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cappor

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  1. MC Name: cappor Discord: tampa#2222 Image: Description of Image: Save the Polar Bears from Melting Ice Caps today poster. Dimensions: 1 wide, 2 high
  2. Alas, the triumphs cried, and the people elated from either side; the maritime fell a time of peace - one which longed a great tens of years. Though for one 'ker in particular, the war meant greater - greater than the mere coda of labor and fought. For him it dawned the ending age of gore, and gruesome, for the blades which clashed in hope of ending another the seep of light came him the sorrow death of acquaintances. "Though the time celebrates and cheers for the ending of this horrored set, the thoughts pass of the men who fell in the battles. Their blood shed, with the mere pamphlet, rare funeral, all that's left to be remembered." Mellowed this 'ker - Iscesi - while he alit a candle in remembrance for those who's blood shed to their people, side either or.
  3. Iscesi pans his gaze over the missive, a grin dawning upon his face. Within one hand gripped the amulet of Philip III, the other holding the chest-plate of Fredrick Charles "For they don't understand, we simply win"
  4. Iscesi cries, grazing the keys of his piano, so called him the 'Piano Man', "We didn't start the fire..."
  5. skin: cozy cloak bid: 150 discord: tampa#2222
  6. Tortungs Origin Tortungs, a species holding such vast diversity originate from surprisingly, a single creature. It’s thought that far beyond the ocean’s horizon line, one of the earliest mages took abode atop a rock formation - one no larger than a city’s square. Atop this rock, the mage created an obelisk to better connect and practice their arcane potential. And with time, additional obelisks, and various other arcane focus’ sprung to be on the island. With such great voidal power concentrated on this mere rock, unusual things began to happen. The cupboards began to have a mind of their own with housemancy, the fireplace lit itself with fire evocation, and the picture frames swapped faces with sensory illusion. Though most unusual of it all, the island itself came to life; first legs sprouted, followed by a tail, then a head. This creature took visually to that of a turtle, and thus, the first Tortung was created. Physiology/Mental Effects Tortungs take the appearance, capabilities, and behavior to that of either a tortoise, or turtle. These animals naturally hold an abundance of flora upon their shells, ranging from moss to great bonsai trees. Unlike the generic mean of these plants though, those on Tortung’s shells have an unusually long life span, and will thrive until the Tortung dies, or falls ill. These animals also feature tough skin, and is often credited to the animal’s high survival rate. If one so chooses to build/alter a Tortung’s shell, they must be careful as to not damage the plant which is carried, as it would bring the Tortung a great illness. Though if done correctly, one may settle atop one of these creatures, as Tortungs are found to be always tame. Reproduction in Tortung’s is considered ‘spontaneous’, and doesn’t require more than one creature. Though considered ‘rare’,occurring once every five years [5 ooc weeks], when a Tortung does lay eggs, it happens in clusters of 2-3. These eggs must be carefully treated over a two year period [2 ooc weeks]. Once hatched, these Tortung’s will grow their shell’s flora depending on the location in which they inhabit. One born in the desert may grow a cactus, though one in a marsh may grow a lotus flower. Tortungs are categorized into three subsections based from size Colossal Tortungs Colossal Tortungs are the largest of the three, and are typically