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2 minutes ago, Ever said:

 

 

I like the spawn as-is. If players are avoiding villains, evil-doers, and bounty hunters by "living at the docks"... well, what's the harm in that? They're only hurting their own roleplay.

 

 

 

I think an argument from certain members of the server is that they aren't just hurting themselves, they hurt the RP of other groups too.

 

For every Halfling that joins the server and is prompted to stay the Cloud Temple/spawn and RP there, is another Halfling that isn't joining the Halfling community. For every Human, Dark Elf, all races/cultural groups, etc. 

 

Then comes the question of... How important is nation/racial RP? Is it a bad thing that these players are deciding not to go to their designated racial community? What does that mean for the racial group itself?

 

That's another discussion to be had.

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The idea of the absolute protection in Cloud Temple is fine and has been a thing since I joined. The problem is in recent memory RP hubs have sprouted inside of Cloud Temple, be it taverns or what we have now in the form of the docks. The docks are the greatest example of what not to do with the Cloud Temple there is. The actual temple is tiny, and all the fast travels and open space encourages people to interact. 

 

Make a really nice Cloud Temple like we've had in Anthos and Athera, have it out of the way so no one would ever go near it without meaning to, don't have fast travels sprouting from it, and finally don't purposefully put things like taverns in it. Just have it be a good, old temple.

 

Also, an announcement refresher on what can actually be done in Cloud Temple would be nice. A random Orc spat in my guy's face after I told him to stop trying to harass my characters wife into being his slave there yesterday.

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Just now, BGBuster said:

 

I think an argument from certain members of the server is that they aren't just hurting themselves, they hurt the RP of other groups too.

 

For every Halfling that joins the server and is prompted to stay the Cloud Temple/spawn and RP there, is another Halfling that isn't joining the Halfling community. For every Human, Dark Elf, all races/cultural groups, etc. 

 

Then comes the question of... How important is nation/racial RP? Is it a bad thing that these players are deciding not to go to their designated racial community? What does that mean for the racial group itself?

 

That's another discussion to be had.

 

I'm firmly in the camp of 'let people do what they want to do' in regards to where they roleplay. If you're an Elf and want to live with Dwarves? If you can make it happen, so be it. Same with a Dwarf living among Orcs, Humans bunking with the Elves, etc. Treating players like cattle and saying "you MUST roleplay here" just leaves a bad taste in my mouth. When you combines the freedom of minecraft and roleplay you should get something amazing, not a towny simulator where you try your hardest to congregate people. If you and four friends want to build a double-decker mansion far away in the wilderness and make tiki totems and sacrifices halflings and elves for your evil cult ceremonies, why not? The way I see it, 100 people online vs 110 online where 10 of those people aren't really living in cities or capitals or villages is alright. 

 

Towns have the advantage anyways. In a town, you have a region. You have (usually plenty) of people to RP with. There's shops, banks, auctioneers. Houses to buy and sell. Jobs. I'm kind of making a moot point as there's no freebuild, but still.

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As The introduction to the server for new players atm? It's ****. It's literally a hole in the ground. I'm surprised so little effort went into this map's spawn and yet it is possibly the most populated cloud temple spawn I've ever been to. At least the other maps had fancy spawns and stuff that weren't haunted by every person looking to shy away from conflict RP of any kind.

 

If the GM team had spent the time they spent building Sunless sanctum, a place for players probably several weeks into the server that no one goes to apart from the highest level spooks, on a proper cloud temple spawn, we'd be setting a better image for the sever for first time players.

MOST MINECRAFT SERVERS HAVE BETTER HUB AREAS THAN A CORRIDOR WITH FOUR SIGNS

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its stupid how every elf hangs out in the docks because they dont like having to worry about people like me killing them, literally ruins my experience on the server.  yeah i get that they want a safe place but that safe place shouldnt be the spawn.

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26 minutes ago, Blundermore said:

As The introduction to the server for new players atm? It's ****. It's literally a hole in the ground. I'm surprised so little effort went into this map's spawn and yet it is possibly the most populated cloud temple spawn I've ever been to. At least the other maps had fancy spawns and stuff that weren't haunted by every person looking to shy away from conflict RP of any kind.

 

If the GM team had spent the time they spent building Sunless sanctum, a place for players probably several weeks into the server that no one goes to apart from the highest level spooks, on a proper cloud temple spawn, we'd be setting a better image for the sever for first time players.

MOST MINECRAFT SERVERS HAVE BETTER HUB AREAS THAN A CORRIDOR WITH FOUR SIGNS

The docks aren't the original spawn for Vailor, the original spawn was actually quite lovely and I personally never liked how it was removed, for a docks, but oh well.

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CT RP should be allowed mainly due to it being the spawn. New players will an easier chance to reach out and get help from there asking for directions. People will RP where they want to and the CT being "neutral" helps players to wind down and just RP without conflict if they so wish. I do not feel that RP should be "forced" anywhere, just encouraged because nations do not have any privilege to receive RP. The docks will quickly become a place for people to do villainous acts like banditry and the likes.

 

 

46 minutes ago, Freya  said:

Too much OOC, too much lovey-dovey friendship-is-magic RP. Provides a really bad first impression for new players.

