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cappor

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  1. Iscesi sat within his summer home; his skygod pondering the downright idiocy gag of a 'mercenary' which he'd met some time ago. "I do hope somebody puts her in her place... her ego has grown far too big after her... vacation" The 'ker scoffed
  2. good luck in the real world
  3. WHITE SUN COMPANY Flyers lay hung, pinned to bulletin boards all throughout the realm The White Sun The White Sun Company is divided into two branches, those being the General Goods side and the Custom Forgings and Weaponry side, each branch specializing in their area of expertise. The General Goods side produces armor, weapons and other means of combat with intent for fighting purposes, and the Custom Forgings and Weaponry section as the name implies, creates custom weaponry or anything else at the customer's request. General Good Ranging from spears to pickaxes, the General Goods branch of the WSC offers the lowest prices on iron goods all throughout the lands. Also offering buyage of wares off sellers, we will give you an offer on anything brought to us, whether it be a mere sack of iron or an alchemical potion. Our prices go as follow, 1 Stack of Unsmelted Iron - 12 Mina 1 Stack of Smelted Iron - 18 Mina Iron Helmet - 6 mina Iron Chestplate - 7 mina Iron Leggings - 7 mina Iron Boots - 4 mina Iron Sword (All sorts) - 4 mina All prices are subject to change Custom Forgings and Weaponry Any request ranging from the most basic ferrum weaponry, all the way to sought-after weapons forged of mystical materials are available at the LUC. As such from above, the Custom Forgings and Weaponry branch offers customers to sell their goods to the branch - any and all offers to be negotiated. As well as Alchemical Potions, enchantments, and various other wares are sold at the White Sun. Prices not listed, contact Elsiimah’Ceru or Durin Hammerforge via bird. Commission prices are subject to change at any time. Contact Us 7 Treegarden, Ando-Alur Head of Union, and director of General Goods branch Iscesi Velualei'onn, (cappor, kio#2222) Director of Custom Forgings and Weaponry branch Elsiimah’Ceru (ACXHAWN, __Clocky#6667)
  4. Sensory Wisps Art from Avatar Origin/Background/Culture Originating from the early creation of the voidal plane, Sensory Wisps have long lived within a hidden and complex web, one that all means of consciousness and thoughts lay atop. These wisps are merely a figment of this web, having no physical properties to be left with just the mental wasteland of the void. For eons Sensory Wisps have been subjected to the endless voidal plane, only recently having made sight in the physical realm. With the ripping of voidal tears, connecting the mental plane to the physical world emerged these wisps, releasing into the realm as we know it. What brought these wisps to attention is their seeming ability to predict ones future, acting as an omen of sorts. Many seek Sensory Wisps in means of fortune telling, hoping to discover anything about their near future. Physical Description Sensory Wisps are similar in physical appearance to that of a sea jellyfish, with streaming tentacles trailing their movements. They’re observed floating in the wind, similar to a feather in a calm breeze. Their arms join in a webbed affixion, meeting just above their main bodily structure. As Sensory Wisps hold no physical properties, they’re left texture less, leaving only the visual representation of interwoven fibers wrapping their center mass. The total length of these creatures vary by wisp, some being a mere few inches long and others many feet. It’s noticed that each wisp has a unique pattern on both their tentacles and their body. With no purpose to evolve, Sensory Wisps have kept their appearance near identical since the beginning of their time. Sensory Wisps variate their pigmentation, ranging from a deep red to a vivid white depending on the future they’re portraying. Sensory Wisps have no mental aspects or conscience Abilities Sensory Wisps hold the feat of Sensory Illusion and are best known for their ability to portend one's future, acting as an omen. It’s typically unexpected when Sensory Wisp(s) crosses your path, but when one does, you’ll begin to feel lightheaded, with dim flashing lights appearing before you. You may also see quick and vague glimpses of hallucinations, ones that depict your future. Though it should be known, these omens aren’t, and never will be completely accurate, and may even give completely wrong tellings. If you near a wisp they’ll float away, traveling in a swift and random pattern. Although, if you do happen to touch one, you’ll get a sudden bright flash followed by a few seconds of an upcoming major event in your life, whether it be true or not depends on one's fate. You’ll then get knocked for likely a few hours. Mages with a strong connection to the void will experience harsher side effects in the presence of Sensory Wisps, experiencing a deafening ringing, loss of energy, and extreme dizziness, though will also experience greater, longer, and precise predictions. Different flashes of lights and colors of wisps will mean different predictions. They go as follows, White - A tragic event will happen sometime in your near future Purple - Something good is in set for you Red - A large change will occur to you or a loved one soon Blue - You’ll soon be met with a great realization Varying amounts of wisps in a single group have different meanings as well. The more wisps in a group, the more urgent they try to deliver a message.
  5. Skin Name: Grey and Green Discord: (alternatively, you can pm me if you win the skin, just indicate such) kio#2222 Bid: (in USD) $7
  6. ((Username)): cappor Name: Iscesi Age: 73 Are you a citizen of Urguan?: yes Are you of Urguan’s Folk? (A Dwarf/Honorary): sure
  7. Character Name: Iscesi Velu'Asath Contest(s) you wish to enter: Combat Are you a citizen of Urguan or one of Urguan’s Vassals? If so, which one: Both Stygian Hollow and Urguan
  8. Upon reading the news, Iscesi scribed and sent birds to those who occupy the seats in Stygian Hollow's council. "War is nearing, and it's nearing quick..." He says, soon after raising both the Stygian and Urguan banners within the city.
  9. cappor

    Goodbye!