the size of a large home, or city square, though reach no larger than 25 x 25 meters. Due to the Tortung’s large size, Colossal’s are typically the Tortung of choice when settling upon one. Though, these Tortung’s are the rarest of the species. May not exceed 25x25x25 blocks in size Cannot move more than 8 blocks a day Modest Tortungs Middle-sized, Modest Tortungs are about the size of a bedroom, and reach no larger than 12 x 12 meters. These creatures are most commonly used as mounts for their ability to haul bulk over long distances. Though, they travel at an average speed of 7 mph. May not exceed 12x12x12 blocks in size Cannot built on these Tortung’s shells Move a maximum of 16 blocks a day Teeny Tortungs The smallest of Tortungs, and also the most common, Teeny Tortung’s are what’s considered a ‘child’s pet’, growing no larger than 5 x 5 meters, May not exceed 5x5x5blocks in size No limit on movement Life Cycle The life cycle/span of a Tortung depends on the type, and goes as follows; Teeny Tortung 2 years egg - 5 years to fully mature - 12 years to reach elderly age - 15 years to die Modest Tortung 2 years egg - 8 years to fully mature - 14 years to reach elderly age - 18 years to die Colossal Tortung 2 years egg - 12 years to fully mature - 17 years to reach elderly age - 22 years to die Red Lines Tortung’s can only reproduce once fully matured You cannot use a Tortung in combat by any mean Although originating from a magical mean, Tortung’s provide no magical advantage Tortung’s do not require ST approval (Do not break lore because of this) If a Tortung’s plant dies, as does the Tortung
  7. i joined in the transition map between atlas and arcas. in the weird snowy wasteland temp map
  8. Iscesi 'Snowbird' Velulaei'onn skims over the missive while manning the Ferrymen Rare Goods Stall® "I could live with this..."
  9. THE TOUCAN PETITION COA of the Toucan Company - EST. 1885 Mighty , strong , intelligent , is what those call the Toucan - for that, simply, is what they are. Since the beginning of time these birds have flown free, majestically in the skies above, specifically the tropical lands where Elysium settles today. For now I present The Toucan Petition, to the great Dutchy of Elysium , and most formally Eugeo de Astrea. This petition states that the current representative of Elysium, the Bokolo, shall retire for then a new symbolic measure shall arise - The Toucan. This great bird symbolizes the ideas that the people's voices hold great strength , and that the gathering of ideas carries great importance in these communities. Shall it interest Duke Eugeo de Astrea, I, founder and head of the Toucan Company, offer a formal debate to occur in the square of Elysium upon the topic of this petition. The date may be chosen by himself. I then ask you, the people, to sign this petition to help Elysium unify once more and unite it's people. If you wish to sign this petition, leave the following credentials below. Name - Yes folks, that's really it. Just your name. Whether accepted or denied, Iscesi Velulaei'onn shall be granted his unbanishment if Eugeo de Astrea holds said debate to spectate said event. Signed,
  10. pictures look cool, +1. will give a better response once read
  11. Upon returning to the Urguani lands, Iscesi made a stop at the Destiny's Crossroad tavern - a warm smile then growing on his face. "We'll be glad to protect this land, a kind man"
  12. Iscesi 'Snowbird' Velulaei'onn lays in his snake-skin chair, strumming at his Magic Guitar "I've said it a near million times now - when will they learn this is not their fight?!"
  13. Upon reading over the missive, Iscesi chuckled to himself, the bloodshed of two Imperials drawn upon his blade "A battle well fought... by us!"
  14. cappor

