one thing. The heavens, at the very least, will have another poet.
  9. Justinian Basrid stared at the page he was writing about the great Emperor Aurelius, but he decided to throw it in the rubbish. It was a useless text that failed to convey its intended meaning. However, in reaching too far and stretching his back, he hurt himself. A groan escaped his mouth as he looked up and saw his reflection in a mirror. Cold, ugly, old. He recalled seeing his teacher and mentor, Adolphus von Alstreim, in a similar state before—cold, ugly, and aging. The thought of mortality overwhelmed him. He walked past his wife and sons, ignoring their gaze, as he took his coat and a book. He started walking north, and north, and north, until the sun no longer shone and the earth beneath him grew cold. There, he sat down against a tree and began reading his wife's book. He wondered if she had embarked on a the spiritual journey and was the pilgrim, or perhaps it was Father Callahan. Or maybe it was himself. He questioned why she even bothered with writing this nonsense or why he even cared . "Words on a page never hold much meaning, dear wife, when you cannot comprehend them with your soul," he spoke to no one in particular. He reminisced about the days of the Empire and Kingdom when he was destined for a higher station than his current one. Those were the days he was fulfilled. They were glorious days. However, as he delved deeper into his memories, he recalled the raids by Balian and Haense, the annoyances caused by his wife consistently when they were younger, and his friend Gustaf's rebellion that killed his grandfather-in-law. Did Emperor Aurelius believe his days were great, despite the bloodshed and chaos? Basrid gathered his belongings and headed back south, returning to his neglected residence. There, he saw his aging wife and his sons growing older. She spoke to him, as did Iskander, but he paid no attention. He only pondered: Did King Frederick believe his days with his family were better than his days of warfare? He sat down at a desk, listening to his wife speak, and perused the random pages he had written. As he flipped through them, he came across a drawing made by Iskander when he was younger. Did his mother and father believe their days with him were the best? He placed the drawing in the drawer underneath the table, turning his chair toward his family, who smiled and conversed amongst themselves. He didn't understand why they smiled or how they believed achieving spiritual fulfillment was possible. However, seeing their smiles, he decided that he would, at least, make an effort to try. The Count of Susa smiled when his wife looked at him, puzzled by his expression. She had never seen him smile before.
  10. Te souviens-tu ?... Mais ici ma voix tremble,


    Car je n'ai plus de noble souvenir ;


    Viens-t'en, l'ami, nous pleurerons ensemble,


    En attendant un meilleur avenir.


    Mais si la mort, planant sur ma chaumière,


    Me rappelait au repos qui m'est dû,


    Tu fermeras doucement ma paupière,


    En me disant Soldat, t'en souviens-tu ?

    1. Nectorist

      Nectorist

      >be me

      >radical parisian revolutionary in the 19th century

      >want to die a martyr for the republican cause

      >storm the hotel de ville with 20 of my closest associates

      >government immediately crumbles, soldiers defect without firing a shot

      >national guard mobilizes and declares their support

      >have to take over the country and govern it

      >mfw

  11. nice post but left a blank section. “The continent of [blank]”. Proper term is Braevos or Aevos if you’re a hippy
  12. double it and pass it to the next person
  13. can striga get unshelved now please o please
  14. “Only the Anvil may guide us through the deep dark of the night. For peace cometh through forging this new path.” the intelligent Anvil Tail thought he proclaimed. Instead, it was more like, ”ANVIL ANVIL ANVIL ANVIL ANVIL!”
  15. please o please teach me sorvian crafting or make me one please
  16. neither free, nor a duchy, nor adrian

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