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  1. How does it feel? Dreycon asked himself that question as he went home towards Sutica. It wasn’t much of a question, but when he set those crops on fire, something felt off about him. This feeling seemed to persist as the walk back to Sutica continued through the forests and the beautiful landscape. He was a firm believer in fate and the balance of the world, but after the encounter with the sprite and the whole arson, nothing felt familiar. It was almost like he had done something to himself that had yet to be revealed. How does it feel? It lingered in his mind. The only question he was unsure of on how to answer properly. His feelings were complicated at the beginning when he lost his family to elven warriors, making him an orphan. He guessed that it felt good? How does it feel? It didn’t go away. It was maddening to ask himself the same question in his mind over and over again, almost like a broken record. He sought out the forces of September as a way to figure out what was wrong with him and see if they had healers that could heal him, but all he found was a maddening feeling that consumed his mind. How does it feel? He prayed to GOD in the hopes that he’d find redemption, but his prayers were left unanswered. That question still left a mark in his mind that seemed to never go, searing itself into his very core. How does it feel? Dreycon smiled with a dark grin. It felt nice to get it out of its cage. The pent-up rage and fury that had been building over his life finally turned into a bonfire that had plenty of fuel to burn. The flame was a cold one, but his cold embers would wear away his sanity and turn him into a clear psychopath. He felt like some of his constraints had been shaken off of him, the ones that made him weak and insufferable. It would grant him power, but not the magical kind. Power, the type he had his eye on, was physical alone. He didn’t wish to give away control to anything but himself. The dream he had the night before last finally started to make sense. It was a dream of fire that burned cold, but it would consume the world. Dreycon dreamed of a world without nature or descendants, but a world ravaged by the flames of war. How does it feel to finally let me free, Dreycon? To finally let your inner demon burn through your mind and fill your veins with fire and fury?
  2. THE RAUBRITTER COMPANY “Perseverance by light under god” Men of The Raubritter Company flaunting their flamboyant Landsknecht outfits. The Raubritter Company formed by the men of House Steuben,Achenbach von Steuben and Johan von Steuben have set out to seek for wealth and fortune. Putting themselves to work by offering their well versed abilities in combat for coin as mercenaries they would set out,putting themselves for hire through contracts and other means. After deciding a talk between the Steuben brothers,they had decided to settle down building a fair keep in which they will form The Raubritter Company a mercenary company to encourage their waldenian heritage the company would specialize in weapons of the likes of Zweihanders and Halberds,uniforms and armors incorporated within The Raubritter Company are either of the likes of the flamboyant landsknechts or simply of what a man can afford ranging from simple padded leather to plated suits of armor. Those whom embark upon the task of joining of The Raubritter Company will have their skills in combat trained upon in the first saints week of their Arrival. From there they will promptly be enlisted within the company with the rank of Rekrut and put to work. Upon achieving the rank of Rekrut,from then on all spoils of combat managed to be received will be yours to keep and you will be entitled to your own home either within the company’s various keeps or in the lands surrounding them. The ranks of the company are listed as follows: Oberste The Oberste is the lead commander of the company given the utmost power within the company’s decisions and aswell is tasked with finding the company work through means of contracts and whatnot and with as well electing to promote men within the company. Hauptmann The Hauptmann are the second in command to the Oberste expected to be of utmost skill within the company and to have an expertise of leading without fail regardless of the situation put within. The benefits of such a title are to be granted with keeps or lands to their own liking. Feldwaibel The Feldwaibel rank entitles men to a lower leadership position,being expected in battle to lead when needed and as well expected to be well versed in combat able to hold their own if needed. Doppelsöldner A title meaning “Double-Pay Men” a rank given to Rekrut’s who have proved themselves in combat,Doppelsöldner’s are expected to show a level of combat superior to Rekrut’s when in battle aswell their title Doppelsöldner being shown in combat as they are expected to achieve twice the spoils and loot from combat through defeating more foes. Rekrut The initial rank given to members of the company,treated almost as cannon-fodder in their position,expected to show strength and merit through battle in order to climb the ranks of the company. The Appplication to join: Application RP: Name: Age: Race: Military experience: Reason for Joining: OOC: Username: Discord:
  3. The Nordengrad Imperialization Act Est anno Domini 1690 The title of Nordengrad still left a sour taste in the mouth of many, yet it was now once more bountiful land within the Emperor's holding. Thus, the Nordengrad Imperialization Act has been put in place to once more put this land, which is a vital settlement to remain presence in the North, to good use. Potential suitors to hand Nordengrad to were audited and no better option was found other than His Grace, Demetrius var Ruthern. A long serving and loyal Duke to the Kingdom of Hanseti-Ruska who would then subsequently pass it on to the deserving House of Mournstone - a house who proved to be a great asset in the funding of Our Imperial Crown during the hard fought rebellion against the pretender King. Therefore, from the publication of this act Lady Valencia of the House of Mournstone shall serve as the Countess of Nordengrad and it’s sole ruler. The Terms, agreed upon by both nations, are as followed: In the event that the Earldom of Nordengrad claims itself as independent or begins to make it’s way down the road of rebellion against the Empire of Man, then the de facto leadership shall be stripped and the title of Earldom of Nordengrad, and all the rights that come with it, then will be given to the Lord-Patriarch of House Ruthern. In the event that, after the aforementioned title stripping at appointing to the Lord-Patriarch of House Ruthern, if the Ruthern Lord begins to make it’s way down the road of rebellion against the Empire of Man, then the de facto leadership shall be stripped of the title of Earldom of Nordengrad and all the rights that come with it, then will be given to the Lord-Patriarch of House Barbanov. To cement the land back under Imperial control the House of Mournstone will be expected to erect a church, or place of worship, to the canonist faith within or near to the newly granted lands. It is acknowledged that the worship of the Red Faith may continue within Nordengrad alongside the Canonist faith and the preaching of the Red Faith will remain confined within the lands of the Earldom. HIS ROYAL MAJESTY, Robert I Bihar, King of Hanseti-Ruska HIS IMPERIAL HIGHNESS, Augustus Horen, Crown Prince of the Imperium Septimus HIS GRACE, Demetrius var Ruthern, Duke of Vidaus HER LADYSHIP, Valencia Mournstone, Countess of Nordengrad
  4. The bell began to toll loudly across the small town of Dalrak. It was a church bell that rang loudly, however, but it did not ring out in joyous ding-dong as it normally did. It rang out in solemn tones as if someone had just passed away, attracting the townspeople to the church and gathering all to the funeral procession. It was a special kind of funeral where a magician of great renown had passed away, his body now spilling all of its powerful magic into the church. The funeral of this great wizard was one of many that were all lined up to be set throughout the day, though the funeral processors cleared the whole two hours for this wizard out of sheer respect for him. He fought in the war that was being fought all over the world, one of the last great generals of the gods that ruled over this fragile world, and his army was beginning to lose with his passing. No one knew how he died, save for one being who coincidentally attended his funeral. The name of this wizard would have been etched into the history books of the multiverse forever, but there was a sinister plan in motion to kill all who attended this great wizard-general’s funeral. No magic in the multiverse could protect these innocent funeralgoers, save for one. The one magic that this war began over. Oblivion Magic. The magic of Creation and Destruction on a massive scale. In the whole room where the funeral was taking place, there was only two wizards that could do such magic. One of them laid in a coffin, dead, and the other was very much alive. This other wizard had been alive for countless millennia, but he looked so much younger than that. He couldn’t have been much older than nineteen years old, but he had been fighting in the same war as the wizard-general though for much longer. The wizard knew of the sinister plot ahead of time, but how he knew was not easily known to the people inside of the church. They did not know what forces he commanded or just how powerful he truly was, but he and the wizard-general both knew just how dangerously powerful he was. This powerful wizard had told the wizard-general what he was capable of doing as the war raged on. Even saved his life on multiple occasions, this wizard did. But he did not predict that the wizard-general was not a proper vessel for Oblivion Magic. That would prove to be this great general’s downfall as the forces that governed this magical school tore through his soul like a massive tsunami hitting the coast of a very small island. Though this wizard was capable enough to slay any creature he came across, he knew that he could not outright attack them. There were rules he certainly had to follow. Rules that if broken or violated would spell the downfall of many more people than this war had taken. There were explosions outside and they were getting ever-so-closer to the church where the funeral had began. The wizard had retrieved a small pocket watch and opened it, checking the time. He’d mutter something unintelligible as he closed the pocket watch, placing it back inside of his pocket. This was mere moments before the room had exploded into wooden fragments, killing some of the funeralgoers. The war had reached the funeral and this event was known to pass to a certain wizard. He pulled out his wand amidst the smoke cloud of the explosion, igniting it with a small purple glow. The magic used in the explosion, he recognized, was pyromancy. Specifically, it was a fire spell of firebomb, but it was an attack nonetheless. The wizard muttered something in a strange and ancient language and a spell was cast nearly seconds later. The spell had been a teleportation spell for the rest of the survivors, save for the caster himself. He did not flee, but this was when he began to change quite rapidly. To those who were innocent, he made himself look human completely and flawlessly. He loved that form, but he knew that he had to discard it for now. The smoke began to clear and those who instigated the attack were horrified at the sight of the man. To them, they saw what he reconstructed himself to be. They saw his true form, a man who had skin of the astral plane and eyes that glew emerald green. He looked powerful and he was powerful. Powerful enough to destroy the whole multiverse if he so wanted. They saw what the third Lord of Creation looked like and the fear they felt was astronomical. The attackers had no idea that they faced real certain death at the hands of the second most powerful wizard in all of Creation and it had certainly terrified them to the core. Men, women, and children alike in the attacking party didn’t even notice it, but their bodies began to drop to the ground. There was nothing to do when you face the third Lord of Creation in all history and when he starts dropping bodies en masse. Not one of the attackers survived, physically and spiritually. The third Lord of Creation had slaughtered them all and destroyed their souls in the process as he was full of rage that burned through the Oblivion Realm and fanned with the foreknowledge of the attack. He was a time traveler and he knew that this war was going to make noise around the multiverse. He just didn’t know how it would, but he had to figure out how to stop the war from spreading to other worlds. It was his job throughout the war and it was still his job now. For gods shall fall when he is enraged. ((The Shifting Tear event is a continuation of this story, though it does not involve the Lord of Creation. If you wish to help act this out, PM me over discord. Thanks, -TheDragonsRoost))
  5. ========================================= Name of the Treaty: The Elven Contract , 1689 ========================================= Type of Treaty: [Alliance, Non-Aggression and Defensive Pact] ========================================= [Nation / Freebuild] [Name: The Empire of Man] [Nation / Freebuild] [Name: The Sable Enclave of Vira’ker] ========================================= Date of Signing: 13th Malins Welcome, 13th of Owyn’s Flame ========================================= The Sable Contract, 1689 A world at war draws any and all to the table. The fledgling remnants of the blood of Ker’nor had sought to keep their newly proclaimed freedom since severing ties with the Dominion, offering assistance in the upcoming battles to the Empire; that should the wars to come sway in their favor, they would thrive thereforth. Entering the fray alongside the Ichorian elves and reformed ‘aheral, the elves now join the war in full. CEASE WITH THE FLUFF The Terms, agreed upon by both nations, are as followed: They will enter an Alliance, Defensive Pact and Non-Aggression pact for the duration of the war that will commence against the following: Enemies of the Empire, Enemies of the Vira’ker. HIS IMPERIAL MAJESTY, Aurelius Horen, Emperor of Man HIS IMPERIAL HIGHNESS, Augustus Horen ,Crown Prince of the Imperium Septimus SABLE PRINCE, Ganzorig Vincrute, Hierarch of the Div’cruan
  6. [OOC: This is a comedic, kinda meta, diary-form story of Egil, The Silver-Tongued - a young, hot-blooded and totally-not-desperate-for-attention 21 years old troubadour(bard). Excuse my odd grammar and mistakes. English is my 3rd language] 13th of The Grand Harvest, 1689 I woke up in a temple, miraculously without a hangover from last night's partying. Instead I felt oddly fresh, like a newborn. I stood up and wandered towards the only exit I could see, looking around curiously, feeling as if things seemed a bit more.. square. As my feet took me closer to the doorway of the Temple, the sweet scent of adventure, of maiden's bosoms yet untouched and ale yet to be tasted filled my nose, urging me on! To make haste, before they are claimed and shackled into boring books and senile old minds. Stepping outside, I was greeted by a few monks who seemed to repeat the same one or two lines of wisdom, probably not paying much attention whom they spoke to. There were a few other non-monks like myself wandering around the temple, each more colourful than than the next, browsing things, chatting up or just awkwardly looking at the ground or the sky. After receiving an odd cristal like ornament from one of the monks, I decided to sit and ponder about my situation, checking and tuning my lute. Until, Goddess herself walked into my view from the temple. Her brown hair flowed in the slight breeze like water flows in a river, the sun gently dancing on each of her hair. Her eyes were like the biggest shiny gems, deep green - like woods one could get lost in for weeks. Her nose was small and cute, her lips plump and rose coloured. The way she carried herself down the stairs with such elegant manner was nothing more, but an act to marvel at. A mini-miracle! She stopped by one of the many bookshelves in the temple and seemed to look right at me. I of course approached the lady with bravado and confidence that one of my caliber should have and bowed to the lady, asking her name. To my surprise she stood still, peering past me into the distance. Like a sculpture too real and perfect to be man made. I tried to get the ladies attention yet again but to no avail. Thinking maybe a piece of music might make the beautiful, yet mysterious sculpture woman come back to life I played a short melody to her, my fingers dancing on the strings like elves in the rowdy tavern songs dance around the fire - elegant and wild at the same time. To my disappointment the lady did not react: deaf, blind and mute, still in the moment as the time around her passed. With a sigh I put away my lute and started to look for the next maiden to woo when I heard a kharajyr growl behind me:" oh is thwat a bawd?".
  7. AL-GUL BASIC INFORMATION: NAME: AL-GUL AGE: 35 RACE: HUMAN STATUS: ALIVE NICKNAME: Outlaw SUBRACE: Highlander DESCRIPTION: Body type: ATHLETIC EYE COLOR: DARK BROWN SKIN : WHITE HEIGHT: 6’2 PERSONALITY: Mostly cares about money and himself in situations. Inventory: A small dagger on his side A pouch of money A mask A short blade behind his back
  8. EN SENTVORIGEO EDLERVIK ON THE ANCIENT HISTORY OF THE HIGHLANDER PEOPLE Written and compiled by BROTHER ALEXANDER OF THE FIVE LAKES, WHO, by the Grace of God, records these notes to chronicle the histories and myths of the Highlander People, to bestow upon future men the knowledge of their blood. May these texts be used for righteous intention, and any who pollute this message be cursed to eternal damnation, with their ashes grinded and discarded. ON THIS DATE 7 SE 1689 - Dedicated to Sofiya, my once love and now angel of the Skies, for which I don this habit and wield this quill. PROLOGUE Years -1000 to 0 TIME BEFORE TIME or The Four Brothers and the Curse of Iblees In a time before the Four Brothers and contemporary civilization, the world was shapeless and boundless, without form or purpose. Before there was man, elf, ork, dwed, there was His aenguls and daemons, who roamed the world freely and without constraint, and His First Beings, those who He had created yet had not granted True Life. The great cohorts of divine aenguls were said to have shaped the world in His Image, creating the mountains and the seas, while God Himself bestowed His Touch upon all corners. He did not stop till fish teamed every sea, till every valley filled with life, and till every mountain laid buried untold treasures. God left the aenguls and daemons to steward the realm as He created it, entrusting them to maintain what He had created. These angelic beings, however, held their own personal desires and ambitions, and while He loved all, these rotten aenguls quarreled unnecessarily. The greatest of rivalries emerged between His two greatest angels, Iblees and Dragur, who carried on year-spanning clashes in the clouds and enslaved mass armies of mortal creatures to attempt to overtake the other. These included the First Beings, man before sapience, who were nothing more than animals prone to crude and bestial desires, and knew not better the machinations of the aenguls. Specifically Iblees, the most vile of the pair, had forced great numbers to fight in slave armies, wantonly destroying all which He had created. This continued for some time till He Returned and saw the destruction wrought by his children. He saw the death of countless of His First Beings and the sin wrought by His celestial children, and so He punished them. Dragur, the more noble of the two, willingly accepted the punishment, but Iblees stubbornly relented, growing jealous of His Power and Majesty. To His First Beings, who ached from pain of countless deaths, He sought to never be pawns of such evil again, and bestowed upon them True Life as He did his angels. He created the First Man and the First Woman, and through them created the Four Perfect- Malianus. Crucus, Urganus, and the greatest of them, Horonius- to lead his nation known as Man. Each was given a fourth of the new people, where they founded the first great cities of the world. The sinful aenguls were instructed to work not above, but below Man, to teach them how to live and be faithful. The aenguls under Dragur taught Man the Flexio tongue, and worked as advisers and teachers. Dragur himself grew a great love for Horonius, who was the quickest of his brothers, and taught him many things, and Horonius would become even His favorite child. All four realms grew immensely, and the mortal beings all prayed and loved God, and paradise was founded upon the earth. Horonius founded the First