    The Ivae'fenn

    Name: Iscesi Velulaei'onn Race: DARK ELF Age: 91? Gender: Male [[OOC]] Username: cappa Discord: tampa#2222 Timezone: EASTERN STANDARD TIME
  15. thought this was going a different direction at first
  16. congrats hogerbojer

    1. HogoBojo

      HogoBojo

      My thanks for the congratulations. :)

  17. Iscesi grinned, the blood of a slaughtered Imperial State Army soldier shed upon his blade "Soon they will realize, this fight has no place for them..."
  18. Origin Only time may tell the progression of the Arcane Art, from the earliest beginnings of merely connecting one with the void to now the conjure of rupturing spells; the urge, the desire of achieving most potent ability with this art has uprised. With this absolute yearn to become the formidable birthed a new Magi, one that allowed for such control, Voidal Seethes. Used most generally in combat, Mages which held this magic gained the ability to repress Voidal Mages of their connection and cast. Magic Explanation Voidal Seethes are a defensive form of Magi, allowing one to construct an invisible blockade between an opposing Voidal Mage’s physical presence and their voidal plane connection. When a Mana Anchor is placed in the veil, the Voidal Seethe may conjure a barricade along the sill of the plane in place of the opposing mage’s hold, tearing the chain of connection the mage has linked. With practice, a mage then may be able to cross over from their own connection to control the other mage’s tie. This obstruction of hold may be administered to the Seethe’s please, allowing for a variety of spells to be sent upon the link. With such voidal grants, a vast amount of teachings and practice of focus must be learned to exercise the art. Voidal Seethes take up [1] voidal slot This magic requires a MA, taught by a valid TA Voidal Seethes require someone to already have mastered at least (1) voidal magic before learnin Spells Counter Connection The most generic of Voidal Seethe spells, the mage can place a simple barrier between the opposing Mage’s link of the physical realm and voidal plane to cancel their connection/cast. The other mage may begin casting once more after it’s been canceled. Alter Connection A relatively simple spell, Alter Connection allows a Voidal Seethe to take control of the opposing mage’s cast, directing it how the Mage pleases. This is done by connecting the Seethe’s connection to theirs, taking partial control of the cast. Weaken Connection This spell allows a Voidal Seethe to weaken their opponent, limiting them in their casting for the rest of the interaction. Varying from Counter Connection, this is done by first placing a barricade between the voidal plane and the physical realm, then reaching your connection to theirs to attack it further than just a cancel. Harness Connection A Voidal Seethe may use their own connection to essentially split into the opposing mage’s link, harnessing the mana from it to use as their own. This may strengthen the Seethe’s own voidal spells to greater means. Tier Progression Tier 1, Novice - A Voidal Seethe has just begun their journey of strengthening their connection and control of the void, and is weak in terms of casting. Novices are typically only furthering their study and connection to the void during this tier Spells - Counter Connection, Weaken Connection Limitations - A novice is limited to a 4 meter range, and can only cast a spell a maximum of once per interaction. (Lasts 2 weeks) Tier 2, Apprentice - Furthering their knowledge and connection to the void, a Voidal Seethe has gained a more stable focus in their spells, but is still fairly weak in terms of casting. Spells - Counter Connection, Weaken Connection, Alter Connection Limitations - An apprentice is limited to a 5 meter range and is available to cast up to two times per interaction (Lasts 3 weeks) Tier 3, Adept - A Seethe has now gotten a solid understanding of the magic and it’s properties, allowing for more powerful casts and focus. Spells - Counter Connection, Weaken Connection, Alter Connection, Harness Connection Limitations - A Seethe is now free to cast up to a 6 meter range, and can cast up to three times per interaction. (Lasts 4 weeks) Tier 4, Expert - Now nearly mastering the art, a Seethe has access to far more powerful casts and abilities, and has a very strong connection with the void. Spells - Counter Connection, Weaken Connection, Alter Connection, Harness Connection Limitations - A mage now can cast up to 8 meters, and can cast up to three times per interaction (Lasts 6 weeks) Tier 5, Master - Now completely mastering the art, Voidal Seethes can control both their connection and others at a high ranking. Spells - Counter Connection, Weaken Connection, Alter Connection, Harness Connection Limitations - A mage now can cast up to 10 meters, and can cast up to four times per interaction Purpose As of now, there is no direct ‘defense’ to voidal magics apart from metals and of course casting of your own. This magic allows for mage’s to have a clear combat against Voidal castings. Referenced
  19. OOC ((MC Name: )) cappor ((Discord: )) tampa#2222 ((Timezone: )) EST IN-CHARACTER What is your name? Iscesi Velulaei'onn Why seek membership to the Mages Guild? With my recent up rise in both interest and pursuing of the Arcane, I wish to further my knowledge and practice on the arts with those who follow it as well. What arts, if any, do you currently practice? Water Evocation, Transfiguration What position do you desire to attain upon acceptance? Adeptus Minor When should you be contacted for an interview? At whenever time is best available for the guild.
  20. Iscesi read upon the missive soon after his return to Urguan from the battlefield, "An outnumbered fight more than one-to-two shouldn't be lost by the so, mighty empire. This is only the first" He scoffed, setting his just recent Orenien-gained armor in his Urguani home.
  21. Iscesi scans down the missive, a grin growing wide across his face. "Fools, the Empire - challenging the Kingdom of Urguan will be soon proven their fatal mistake" He'd comment to the last few of the Velulaeionn clan, laying the scroll down atop his White Sun Company crafted table.
  22. Elysium Head coach looks to the group of Elysium Team Players snorting Frost Salt. 80 laps each was coming for them... @Suicidium
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