    Farewell, Orlesian! Good luck with real life stuff, stay safe!
  10. cappor

    On Grass VIP

    cappor endorses grass vip! +1
  11. I appreciate the feedback! I went ahead and added general combat red lines.
  12. | The Colossal Beetle | Basic Information The Colossal Beetle is as the name implies, a colossal beetle. On average, an adult measures at two and a half meter long and one meter tall, though may vary depending on each subspecies and it’s inhabited lands. Due to the beetle's exceptionally tough and resilient exoskeleton, along with it’s natural instinct of isolation, it’s survived in the wild for multiple thousands of years with ease. These creatures stay in colonies, which can be seen as large as seventy-five but average thirty-five. A clear distinction of the sub-species of Colossal Beetle are their colors and traits that have allowed them to thrive in their conditions. While the Colossal Beetle has widespread availability the majority of the time, for about seven months every eleven years these creatures go into hiding. Though keep in mind, just untamed beetles go to hiding while tamed ones do not, limiting the availability of these insects during this time period. Subspecies Inferno (Red) The Inferno beetle are found deep within the cracks and crevasses of volcanoes and caves. These beetles make for the shortest Colossal Beetle, standing at a height of just two and a half feet. The beetles natural short statured helps them climb in the rough and jagged terrain. The Inferno Beetle is also the most aggressive of the Colossal family, and are found to be near impossible to tame not only because of their aggravation, but also their location. Azure (Blue) The Azure Beetles inhabit the swamp trees and submerged roots. These insects make for great swimmers, but mostly stay in shallow waters and go no deeper than four hundred meters. Below their elytra the beetles hold an air bubble that allows these insects to easily traverse the waters, only having to surface for air every few hours. The Azure Beetle are the most tranquil of the Colossal Beetle family, and are often tamed by fishermen. Verdant (Green) The Verdant Beetle live in the tallest grove trees within the toughest bark. For hundreds of years each tree has held the same colony of these Beetles, only leaving on a rare occasion. A strong adhesive can be found on the footpads of these insects which helps climb the strongest bark and tallest trees. These beetles are perfect for roaming the dense forests and are often seen mounted by those who dwell in the trees. Boreal (White) And the last of the Colossal Beetle subspecies are the Boreal Beetles. These beetles are the only of the family who live completely underground, dwelling in the deep roots of chilling spruce trees. The Boreal Beetles were originally discovered in the Atlas realm, though not long later went back into hiding after the great blizzard. Not much is known of these beetles in the current day, some suspect they’ve even gone extinct. History Many hundred years back, in the realm of Athera, the Colossal Beetle was found deep within the bark of a vast natural grove tree. As time continued, more of these beetles were being discovered in all corners of the land. It hadn’t taken much time before it was attempted to tame a Colossal Beetle, though it was soon discovered it was nearly impossible to do so with an adult. Although, taking a baby beetle and raising it in a new environment seemed to give the beetle a different behavior. Once these beetles were raised to adults, they were used to haul resources across vast lands. Because of their lack of required food and water, and ability to climb rough terrain, the beetles could travel non-stop for days on end. These insects were quickly adopted by merchants, farmers, and fighters all alike. Taming The process of taming a Colossal Beetle can be tedious, though if done right can result in a loyal worker and companion. To begin the process, one must steal a young beetle from it’s colony, of course without dying. It’s known that adult beetles are hostile to colony outsiders, and are especially angered when someone/something enters their territory. It’s important to remember unborn beetles cannot be taken to be raised, as they will die outside of the colony at such a young age. It’s best to try and take a few beetles at a time or else they may not grow with a calming behavior. Once you have the beetles they must be kept in the same environment they live in. For example, if you take Azure Beetles you must keep them in or next to a body of water. The tamer must grow a good relationship with the beetle and gain it’s trust. This is an important step, as the beetles may not become loyal to their owner if not done correctly. The taming process may take decades to fully complete, though it takes just roughly eight years to Life Cycle The Colossal Beetle life cycle begins as almost every insect does, an egg. It takes about eight months until it hatches to a larva where it’ll stay in this state for another eight months. Once it’s finally out of the larva it enters the pupa stage, where the beetles finally grow into children. The process of maturing from a child to an adult will take around eight years. In the children's stage of the Colossal Beetle's life, it spends its time in the colony, not entering the outside world until it becomes a full grown adult. At around ten years the beetle enters adulthood and leaves the colony for the first time to bring food and resources to those inside. These creatures live for about fifty years, though anything above forty-two is considered elderly and unfit to continue serving the colony.
  13. IGN: cappor Screenshots: https://imgur.com/gallery/7D7Rwue
  14. Amazing video! I've been on the server for roughly 2 years which barely grasps the true lore and experiences the server has to offer. Happy 10 year, LOTC!
  15. When you first joined, what was your impression of people and the server?
  16. For those of you saying, "Hanrahan has a history of toxicity, he should've expected it!" the simple answer is, two wrongs don't make a right.
  17. Vilren shook his head as he read the paper "I still haven't gotten my glasses back..."
  18. Congratulations, @Anore! You’ll do great as Moderation Admin 😄
  19. RP Name: Vilren MC Name: cappor Discord: cap#3353 Item Type: Plate Info (what you want in the desc): DM’s Reference: DM’s
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