City which God called Paradisius, and it became the Favorite of God’s People. All of the brothers took massive harems expect Horonius, who took a single wife Julia, the most pious of the women, and had three sons named Aeternus (Harren), Joraenus (Joren), and Gosvenus (Godwin). Iblees was furious to be subjugated to beings he once considered beneath him, and refused in rebellion. God, though His Love is great, could not be idle at the sinful nature of His son Iblees, and cast him out of the Seven Skies to the mortal plane to repent. In secret, Iblees conspired with his legions of unholy aenguls and daemons who were also defiant against Him, chiefest among them being Metizus and Aerial. Disguised as wanderers, the fallen children traveled to each of the four realms, intent on polluting their teachings with sin. To Malianus, who grew tired of each mate He created to sate his drive, they taught the sin of debauchery and sloth, bestowing upon him shameful lust. To Crucus, who grew bored of the mundane trials upon His world, they taught the sin of murder and blood-lust, bestowing upon him a drive of death. And to Urganus, who grew a hunger for power and and the mundane metals of the earth, he taught the sin of greed and envy, bestowing upon him to want nothing but the trivial treasures of the mortal realm. With each one falling prey to the demonic corruption, the realms quickly followed suit, and sin spread across the population like a plague. Iblees and his cohort were able to confront Horonius four times, each with a different coercion. First, they promised Malianus’ passion for the flesh, but Horonius had his wife Julia, and desired no other. Second, they promised Crucus’ passion for death, but Horonius had love for his people, and sought battle only for benefit. And third, they promised Urganus’ passion for wealth, but Horonius had his care for his realm, and desired only the fruitful bounty for his people. Iblees was wicked though clever, and the fourth time offered eternal life. Horonius at first laughed, for he was His creation, and would live eternally in God, yet Iblees continued, and offered it for his children, for he claimed the children were not of His creation but Horonius’, and that they would not be Loved. Horonius still refused, though he came to doubt God, and unknowingly was bestowed the sin of doubt and questioning the Power of God. In his doubt, he prayed, and God answered, sending Horonius to fast upon the Rock of Gamesh. Dragur and his party, including the beings Tersion and Micahelus, visited down from the Seven Skies, and after three days Horonius was given the heavenly laurels as a crown. God gazed upon His creation and saw the sins of Malianus, Crucus, and Urganus and wept, and so Horonius made covenant with God never to stray from His Love as his brothers had. Though in Horonius’ absence his realm came to be infested with unholy sin, and like its sibling tribes, soon became a haven of chaos. Through the guise of man, Iblees preached and taught the ways of wickedness to the pure tribe of Horonius. Julia, who kept the home in the absence, took the most faithful of men and protected the home of their family, and prayed to God for His son’s return. God heard the prayers of Julia and commanded Horonius to return with the aenguls to his decaying city of Paradisius, where he rallied those who had not fallen, including his faithful wife Julia, who eternally remained faith to God and her husband. Horonius gathered what forces were not under the taint of Iblees, and God granted him generalship of the armies upon the earth. For his position, the daemon Garumdus crafted the Great Axe and Sword of Horonius, embedded with divine power of the Skies. He and the faithful men of God cleared the streets of Paradisius of the wicked followers of Iblees, and restored the temple which laid burdened by heathenish false idols. By this time, Iblees had taken control of nearly half the world and wreaked havoc upon the earth below. His army consisted upon legions of fallen aenguls and daemons, who joined Iblees in horrid rebellion, as well as the corrupted tribes of the fallen three brothers.. The remaining aenguls under the cowardly Xanus, who cared not who won but how they would benefit, sat neutral in the conflict much to the displeasure of God. The war began first as daemons under the malicious Metizus attempted to storm the great doors to the Seventh Sky, only for himself to be cast down to the earth after a duel with the warrior-angel Micahelus. On the mortal plane, great battles were fought, and the world shook for months in great earthquakes and floods, as divine manifests clashed in crescendos of power. Entire cities were destroyed in flashes of light, and many people lost their lives in the ensuing fights of mortals and aenguls. Despite the bravery and valiant deeds of Horonius and his tribe, the corrupted forces of Iblees and the twisted clans of his brothers proved too much, and they made a last stand upon the gates of the Seven Skies. Horonius, who still loved his brothers, met them upon the field, and because of his love and wit, convinced the three to turn away from sin, repent, and follow the Way of God. This came a terrible blow to Iblees, and when Horonius began to chant the name of God, the gates of the Skies shuttered open. God Himself, who could not be seen by His sheer power else be blinded by his glorious light, shattered Iblees in a great deal, before grabbing hold of his unholy body and dragging him below. Before he left the earth, however, Iblees uttered a final curse to the people. To Malianus and his people, he cursed with infertility and for their hedonist desires to never be satisfied. To Crucus and the violent warriors, he burned to give them green skin and deformed teeth and an eternal lust for blood. To Urganus and the greedy miners of the mountains, he hammered each to be half-men and cursed with blinding avarice so no amount of gold would fill the void of their hearts. And finally, to the faithful Horonius and his people, he cursed with lives too short to experience the bounties of God, the greatest curse for the most pious of the brothers. These demented curses created the four modern races of man, elf, ork, and dwed. For five days, the world stood in complete twilight, for even the aenguls felt powerless without the presence of God, and the whole world wept in fear. He drug Iblees to the coldest depth, and instead of killing his son, for He Loved him despite such sin, he imprisoned for eternity in repentance. Many aenguls and daemons followed suit, locked in the void as prisoners, and those mortals who continued to follow Iblees despite all that occurred were forced to wander the void, becoming demonic spirits and unholy beasts. God’s Power radiate throughout the void during His five days, and it has remained in the void as pure energy, later to be utilized by magi in the form of magick. On the fifth day, God returned to the Seventh Sky, and the light returned to the world. The aenguls, daemons, and people rejoiced, and those faithful angels returned to the Skies in glorious triumph, where the heavenly halls lit in jovial celebrations. God allowed this for two days, giving us the seven day week, yet on the eighth day he stopped all and doled upon judgement. To the neutral aenguls of Xanus, he banished from the Seven Skies, to always walk the mortal realm or spend their days in the cold reaches of the void. To the three brothers who casted God aside, he did the same, though he bestowed upon them gifts of mortal longevity, as to enjoy the mortal realm till they suffer punishment in eternal solitude. To Horonius and his tribe, which he called Man, he favored as His Chosen People, and while He did not lift the curse of Iblees, instead allowed His Chosen People to walk the Seven Skies as He and His aenguls and daemons do. Horonius was honored, and God bestowed upon him leadership of the world, and the brothers were subservient to him. This grew a great jealousy between the brothers, for they were once equals, but for the coming decades peace was had. Horonius ruled as King of the World, advised by the aenguls Dragur and Tersion, and remained faithful to God. --- CHAPTER I Year 0 FALL OF PARADISIUS or Death of the First Prophet and the Calling of the Three Sons “And so Harren, Joren, and Godwin, the sons of the Chosen Himself, stood and watched the collapse of their home, by the hands of the once uncle of their kind. Harren cursed the Skies and above, the one of indulgence. Joren bellowed in rage, the one of wroth. And Godwin drank himself blind, the one of acedia. Soon Micahelus came down, the one which guided Horen years before. And he sayeth one phrase, before sending the children to each corner of the world; ‘So is the Darkness That Comes Before, and So is the Light That Comes After.’” -The Book of Saints, Unknown For twenty-five years, the world was at peace. Paradisius, the capital and home of Horonius, grew to immense sizes, with temples spanning to the sky, great halls stretching miles, and divine marvels unknown to our contempory world. Upon the Isthmus of Kramoroe, where Paradisius stood at its mouth, the city bustled, and Horonius’ tribe grew to great numbers and its members spread across the world from the barren north to the bitter south. Aeternus and Joraenus, the two eldest of Horonius’ children, were eventually granted tribes of their own, while the third-son Gosvenus remained steward under the eye of his father. The aenguls Tersion and Dragur remained at the court of the King of the World, advising its ruler and teaching the arts of science and law to Man. In the vastness of the Realm of the World, all paid homage to God, the King of All Kings, and in every corner His Touch reached all. However, Horonius’ brothers, the recently cursed Malianus, Crucus, and Urganus, despised the attention and favoritism given to him. They resented their weakness in falling to the false promises of Iblees, while Horonius prayed to God and remained true, and so many from the tribes of ork, elf, and dwed sought conflict with those of Man. Some even began to consort and pray to the fallen aenguls and spirits for help, who they called gods in mockery of Him. Malianus turned to the forest nymphs, who he took as wives and disrespected the sanctity of love. Crucus turned to the twisted followers of Iblees locked in the void, giving blood sacrifice in exchange for unholy power. And Urganus turned to the selfish aenguls who denied God’s call to war, delivering tribute of treasure in order to fill their meager coffers. But the humans of Horonius were pious and true, and they flourished with children spreading throughout the world. The siblings saw this and they resented the purity of their brother, and swore to correct what they perceived unjust. Crucus devised a devious plan, where under the guise of repentance, he would trick the noble Horonius and corrupt the holiness of Man. He wrote to Horonius about his great, feigned regret for the sins he committed, how he wished to turn back to God, and desired to unite both tribes in prayer and worship. Horonius believed in the goodness of his siblings, and accepted readily, for he wished nothing more than for all the races to live under the Love of God. Crucus promised no weapons, though Iblees cursed him with sinful cunning, and hid his tribal weapons in hay bales given to Horonius as tribute. He brought his son Gorcus, known for his weakness in spirit, to lead his vanguard when he reached the holy walls of Paradisius. Both of Horonius’ eldest sons were not within the city when Crucus and his tribe arrived, remaining in their own tribal lands, though the third-born Gosvenus remained. Julia grew wary of the size of Crucus’ party and warned her husband of her suspicion, feeling wicked intent in disguised piety. Horonius had great love for his brother, however, and denied every thought of believed treachery by a kinsman. Julia in her wisdom turned to the aengul Tersion, who agreed with her and went to the room of Horonius to convince him of the wisdom of Julia’s warnings. Again, since Horonius had great love for his brother, he denied the allegations of the aengul Tersion. Tersion, furious in righteous rage, turned only to the wisest of God’s servants, the Lord Dragur, who agreed on the risk of allowing Crucus such liberties. Dragur left for the room of Horonius, but again Horonius’ love was greater than the reason of the aengul, and he denied all. Julia grew upset, and under the advice of the wise-woman Philipia, she left in seclusion to the Cave of Ari with fifty virgins sworn to maidenhood in their love of God. Horonius held a grand celebration upon the arrival of his brother, where he led personally a great parade of the riches and splendor of Paradisius and the bounties of God. The parade lasted four days and four nights, where upon the fifth day Crucus and Horonius embraced upon the Rock of Gamesh. Horonius attempted to convince his brother soon after to fast with him for the coming four days, though Crucus denied vehemently. The love for his brother blinded Horonius, however, and he thought nothing of Crucus’ denial to prayer. Within the Great Temple of Paradisius, which expanded to the heavens, the brothers held a mass feast and union between the tribes. Man was weary of the green beasts, though they held loyalty to the King of the World, and took them with open arms as brothers. The feasting lasted for four days and four nights, with tables stretching to thousands of seats, headed by the fathers Horonius and Crucus and sons Gorcus and Gosvenus. During the feasts, sports and duels were had between both members of the tribe, and a great rivalry emerged between the weak Gorcus and the valiant Gosvenus. Looking to trickery rather than honor for victory, Gorcus turned to the magick of the twisted spirits, who bestowed upon him unholy strength. Gosvenus was pure and stooped to no ibleeic tricks, for he carried only his love of God, and trusted in Him. In the final bout between the two kinsmen, Gosvenus overcame Gorcus and forced him to submit, and though the dark powers clouded his mind, Gorcus saw the might and valour of Gosvenus, and swore upon him friendship. In a confusing rabble to Gosvenus, he claimed he could not stop what will occur, though his descendants would ‘forever look in companionship with his ilk’. These words troubled Gosvenus, who turned to his secluded mother Julia for guidance. Yet this occurred on midnight of the fourth day, and Crucus executed his diabolical planned attack upon the Tribe of Man. His orks gathered the hidden weapons while the drunken humans feasted within the halls of the Great Temple, and began butchering those who did not submit. Crucus stole the Great Axe crafted by Garumdus and used it to slay his brother as he slept. With the blood of Horonius staining the Great Axe, he called upon the twisted spirits and named the weapon falsely as the Axe of Crucus (Axe of Krug). His soldiers captured the gates of Paradisius, where upon they allowed great hordes of dwed and elves into the holy metropolis, all desiring to pollute the treasure with their sins. Gosvenus and Julia saw the destruction wrought by the three tribes and they wept in the seclusion of the Cave of Ari. Julia bestowed upon Gosvenus the Great Sword crafted by Garumdus, which she called the Sword of Horonius, and instructed to Gosvenus to lead the house of Man from the destruction of its brothers. The third son rallied the soldiers who had not fallen to the parties of orks, dwed, and elves, and left in great hurry to save the tribe from total destruction. Crucus himself led the sacking of the holy city, razing the great stone buildings and killing wantonly. He was assisted by Malianus, who captured men and women for his harems, and Urganus, who melted the great shrines to Him for statues in his own liking. They burned the holy books of the temple in a bonfire dedicated to the twisted spirits and fallen aengudaemons, sacrificing man, woman, and child in ceremonies to taint the holy power of God’s mortal city. Once he gathered the surviving people in the grand chaos, he returned to his mother, who he bade to join into retreating to the Valley of Aaun. Though Crucus had seen Gosvenus and his attempts and he gathered forces to hinder them from retreating. Julia claimed to her son that she must remain and guard the house of her husband, and sent him off. She was joined by the wise-woman Philipia and the other forty-nine virgins, and they prayed in the Cave of Ari. From his scouts, Crucus discovered the cave as the potential location of Gosvenus and the remaining humans and soon arrived, joined by his two brothers Malianus and Urganus. They laid short siege and took the cave with no fight, and rounded up Julia and the women. The three brothers demanded the location of her son and the Tribe of Man, but she refused, and no matter what words they gave, she stayed true to her vows. All three offered themselves as husbands to Julia and their tribe as suitors to the gathered virgins. Malianus offered passions and pleasures immeasurable, though Julia refused, for the only passion she desired was her husband’s. Crucus offered power and control over the lives of slaves and foes, though Julia declined, for the only power she desired was the peace of her people. And finally Urganus offered riches and splendor which rivaled that of the aengudaemons, though Julia refused, for the only wealth she desired was the bounty of humanity. All three brothers grew enraged by the piety of Julia, and offered the same to each woman of Julia’s company, who all stood by their matriarch. The sinful brothers butchered the women after their spurning, where Crucus beheaded Julia in the same fashion as he did to his brother Horonius. He ordered his son Gorcus to give chase to Gosvenus; however Gorcus had given oath to Gosvenus, and deliberately lost the trail of the fleeing men. Crucus claimed the spoils of the city of Paradisius for himself, which came to the anger of Urganus and Malianus, who both wanted the capital of the Realm of the World for themselves, and they soon quarreled. Both the dwed and the mali were cast out by the orks of Crucus, and for five years the three races fought for the spoils of their kinslayed brother Horonius. Tersion appeared to both Joraenus and Aeternus, who were ruling their own tribes in the north and south respectively, and told of what occurred. The three sons of Horonius eventually gathered in the Valley of Aaun, with Aeternus and Joraenus accompanied by their fiercest warriors, and Gosvenus with the remnants of the men and women of Paradisius. The warrior-aengul Micahelus appeared to the three in majestic splendor, and instructed them of the great struggle to come in reclaiming the City of the World. Aeternus, who carried great indulgence and pride, cursed the aengul and questioned why God did not stop the sinful takeover. Joraenus, who carried great anger and jealousy, demanded immediate retribution and march upon Paradisius at once. And Gosvenus, who carried great acedia, grew great sadness at his failure to protect his father and took to wine. However, when Micahelus blew the Holy Oliphant, the sons of Horonius listened, and when their immediate shock passed, planned for divine reclamation of their birthright. They would take five years to gather the armies of men from across the World, in plans of gathering the largest army since the great struggles of God and Iblees. Aeternus would be sent south, to rally the Desert Clans and the Clans of the Jungles under his banner, Joraenus to the north, to bring the Five Great Tribes of the Highlands, and Gosvenus would remain in the Valley of Aaun and call upon the Heartland Folk to gather in its confines. When the plans were made, the aengul Micahelus beckoned them off and gave upon them the graces of God. However, Aeternus, who despised the south and desired the bountiful north of his brother’s tribe, left northward as well, much to the anger of Joraenus, and would cause great conflict in the future. --- GLOSSARY Names, Terms, and Translations
  9. Hi! I'm looking for a player to play my son, please read his details below to see if you are interested! Description of Character A dark-skinned, black hair lad. Son of a southeron and a.. probably farfolk-mix with a large nose. Mother is a 5’6 Southeron by the name of Rivaini Semaili, married to 6’0 Antanios Rutledge. Family resides in Belvitz, yes there is a house. I would prefer if you had MPM, cause it makes things more fun and such. Character Name Medhi S. Rutledge You will receive skin upon due time and acceptance. Preview I swear you’ll get a better skin some day. Application What’s your MC Name? How long have you been a part of this server? Have you played a human child before? Have you ever been interested in playing a human child? How much do you know about Human culture? Would you feel comfortable on your own? Please post the application in the comments! Please post your application in a private message with me!
  10. Due to popular demand, I’ve decided to open a skin shop to showcase all my skins for any buyers. Prices: Dress/nohead: 400 Armor/nohead: 800 Dress/withhead: 600 Armor/withhead: 1200 examples: Fill out application: IGName: User: Refrences: What you want: Special notes: Tips?? :’)):
  11. ?????? ??????? ”Blood for Science. Death Before Dishonor." -------------------------------------------------------------------------------------------------------- General Information Full Name: Marius DeNurem Titles: Prince of Hanseti-Judah, Lion ov Judah, Hochmeister of the Steel Company 2-11, Director of the DeNurem Inc. Nickname/Aliases: None Important Information Age: Late-Forties Gender: Male Race: Human Sexuality: Heterosexual Languages Spoken: Common, Marian, and Flexio Physical Disabilities: None Jewelry/Accessories: DeNurem Ornate Circlet. Physical Attributes Body Type: Soldier physique Height: 6’6” Weight: 208 lbs Hair: Short silver-white hair Skin: Fair Eyes: Green Markings/Tattoos: Black cross tattoo on the back of the neck General Appearance: Marius appears older than he actually is, as his hair color resembles that of an elder. He often wore a neutral expression. Current-Attire: Regularly wears a full plated armor and a white cape over chainmail, the Black Cross of the Teutonic Order displayed on his tabard. Hygiene: An above-average sense of hygiene. -------------------------------------------------------------------------------------------------------- Present Current Location: Caius Circle 3, Carolustadt, Empire Of Man Religion: Canonist Personality: Formidable and wise when it comes to military actions, stern and quiet most of the time but capable of booming commands when the event calls for it. Battle-hardened and seasoned veteran of many wars, a realist and more acceptive towards reason and logic in his decision-making process. Occupation: Hochmesiter of the Steel Company 2-11 and Director of the DeNurem Inc. Moral Alignment: Lawful-Neutral
  12. “Life is but a slow and agonizing death.” Erasto General Information Birth name : Erasto Kalfu ag Sulyné Current name: Erasto I Other names : N/A Titles : N/A Age : Unknown Date of Birth : 8th of Sun’s Smile Place of Birth : Korvassan Desert, Atlas Status : Living Current Affiliations : Seyam Previous Affiliations : N/A Gender : Male Race : Unknown Sexuality : Heterosexual Culture : Seyami Languages : True Southernos, Common Aroma : Camomille Alignment : True Neutral Appearance Height : 6’2” Weight : 180 lbs Form : Mesomorph Eye Color : Fawn Brown Skin Color : Deep Ebony Hair Color : Black Hair Style :Locs Facial Hair : None. Markings/Tattoos : Black tattoos on his right hand Clothing : A white garb Skills Fire Evocation : Highest Tier, TA Telekinesis : Highest Tier, TA
  13. (THESE ARE NOT MY PICTURES NOR DO I CLAIM THEM) Introduction The Southeron people, also known as the Southernos or the Southerners - are inarguably the darkest-skinned of the human subraces/subcultures. Natives to Aegis, the Southerons are known as one of the products of Horen’s Firstborn Son, Harren; alongside the Adunians. Although its a common stereotype to believe they are aggressive, Southeron are quite calm and care-free(although combative). Many of their chief values include but are not limited to : independence, isolationism, unity, family, honour, tradition, and filial piety. Though they are typically associated with tribalism, some Southeron have opted to live in Feudal societies; forming great families or houses. Culture The culture of the Southeron are varied and unique, consisting of a mixture of various tribes that each have their own unique characteristics. Southeron culture is expressed in its art, folklore and religion, clothing, cuisine, music and language. Though Southeron cultures are host to a wealth of diverse subgroups, it is also, when closely studied, seen to have many similarities. For example, the morals they uphold, their love and respect for their culture as well as the strong respect they hold for their elders and their importants (Kings and Chiefs). Traditional Southeron music is as diverse as the various populations. The common perception of Southeron music is that it is rhythmic music centered on the drums.Although the drum does play a central role in many Southeron musical traditions, that is not fully the case. Other important musical traditions also involve strings, horns and very little rhythm. For example, an important instrument to the Mengesha Tribe is the Kora, a twenty-one-stringed guitar-like instrument made out of a halved, dried, hollowed-out gourd covered with cow or goat skin. The strings are made of fishing line. It plays an important role not only in Mengeshan musical tradition, but also folklore and the Mengesha’s rich oral tradition, as the primary tool of Mengeshan griots. Although most Southerons are known to live sedentary in the desert, they prefer tropical environments that boasts water sources such as: desert oasis’, jungles, desert coasts, lakesides, riversides, etc... - the sun is their friend. Due to previous Southeron interactions with general foreign influence(trade, diplomacy, etc...) - it is arguable to say that there are many languages that Southeron’s speak, the most common of them being Caeole, the Common Tongue, and Qalashi. This does not mean that many Southeron are not weary of foreigners – most can easily feel intimidated around groups of people who are unlike them and become more competitive if an event warrants competition. History It is commonly believed that when the world began all Humans appeared largely the same, based off of the image of their father, Horen. Due to Human restlessness, drive for discovery and quickly growing population, various groups split off from the first Human settlements. Some lived in the hot, tropical, and flat plains in the area of what would become Whisper Isles and Al'Khazar. They would be the first Southerons. Living in an excellent climate for farming and the growing of crops meant that Southeron grew to become a people well suited for agriculture. In time they grew taller as a result of excellent nutrition, darker skinned with exposure to the sun, growing harsher physical attributes due to their environment, and built up large cities. The Southeron were once seen as a subrace exclusive from their Farfolk brethren. However, when the change of continents began to arrive - the Southeron began to falter as a people; it seemed as though every time there was a Great Descendant Migration - the population of Southeron people would decrease less and less in size. The first migration being arguably the worse, as the geography and environment of the continent was reversed fatally. This caused obstruction - to many of the Southeron, who mainly stayed in one place for the duration of their lives, the geography reverse of the continent caused them to either adjust for survivability or to accept death. Many of the Southeron people failed to adjust, the few remaining being forced to migrate to live with their Northeron cousins for survivability; slowly assimilating into Northeron society, sometimes mating and procreating with them until sovereign Southeron communities were nearly impossible to find after Asulon. As Great Migrations became more frequent, the Southeron community’s population began to decrease. By Athera the Southeron communities had largely died off - though you did find independent Southeron occasionally. The remaining Southeron that adapted to Northeron society had adopted feudalism and joined various Houses, eventually forming great families of their own in the nations they were with. Places such as The Sultanate of Haria and Empire of Oren had at least one demographic group with Southeron ancestry or heritage. The Southeron people were slowly making a return come Axios, adapting to Feudalism fairly well. It was not until Atlas that many of the surviving remnants of the Southeron people, displaced on the new continent, found themselves divided and separated into disparate tribes adopting their own personal traditions. Tradition In Southeron societies, tradition is a large and important part of the Southeron culture. Filial piety to one's elders and ancestors especially, are one of the most important aspects of Southeron social relations. Social behaviors such as the respect for parents and elders, raising children appropriately, providing hospitality, and being honest, trustworthy, and courageous are highly valued and even revered as virtues one should live by. This plays into traditional religious thought, as morality is associated with obedience or disobedience to Deities regarding the way a person or a community lives. Most traditional Southeron societies worship various spirits as well as veneration of their ancestors. These spirits are believed to serve as intermediaries between humans and deities. Rituals honoring deities and spirits through libation and sacrifice are common across a number of Southeron cultures. A common form of southeron spiritual tradition is through communal ceremonies or divinatory rites in which members of the community, overcome by force, or spirit, are excited to the point of going into a meditative trance in response to rhythmic or mantric drumming or singing. Divination is a common facet of Southeron culture and Diviners are sought out on a regular basis for wisdom as counselors in life and for their knowledge of herbal medicine. Similar to their Human brethren, the Southeron people are victims of the mortality curse casted upon Horen by Iblees. Appearance/Physicality Clothing, as is true of Southeron culture on a whole, is widely Diverse. Each tribe has their own specific cultural garbs and customs. They can range from the Khonma Tribe who are known for their unusually light and sparse clothing, typically consisting of little more than an apron or loincloth, to the Mengesha known for their long white shawl like robes called a “Shamma”. If anything is to be said of the commonality in Southeron dress, it is the use of beads, shells, feathers and pelts as decorations and symbols of wealth and status. Use of color also tend to be common amongst many Southeron groups as well. The Southeron are well known for their dark black skin. This is a commonality shared broadly among the disparate groups, besides those of mixed heritage, where there may be more variance. besides that, there is a wide range of physicality as is the case with any of the human races. The hair of a Southeron ranges from tight coils to free-flowing curls - it isn’t uncommon to have more than a single hair type. Though their hair is typically always black in color unless the persons is of mixed heritage or has dyed. Some Southeron, especially those who live in feudal societies, see jewelry as a sign of wealth or a prestigious rank - other Southeron who live without the need for international currency see them as worthless as rocks. Many tribalistic Southerons, similar to the feudal jewelry, see face paint or masks as a sign of prestigious rank - usually sporting the colors of their tribe through them. Terminology Specific Terminology for the Southeron include but are not limited to : Sun people(Hou-zhi) Sahiri(Ghanyans) Southeron/Southernos(Other) Southeron Prominence Notable Characters - Forrest Sarr - A notable pirate and Steward of Privets Ford Vallero(The Ear-Slicer) - A notable killer and member of the White Rose who typically targeted Elves, ironically settling down with an Adunian. Juumane M’Baku - First Neguš of Ghanyah and one of the first Southeron persons to lead on a national level. Haadi Mubdee - A powerful mage and an Archmage/Founder of the Mages Guild or The Tamed Arcane. Notable Families - House Denaseth - A Harian Noble House House Atatis - An independent Mounsidian Noble House Credits @LicorishLicorish - Co-writer @KribKribbitz - Co-writer @ChamoChamo - Original Lore Writer @MalocchioMalocchio - Original Lore Writer @ViolinoViolino - Advice, Aid, and Info @FordEbonsquire - Advice, Aid, Info, Char Mention @SodaiKamikazeNalatac - Advice, Aid, Info, Mention @FinalAwakenMyLove - Advice, Aid, and Info @Elad™ Elad - Character Mention @Appie Appie - Character Mention
  14. HAESENI PEOPLE THE HANSO-RAEV CRUCIBLE VE EDLERVIK TABLE OF CONTENTS I. INTRODUCTION II. HISTORY III. PHYSICAL CHARACTERISTICS IV. WAY OF LIFE V. RELIGION VI. LANGUAGE VII. MONARCHS OF HAENSE VIII. NOTABLE INDIVIDUALS I - INTRODUCTION A BRIEF SUMMARY The Haensic people (also known as Haeseni, Haensetians, or Edlervik in their native Naumariav) are the national and ethnic natives of the Kingdom of Haense, one of the only autonomous highlander states in existence. Their identity can be traced to the waning end of Schismatic Wars in the late 1400s, where the recently-conquered Hansetians were subjugated to Raevir governors and ruling elite. The ethnonym and national name ‘Haeseni’ and ‘Haense’ comes from the canonical city Hanseh, the capital of Saint Joren’s realm and its successor states. Historically, the considered ‘beginning date’ of the Haeseni is usually the coronation of Petyr Barbanov in 1579 to the thrones of Hanseti and Ruska, soon being shortened to Haense in vernacular lingo, though the process of cultural infusion of the lords and commoners started much earlier. Throughout the years prior, Botch was phased out in favor of languages either in Flexio or Marian, and to maintain order in the provinces, the upper class adopted Hansetian customs and legal systems, and especially following the disastrous War of the Ducal Confederation of the late 1510s, began to associate themselves as natives rather than Raevir settlers. As noted by John Macdonough in the 1560s, ‘... when you enter the halls of the crow lords, it is almost baffling to gaze at Sigismund and King Mark sharing motifs, and how no man would ever admit to having more Rusk than Marian in their blood.’ The military remained dominated by the Raevir, and it remained the most stubborn to hansetification, and the nation maintained the unique cavalry traditions and hierarchy, though in recent years the modernist reforms of the heartlands have trickled in. The upper class specifically also maintains a heavy precedence on Karovic lineage and Sigismundic decent, keeping many of the classical clan institutions of its ancestors, albeit more formalized and generally for ceremonial purposes. --- NOTE ON ETYMOLOGY The most common demonym in referring to the culture is ‘Haeseni’, especially popular vernacularly, and ‘Haensetian’. However, the latter has caused confusion among historians, with only a letter difference between ‘Hansetian’ and ‘Haensetian’. In most writings, it is common to see Haensetians referred to as “Haeseni” or “Haensic people”, in order to mitigate this confusion. “Edlervik” is used in Naumariav to refer to Haensetians, transliterating into ‘the Edel folk’. Other, rarer demonyms, include “Hanso-Raevir” (made popular by the writings of Stanimar van Rytsborg at the beginning of the sixteenth century), “Edelites” in reference to the canonical city of Edel, or “Haensian” which is more popular by southern writers and authors. --- PLAYING A HAESENI CHARACTER | OOC There are no special requirements in making a Haeseni and is especially encouraged when playing in the Haense player base. This guide will (hopefully) help you in making such a character and give more flair in roleplaying your character. However, every character is different! Nothing on here is set in stone, and you may act as you wish. This culture is not some ancient people deriving back thousands of years, but an organic population founded almost entirely through roleplayed events and history. Everything is subject to change and it is our belief everyone can add their own little bit to this evolving culture. II - HISTORY OVAREVED SENOEHR AND THE NORTHERN QUESTION [1491-1578] Most historians consider the foundation of Haense at the first settlement of Raevir in Hanseti- namely in Ayr, Hiebenhall, and Drakenborg- during the waning years of the Schism War in the 1490s, when the Kingdom of Aesterwald began to crumble and kossak bands took control of a vast majority of the country-side. Vanderfell itself, the capital of Aesterwald, would fall in 1492 to officially end the Schism War, and in its remnants a puppet state was formed under a Hansetian governor known as Otto Heinzreich. However, the nobility was almost completely replaced by newly arrived Raevir lords, such as the Barbanovs and the Kovachevs, and eventually Otto Heinzreich would be later succeeded by a raev himself, Karl Barbanov. Karl reorganized the state, forming a true ducal realm, and it was decided to be called ‘Haense’, after ‘Hanseh’, from the biblical name of the Joren’s first and capital city during his conquests of the northmen. Karl therefore became the first ‘Duke of Haense’, a title which has suck upon the Barbanov familial holdings for generations. In these early years, the focus was the Third Human-Dwarf War, and the Duchy of Haense became a warzone. Scattered throughout former Waldenian realm lied numerous dwarven outposts, and control of the mining and lumber industries became vital to both side’s war efforts. Famous battles include the Siege of Drakenborg and Karl’s Capture of Hiebenhall, which marked the end of dwarven occupation in the highlander realm. Hiebenhall was reconstructed into Siegrad, the first de jure capital of a Haeseni realm, and it prospered to trade on the rivers. Shortly after war ended, Karl launched new attacks upon the pagans deep in the hinterlands, pushing many out of the region (including future pagan settlers on the isle of Avar). Karl died in the Great Worm Attack of 1518, and the duchy continued into a regency led by the Hansetian Tarcell Othaman. The War of the Ducal Coalition went into full swing following the Wett Massacre, and regent Tarcell declared for Duke Hugo Sarkozic in his bid for kingship. For majority of the war Tarcell remained near Haense, defending against numerous attempts at an invasion. Karl’s son Siguine reached of age near the middle of the war, and when Hugo died mere months after his fourteenth nameday, he was elected the Duke of Adria and Lord Paramount of the Coalition. Many Haeseni soldiers followed Siguine south to Brelus, where Siguine suffered defeats both at the Blackwald then Barrowyk. Brelus soon after was sacked and destroyed by royalist forces, and the Ducal Coalition admitted surrender the following day. Despite this, Tarcell remained stubborn in rebellion and continued to be defiant till his untimely death a year after in 1522. The Haeseni soldiers, now without a leader, fell quickly to an Orenian company led by the northman Jan Kovachev, who later was granted a fair majority of Haense’s ducal lands. This status quo did not remain long, however, and the Horen Restoration in 1526 saw Haense once again reorganized into the rump state of Carnatia, given to the Sarkozic-claimant Otto Sarkozic. The imperial reformation founded a sense of calmness in the land, but soon it once again came to disorder. Throughout previous empires, there has been at least one form of autonomous highlander state, and many looked who it would be led by. The hinterlands during this were split three-way- Carnatia, the heartlander-controlled Courland, and the Horen principality of Alamar. The Duke of Carnatia and Viscount of Alamar came to an agreement known as the Sigismund’s Day Compromise, to form an autonomous realm with the emperor as king. However, they did not include the Duke of Courland, and the proposed government never came to be. The Eighteen Years’ War stretched a good majority of this time, which gained the mixed Raevir-Hansetian Carnatians a military tradition. Two of the war’s most famous commanders, Jan Kovachev and Josef Vladov, came from their ilk. The Capture of Avar under Josef Vladov was also a celebrated success in Carnatia, and the company known as the Carnatian Hussar gained rapid fame throughout the imperial army. What became now known as ‘the Northern Question’ ripped apart relations between the two power-houses of the hinterlands, Haense and Courland. The return of the Barbanov-claimant Petyr to Carnatia and the Duke of Courland’s illegal seizure of Kraken’s Watch (a fief owned by the Vanir family) sparked the bloody Riga War. Command was given to Petyr Barbanov, supported by talented commanders such as Jan Kovachev, Fiske Vanir, and the later Palatine Rickard Barrow. The war ended in a Haeseni victory at the Sacking of Riga in 1564. Petyr look the position of Lord Governor of the North by the imperial government, and he helped lead the pacification of the Krajian Rebellion from 1565 to 1576. Haense’s most famous victories during the entirety of the Anarchy include the Sacking of Riga, which ended the Riga War, the Battle of Krajia in 1570, raiding and looting the de facto capital of the hetmans, and the Standoff at Eroch River, where Rickard Barrow bravely saved the imperial crown prince. Only two years after the submission of the hetmans, Petyr was granted the crowns of both Hanseti and Ruska, to which he called after his ducal seat: ‘Haense’. Historians consider this the founding moments of what is to be the ‘Haeseni people’, a culture that is not wholly Raevir or Hansetian. --- THE FIRST REGIME [1578-1603] With now total legal control over most of the hinterlands, Haense expanded immensely. New fortifications, villages, cities, and estates sprang up overnight. Marian was adopted as the official tongue of the nation (though Raev Iliyric was still used in rare occasions). Karlsborg was constructed as a planned city under the direction of Rickard Barrow, designated to be a true Haeseni royal capital. He also designed the palace of Ottostadt, the first home of the royal family. Petyr only ruled for four years, and though it was a large blow to the nation, his popular son Andrik II took the throne. Haense continued to blossom and thrive, its population boomed, and its culture thrived. In 1585, Andrik II was supposedly disrespected by the reigning emperor at the time, John IV. In rage, he killed the emperor, then fled north to commence the short-lived Deep Cold Uprising. It ended quickly in 1586 by a pro-Imperialist faction led by Sergey Kovachev, the Duke of Carnatia, and he forced Andrik II to abdicate to his infant son Marius. Andrik was later captured by the veterans of the Carnatian Hussar, and he was boiled in milk by the insane emperor Philip. Andrik’s brother and Marius’ uncle Karl Sigmar took power as regent, and unlike his father and elder brother, he could not rally the nobility behind him. His centralization efforts with the military was an intense struggle, and numerous lords were placed in power due to personal relations with the monarchy rather than true talent. By Marius’ accession as king in 1598, the nobility forced him out of court. The nobility of the time was controlled by two main factions- the Sergeyists and the Andrivists, who quarreled for control. A small royalist faction under Stefan Bihar and later Lukas Vanir existed, though it struggled to keep the peace maintained between both sides. Throughout all the political turmoil, Haeseni culture continued into its golden age, producing countless works and the creation of the first proper Haeseni language, known as New Marian. Marius attempted nationalization of his country, and he reached some success, and continued the vast effort of colonizing the Haeseni hinterlands. He founded countless cities, roads, and forts, though majority soon after left abandoned following the coming war. A few short rebellions, such as the Brawn Rebellion in 1600, but the nation resumed a tenuous peace. To the south, the empire had fallen to the Coalition Wars, and was divided amongst the ruling warlords. Due to multiple diplomatic blunder, include the Haeseni councilor Diedrik Barrow’s murder of one of their princes entered Haense into the First Northern War. The military of Haense at this was disorganized and weak, the blunder of Branimar Vanir’s command taken its toll. Both at the battles of Elba and Vasiland, Haense experienced bloody defeat, and soon the monarchy of Marius left in exile to an allied court. --- GREYSPINE REBELLION AND THE RESTORATION [1603-1655] The loss of the nation is perhaps one of the greatest forces which bonded the now divided Haeseni people, when occupied by Heartlander warlords. Much of the nobility fled to the southern city of Mardon, where Marius made his court-in-exile. The lower nobility and minor landowners stayed, however, and there grew a great friction between the highlander natives and now newly-arriving heartlander colonists. In a pact led by the Count of Ayr, Eirik Baruch, and the Rutherns of Metterden, short incursions began, which soon spread wildfire throughout the former Haeseni realm. The exiled government soon took interested, and now in leadership of Stefan Barbanov, they met at the climax of the Second Battle of the Rothswood, where the occupier’s army was annihilated, chased by the soldiers of Harren van Metterden. The first true Karovic duma in years began, and the Karovic houses met to choose a new king. The Ruthern, a primary combatant in the war, wanted their own as king, yet the royalist faction wished for a return of the Barbanovs. In a landslide victory, Stefan won and was elected king, appointed numerous famous officials such as Henrik Bihar and Alessa Grendok. In the beginning, raids by the western pagans were common, though after the brief Battles of Rostig and Alban, they halted further incursions. Palatine Henrik Bihar oversaw the construction of the new capital of Alban (the former Karlsborg was destroyed following the war) and vast reforms spread throughout the state. Despite imperial losses to the south, the Haense state militarily rebounded dramatically, and due to the Pruvian Inheritance the economy boomed. Alban thrived under Stefan and his two successors, Otto I and Otto II, and Haense continued to maintain themselves as one of the dominant powers in the human realms. Barbanov grew to become a wealthy family not only in terms of their own realm and came to exhibit strong influence. Otherwise in the brief conflicts on the Vasiland Coast during the War of the Beards in the Siege of Kraken’s Watch in 1635, Haense remained relatively peaceful, while the south was rocked by scandals such as the Adelburg Coup. Otto II joined the Third Crusade, helping remove the pagan threats to the west, and constructed the new capital, known to the present day as Markev. When his son Otto III took the throne, he greatly expanded both Markev and his new palace of Krepost. However, the cultural golden age was running on fumes, and as tensions increased between the heartlander states and Haense, war came to everyone’s mind. For a decade, no conflict happened, though intense diplomatic meetings did not help the situation. In 1653, conflict broke, and while initial successes were had, the Curon front was decimated by their opponents. Belvitz, one of the main trading partners with Markev and the main breadbasket of humanity, was cut off by embargo from the Horen crown. By 1654, the capital of Markev experienced famine and later the Great Plague of 1654, which decimated the populace. Both Otto III and his heir (though on mysterious circumstances) died due to this plague, which left the realm to his second son Karl II. --- MODERN ERA [1655-Present] Haense experienced multiple losses to their heartlander enemies, though Karl II, joined by his cousin and Palatine Franz Bihar, were able to maintain their overs from crossing the River Czena. Karl II attempted to fix the lack of food by constructing more farms, expanding the wheat production of Haense tenfold. Though with heavy embargo upon Haense’s goods, the economy suffered, and trade was little to be had in Markev. Liberals under a constitutional radical message attempted to overthrow the government late in 1560, though Karl II and his forces were able to beat them off. When Karl himself died in 1666, an intense succession crisis occurred. Nobility expected a duma to be called, but Jakob Bihar, the former Palatine, seized control as king short after. However, he was captured mere days since becoming king, and executed. Now in a status of emergency, Franz’s nephew, Sigmar Lothar, was quickly rushed to the throne to ease tensions. Under Sigmar, he convinced the embargo to be lifted and trade flooded back in, with Markev receiving a short boost in population and wealth. He loosened control on his vassals and pursued policies of weak central authority, which angered his family’s more centralized focus. Sigmar was unable to reverse the military blunders of the past, however, and his army was crushed as the Battle of Karl’s Hill in the beginning of his reign. Soon after, he looked to appeasement with his aggressors, and swore under their monarch Aurelius, forming a new imperial state. Sigmar passed away to the flu, leaving the throne to his son Robert. III - PHYSICAL CHARACTERISTICS PHENOTYPES In the decades of inbreeding between waves of migrations, settlers, and the natives, there are three basic phenotypes for the Haeseni people - the High Marians, the Low Marians, and the Vezuchet. The average height of a Haeseni man is around six feet, and for women around five foot eight. Vezuchets are the tallest, averaging around six foot one, with High Marians around six foot to six foot and a half. Low Marians are the shortest with an average at five foot eleven to five foot eleven and a half. --- HIGH MARIAN - THE ELDER NOBILITY The High Marians are the elder nobility - namely, the Karovic household. Traits of this phenotype is black or blonde hair, and green or blue eyes. The traditional green-eye with Crow-plume for hair is very common, though intermarriage with Hansetian lordlings put a high desire on the typical blonde-hair, blue-eyed highlander. High Marians remained tall along with their kin, though they are slenderer than the rugged peasants of the frontier, with larger heads compared with the average Haeseni. --- LOW MARIAN - THE LOW NOBILITY AND BURGHERS The middle class of Haense, they display a mix of Hansetian and Raevir features, though favor more towards the former. Brown and blonde hair is the most common, with blue or grey eyes. They are bulkier than the High Marians, though on average shorter, though still maintain a larger head compared to the poorer class of the Vezuchet. --- VEZUCHET - THE COMMONERS, FREEMEN, AND SERFS The Vezuchets are the largest, yet poorest class, and exhibit mostly features such as brown hair and grey to brown eyes. From surviving the hinterlands has made many of them larger than the average High or Low Marian, both taller and larger in size. Their heads are smaller, with longer torso compared to legs. IV - WAY OF LIFE CREMATION OF THE DEAD AND THE ASHERN In highlander tradition, cremation has always played a part in paying respects to the dead, and it continues strong in the Kingdom of Haense. Kinsmen are burned by their family members in great pyres, and their ashes collected in urns called Ashern. Everyone is typically given their own ashern to house their ashes. However, in the higher nobility, it is common for patriarchs and extraordinary individuals to have their ashes collected in the Haucashern, a large urn which is home to the ashes of previous patriarchs of the family. The size of a family’s Haucashern is a symbol of status, and the oldest of families typically have the largest of haucasherns. Both kinds of urns are usually ornately decorated, and the more prestigious a house the better quality of urn. This practice resurged namely after the War of the Ducal Coalition, where it became a trend to carry ashes of the burned dead of Brelus in urns, typically used by knights as a sign of respect and honoring the dead. In the heartlands the fad faded quickly, though the tradition remained strong in Haense. Many veterans and lords of the war requested to be cremated as an honor, and it soon evolved into the norm for last rites. --- THE LAST DRINK OF DEATH Following the funeral ceremony and the cremation of the dead’s body, a solemn feast begins in memory of the fallen kinsman and comrade. At the beginning of the feast, a toast is given to the fallen, called the ‘Last Drink of Death’, to which each pours half the contents of their glass upon the floor. After which, everyone must finish the drink. A prayer is given shortly after, and the feast commences. --- PERMISSION FOR COURTING Although the courting process itself remains similar to the heartlander traditions, Haense maintains a very strict protocol in the asking of permission for a lord or sir to court a lord’s daughter or female kinsman. The man must gather exactly two sheep, a goat, and four chickens, and give them as an offering to the family patriarch. The gifts are taken by the patriarch, and the man in question is invited to a feast in the patriarch’s house. At the end of the dinner, the man is given one of two dishes - the lok (goat intestine filled with pork) or the erkindelir (boiled pig heart). If the man is served lok, then the patriarch has given his permission for the man to court the respective female of his clan. If the man is served erkindelir, however, he is refused permission. If the erkindelir is covered in a spicy sauce known as uli (milk and cream mixed with spices), then the denial is extreme, to a point where the man is forbidden to see his desired female companion again. --- BREAKING THE BREAD It is the commonly-held belief of a naturally enforced peace amongst those eating under the same roof, a common and old highlander custom. Feasts and dinner gatherings are seen as times of house bonding but also a rare instance of vulnerability. And so, it is very common for rivals and enemy parties to ‘break bread’ before a diplomatic meeting, to make the gathering a ‘feast’. Violence of any kind is strictly prohibited, and it is very taboo if it is allowed to go unpunished. In the case of political and diplomatic meetings, it is common to dip the bread afterwards into Carrion Black, and shortly thereafter eaten. --- TRIALS OF ULRIC TIBERAN Published late in the sixteenth century, the Trials of Ulric Tiberan is a collection of children stories all featuring the title character as protagonist. The stories are commonly used by Haeseni parents and teachers in schooling young children. They commonly feature virtues of loyalty, dedication, and humility. Numerous stock characters are used in the tales, such as the twin crowns ‘Alvin and Darren’, the greedy Sir de Viri, and his squire Enoch. He commonly uses ‘Soulstrung’, a bow and his signature weapon. His most famous story is the ‘Trial of the Dragon’, where he slays the frost wyrm Toruug. --- PERISSEM NE PERISSEM - PERSISTENCE At the core of Haeseni lies the chiefest of virtues - persistence. Persistence in the hardships of life. Persistence in the hardship faced by the Haeseni people time and time again. Unlike other realms, Haense boasts a continuous history, filled with peaks and troughs, and through it all, despite all violence against it, the Kingdom of Haense and its people remain. This is commonly shown in the famous Haeseni proverb: “I would have perished had I not persisted.” Time and time again, Haense has been brought to a low position, yet every time it resurfaces and returns to the days of glory and its manifest destiny. Only through persistence and dedication can the Haeseni people live on. --- PERISSEM NE PERISSEM - SELF-RELIANCE Throughout history, Haense has found itself either surrounded with allies or swimming in enemies, and the Haeseni people have attempted to a staunch belief in self-reliance. No matter political affairs of neighboring states and outside world, Haense must focus in relying upon its own to rebuild itself up from any destruction. Many in the world will promise help, and while some will actually give, to depend your entirety on the whims on foreigners never bodes well. --- PERISSEM NE PERISSEM - SELF-ASSURANCE With their concept of self-reliance comes their belief in self-assurance, that no matter what path Haense takes, the people are ready and will stand together to face any threat. Haense must not look at the total outside for their evaluation, but look within, and seeing together as a united Haeseni people. This is embodied in the Haeseni saying, “Lest my shield turn to ash, but I shall not falter.” --- BIHARISM - THE AGRARIAN DREAM Haense has, and for the foreseeable future will be an agricultural society, and with it the social concept of land ownership. It is considered culturally the proper Haeseni way to law ownership to land and live from the bounties of the earth. It has been the cornerstone of the Haeseni political thought of Biharism which is that every freeman of Haeseni stock to own their own farms, provide for their own families, and raise that proper family to follow in the same tradition. --- BIHARISM - JEREMIC LIBERTIES From the beginning of Karl’s first warrior bands in the fledgling Duchy of Haense, the military followed a pseudo-cossack code. Not following many of the traditions, they still maintained the famous concept of the ‘Jeremic Liberties’, which are the freedoms given to each freeman within the realm. These, of course, have been adapted heavily in more Hansetian tradition, though the base meaning remains the same. The liberties are as followed: “To each freeman is his own life, to take it is to be a thief, To each freeman his own time, to take it is to be a slaver, To each freeman his own sword, to take it is to blind him, To each freeman his own wife, to take it is to injure him, And to each freeman his own farm, to take is to make him no man.” These five principles are the core freedoms of each free Haeseni man- rights which, culturally, cannot be taken away. --- BIHARISM - HAESENI DESTINY The Haeseni Destiny is the belief is required colonized of nearby lands, that the homeland of the highland peoples must be expanded to allow for future growth. This has been a common policy carried on by many administrations, and remains a common belief held by the Haeseni public. The hinterlands are wild and dangerous, and it is the Haeseni duty to colonize and bring order to the land which God had given us. --- CURSE OF FRANZ The ‘Curse of Franz’ is the popular belief that misfortune will fall upon lords and kings named Franz. This superstition has begun after three kings with the similar name Franz meeting horrid fates: Franz the Martyr was killed in his own court, Franz the Faultless was executed for his brother’s war, and the Franz the Unfortunate’s murder before even receiving the crown. It is therefore taboo to name heirs Franz, else fall prey to the curse. --- HOLIDAY - SIGISMUND’S DAY 7th of the Sun’s Smile Sigismund’s Day is the national holiday in celebration of Sigismund, one of the patrons of Haense. This is typically a private family affair, and usually involves house and clan unions. During this day, it is tradition for all members of the Karovic household to feast in the halls of the current Karovic Patriarch. Common foods during this meal include veal, iskov (blend of potatoes and vegetables), and restineol (salted horse brain). --- HOLIDAY - BAROVIFEST 2nd of the Amber Cold Barovifest originally was the celebration of Barbov the Black’s victory over the Nzechs at the Battle of the Elks, although in time it has transformed to the largest harvest festival within Haense. It is tradition, after sunset, to burn five large hay crows, with the typical locale playing music and other assortment of activities, such as apple bobbing and squash hurling. Many during this event wearing hand-carved wooden masks, called Maskoe, which are either in the shape of animals or famous individuals (including mockeries of disliked politicians). Throughout the festivities, the staple drink is yopil, a mixture of Carrion Black and fruit (berries and apples). --- HOLIDAY - FEAST OF SAINT TOBIAS THE PURE 15th of the Snow’s Maiden The Feast of Saint Tobias is the celebration of the winter solstice, and typically includes a large feast and play in the village center. Traditionally, the holiday was a very solemn affair, although in recent years it has been combining with the similar traditions of the heartlander Saint Tobias’ Day, which includes traditions of gift-giving and selfless acts. --- HOLIDAY - FEAST OF SAINT JULIA AND THE FIFTY VIRGINS OF PARADISIUS | JULIYEAFEST 21st of the First Seed Juliyeafest is considered the ‘festival of love’ within the Kingdom of Haense, and it is considered a Canonist fertility festival. Marriages on Juliyeafest are very, very common, and it is considered romantic for a male to give their female companion and crown of lilies, known as a Liliekongis. --- CORONATION OF THE KING - GOLDEN BULAVA The first item given to the king during his coronation is the Golden Bulava - the symbol of authority over the army. In the early days of the Duchy of Haense, the military was heavily dominated by the Raevir elite, and in their traditional fashion used the bulava as the sample of hetmanic authority. Eventually, the bulava has been adapted in Haeseni tradition and used as symbol of power for the commandants in service to the royal crown. --- CORONATION OF THE KING - MARIAN SWORD The second item given to the king during his coronation is the Marian Sword - symbol of the people. During the original settlement of the Duchy of Haense, the clear majority of the peasant population remained Hansetian, and so at the opposite of military life rests in the left hand the sword of the people. The sword is reputed to be the sword Gaius Marius, first monarch of Hanseti, and even in battle is worn by the king, in order to always carry the will of the Haeseni people with him. --- CORONATION OF THE KING - CROWN OF BL FRANCIS THE MARTYR The Crown of Haense is known officially as the Crown of Blessed Francis the Martyr, and since the coronation of Petyr I, has been the symbol of the Haeseni monarchy. The eleven jewels on the coronet (six blue and five red) each to signify a martyr of the Franciscan Massacre. --- SIGN OF FEALTY - KISSING THE KNEE In swearing the oath of fealty to a monarch or lord, it is common practice to ‘Kiss the Knee’, which is the literal pecking of the liege’s right knee. This is typically done following the reciting of an oath, such as an Othamanic Oath, and must be done with both knees on the ground. Before kissing, the words ‘Belei doe [name of liege]’ must be recited. --- MILITARY - CAVALRY TRADITION Since the ridings of Jan Kovachev and the warrior-general Alessa Grendock, Haense and the Haeseni people have always maintained a strong cavalry force and tradition. Numerous Haeseni have made names for themselves as horsemen during the countless wars, and it is considered an honor to be allowed to ride in one of Haense’s many horse divisions. Majority of these companies maintain a traditional dress of colorful robes and fur hats, typically accented with feathers. --- ROYAL FAMILY - KAROVIC’S HAND The Karovic’s Hand is the traditional advisor to the Patriarch of Carrion- a tradition which has survived in Haense under the Royal House of Barbanov. For many years, the Karovic’s hand followed the young Bihar line while the patriarchy followed the senior Andrivian line. The Karovic’s Hand maintains the household of the royal family and the integrity of the family in full- in the Karovic’s Hand who monitors and keeps the peace amongst the Karovic household. This, of course, includes not only those of the direct royal line but any family within the borders of Haense which draws male-line descent from the House of Carrion, which includes a plethora of cadet houses and bastard lineages. In times of strife, it is the Karovic’s Hand who calls the Royal Duma in place and organizes what is required, typically the selection of a king. Example of this can be seen when the National Duma was called after the Second Battle of the Rothswald, as the meeting officially proclaimed by the standing Karovic’s Hand at the time, Heinrik Bihar. Typically, the Karovic’s Hand would appoint a Palatine in place, though in recent years the Palatine and Karovic’s Hand have been one in the same. Anyone of the Karovic household can technically be Karovic’s Hand- however, traditionally it has been a cousin or of a specific line which receives the position. --- ROYAL FAMILY - KAROVIC NATIONAL DUMA In times of crisis and the lack of a central figure, the Karovic’s Hand may call the Karovic Duma to meet. The Karovic Duma is a body of elders within the Karovic household- the total sum of those claiming male-line descent from Carrion within the borders of Haense. By a vote of majority, the elders of each branch of the Karovic household select who shall be consider the Velkipadreil, or Karovic Patriarch, and assume the title of king. Even in the extremely Hansetian-influenced Haense, the concept of Karovic blood is still maintained strongly amongst the elder nobility- which almost entirely dominated by Carrion-descended houses. Kingship is, culturally, tied with the concept of being the Karovic Patriarch, and so whoever is the reigning monarch is technically the Lord of Carrion. The voters are typically the recognized patriarchs of respective houses which claim Karovic descent- examples, Kovachev, Ruthern, Sarkozic. Those considered ‘patriarch’ are only so if they are by complete majority recognized by the current standing electors. In some cases, a house that does not have patrilinear Carrion descent can join the electorate in the Duma. This is called a Matedervik Karoveo, or ‘Crow by the Mother’, and is typically restricted to those who have had a line of marriages with the Karovic household. Example of this is Vanir. However, a ‘Crow by the Mother’ cannot wear the Haucvogir feather in their cap during court or during a duma and may not display any Karovic heraldry upon their arms. --- ROYAL FAMILY - HAUCVOGIR PIEREN The Haucvogir Pieren, or the Grand Feather, is the symbol of Karovic lineage in the eyes of nobility. Those of the Karovic household- male-line descendants of Carrion- are granted the privilege of wearing a crow feather in their cap to signify their prestigious lineage. Those of the royal family wear golden crow feathers, while those not of the royal family wear black crow feathers. Each patriarch of the Karovic household can have two feathers, the second being a color of their choosing (typically a color of their house), as well as the Karovic’s Hand, whose second feather is white. The King of Haense, and therefore the Karovic Patriarch, is allowed to wear three feathers, in the colors of yellow, red, and black (original colors of Carrion). V - RELIGION CANONISM The Kingdom of Haense and the Haeseni People follow the Church of the Canon. More information on the Church and the faith of Canonism can be found in their respective subforum. --- SAINTS OF HAENSE Every culture which follows Canonism maintains a set of cherished saints and holy figures, patrons to their homeland and examples to follow by their people. Haense and the Haeseni people are no different, sporting a wide array of specific saints commonly referenced and revered. · Saint Joren of Paradisius · Blessed John Jeremus · Saint Julia of Paradisius · Exalted Sigismund · Saint Tobias the Pure · Saint Wilfriche of Hanseti · Blessed Francis the Martyr · Blessed Demetrius of the Dreadfort · Blessed Frederick of Royce · Blessed Andrew Vydra · Blessed High Pontiff Sixtus III · Blessed William of Herman · Blessed Stephen Himmel · Blessed Vytanis Andruikatis · Blessed Marius of Ayr · Saint Otto the Bald · Saint Emma of Adria · Saint Charles of Haense · Blessed High Pontiff Sixtus IV · Blessed High Pontiff Owyn II · Saint Henry of Haense · Saint John of Ruyter · Saint High Pontiff Everard IV --- PONTIFFS OF HAENSE Haense has also boasted a sizeable number of pontiffs from its own people, one of the largest numbers to sit upon the throne of the Vicar of God. · High Pontiff Theodosius I – Gregor Nikovic van Kvasz · High Pontiff Sixtus IV – Berengar Gotthold van Krinford · High Pontiff Lucien IV – Jan van Luka · High Pontiff Everard III – Bernard Baruek van Ayr · High Pontiff Adrian I – Lothar Sarkoz van Carnatiya · High Pontiff Owyn II – Jan Othaman van Karlsborg · High Pontiff Everard IV – Josef van Alban · High Pontiff Clement III – Jan Amador van Mondstadt VI - LANGUAGE I’ll be honest I can’t be assed to finish this language so here are my notes/Floop’s notes, who helped me work on this. LINK VII - MONARCHS OF HAENSE KOENG PETYR I SIGMAR - HAES BARBOV Petyr var Sigmar | eddywilson2 R. 1578 – 1582 Peter Siguine of Barbanov Petrus Siguinus Carovus Primus Curonicus “The Butcher of Riga, the Founder, the Bold, the Strong Crow” Petrus Curonicus, the founder of the modern State of Haense and its first king, is by far one the most legendary Haeseni figures in its history. Born during the late end of the War of the Ducal Coalition, Petyr was raised in exile following he and kinsmen’s banishment after the Sacking of Brelus. He did not remain outside the Orenian and Haeseni lands for long, however, and in the deal made between Otto Sarkoz and the emperor, Petyr could return. He lived in the rump state of the Duchy of Carnatia, compromising a of a sizeable chunk of Petyr’s family former holding of the Duchy of Haense. The first mention of him in his own right come from the Eighteen Years War, where the young Petyr served as cadet under Josef Vladov and later Jan Kovachev, fighting in the famous brigade known as the Carnatian Hussars. After the Peace of Avar, Petyr returned to Carnatia, where partook in the regional politics, known at the time as the tense Northern Question. He was one of the first supporters of Britanus Vanir following his disposition by the rival heartlander Duke of Courland, where he and famous commanders Fiske Vanir, Jan Kovachev, and Rickard Barrow formed the Carnatian League, kickstarting the Riga War. Petyr successfully commanded numerous battles, including the Siege of Kraken’s Watch and the decisive Battle of Curonswald, though he is mostly remembered for his successful Sack of Riga, which formerly ended the Riga War and left him in control of most of the highlander hinterlands. Petyr furthered showed his talent in the later Krajian Rebellion, successfully subduing rebel hetmans under the pretender Sveneld Ivanov by 1576, later being named Lord High Governor of Hanseti and Ruska. In 1578, under intense pressure by himself and his supporters, Petyr was bestowed the titles of King of Hanseti and Ruska, to which he became crowned as later in the year. In reference to his family’s traditional title, the realm at first was vernacularly called ‘Haense’. Under his rule, countless cities and forts were created, and the population in Haense soared. His military continued to serve under the larger imperial army, and his forces led multiple victories during the concluding dunlander revolts. Petyr’s technical reign as king only last four years, though, and he fell to old age by 1582. By the end of his reign, his kingdom and standing army had reached quadruple the size of their formers, and the first true city- Karlsborg- had been founded. --- KOENG ANDRIK II OTTO - HAES BARBOV Andrik var Petyr | Seannie22 R. 1582 – 1586 Andrew Otto of Barbanov Andreas Otis Carovus Secundus “The Winter King, the Rash, the Black” As son and later crown prince to his father, Andrik was extremely popular by the Haeseni military and nobility alike. He was known for his charismatic nature yet was prone to rash thinking, and in the fledgling kingdom he was cherished as another titan to succeed his father. In 1582, he was crowned to much fanfare, and the groundwork laid by his father and Palatine Rickard Barrow left Andrik a bountiful realm. Andrik was originally remembered fondly for his work in settling new villages and forts throughout his kingdom, as well as first highway between hinterlands and the heartlands. He joined the imperial conquest of the ork peoples, where Andrik as monarch led the vanguard in the famous Siege of San Uruk. Andrik led multiple forced-expulsions of pagans outside his realm, even from his time as crown prince. He commanded multiple army incursions against native territories deep inland and performed numerous successful raids against them and their third-party Avarite supporters. His bold and almost arrogant nature made his movements near impossible to be predicted by his enemies, and he won many conflicts against larger numbers. However, Andrik is most infamously known for his role in the unsuccessful and chaotic Deep Cold Uprising, where he slew the emperor John IV in his court and declared open rebellion. This move was very unpopular with some of his followers, and while half of his lords swore to him (under the leadership of Branimar Vanir), the other half declare Andrik insane. The powerful noble Sergey Kovachev, a staunch imperialist, captured the royal capital of Karlsborg and forced Andrik to abdicate. --- KOENG MARUS ANDRIK - HAES BARBOV Marus var Andrik | Piov R. 1586 – 1611 Marius Andrew of Barbanov Marius Andreas Carovus Primus “The Good, the Beautiful, the Exiled, the Young, Defender of the Faith, the Loyal Dog of the Empire” Marius first succeeded to the throne as a babe, following his father’s abdication during the nation-wide scandal of the Deep Cold Uprising. His government was led by his uncle Karl Sigmar, who acted as Palatine and regent, and left the ultimate raising of the infant sovereign to his aunt Juliya. His uncle was unpopular with the restless nobility, and by Marius’ fourteenth nameday, and was quickly crowned king. As monarch, Marius suffered from a divided cabinet, split between the Sergeyists and the Andrivists, and Marius had a difficult in reach bipartisan compromise between the two. Royalist powers were undermined by both factions at the time, and his officials were most of the time picked for nepotistic and political reasons rather than true talent. During this time, Marius did find success in pacifying rebellions following his father’s mess, including the Brawm Rebellion of 1600 and nativist revolts in the extreme northern regions of the kingdom. His policies of land reform struck well with the commoners, however left his nation in economic strain and unable to fully maintain the standing army of his predecessors. Marius was also a patron of the arts and culture, and sponsored numerous artists, including the young Jakob Madonvik. He opened the first theater, the Gilded Duke, and held the first Edmond Manston play outside of the imperial capital. His patronship included many, such as the author Blakton Alvitz, poet Alistair Wailer, and his famous painter aunts, princesses Juliya and Natalia. Karlsborg became a heaven of Dumatic and proto-Biharist thinkers, encompassing the larger Sanoist movement sweeping the heartlands at the time. In the heartlands, the Coalition Wars destroyed imperial authority, and thanks to multiple diplomatic blunders, a southern coalition of forces declared war upon the State of Haense. The army under Stefan Bihar attempted to strike first, however, yet most fell at the disastrous Battle of Elba, where in only a few years Marius soon fled to exile and left to the realm in occupation. Marius lived out the rest of his life in exile, continuing to style himself as the King of Hanseti and Ruska. --- KOENG PETYR II MARK - HAES BARBOV Petyr var Marus | Pureimp10 R. 1611 Peter Mark of Barbanov Petrus Marcus Carovus Secundus “Prince of Nothing, the Poxed” Petyr II only ever ruled in exile, succeeding his father Marius for only a short time. Before his death, however, the Greyspine Rebellion had begun, and Petyr was prepared to return and become figurehead of the revolt. He died of the pox, however, only three months after his accession, leaving the throne to his brother. --- KOENG STEFAN KARL - HAES BARBOV Stefan var Marus | yopplwasupxxx R. 1611 – 1624 Stephen Charles of Barbanov Stephanus Carolus Carovus Primus “A Foe to All Humanity, the Green, the Duelist” Unlike his elder brother Petyr, Stefan was not raised to ruled by his father nor the court, and traditionally was expected to enter the church as his counterpart took the throne in Haense. His brother’s death to the pox thrusted Stefan to kingship, to which he was elected in heated debate during the Duma of 1610. His candidacy was supported mainly by the established nobility, who wished for a weaker monarch to maintain noble autonomy. First few years of his reign was left mainly to the nobility, and Stefan remained mostly in the heartlands in the fortress of Hochspitze. Through a deal with the Prince of Pruvia, he secured the Pruvian Inheritance, which included not only a large sum but control of many of the famous ‘Pruvian Banks’. This and the shrewd work of his advisor and later Palatine Henrik Bihar, a new army was established in direct control of the crown, which made the nobility more prone to compromise. Karlsborg was destroyed in the First Northern War, and without a capital, the royalist war camp during the Greyspine Rebellion soon evolved into the royal city of Alban- the de facto Haeseni capital. Veterans flocked to the restored state, and despite imperial losses in the Santegian Rebellion of 1617, the Haeseni army gained numerous victories, including the Battle of Asaili. In the spring of 1616, his army under command of Alessa Grendock and uncle Prince Otto Henrik beat back several attempts at raids by natives and Avarite mercenaries, fully pacifying them by 1620. Stefan meddled greatly in heartlander affairs, in contrast to the isolationist views of his predecessors, and was the focal point of many conspiracies and plots. He was first revealed in the Mardon Letter of his plans for a coup d’état of the emperor John V, and later his successful uproar in removing the imperial regent Robert of Marna. There were numerous assassination attempts against his life and he fought numerous duels against political opponents, including against the former heartlander archduke Odo d’Amaury, and his most famous showdown against his rival Robert of Marna, who he fatally wounded and killed. Stefan died a young death in 1624 due to genetic Hodgkin’s disease of his mother’s side, passing the throne to his uncle as he died without trueborn heirs. His reign marked the beginning of an era of regrowth for Haense following the disastrous Coalition Wars, which continued well into the reign of Otto III. His seemingly arbitrary political moves left Stefan a vile reputation in the heartland states, to which he gained his famous moniker by Prince Philip, ‘A foe to all Humanity’. --- KOENG OTTO I HENRIK - HAES BARBOV Otto var Andrik | NJBB R. 1624 – 1627 Otto Henry of Barbanov Otis Henricus Carovus Primus “Hero of Alsaili, the Equestrian, the Elder” Most of Otto’s life was in service to the crown as prince and commandant, fighting in nearly every war since his brother Marius took the throne. The failures of the First Northern War sent Otto reeling, and through most of the period he remained as an outlaw soldier, raiding the occupier’s settlements and supply trains. During the decisive Second Battle of the Rothswald, he commanded the left flank and fought with valor on the field. He and Alessa Grendock commanded the Haeseni cavalry during the numerous imperial wars, such as the Santegian Rebellion, and retained Haeseni forces despite imperial losses. He took the throne after the death of his nephew and ruled a paltry three years. Haense continued its flourish under Stefan and Otto maintained the peace following the transition. His eldest son, also named Otto, would succeed him as monarch. --- KOENG OTTO II GEORG - HAES BARBOV Otto var Otto | Pureimp10 R. 1627 – 1644 Otto George of Barbanov Otis Georgius Carovus Secundus “The Temperate, the Prudent, the Quiet Crow, the Younger” Before his rule, Otto George served as a courtier in the restored Haeseni court and worked as a diplomat under the Palatine Henrik Bihar. He was known for his humility and strict adherence to moral doctrine, which clashed greatly with his cousin’s more extravagant court. Otto maintained a close circle of advisors and friends, mostly of ordained clergy, which included the future pontiff Everard IV. In his father’s three years, Otto served as crown prince with dour respect, creating the record-long sixteen-hour hymn for his elevation as heir. Otto ascended to the throne in 1627, and his reign saw Haense continue its economic and cultural boom. He, as a committed Canonist, created many royal hospitals and institutions of faith within Haense, as well as the first irrigation system stretching across the Rothswald and Wickswald. Lavish donations were bestowed upon canonist charities and orders within Haense, and Otto encouraged a theological revival in Haeseni sciences. To pay for much of this, Otto II cut down spending on the armed forces and military. Haense maintained relatively peaceful throughout his reign, except the brief of Vasiland by dwarven forces in 1635, where the army faced a considerable loss when allied with a coalition of fellow imperial vassals and dwed loyalists. In the beginning, Otto’s management of the army led to few blunders, such as the controversial dismissal of commandant Cullen Valrein, though by the end of his promotion of talented military minds such as Berengar Helvetz and Geralt Rauen led to sizeable martial influence. Otto also joined the Third Crusade in coalition with the heartlander states, successfully sieging and capturing the pagan capital in the process. Towards his final years, he finally unveiled and started construction upon the planned city of Markev- a new royal capital to replace the cramped and poor-looking Alban. This took considerable fortune, though his strategic placement upon the River Czena allowed for better trade through river travel. He died in nthe city he created and was succeeded by his son Otto Stefan. --- KOENG OTTO III STEFAN - HAES BARBOV Otto var Otto | NJBB R. 1644 – 1655 Otto Stephen of Barbanov Otis Stephanus Carovus Tertius “The Haughty, the Defender, the Builder, of the Czena” With a newly-constructed capital from the previous rule of his father, Otto Stefan’s blooming years as monarch were fruitful. Markev prospered under the diligent administration of the newly-appointed Lord Ruslan Amador, with trade along the River Baltas-Czena, especially with the river-port of Belvtiz, making the city one of the wealthiest in humanity. His newly-wed wife Ingrid Sarkoz was popular with the commoners, and since the turmolous beginnings of the Ale Riots in the 1600s, the realm was finally in a state of peace. He reversed funding cuts to royal forces done by his father in a military build-up between themselves and Renatus, putting strain upon the royal treasury. Otto favored the arts and commissioned many public works. He and his Palatine Robert Bihar attempted to modernize the Haeseni nation and reconstruct many of the haphazard sites made following the Greyspine Rebellion. He created the first royal parks and named the black-coat crow the national animal. Universities also continue to flourish, and under Otto especially who gave massive sums to benefit their studies. Arcane arts especially became popular, and under him the first schools of magi were formed. Diplomacy soured between Otto’s government and the heartlander states, such as Renatus and Marna, and in response Haense attempted to form its own coalition under the Czena Confederation. Conflict first broke out in 1653, and in the beginning Haense experienced some success. Under the leadership of commandants Geralt Rauen and Jan Wick, they won strategic victories at both the First and Second Battles of Stallion’s Hill and the Battle of the Dam. Lack of a central leadership within the coalition, however, stopped any progression. Assaults upon Curon, one of the member states, became more frequent, and the ineffective allied troops did little to stop enemy successes. Belvitz, one of Haense’s main export locations and its main importer of grain, was under enemy influence, and soon all trade from the city stopped. The large population of Haense and its lack of consistent farming effort did nothing to help, and by 1654 the city and country were in a national-wide famine. In 1655, the Great Plague broke out, devasting the nation. Otto caught this sickness and died in 1655, along with his heir Otto Josef, leaving the throne to his second son Karl Marus. The final years of Otto’s reign marked the beginning of a string of military defeats by Haense, and its diminished influence in the next few decades. --- KOENG KARL II MARUS - HAES BARBOV Karl var Otto | cruzazul8 R. 1655 – 1666 Charles Marius of Barbanov Carolus Marius Carovus Secundus “The Stubborn, the Unyielding, the Excommunicated” Karl, unlike his father before him, was handed a nation dying of famine and exhausted from war, with a restless nobility. By 1656, the Czena Confederation officially became defunct, as numerous states either left or were conquered, as in the case of the Principality of Curon in late 1655. Haense and the remaining states reformed into an alliance, which began to include non-human and pagan states, much to the ire of Karl’s nobility. He was unable to reverse the military losses from before, and the allied coalition suffered numerous defeats, most importantly the Storming of Cyrilsborg and Siege of Ruriksgrad in 1662. Karl was able to keep the enemies from fully crossing the Czena River and entering Haense proper, creating many dug-out forts along the river in defense. He commanded much of the military works personally and left control of the city in hands of his Palatine Franz Bihar. By 1665 the war had reached a stalemate, and the Karl remained on the defense. The city did little recovery, and Franz Bihar maintained his work in suppressing liberal radicals popping throughout the city. Briefly in early 1666, the palace was stormed by peasantry, though beaten off by soldiers under command of Franz. Karl in 1666 died childless, as he never took a wife, and the state entered a succession crisis. --- KOENG FRANZ II JAKOB - HAES BIHAR Franz var Henrik | Birdnerdy R. 1666 Francis James of Bihar Franciscus Iacobus Carovus Secundus “The Unfortunate, the Unready” Franz seized control of the government shortly following the death of his cousin, and shortly proclaimed him regent. Only after one month, he fully couped the state and proclaimed himself king before the duma could be called. Franz’s history in the capital and the loyalty of the military stationed there allowed him intense sway over the lords, who begrudgingly agreed to his accession. During his coronation, however, the city was surprise-attacked by a sizeable blitzing force, and Franz was captured in the defense. Stating his refusal to bend the knee, he was executed by his captors, and the throne passed to his nephew. --- KOENG SIGMAR LOTHAR - HAES BIHAR Sigmar var Robert | Arkydog R. 1666 – 1681 Siguine Lothar of Bihar Siguinus Lotharus Carovus Primus “The Short, the Shrewd” Sigmar took the throne following the death of his uncle, to which the duma did not contest. He attempted a policy of appeasement with the heartlanders, and through diplomatic work, lifted the embargo on Haense and allowed grain shipment back into Markev. The city recovered from its recession and the economy went positive once again. With the famine relieved, the population slowly began to recover within the urban cities. His attempts at military conquest, despite his success in diplomacy, was not as graceful. Sigmar received a damaging blow at the Battle of Karl’s Hill, and put ravaging repercussions upon the country. He swore under the Renatus state in 1678 and reformed an imperial state, formally ending all hostiles between the two countries. He allowed a freer reign for the nobility, and much of the land was granted or fell under control of powerful barons. Royal power suffered, and the nobility gained massive influence over the affairs on the government. Sigmar would die in 1681 of a disease for the throne to pass to his son, Robert. VIII - NOTABLE INDIVIDUALS OTTO VAR DIEDRIK HEINZREIK Otto Arius Heinzreich | yopplwasupxxx Otto Arius, of the Rovin-Heinzreich clan, was a minor cousin in the Aesterwald royal family, until his defection from his home nation during the Schism Wars of the late fifteenth century. He became an important courtier in the papal court, and with backing from the High Pontiff and Count of Drusco, claimed a majority portion of former Vanderfell following the conclusion of the conflict. He founded numerous towns amidst the ruins, and though not as successfully as his successor, began a policy of unification from the balkanized Hansetian states. During the 1490s, he abducted the twins of his sister, children of the late Emperor Alexander, and kept them in his custody to raise him. When Otto ascended to the seat as Grand Duke of Vanderfell, he groomed Karl for heir, picking him over his own children with Lady Frederique of Savoy. With loss of support by the Count of Drusco, he was forced to abdication following pressure by his liege King Andrik and the blunder of the Petrus Scandal. Following his death in the late 1510s, he was canonized in the Church of the Canon as Saint Otis of Vanderfell. --- KARL VAR ALEKSANDER BARBOV Karl Barbanov | Arkydog Born to the Rovin-scion Princess Annabelle and the Carrion Emperor Alexander, his early life moved him across Oren during the infamous Schism Wars. His mother abducted Karl and his sister when the war began, and during transit was stopped by Otto Heinzreich, who took the children for himself. He raised and named Karl, choosing him to succeed as the Grand Duke of Vanderfell- and later, the Duke of Haense. He also spent much of his childhood with the High Pontiff Daniel I and Emma Vladov, the warrior-female, and garnered huge support from Duchies of Adria and Akovia, both led by former loyalists to his father. Karl led multiple raids against dwed fortifications during the Third Human-Dwarf War, capturing fortifications such as Polaris and Hiebenhall, the latter of which he made his capital and renamed as Siegrad. His accession to the ducal coronet came with much fanfare, and he tightened his grip upon the Hansetian hinterlands, as well as forcing mass conversion upon the native tribes. When he died following the Great Worm Assault upon Siegrad, Haense has become one of the leading powers in Oren at the time. Following his death, he was canonized in the Church of the Canon as Saint Carolus of Haense. --- CARR VAR JULIYUS COLBORN Carr Colborn | Julius55 Carr entered the service of Karl early in his career and became one of Karl’s most loyal lieutenants. His claim to fame comes from his extensive work upon fledging Haense’ infrastructure and economy. He created numerous highways to cut through the hinterlands and expanded the weak mining industry to produce on par with their southern neighbors. The fortune he amassed became notorious throughout the realm, and he was one of the richest, and for a time the richest, peers of Oren, owning a fat monopoly upon Haeseni trade and goods. He was also a known amateur historian, and chronicled numerous novels covering his family’s history and the history of the highlander peoples. Following his death, he left much of his wealth to the state, and his funds later maintained Haense from total financial disaster during the end of the War of the Ducal Coalition. When a sum of his vault came missing, it created a craze throughout the hinterlands, with numerous treasure-seekers, or Geltisaar, settling throughout Carr’s former trading posts, hoping to find the hidden gold upon his former estates. --- TARCEL VAR JAN OTHAMAN Tarcell Othaman | Eddywilson2 Though Tarcell was of Hansetian-blood, he was one of the first to bend to Karl following his accession as Duke of Haense and became commandant of his forces. He spearheaded assaults on numerous dwarven fortifications in the hinterlands during the Third Human-Dwarf War and was a general during the War of the Ducal Coalition. He expanded the military of the duchy greatly, issuing levies upon newly-conquered land on the hinterlands to bolster their numbers. Following Karl’s death, it was Tarcell who became regent, and it was he who commanded the war effort against the Savoyard-led Oren. He won skirmishes on the northern border during a short attempt at invasion in the north, though when Brelus fell at the end of the war he was forced to a defensive position at the Haeseni fortress of Norvik. Throughout the war he raised and helped the young Siguine, who after Hugo’s assassination was elected Duke of Adria alongside being Duke of Haense. Siguine’s disappearance, or to him, his death, left Tarcell distraught and bitter, and remained defiant against crown. His untimely death in 1525 though left his remaining troops in chaos and Norvik eventually fell to a contingent led by Jan Kovachev in the late summer. Tarcell’s military organization would become the basis of the Haeseni royal military. --- SIGMAR VAR KARL BARBOV Siguine Barbanov | Arkydog At the age of fourteen, Siguine was elected as Duke of Adria amid the War of the Ducal Coalition, succeeding Hugo the Headless following his assassination. Though chosen by the lords, he held little authority, and when he left to fight the Savoyards at the Blackwald his army was disorganized and unruly. He was defeated badly in the marshes and retreated to the fortress of Woldzimir where he attempted to push back Oren by a siege defense. He failed, however, and he fled following Woldzimir’s fall. --- JAN VAR VARON KOVACHEV Jan Kovachev | 6xdestroyer Jan rose through the ranks of the Orenian army during the War of the Ducal Coalition, and when he was able to be captured Norvik in 1525, he was granted the castles and the estates he conquered. He supported John Horen during the Horen Restoration, and later became one of his most trusted commanders during the Eighteen Years’ War. Jan commanded the Carnatian Hussars, and with his fellow peer Josef, was the leader of the Haeseni contingent during the war. He served alongside Petyr Barbanov during the Riga War and the Krajian Rebellion, subduing fully the Hansetian hinterlands and helping unify what later became the Kingdom of Haense. His death left him as the Duke of Carnatia and his family to continue as one of the principle Karovic houses within humanity for centuries. His veteran cavalry became a staple of the Haeseni army, and his descendants would continue to dominate the Haeseni army for some decades. He lived well into his nineties, and for it he was called ‘Jan the Old’. --- JOSEF VAR FRANZ VLADOV Josef Vladov | Burkester Along with Jan Kovachev, Josef Vladov was one of the two leaders of the Haeseni contingent during the Eighteen Years’ War, commanding multiple battles as imperial generals. Josef’s crowning achievement is the Battle of Cape Bronson and later the Capture of Avar. His family diminished in influence within Haense following death, though he remains as one of Haense’s and Oren’s more proficient commanders. --- GREGOR VAR NIKOLAS NIKOVIC Georgiy Nikovic - H.P. Theodosius I | Dakota Georgiy was one of the first in a string in Haeseni pontiffs, first serving as the Bishop of Carnatia then being appointed High Pontiff in 1562. His greatest deed was the removal of the Revelation Doctrine which was created by his predecessor Daniel III, and attempted a fail revival of reforemd Raevir Iliryic as the Haeseni holy tongue. He would appoint his successor Berengar Gotthold to his previous position of bishop, and maintained close relations with the hinterland lords. --- EMMA VAS BRITANUS VANIR Emma Vanir | Julischlong Emma was married to an imperial cousin following the attempted peace of the Second Diet of Saltstone, and while at first it kept the peace, it soon fell through. She carried an extramarital affair with one of the rebel hetmans of the Krajian Rebellion and a Savoyard princeling, called the Ancelcourt Scandal, which continued the Anarchy for another decade. --- BRITANUS VAR BIGORN VANIR Britannus Vanir | Pureimp10 The War of the Ducal Coalition left the Vanir family in shambles, and reduced to their fortress of Kraken’s Watch, though Britanus dreamed of one day returning his family’s fortune. He acted as one of the crucibles for the Riga War, which although at first left his homeless, later regained him a large portion of his family’s former estates. In his spare time, Britannus worked as a mathematician, and together with Edmond Manston, discovered the ‘Manston-Vanir Constant’, which is used by modern day architects in constructing arches and domes. --- FISKE VAR BRITANUS VANIR Fiske Vanir | InfamousGerman Fiske the Bloody, a title earned as one of the survivors of the Siege of Seahelm, is one of Haense’s most effective company leaders, having been known for his brutality. He led the vanguard during the Riga War and Krajian Rebellion, as well as throughout the Anarchy of Oren, where he gained a reputation of combat prowess. Following his death, he left his family at its peak as Margraves of Vasiland, as well as one of the only non-Karovic families to be invited to duma. As mentioned, he was called ‘Fiske the Bloody’ for his valor at the Seahelm in the Avarite theater. --- LERALD VAR TEODOR VYRONOV Lerald Vyronov | Flapman Commander of the Carnatian Hussars under Jan Kovachev, Lerald worked his way from his position as serf to a peer of the realm, serving loyally to his realm and gaining the fief of Rytsborg. He fought throughout the Eighteen Years’ War and the Anarchy, later retiring following the coronation of Petyr Barbanov. --- ULRIK VAR ULRIK TIBERAN Ulric Tiberan | Giambro No child in Haense has not heard at least one of the tales of Ulric Tiberan, one of Haense’s most famous knights. Known for his acts of bravery and his slaying of the Dragon Toruug, he has become a local legend to the poorer classes. In his life, he served under the Carnatian Hussars, seeing battle from White Mountain to the Siege of Dunland. His stories are collected in the novels known as the ‘Trials of Ulric’, though there is some variation. He is commonly pictured with two talking crows, named ‘Alvin’ and ‘Darren’, who guide him (and sometimes hinder him) to his next goal. --- ARIK VAR CARR COLBORN Eirik Colborn | Julius55 One of the successors to Carr’s fortune, Eirik Colborn continued his father’s legacy within the mercantile businesses. He founded the colony of Metterden in Erochland following the Peace of Avar and organized a rapid colonization of the Eroch River Valley. Eirik later served under Petyr Barbanov during the Riga War, helping rebuild much of the lost infrastructure after the Anarchy. For his wealth, he was known as ‘Eirik the Rich’. --- RICKARD VAN WOLDIZMIR Rickard Barrow | Arkydog A bastard of lowly origin, though it did not stop him in becoming of the most influential Haeseni politicians. He served as first Palatine to King Petyr, and he laid the foundations of Haeseni administration which continue to present day. He followed a strict policy of land colonization, coining the term ‘Haseni Destiny’, standing for the ideology of full highlander colonization of the hinterlands in its entirety. He oversaw the first royal capital of Karlsborg and the palace of Ottostadt, which became the seat of the royal family. Rickard was also well known in his martial talent, and saw intensive action during the Riga War, and become one of the fiercest proponents for total annexation of the former Duchy of Courland. --- KARL VAR PETYR BARBOV Karl Sigmar Barbanov | Birdnerdy Karl Sigmar became his eldest brother’s Palatine following the latter’s coronation, and he continued his predecessor Rickard’s policies of colonial expansion and centralization. However, when King Andrik II rebelled shortly from Oren and later was forcefully abdicated, Karl was placed as regent for the babe King Marius. In the shambles Karl attempted to rebuild, though the now restless nobility splintered, and Karl became vilified. The nobility pushed hard against his attempts at a centralized army, and when Marius finally came of age, Karl Sigmar left his office in shame. Despite the unpopularity of his attempted policies, they would be continued by his successors in the string of Bihar Palatines, and his ideological thought became the basis for his son’s Biharism during the reign of King Stefan and the Ottovars. --- JULIYA VAS PETYR BARBOV Julia Barbanov | DreamInSpace If there was one-person King Marius always listened to, it was his aunt Julia, who maintained a strong influence over his life. She, along with her good sister Reza, maintained the royal court during the regency and continued to do so well into the reign of her nephew. Julia also painted numerous canvas and scenes, which are displayed in the Royal Haeseni Guild of Art. --- BRANIMAR VAR FISKE VANIR Brynden Vanir | assassinofawsome The good-brother then good-uncle to the King of Haense, the Margrave of Vasiland rose rapidly through the court. He eventually reached the rank of Grand Commandant of the armed force, though because he was picked more from nepotism than true skill, his inefficient leadership weakened the army. By the time of the First Northern War, the Haeseni military was ill-prepared to face the coming battles. After the war, he was captured, where he died in captivity in the court of Aleksandria. --- TATIANA VAS PETYR BARBOV Tatiana Barbanov | Starry Tatiana had married Branimar, one of her brother’s chiefest supporter, and it was to her which kept the remnants of the Andrivist party in line with the crown. Later in life, she remarried to the elder Lord Viktor, sparking short controversy. She was known for her stitching and drawings, with many of her works displayed in the Royal Haeseni Guild of Art. --- SERGEY VAR JAN KOVACHEV Sergei Kovachev | NJBB During King Andrik II’s short rebellion of the Deep Cold Uprising, Sergey stood as the uncontested leader of the Imperial faction within Haense, and rallied loyalists to his cause. He single-handedly marched into Karlsborg during the chaos, forcing Andrik’s abdication and flight, before having his captured by the remnants of his father’s Carnatian Hussars. Even through this strong show of power, he resumed an alliance with the royalists under Palatine Lukas, forming coalition against the squabbling Andrivists under Branimar Vanir. Sergey’s death upset the balance of the Haeseni court, and many attributes his early demise to one of the factors in Haeseni military defeats during the Coalition Wars. For his use of stealth and hit-and-run tactics in the Anarchy, he was referred to by the soldiery as the ‘Ghost of Turov’. --- REZA VAS SERGEY KOVACHEV Reza Elizaveta Kovachev | marques Daughter of the powerful lord Sergey and shortly queen to Andrik II, Reza spent most of her life as Queen-Mother to Marius. However, she set the role as consort and matriarch within the royal family, establishing numerous courtly customs which are followed to this today. To the female body, she became a role-model for the epitome Haeseni lady. --- MARKUS VAR HEKTOR LOTHSTON Markus Lothston | Legoman Markus Lothston, though kinsman to the Brawms, fought for the Kingdom of Haense during the Hounden’s Rebellion, acting as one of King Marius’ commanders on the field. After the short and bloody conflict, Markus served as King Marius’ personal champion. He followed his king into exile and continued to serve the court-in-exile faithfully. He was known far and wide for his skill at the sword, and he was known in life as ‘Markus the Mutt’. --- LUKAS VAR BRITANUS VANIR Lukas Vanir | Pureimp10 Serving as Palatine during the later years of King Marius, he performed numerous capital and law reforms, though was cut short following the Coalition Wars. Forced into exile along with the rest of the royal court, Lukas worked as an author in philosophy, specifically the school of Political Lukasism, and the concept of the ‘Greater Man’. His status left him as a cultural symbol for the occupied nation, and many of his works were smuggled in secret to the native Haeseni population. For his erudite nature, he is commonly referred to as ‘Lukas the Learned’. --- STEFAN VAR KARL BIHAR Stefan Aleksandr Bihar | cruzazul8 Stefan came ahead as the leader of the Royalists following the pseudo-exile of his father, effectively leading a coalition with the Sergeyists. He was the greatest advocate for first action against Courland, and maintained a heated rivalry with Lord Branimar, serving Grand Commandant at the time. Stefan was killed at the Battle of Elba, creating an unavoidable power vacuum in the royal court. --- OSGOD VAR JESPER COLBORN Osgod Colborn | Birdnerdy Osgod Colborn served Haense since the beginnings of the Riga War, and continued to serve well into the years of King Marius. He held commands during the Krajian Rebellion and was one of the Royalist most veteran soldiers at the time. --- DIEDRIK VAN FLOTZAM Diedrik Barrow | Knox A former burgher, he rose through the bureaucratic ranks of the royal state by sheer cunning, becoming one of the leading officials in Marius’ court. Diedrik maintained an underground smuggling syndicate during his tenure as Auditor, using his position to repossess noble land to return to crown control or his personal management. When his assassination of a heartlander prince came to light however, Diedrik was forced to resign and later executed. --- BLAKTON VAR GREGOR ALVITZ Blaxton Alwyn | Marquisalex Blaxton emerged as a knight under the Amador family, operating as a successful bureaucrat and diplomat in their court. He owned multiple companies in the lands of Haense, Mardon, and Pruvia, and began a tradition of warm relations between Pruvia and his home. His works of Memoirs of Alwyn Blaxton has made him of critical historical importance, chronicling a period of lessened literary creation. --- ALISTAR VAR HEKTOR WAILER Alistair Wailer | Flooptroop Alistair led the contingent garrisoning Ottostadt for a short duration, before and after serving as knight in the royal court and proficient swordsman. He also created poetry, publishing numerous works under the alias ‘Chad the Mad’. His greatest work, Ehr Nau, became adapted to the Haeseni royal anthem in the early 1600’s. Alistair’s skill in verse earned him the moniker ‘Alistair the Poet’. --- OTTO VAR ARIK BARUEK Otto Marius Baruch | Kiwikilla Baruch in the Kingdom of Haense up to the Coalition Wars was of middling influence, owning poor estates scattered upon the Shattered Coast. Following Haense’s defeat, Baruch remained from the exodus of higher nobility, and retained their fortresses following occupation. It was thanks to Otto Marius, the Count of Ayr, who first brought together many of the minor Haeseni lordlings into rebellion, leading by example during the Standoff at Ayr. --- HARREN VAN METTERDEN Harren of Metterden | Seannie22 A veteran soldier under the Metterden garrison, the regency of the Count of Metterden left him de facto in control of the affairs of the estate. Along with the Count of Ayr and numerous families, he led the successful Greyspine Uprising, returning the King of Haense to the throne and the land returned to royal control. Harren, however, favored the Count of Metterden as the potential sovereign, and the election of Stefan made him leave the realm. He served in the Imperial Court later in his life and eventually rose to the prestigious position of Archchancellor, where he held a staunch rivalry with King Stefan. For his reputed strength, he is commonly referred to as ‘Harren the Hardy’. --- ARIK VAR HOGMUND RUTHERN Arik Ruthern | Birdnerdy The Greyspine Uprising attracted many mercenaries to each side, and the Ruthern clansman dared not pass up a moment such as it. Arik led the band known as the Black Company, which operated in great success in the Rothsvald against the occupiers. In its aftermath, he struck a deal with the royal-candidate Stefan Barbanov for support in exchange for the County of Metterden, to which he upset the Ruthern political clique by his vocal support during the duma. --- NIKOLAS VAR PETYR RYKOV Nikolai Rykov | maxgemini Nikolai Rykov was Arik’s right-hand man and helped pacify both Metterden and dissenters during Arik’s accession. Following the settlement of Alban, Nikolas took the cloth and was quickly raised to the position of Archbishop of Jorenus. --- JAKOB VAR JAN MADONVIK Jakob Macdonough | Doggedwasupxxx Many have seen the works of Jakob Macdonough, and for his time he was one of the most prolific painters in both Haense and Oren. He has created numerous works, such as ‘The Spanking of Staunton’ and ‘Joys to the Boys of the Rothswald’. Jakob later served politically following his uncle’s selection as Palatine of the Duma, where he succeeded him for three weeks. --- JAN VAR THORMUND OTHAMAN Jan Othaman – H.P. Owyn II | eddywilson2 Othaman, a clergyman, rose to the position of Archbishop of Jorenus then to the throne of the Vicar of God, where he attempted to mend the schism plaguing the church. On a diplomatic mission, however, he was killed by fanatical schismists, becoming a martyr of the faith. --- ANDREY VAR SERGEY KOVACHEV Andrey Kovachev | Soulstrung Following the disastrous Battle of Elba, Andrey was appointed command over the Haeseni military, and took position at Vasiland. He failed, however, in stopping the enemy advance, and the Siege of Vasiland was yet another defeat. He re-emerged a decade after and launched the unsuccessful Horseman's Revolt, which attempted to make Carnatia an independent estate. Andrey, along with his rebel kinsmen, were later killed by Qali mercenaries in the Battle of Carsaca. For his hot temperament, he was called ‘Andrey the Wroth’. --- FREDRIK VAR ODRIN PRUSEN Frederick Augustus Preussen | Dabliusmaximus During both the short reign of Petyr II and the accession of King Stefan, the Prince of Pruvia held vast influence over the king, as well as naming him heir to the large sum known as the Pruvian Inheritance. This, and his willingness to grant trading privileges to the Haeseni trading clans of Amador and Alwyn, Haense experienced an economic boom following its restoration. --- HENRIK VAR KARL BIHAR Heinrik Otto Bihar | Flooptroop Following Haense’s restoration, Heinrik became the new leader of the Royalist faction and took up the mantle as Palatine like his kin before him. Through clever tactics and pacification of a now weakened nobility, Henrik accomplished what his father failed. Henrik’s policies and ideology became known as the chief thought of Biharism- doctrine agrarianism with strong crown authority. He worked efficiently as both a diplomat and a steward and reinvigorated a stagnating Haeseni bureaucracy. Through his tireless work, Alban rebuilt itself from a war camp to a capital, and his plans and designs for Alban were later carried on by the later authorities constructing the later capital of Markev. In his career he stopped many decadent procedures in the Haeseni court, and so he commonly referred to as ‘Henrik the Humble’. Following his death, he was canonized by the Church of the Canon as Saint Henricus of Haense. --- ALESSA VAS ELIZAVETA GRENDOK Alessa Grendock | Eagles Though history is not alien to warrior-women, Alessa emerged not only as a successful fight but also commander, leading successfully time and time again in the heat of battle. For her service, she was raised as a Baroness and Lady Peer, though continued her command of the Haeseni cavalry contingent for decades. The tallest mountain in the Yahtl Wastes, Mount Grendock, is named in her honor. --- FORDSEN VAR EKKARD KYNGSTON Fordson Kyngston | Devland Fordsen joined the court with his brother, being appointed numerous governorships throughout the kingdom and eventually receiving the position of Palatine for a brief few years. He was the main architect for palace of Esenstadt, as well as numerous manors and estates for the nobility, and his style, known as Kyngstonian Architecture, has become a point of study for aspiring royal engineers, and much of his work can be seen today. --- ANTON VAR EKKARD KYNGSTON Anton Kyngston | QuackerCracker Along with his brother, Anton joined the royal court in Alban and served first as a courtier, then later enlisting the armed forces, where he reached position of commandant later in his life. He also served as maer for the capital numerous times, helping violently suppress the turmoil of the Ale Riots of the 1620s. --- JOSEF VAN ALBAN Josef Baldemar - H.P. Everard IV | Piov Josef began his career as a peasant parishioner in the poor Alban diocese, and eventually rose to the seat as Vicar of God. Though his extensive charity work and preaching in the wooden capital of Alban, Josef created a powerful network of allies and contacts within the secular world and the papal court. When he eventually rose the seat of the pontificate, he brought peace following the Adelburg Coup, and re-established a position of clerical authority throughout the land. Following his death, he was canonized in the Church of the Canon as High Pontiff Saint Everardus Quartus. --- KOLTAIN VAR PIPI WICK Coltaine Wick | Hurferdurfer Coltaine belonged to the mysterious Wick clan, which rose sharply to prominence following the accession of King Stefan. He established to the first Magi Circle within Haense, constructing universities to teach theology and the arcane arts. However, in the peak of his power, he was assassinated and replaced by a supernatural entity, which was quickly destroyed by the very magi he created. During his life, he published numerous journals over his extensive studies on the arcane, including the famous Dialectics, which has become an important collection in arcane education. For his mastery of the arcane arts, he was known in life as ‘Coltaine the Elder’. --- JAN VAR KOLTAIN WICK John Wick | Kav Though the son of the famed Magi Coltaine, John pursued a career in the army. He is most famous for his brutal suppression of the numerous Ale Riots of the 1620s and became infamous for his vicious treatment of dissenters against the crown. He, along with his father, was assassinated and replaced by a supernatural entity, where he was swiftly destroyed by Haeseni magi. John was also remembered for his work in exploring the deepest part of the hinterlands called the Yahtl Wastes. For his womanizing ways and his charming looks, the court referred to him as ‘John the Handsome’ or ‘John the Pretty’. --- CULLEN VAR CULLEN VALREIN Cullen Valerin | Blago During the strike of the Metterden veterans, many lowborns rose quickly in the lack of a true officer core, including Cullen. He came quickly into the light of the royal court following his successful command against pagan raiders to the east, and he eventually rose the primacy rose as Commandant. During Otto II’s military reforms, however, Cullen was dismissed, and he retired to the countryside. For his stoic ways, he was known as ‘Cullen the Stern’. --- PETYR VAN ALRICZAN Petyr Barrow | _Gridlock Another veteran of the Black Company, Petyr served under the Palatine Henrik as a personal guard, where he performed numerous acts in service of the crown. He is most famous for being the suspected assassin of the unpopular consort Elizabeth of Courland, as well as being participant and leader of the Three Hand Plot, a conspiracy to assassinate King Stefan. --- SIGMAR VAR OTTO BARBOV Siegmar Otto Barbanov | Blauschlong The second son of Otto II, Siegmar studied in the burgeoning arcane arts, under the tutelage of the master magi Coltaine the Elder. He wrote numerous papers on his studies, mostly over the art of golemancy, and perfected the method of creation known as ‘Sigmarization’. Siegmar also hand a penchant for painting, and created numerous portraits of the royal family and the Karovic household, now maintained by the Royal Haeseni Guild of Art. --- KRISTOFF VAR SALDEMAR STAFYR I GRAUSPIN Kristoff Stafyr | Edel Kristoff was a minor lordling of middling estates of the ancient lineage of Stafyr, and served under the governments of Palatines Henrik Bihar and Josef van Alban in the position of ambassador and later emissary. He wrote numerous political treatises on diplomacy and state affairs, his most famous being Vayrkilar, detailing philosophically the concept of 'fair exchange' or 'geltostrin' and his controversial criticism of the imperial economy of the time. --- RUSLAN VAR ODRIN AMADOR Ruslan Amador | Xarkly Descended from the Amador banking clan, Ruslan continued the family tradition and maintained once again the Royal Amador Bank- the chief banking authority within the Kingdom of Haense. Ruslan was elevated to Steward and Auditor during the reign of Otto III, where he oversaw the construction of the planned capital of Markev. He maintained his grip upon the national reserves for all his life, serving till the death of Karl II. For his risky yet successful business choices, his peers called him ‘Ruslan the Ready’. --- BERENGAR VAR REINHOLT HELVETZ Berengar Helvets | Abeam1 Berengar ascended rapidly through the Haeseni military under Otto II and Otto III, achieving the prestigious rank of Grand Commandant by the end of his tenure. He was known for his quick wit and successes in the open field. After his service in the military, he retired to the colony of Otistadt, where he served as elder and maer till his death. --- INGRID VAS ADRIAN SARKOZ I ULGAARD Ingrid Sarkozic-Ulgaard | Tarrebear Perhaps the most beloved queen of the commoners, Queen Ingrid did her duties diligently as consort to Otto III. Following the example of her former peer Reza, she reinstated many traditional Haeseni customs back into court life, in addition to proficient diplomatic work with neighboring powers. The commoners referred to her as ‘Ingrid the Good’. --- JAN VAR ODRIN AMADOR Jack Amador - H.P. Clement III | bromodan Successor to Everard IV and of Haeseni stock, Jack was known for his humility and piety, yet clear bias towards the Kingdom of Haense. He wrote numerous papers upon different Haeseni saints, collected in the book ‘Yekilonsant’. --- GERALD VAR LERALD RAUEN Geralt Rauen | Pureimp10 A career soldier of Haeseni military, Geralt is well-known for several numerous victories on the field during the later reign Otto III, successfully commanding both the Second Battle of Stallion’s Hill and the Battle of the Dam. However, following setbacks as the conflict progressed and his main patron and liege Otto III dead, Geralt resigned. After the army, he settled deep into the hinterlands and Yahl, where he founded numerous trading posts and villages, including Geraltikev, Maristadt, and Tovikev. --- WULFREY VAR WULFREY SKARPEFANGER Wulffrey Skarpefanger | Wulfrey A settler of Gorundyr descent, Wulffrey Skarpefanger was an officer-favorite during his service in the Haeseni military during Otto III and recruited heavily to maintain manpower during conflicts on the River Czena. Later in his life, he led a colonization effort deeper into the River Czena valley, forming the trading post of Aberrang. Wulffrey was the most adamant in the conflicts in the inner hinterlands, most importantly against a body known as the Vaeyl- a group of supernatural entities, which squabble upon rightful Haeseni clay. The Personification of Haense = | = What truly is Sacrifice? Is it a personal burden each man must carry? Perhaps tis’ permanent or a moment in life that must be given once, or twice, or thrice? A punishment for our greed, and avarice? Is it with the grain or contrary? What truly is Sacrifice? A response to every human vice? Is there only one thing to give or does it vary? Perhaps tis’ permanent or a moment in life that must be given once, or twice, or thrice? Is it esoteric or precise? The focus of life or ancillary? What truly is Sacrifice? Oh creator what is the price? Simply a way to keep us warry? Perhaps tis’ permanent or a moment in life that must be given once, or twice, or thrice? How does one open the doors to paradise? On this I shall wonder till my body they bury. What truly is Sacrifice? Perhaps tis’ permenant or a moment in life that must be given once, or twice, or thrice? -Alistar Wailer, 1580
  15. COMMON SENSE ACT The Empire of Man holds vast territory, with many diverse peoples owing fealty to His Divine Imperial Majesty, the Emperor of Man, Aurelius I Horen. Throughout the years, many lords and ladies have sworn to the Horen scion, adding their armies to the Imperial horde, and finding peace through service. These various folks together comprise the Imperial nation – from Adria to Haense, they collectively form the heartland of humanity. Law and logic assert these men and women as subjects of the Imperial Crown. They therefore, quite naturally, assist one another. The Imperial armies defend her people; her people, in turn, offer tax and levy to the crown. It is a trade off – a feudal hierarchy. Some of the Imperial vassals themselves have vassals. Just as the leaders of the more powerful fiefdoms were awarded land and office by the King, so to do they offer land and office to subservient lords and ladies. The feudal hierarchy is as follows. EMPEROR OF MAN | @Sultan KING OF SANTEGIA | @Sultan KING OF NORLAND-SIEGHOF | @Sultan KING OF RENATUS-MARNA - LANDS OF THE IMPERIAL CROWN OF EXALTED GODFREY | @Sultan DUKE OF UMBRA | @R3D7uP COUNT OF KASTROVY | @Gressy COUNTESS OF ALDENBURG | @roseways COUNT OF PEMBROKESHIRE | @Sheczar COUNT OF CYRILSBURG | @KosherZombie BARON OF RADOM BARON OF RED PEAK | @Caranthir_ BARON OF RENNES | @LithiumSedai BARON OF TARRACO | @TheArena BARON OF KOVGRAD | @TankM1A2 BARONESS OF AUSTRASIA | @Benelux BARON OF ARRAV | @Zhulik DUKE OF ADRIA | @Kid Mackin BARON OF AESCULUS BARON OF GOZA | @erik0821 MARGRAVE OF STYRIA | @Tornado_ BARON OF VILACZ | @Tornado_ MARGRAVE OF ARDENNES | @Babadooks CALIPH OF KADARSI | @ibraheemc2000 EARL OF NORDENGRAD | @Narthok KING OF HANSETI-RUSKA | @JuliusAakerlund DUCHESS OF KVASZ | @EternalSaturn MARGRAVE OF VASILAND | @Top_Goon COUNT OF AYR COUNT OF CARRENHALL | @JuliusAakerlund BARON OF THURANT | @sandey0000 BARON OF IHIRION | @Juststan147 BARON OF ANTIOCH | @Capace LORD OF ABERRANG | @Tidemanno DUKE OF VIDAUS | @Sky BARON OF ROSTIG Various documents exist which notate and reinforce this subject status. Usually these exist as letters patent, imperial and royal letters, or other letters from the Emperor or his Council which notate the privileges and expectations offered to individuals and in future their progeny. Copies of these exist in various legal libraries in the capital, and naturally each person awarded such a letter would maintain copies, so as to secure their rights were it to be taken to court, or challenged in any other way. These letters would serve as documentation of the feudal hierarchy. However, at times there would be land awards without such letters or documentation, or other documents would exist, such as the Adrian Proclamation. These vassals would merely swear a verbal oath to their liege lord, and begin their service without such regalia. Whether or not such a documented award was given, it is clear that those enfeoffed with land and titulage owed service to the crown, and would be expected to maintain justice, law, and order in their lands. In exchange for privilege and esteem, they are required to rally a levy, pay taxes, et cetera. Imperial vassals are expected to do as follows. Rally as a singular entity, calling forth all their levy and banners. Allow the Crown to negotiate foreign policy. Maintain law and order in their subject territories. Negotiate and pay taxes to the Emperor. Uphold the lawful orders of the Crown always. [All tagged and listed parties, please reply with a signature containing some roleplay, your character's name, titles, and such, notating the terms as per alliance rules.] [Credit: Lyonharted for the original format and post]
  16. EVENT REQUEST FORMAT Players/Group Requesting: The Empire of Man and the Order of the Red Dragon What kind of Event are you looking for?: The Empire is looking for an overarching quest-line of sorts, to give Knights some quests to do. The Empire would also prefer it to be related to Human lore in some capacity (I can help with the provision of such). Events can be anything, really, from one-on-one interactions and dungeons to massive group PVE battles. The main goal is just that there's an overarching plot or interactions, if possible, so that we get more bang for our buck. A possible event line that may be interesting to the ET at-least is the Vaeyl Order since apparently they were former servants of Horen, which would naturally make the Imperium Septimus their enemy not because we're poaching their land, but because we would think them to be impostors and not real humans. Approximately, what time/date you want the Event to take place?: Can be disccused. If it's multiple events, then a single time may be fruitless to describe. Organizer's Discord: Zhulik#7438
  17. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  18. "A single soul is bound to the hand their dealt, but what happens when would they seek to change fate?" -Thorvn Bronvyn Psychical description and basic Introduction: Before you stands a 5'6 onyx cloaked male, his stance having no bearing, no significance other than an observant nature, with no visibly descriptive facial features most would see a full covering grey mask. From anyone's perspective It would look to be Thorvn wouldn't attempt to stick out, unfortunately.. the golden decor covering around the highlanders collarbone shined bright in moderate occasions with plenty of sun would be like calling a pack of hyena's to a dinner-party, that's if the hyena's were brigands and the party was a single feeble being suffering from poverty- Alas, poor Thorvn. Under robe would be a plethora of burned scars, varying from malformed skin due to improper medical treatment to direct third degree burn-scars upon the upper body. The main lower-torso down seems wholesomely untouched due to sheer luck, as for Thorvn's face, it'd have the largest damage, the former feeble youth having little recognition compared to his younger years, long- charcoal black hair irony aside covered the main scar formation, two large blue globes on rare occasion seen throughout the shroud of soot, Thorvn was mainly a harmless being unless improperly provoked with enough spur. Mannerisms: Thorvn normally behaves in a more civilized manner compared to others, not one to throw insults like clumps of dust to provoke those quick to anger, more-so avoiding conflict entirely when It comes down to the general gist however, nae If anything when well being of himself or those he'd personally care for will act on prime wits rather than instinctive reaction, easier said the highlander is a 'think first' act later type. Personality: More of an intellectual than a brute fighter, Thorvn would've easily be mistaken for a scholar, a man of words that fought better with a quill than an actual blade. With those he'd find companionship would be significantly different in tone compared to those he'd find complete strangers would be probing, similar to a cat tapping at the water's edge to flush out their afternoon fish. Though it's easier said the feeble being's personality solely depended on the person, finding women much easier to talk to compared to men, mainly for the sole reason of knowing It'd be much more unlikely for a woman to strike him down for mispronouncing a name, or unintentionally insulting heritage. Equipment and inventory: Nae, the highlander had no pockets but from behind was a connective mid-back satchel to carry light encumbering belongings, varrying from a small amount of trinkets, parchment to the occasional purchased commodity (Holm Falafel bread) wrapped up in preserving papers. One might not noted at first that Thorvn kept his whole body within shroud for the sake of others, but upon further inspection there were slight indents above the wrist, under-body clothing had hidden two sheathed dagger-like hilts that could've been exposed with ease in a matter of flicking a wrist, to most else It'd require a sheer understanding of dexterity and blade-handling to be able to ready one of these four inch knives without injuring oneself, lest in both hands at once. The blades weren't designed to kill, but cripple whatever target would be upon the receiving end through a numerous of serrated edges that resided upon the blades tip, from the pommel down was a smooth blade, influencing a more muscle severing cut than pure jagged point that would leave the target moreso unable to use the limb rather than forcing a fatal hemorrhage, not that Thorvn was hesitant to kill, he just.. preferred not to unless It was absolutely necessary, after all the blades were under-performing unless you've had a professionals knowledge of where the connective limbs were most weakest. Strengths, Weakness's and on races: Not one to usually boast, Thorvn's Intelligence Is larger on average to others, not one to show unless the time arisen, mainly dulling his tone out to compensate, nor to confuse other people within the general vicinity, he's just that considerate~ Extensive tutoring on the human body has resulted upon Thorvn diagnosing Injuries within record time, this has been proven to assist in both medical knowledge, and the art of crippling an opponent, be It severing an essential muscle to semi-permanently cripple a foe, or target the lower-extremities to force a violent hemorrhage within, causing spontaneous death within a matter of minutes If left untreated. To compensate for extensive Intelligence, Thorvn's birthright had left the male on average less psychically powerful than the standard human, It'd be a miracle to win a fight by himself, lest a tavern-brawl with the local drunk, the psychical disability isn't on its own crippling, but- It doesn't mean the male would be able to do strenuous tasks for an extended period of time, to compensate this, Thorvn takes on occasion self brewed medicinal tablets created at home, being no more different than an (ooc based, vitamin) daily remedy. Due to lack of proper psychical prowess, the highlanders body is much more feeble, meaning much more susceptible Injuries, a great-hammer to the thigh-bone would be overkill, in short. (Due to the previous bullet) Thorvn compensates his lack of fortitude by taking an acuity to dodge blows, mind anyone else he'd not keep this up forever, or be able to properly evade arrows, bolts, or magic, but with enough practice, evading small arms could be second nature for some. Due to lack of experience with the majority of races, Thorvn isn't one to discriminate upon any of the beings of Atlas, be It elves, dwarves, fellow humans or even orcs. This may subject to change, but this is mainly due to inexperience. (This part may be updated.) History of the burned (Thovrn's history, and how his form came to be): In the year 1627 In the Kingdom of Hanseti-Ruska, a pair of rose entwined lovers attempted to concede a child, the mother wanting a beautiful, robust girl to call her own while the father wished for a son to bear the family name of Bronwyn and pass down years of experience to a healthy child that'll ensure their future as a fledgling armor-smith. The Bronwyn family served three generations of service with the Holy Orenian Empire, primarily in chain and reinforced hauberks that saved countless lives during the great northern war, unfortunately their line was quickly driven out of work when the wars ceased, leaving the family in a state of poverty for years to come. An unshared experience with Thoromir's town mainly kept secret that his wife, Gretchen was mostly infertile due to birth defects, meaning the chance of bearing his child or in this case anyone's was slim to none, everything they've tried- constant attempts in secret, tonics that would most people retch, herbal teas, you name it, they desperately seeked for an answer, the whole town knew of their shared conflict and had no answer for them. Another few weeks pass, the couple was only after the assistance of a town-faring alchemist that allowed Gretchen to finally squeeze out enough fertility for one child, and his name was Thorvn. To the relieved couples shock several months prior to planned birth that Thorvn came early in-rushed miscarriage, most would've assumed that a child In such harsh environments would've perished without proper care, the funding- the savings to raise a child, the two were no more than 12 years apart from one another In age at the very least Thoromir had an actual professional background, assumed dead the couple rushed the blanketed infant to the local soothsayer, It was found that Thorvn had survived, barely- to their surprise such a petite baby was crying out under the rough-spun blanket, weighing little over an ounce the miracle child that had come to be was their own rightful heir to the family name like it or not.. they had properly given care to a progeny. Several years pass, struggled attempts to treat Thorvn's 'condition' leaving little success, having Gretchen hopelessly tend to the boy while Thoromir made ends meet gave little time for family bonding between father and son, Thorvn struggling with crippling psychical disability could do what only most bed-ridden folks could do, read! Taught by his mother on occasion and with a hell of a-lot of practice the inspiring cripple had developed a knowledge that would surpass all but the wisest within the village. Read, practice walking, watch snow, eat, sleep, repeat: This was Thorvn's daily routine until he could finally walk without assistance at the age of ten.. in another note, the same year the local residential district found Thoromir's body in the snow, frozen to the bone, skin white as porcelain presumably working himself to death to feed his family, the renowned retired smith was barely recognizable , not even to his psychically inept son. Another few years pass, Thorvn completely oblivious to the blacksmith's profession had taken up apprenticeship in alchemy, to his mentors surprise coming on quite fast compared to previous pupils, It was easier said they'd have a mutual relationship in the forthcoming years, seeing the wiser apothecary more as a father that taught basic life lessons than his previously deceased Thoromir, in time forgetting the name entirely, as for Gretchen- her life fell to pieces within the prior year, committing what sounded to be a mercy for herself- and the intellectual Thorvn, burning the house down while he'd sleep- setting herself ablaze, running off and meeting the same fate, the struggling Thorvn had no Idea of what happened.. until at least the fire reached his face.
  19. «Guard de Vasilie» Army of Vasile _____________________ General History: The Guard de Vasilie led by Charles I of House Halcourt, Baron of Vasile, are the army of the Barony of Vasile. Fort de Vasilie would be the Baronies and the Guards foothold, thusly have been faithfully guarded by the heavy infantry of House Halcourt since 1659. tt “The two most powerful weapons are patience and time” -Ser Sylvester III, Baron of Vasile circa 1657 _____________________ ⁌ Ranks ⁌ Commander: The Commander commands the Regiment in its entirety and is the Baron of Vasile. The Commander works with the guard lead. A man of few words, the Constable is required to be adaptable and collected. He has the final say in all matters. Captain: Are important members of the Regiment. They assist with keeping order within the ranks and are often granted minor privileges and duties like training, as well as missions to lead the enlisted men on. Enlisted Sergeant Master-at-Arms Man-at-Arms Footman Name: Race: Age: Any past military experience?: ((OOC)) MC Name: Discord: Timezone: ____________________ Notable Engagements: Storming of Cyrilsburg, 11th of the Snow’s Maiden, 1662 Siege of Ruriksgrad, 8th of the Grand Harvest, 1662 Siege of White Peak, 9th of the Grand Harvest, 1668
  20. The order of nightfall charging into battle Three of the Order Of Nightfall's greatest warriors watching over a battlefield The Order Of Nightfall History The original creator, Johnathan Cantwell, was a simple boy. He learned of his father being a lord and soon became a lord under a county in Santegia. He took his fathers old armor, darkened the steel and decided to make a levy that would aid people. Seeing as the Black Knight always saves the damsel, the levy was formed. It was passed down to his son who shortly lost lordship and the Black Knights went extinct. Many other Cantwells tried reforming them, but only one succeeded. Zachary an Cantwell. Shortly he passed away and it went onto his brother, then onto the last Cantwell alive; Sarah Thomson. Under her new rule the name was changed to the Order Of Nightfall. Black Knights were the titles given to the male warriors and Black Dames to the female warriors. The order of Nightfall isn't for the faintest of heart, their work requires them to complete tasks the average soldier wouldn't, because of this the soldiers of the order are hardy warriors. Rankings Captain -the highest rank achievable in the order, this is held by a soldier that is a great warrior but an even greater leader. They are responsible for every soldier in the order and take care of any business the order is involved in, whether that be battles or simple guard duty. Again this is a difficult rank to achieve, you must prove yourself to be a great leader and fine warrior, therefore this rank will be awarded by a captain with the approval of the other soldiers in the order. Lieutenant -a soldier that is known for their great leadership skills and can draft letters and reports for their Captain. This rank is hard to achieve, in order to achieve it you must work hard in battle and prove yourself to your fellow lieutenants and captain. Sergeant -a soldier that is responsible for the training, gear management and overall appearance of the soldiers under their control. Corporal -a soldier that has proven themselves a good leader and are able to lead a small group of soldiers. Private -the lowest rank in the order, usually held by a soldier that needs more training in combat. Footman -a tried and tested soldier that has proven themselves in battle, they are the bulk of the order. Recruit -a recently recruited soldier that are untested in battle and may need training in the art of combat. Enlistment Requirements -must be hardened soldiers -loyal to the Order -respectful to others and more importantly those of a higher rank Application Name: Age: Race: Gender: Discord(required):
  21. Needing someone to be able to make me a custom skin, willing to pay, if you are able to do it, we can talk about the details over discord. Discord: Dallren#3257
  22. Alma Kersley (A. Kersley, head acquisitioner of Arbor, 1666) ((art is mine, btw)) Theme? ~Essentials~ Name: Alma Kersley Age: born in 1628, because of the way humans age she looks roughly 25-30 year old Gender: Female Race: Human, highlander Quirks: + Seasoned mariner. Alma is skilled in naval affairs, including navigation and ship maintenance. - Inept soldier. Alma isn't very capable in any kind of combat, especially melee. That does not mean, however, that she is a pacifist. - Fearful of death. Alma is obsessed with overcoming death and, as a result, is horrified of it. = Macabrist. Alma is gravitated towards the mystic and macabre. She is interested in dark arts and necromancy, but tries to conceal it from others. Also, her sense of humor is rather awkwardly dark and cruel. = Pretender. Alma is, generally, not a very good person. She hides her negative traits behind a mask of politeness and integrity, letting her guard down only when she does not fear consequences of doing so. Archetype: Explorer, a bit of the Magician. She strives to unfold universe’s most covert secrets, those concerning matters of life and death. Simultaneously, Alma aims to be free from any kind of conformities/attachments/moralities and to be true to herself and herself only, to live in a way that befits her wishes the most and offers no hindrance. (check this for further reference) Alignment: Chaotic Neutral/Lawful Evil. From the former Alma inherits individualism and a specific type of freedom, which dictates her to stay loyal only to herself and use such categories as ‘good’ or ‘evil’ for her own whim, to succeed herself in the society, but never to hinder her. From the latter Alma inherits innate strive to use law and orderly society to her own benefits, regardless of whether they are malicious or not. She tends to use law/order as a protective measure from those who could oppose/confront her on moral grounds, therefore Alma aims to impose and bend any form of order whenever she can. (check this for further reference) ~Physical appearance~ Height: 174 cm (5’8.5”). Weight: 66-69 kg (145-149 lbs). Skin: Pale white. Hair: Black, a bit more than shoulder length. Tied into a bun with a few strands sticking out. Eyes: Light-blue, more grayish than not. Other defining features/extra anatomy: Has a burn mark in the form of … on her right palm; Habits: - tends to shrug a lot; - accustomed to greet people with a specific bow (basically this minus the outstretched leg); Gestures/Mannerisms: - unconsciously hides her gloved hand behind her back when lies or when around nobility/superiors; - rubs her chin when is interested in something; - raises her chin when confronted/threatened; - squints and frowns when suspicious/wary; - crosses her legs when sitting; - assumes a ‘oh really’ pose/expression when suspects someone of lies. This includes crossing her arms over her chest and/or raising an eyebrow; - throws her arms a lot when angry/frustrated; Demeanor/Carriage/Gait: Alma lacks common feminine gait (swaying hips, placing feet on a straight line, bending arms and extending them to the sides etc), unless she assumes it on purpose (which she almost never does). When focused, she tends to minimize her arm movements and half-turn sideways when she walks. Otherwise her moves are relaxed, without being too feminine or masculine alike. When around nobility she tends to straighten herself, placing her feet closely together, and raising her chin. In addition, she overdoes bows and courtesies. When angry/frustrated she tends to rub the bridge of her nose or forehead, gesticulate sharply, throw her hands to her front/sides/upwards. Voice: Her voice is calm and steady. It wouldn’t give away that she is lying, most of the times. (basically something like Bastila Shan here but may change if I find better example) Normally she tends to complicate her speech in a semi-aristocratic manner, although she couldn’t help herself but slip a few pirate-ish words (aye, bugger, cap’n etc.) into her language. When she becomes angry/threatened her speech becomes more pirate-like than aristocratic. Style: Ranging between elegant and restricted. (Eh?) Clothing: She wears mostly travelling attire: knee-high leather boots, patched up pants, a worn gambeson with a cotton shirt under it. Her right hand is always gloved, left – rarely so. She wears bracelets with odd inscriptions on each of her arms. ~Personality~ ~~Part I: Essentials~~ Loves/Favorites: - witnessing how seemingly good people show the worst part of their nature; - steering a ship, especially during storm; - listening to/telling horror stories; Hates: - alcohol and profuse alcohol drinkers; - overly honorable/religious people; - hopeless optimists; - insects, worms and other squirmy abominations; Hobbies: - eavesdropping on rumors and dramas; - mapmaking; - drawing ships/planning her own ship designs; - organizing and reorganizing her notes/journals; Talents/Skills: - journeyman carpenter; - capable mariner; - rookie swordfighter (1 lesson from Max Braveheart); - basic first aid (1 lesson from Vitalius Maarsen); - wannabe watermancer (being taught by Morgan Hallowfall); Hopes/Dreams: - to get her own ship and crew; - to live forever; Fears/Nightmares: - death (duh); - drowning in the sea of bugs/worms; Best Quality: Judicious. She is inclined to think things through and come up with the best approach. You won’t see her being reckless or act hastily. Greatest Flaw: Selfish. She is rather indifferent about others. Her interest in other people is dictated by how useful they can be to her. She may hold the ‘good person‘ façade for a while, but if someone knows her long enough – they will see through it. Strengths: + Sharply minded. She has witnessed people lie and lied herself a plenty. Her shady line of work in the past made her attuned to subtle things about the ways people talk and gesture. + Agile. The sea does not pity those feeble and weak, who gets easily sore! Climbing the rigging, lowering sails, rowing boats: she has done plenty and could do plenty more. Weaknesses: - Inept at combat. She took every opportunity she had to avoid fighting. Even if she knows which side of the sword to grab, or how to do a convincing stance, she simply has little to no experience in melee, archery and hand-to-hand combat (and wearing armor exhausts her very very rapidly). - Easily bored. When she is not interested in things, she can’t pretend otherwise. She will have a hard time reading a book irrelevant to her goals and hobbies, she will slack on a job in which she has little point and interest doing, she will zone out of conversation that bores her. This hinders her learning to some degree and makes her a hard pupil to teach in some occasions. Quirks (secondary): = Secretive. No matter what clothes/armor she wears, she always seems to cover her right arm; = Hands off. Gets angry and annoyed when people touch her in a frivolous manner without her permission (which she never gives); = Insomnious. Tries to sleep as little as she can to avoid missing her already not too long life; - Arthropod hater. Can’t stand bugs/worms and everything remotely similar/related to them; - Moderately paranoid. Assumes worst of people and always stays on her guard. Believes in conspiracy theories; = Picky with colors. Tends to choose blue-ish or black-grey attire; - Resentful. Never forgives and never forgets unless she receives a sufficient apology; = Night owl. Acts and thinks faster after dusk; = Casual liar. Lies about unimportant things simply to test her skills; + Navigator. She knows her way around and can always figure out where north lies. Geographically aware; = Pessimistic. The world is grim and full of anguish; = No, you. Tends to answer a question with a question; One thing he/she is and one thing he/she is not: Polite but not kindhearted. What he/she wants (ex: move towards) and doesn’t want (ex: move away from, avoid): + She wants to get high standing in the society, or, as another option, to become powerful enough to create and support her own small society, a group of loyal comrades/servants; - She does not want to simply form a family and give up her life and dreams in order to raise her children properly; + She moves towards getting her own ship and participating in naval trade/combat; + She doesn’t mind affecting political situation in subtle ways, perhaps becoming an advisor/ambassador or even a spy/assassin. Anything that gives her power but keeps her out of sight is a plus; - She avoids fighting on foot and joining regular armies. She can't imagine herself participating in full scale wars for the rest of her life; ~~Part II: In-depth analysis~~ How does the character picture himself/herself? - Good liar and impersonator; - Shrewd and perceptive, able to see through other people’s lies; - Looks and talks like a person of high standing/has a very good manners; How do others see him/her? - Sly, secretive and insincere; - Insensitive and coldhearted; Five adjectives that he/she would use to describe his/herself: Cunning, judicious, insightful, resourceful, adaptable. Five adjectives others would use to describe him/her: Shrewd, insensitive, reliable, polite, damsel. Most valued possession: Darkest secret and/or treasured memory: Most proud accomplishment and or greatest failure: + Sailed the seas on a proper ship; - Got imprisoned because her lies failed her; Is he/she motivated by possibility or necessity? She considers finding a way to escape death her biggest necessity and an only true goal to pursue. Any other things she do are either meant to aid her in the main goal, or to conceal her true intentions. Current motivation: Ultimate survival, which is complemented by gaining power. How does he/she view the future and/or the past? - She either views herself finding a way to live forever through dark magic, or simply dying of old age, slipping into oblivion; - She regrets not starting to learn about life, death and souls earlier; - She regrets being a human in opposition to other long-living races; What is his/her philosophy on life and death? Alma views death rather simply: it is the end of consciousness, personality and being. Therefore, death is not an option for her. No matter how hard, horrible or twisted her existence becomes, she intends to grasp it tightly and never let go, because ‘life is suffering, and if you don’t like to suffer as much as you like pleasure, you don’t like living’. What kind of energy level do they usually have? Calm, more rarely tired and somber; How does he/she show and/or handle: love, affection, grief, pain, anger, sadness, conflict, change, loss? - Love does not interest her much, because it leads to nothing of which she wants to achieve; - She abstains herself from being affectionate, because she wants to be ready to sacrifice everyone on her way to get what she wants. Although, sometimes she can’t help herself to consider someone a friend, even if she tries to convince herself otherwise; - Being selfish and insensitive, Alma rarely feels grief, unless towards her relatives and very close friends. She will portray grief on public, however, to blend in and appear as a good person; - Pain angers her and boils her blood. She will try to overcome it until she loses conscience; - Alma gets irritated or vindictive, rather than angry. If pushed over her limits, however, she will cuss like a hardened mariner and attempt to mutilate the offender in the most cruel way possible, physically or psychologically; - She succumbs to apathy and despair when she sees no way for her to progress towards her goals, or if she feels that world is moving on without her and time is slipping by aimlessly; - Alma is the kind of person that would try to solve conflicts without being exposed to danger. She prefers talking her way out of sticky situations by lying, threatening, deceiving and bargaining with her opponents. In a verbal conflict she will try to expose her opponent’s flaws and use the ‘ad hominem’ on him/her; - Alma has travelled for a long time from place to place, having no home besides a bunk on the lower deck. She is not tied to anything and anyone in particular, even if she does not appear so. She is not a stranger to changes, you could even say that she is used to them; Does he/she have a temper? The little temper Alma has she conceals well enough from anybody. How does he/she respond to the surrounding world, the ‘unfamiliar,’ and other people in general? Alma is cautious of others and tends to assume the worst about people, allowing them to slowly grow in her eyes afterwards. She will conceal her true intentions, origin, manners etc. at first, testing and attuning to the stranger. Polite or rude? Polite Stingy or generous? Stingy when she does not care about her reputation, generous when she has to appear so. What kind of ‘public’ face does he/she display? Alma will try to appear as noble/valorous/loyal/generous as she can among those who hold power/can influence her greatly. She rarely puts away that mask, doing so only in front of those she don’t care at all, or closest comrades, who wouldn’t mind her true personality. Leader or a follower? Hard to choose between the two. It is unlikely that she is a ‘follower’ type because she lacks loyalty to anyone, even though she appears to be otherwise. More happy by themselves or in a group? By themselves. Does he/she have any addictions/dependencies/fixations/fetishes/ or other strange behavior? - attracted to macabre and dark stuff; What is his/her sexual preference/experience/values? - Alma is heterosexual, for the most part. - She is more attracted to elves than to, per say, dwarves. - Orcs and khas are a no-no. ~Background~ Setting: Born in Axious, moved to Atlas where she lives till today. Occupation: - Since Malin’s Welcome 1663 an Arbor Acquisitioner (recruiter). Educational background/other learning experiences: - Common tongue and a bit of Haenseti (taught by parents); - Writing and grammar (taught by mother); - Manners and high-social behavior (taught by mother); - Basic rhetoric (taught by Brug and Willghar); Intelligence Level: Average, I guess? She’s not a dum-dum, but not a genius either, only shrewd and perceptive. Short Term Goals: - Achieve high standing in a society; - Learn some magic; - Learn how to swordfight; Long Term Goals: - Buy/assemble a ship and gather a crew to run it; - Escape death; Backstory: Alma was born in the Kingdom of Santegia, Axios, in 1628, during the brief time of peace after a treaty between Oren and Coalition of the three has been signed. She was raised in a family of two Haenseti refugees who walked with Barbanovs to the Mardon, were oppressed and drowning in poverty under the rule of Orenian empire and lastly, after all the political disputes, settled in the outskirts of Santegia. Herfather was a carpenter, her mother – a housewife and an artist. Being torn away from their culture, Alma's parents changed their family name to Kersley in order to appear more heartlandish and avoid further discrimination. At long last they decided to have a child so it could grow in her own home, not forced to change allegiance from one king to another. The next few years after Alma’s birth were alike to a humble heaven. Alma’s mother taught her how to be a lady and her father told her tales of All-father and the Long Dark. Alas, in 1637 her father was drafted into the army due to the military reformation and expansion. In 1639 he returned after the victory over an Urguan Kingdom, yet he was missing his left arm. From now on Alma had to help her father in his trade so that they could earn money to afford food and taxes. She was getting more skilled in carpentry, her da was getting weaker and her ma was getting more depressed. 5 years after migration to Atlas her father could not work anymore and was chained to bed with his wife having to take care of him. This is when Alma departed home in order to get a profitable job and afford an expensive healer for her father. In 1646 she came upon a suspicious haenseti sailboat owner who was hiring folk for an even more suspicious task. The man happened to be so called Willghar the Yellow Crotch, a former privateer and heavy ale drinker. Alma accepted his offer and soon discovered that Willghar’s line of work was, to put it lightly, not quite lawful. With a help of a dwarf named Glass-Eyed Brug Willghar was smuggling contraband across riverside settlements. Brug was skilled in calligraphy and jurisprudence, so he was forging various documents in order to sell their goods without suspicion. Alma, being somewhat skilled at carpentry, travelled with Willghar and Brug, fixing their boat when it needed fixing. After some time she began to partake in Willghar’s negotiations with traders and coastal guards, getting experienced in rhetoric (see: profuse lying). All this time she was sending part of her earnings back to her parents in Santegia-Haria. In 1649 Willghar, Brug and Alma had enough funds to afford a proper ship and hire a crew, which they did. The vessel was an old schooner, but nevertheless Willghar lovingly named it ‘The Rotten Martlet’. For a few years Rotten Martlet sailed around the Atlas and Willghar continued his dirty work with Alma as his first mate. On their travels she met a lot of different people and heard a lot of myths, legends and tales, paying more attention to those revolving around death and afterlife. In 1656 Willghar got drunk (even more than usual) and damaged the steering wheel of Rotten Martlet, which led to the ship crashing into the reefs somewhere around Golf isles. Majority of the crew sank to the bottom of the sea, and even though his body was never found (not that anyone was actually looking) Willghar is considered to have met the same fate. Alma and Brug, however, managed to survive and sailed back to the continent on the first passing ship. They were headed to the Kingdom of Haense, home of Willghar and motherland of Alma’s parents, when in 1657 some disgruntled merchants (see: ploughin' bastards) recognized her and reported to the city guards of Marna. While awaiting her trial in prison Alma had a long talk with her cellmate, a dark she-elf called ‘Dipsy’ (hopefully just a nickname).Dipsy pitied Alma for being a human and having such a short lifespan, but also suggested that it could be helped by magic, most likely the dark type. Idea stuck to Alma and after a few months, when Brug finally succeeded in getting her out of jail (not without some elaborate document forgeries and few old acquaintances), she decided to fight death as long as she can. Alma had finally reached Haense with Brug in 1658, where she found some leads to the ancient places of mysterious power. Then she parted with her dwarven friend and decided to visit her parents before embarking on her new quest. In 1659 Alma reached her old home in the outskirts of Santegia only to find an abandoned cottage with boarded up windows. Neighbors told her that her father died in 1654 of some illness despite the efforts of local doctors, and her mother was becoming stranger and stranger since then until vanishing without a trace in 1658. Without a trail to follow Alma decided to stay a bit longer in Santegia to mourn her parents and gather resources to embark on her quest towards mysterious and unknown. Soon she realized that no captain would venture where she wishes to go, therefore it became obvious that Alma had to finally get herself her own vessel and a loyal crew... ~Combat~ Physical Strength: Just enough to make her not useless at her job. Nothing worth noting. Coordination/Reflexes: Rather good, she has a strong survival instincts and will act fast to escape life-threatening hazards. Fighting Style: Considering how little she knows about combat in general, Alma will try to mostly defend herself and wear down/disable her opponent if she can. This means that her tactics in a fight is to parry/evade/riposte/increase distance, even though she is not skilled at either things. In an open fight she’ll use her surroundings to stall her attacker and take a safe/better position or to escape whatsoever. Best case scenario for would be distracting her attacker, stabbing him with a dagger and retreating. Unusual Abilities/Powers: Nothing Weapons/Other Gear: She always carries a few daggers and wears a rapier by her side, mostly to show off. ~Afterword~ Welp, this turned out to be quite a wall of text, it seems. The main reason I've used so much text for describing Alma persona is to define her character as much as I can, set a specific 'rulebook' for myself to reference and follow when I struggle to roleplay her correctly. The second reason is because I found a specific reference sheet template, which I liked very much and wanted to fill. Unfortunately, it is not perfect (because nothing is), so there are quite a few repeats in Alma's profile and, very very likely, a lot of contradictions. Also, and this goes without saying, this topic should contain a handful of grammatic/orphographic mistakes. If any of you will care enough to read all of this (which I do not expect, frankly) then I would be more than welcome to face criticizm and suggestions for improval.
  23. The skirmish at Dunsire Alkheim was once again wandering through the lands, his heart always yearned for knowledge. He wanted to know what was between the temple and Castle Pembroke. As he was wandering around, he saw a worn figure on a horse coming towards him on the road. The creature was slumped in his horse as if he had ridden for a long while. Alkheim, cautiously approached this creature. As they both decreased the distance between them, Alkheim began to notice that the person on the horse looked to be the size of a boy, however, he had the facial features of a man. Alkheim immediately realized that he was confronting a halfling. He greeted the halfling as he drew near, relaxing his grip upon his knife. The halfling looked up at him wearily. As he saw the young man approaching, a glint of hope seemed to come into his eyes. The halfling, asked Alkheim for help, for his hometown, Dun-shire was being raided by some sort of humanoid creatures. His fellow neighbors and relatives had either hid in the town, fled, or been slain. When Alkheim heard this he was greatly troubled, for the way the halfling describe the raiders, were the common description of Orcs. The halfling despratly asked the hooded figure for aid and protection to his home. Alkheim agreed to do his best to protect the town. Alkheim followed the halfling all the way to Dun-shire were he spent a day and a night there. On the morning of the second day, the halfling was showing Alkheim the destruction of these Orcs had done. Just as he finished talking, an Orc wielding an ax, emerged from the path facing them. Quickly, both Alkheim and the halfling drew their weapons. While Alkheim drew his bow, the halfling brandished his very short sword. Just as the tension was building up, another halfling sprung out of the trees with a sword in his hand. He rushed towards Alkheims side to help him. The Orc, growing angrier by the second, charged towards them swinging his ax furiously. Alkheim jumped to the side as he released the shaft into the side of the Orc. Both the halflings began to charge at the Orc, attempting to stab it. The Orc was stabbed several times until he finally wounded one of the halflings. Though Alkheim loosed another shaft upon the Orc, he could not save the halfling, the other halfling soon had the same fate as his companion, and he too also fell to the ground lifeless. Alkheim was able to fire 5 arrows into the body of the Orc as it charged him, but the Orc was too quick and too strong. Alkheim had to roll out of the way, dropping his bow and retrieving the sword of one of the halflings. Though Alkheim wounded the Orc severely with the knife, it was no match for the strength of the Orc's battle ax. Alkheim could not fight for long, and as he tried to retrieve his bow, he was struck upon the back by the thrown ax of the Orc. Alkheim slumped to the ground losing all memories of this encounter when he awoke. The Orc severed the heads of his enemies off and then fell to the ground unconscious.
  24. After Alkheims Tragedy, Alkheim made his way to the Cloud Temple for healing, both in body and spirit. For 1 month, he spent his time there, his scars were hidden, and his soul was put at rest. The monks befriended him and helped him. However, Alkheims spirit was uneasy and long for Adventure and for friends. So, he took his leave from the temple, wandering about, helping travelers. He began to roam around a place called Pembroke-shire, he went around looking people to help. The Count of Pembroke, Edward Suffolk, heard of him. Count Edward sent one of his knights to fetch him. When Alkheim met the Knight, he did as was asked and made his way to Pembroke. In Pembroke, Count Edward employed Alkheim into his service. Alkheim, not wanting to wait around, began to listen to the people of Pembroke. He heard of a terror in the mountains, an unknown terror. After further Observation, Alkheim discovered some sort of structure in the mountains. It appeared to be a crypt, an ancient one indeed. So, Alkheim, being curious, went into the crypt, he looked around, until he heard a group of creatures speaking with one another. Alkheim drew into the shadows and listened intently to the conversation. They appeared to be talking about ghouls, and things of dark magic. Alkheim, being concerned for the well fair of Pembroke, listened even more intently. However, just as Alkheim was creeping away, he was discovered, by this creature. He ran out of the crypt, into the hiding, away from the town, hoping that they would not suspect the town. However, a ghoul by the name of Hektor Blackwood followed Alkheim. When Alkheim was then going back into the crypt for more information, he was stabbed in the back by Hektor. Though the knife was not long, it carried a heavy sedative, which quickly knocked Alkheim unconscious. He was then dragged deep into the crypt where the ghoul would feast upon his soul. When Alkheim regained consciousness he did not remember any of the past events, all he knew, was that the mountain above Pembroke was evil.
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