I would like some proof or something to represent this statement that it provides a bad first impression for new players. Wandering souls do not see OOC chat and in all honesty I spend a good amount of time at the docks and it's not all time OOC there. It's a perfect place for new players get a foot in at times. I don't know why you complain about "lovey-dovey friendship-is-magic RP", is this an issue for you that players don't want to deal with violence at times or what? 

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Just now, Pess said:

I would like some proof or something to represent this statement that it provides a bad first impression for new players. Wandering souls do not see OOC chat and in all honesty I spend a good amount of time at the docks and it's not all time OOC there. It's a perfect place for new players get a foot in at times. I don't know why you complain about "lovey-dovey friendship-is-magic RP", is this an issue for you that players don't want to deal with violence at times or what? 

 

By new players I mean players who get accepted and join the server as... a new player. There's a lot of L-OOC and people afking there for no reason. Also, no, I don't care about Friendship Is Magic™ RP but it's not representative of the server. If anything it's a really depressing outcome of the fact that the server is seen to be so ******* bloodthirsty that people feel like they can't RP outside the safety of the temple (or are too lazy to, I don't know). I just wish people would go out and make the world more alive rather than sitting around idly at the temple.

 

I like peaceful RP but at the temple it's just plain banality that leads to nothing; it's not dynamic, it's stagnant and boring. If you need a OOC shield to make your RP possible maybe you need to reconsider your choices, your character or put more effort into what you're doing.

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So much LOOC in spawn is no bueno.

 

Make the safe-zone smaller.

 

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Okeedokee, I have a bit to say on this!

 

 

My first good roleplay on LOTC took place in the Asulon cloud temple. The Asulon cloud temple was relatively small, with a few benches, and that was it. Almost everything around the spawn was kept in RP, and I dont remember much- if any L-ooc use there. IT was attractive, and beautiful, but very small, and didnt give much room- or privace anywhere. The only nooks and cranies to go and talk privately /were outside the temple grounds/. BUT, this place always had alot of roleplay, because thats where one started.

 

In my opinion (note, my opinion) i believe the current negative state of the Cloud Temple, and it's first impression, boils down to its current use. Instead of being spawn, the palce from which you die, and than set out to go somewhere, its become the OOC hub of the server. Not just a RP hub- but the area in which the most OOC interactions happen. 

 

Not only do we have all the nation's fast travels literally sitting right next to spawn, but we have the OOC auction house, the OOC buying house, AND the gm graveyard. The Cloud temple isnt a starting area anymore, not a spawn or an area for rest and respite- its become a commerce house- that just so happens to be where people begin.

 

People are less likely to stop and RP if they have something to go and do. 

 

It peeves me to no end, whenever I see someone I know, (or dont know) that I want to RP with, yet they're standing by the auctioneer completely oblivious to any and all roleplay. Likewise, people are constantly running to and fro to all the fast travels, going here and there- sprinting from place to place, ignoring all around them, because they have a place to go.

 

And quite literally, we've put all these OOC areas, for one's convenience, right where a new player starts.

And ontop of all that-... Currently, there is no 'temple'. Its quite literally a hole in the ground. Comparing this to Asulon, Anthos, or even Athera's cloud temple, our current one is a wreck. A literal ruin where there should be the largest amount of hustle and bustle about.

 

And finally, with the fast travels spewn about, there is quite literally no reason to go exploring the world. Something I adored to do in Asulon, Anthos, and Athera. We have soulstones, which already allows for fast travel, yet they're massively nullified due to the over abundance of fast travels to... literally everywhere. One fast travel leads to another fast travel, than another, and than you're where you want to be.

 

Altogether. we have to the current spawn area's detriment:

 

1. The most OOC filled place on the server.

 

2. A literal ruin one spawns into. Not a temple, but a literal hole in the wall.

 

3. So many fast travels, there is literally no real travel, just right clicking.

 

EDIT: The safezone is irrelevant if you ask me. I believe it would be better to address any villainy or villainous actions/words in the temple, rather than removing it altogether.

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I spoke to you independently.

 

One note I didn't mention however, remove the auctions from CT. Remove any sort of trade/shops/banking by players from CT.

 

It will reignite the desire for players to visit other settlements and check what they're selling, indirectly promoting road and settlement RP.

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5 hours ago, HB_ said:

 

I personally feel we should remove spawn protection from players after they've been playing for 1 week. It's abusable, dumb in my eyes and limits role-play more than it helps save people from trolls out for items. Besides, we now have defender default for that - most bandit groups don't go around with 7+ people for one dude.

 

I agree with this, I however would also like to add that, if the protection were removed after 1 week, that players who have revived at CT after death were somehow ensured not to be attacked by the same people who killed them previously. Other than that, I think Harrison has the right idea of it.

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Well. You asked me to put it here, so That I will do. 

We've grown too much as a server for the spawn to remain how it always has been. Auction houses should remain in the capitals, where they will bring activity to the cities, there is no need for them to be in neutral grounds. 

As for the spawn, we should get rid of the neutrality bubble, or alternatively get rid of it altogether. 
Race specific spawns are possible. I suggest having this. Have humans spawn in a church, orcs in some shamaan temple, dwarves in a hole, and elves in some kind of elven temple. Make a rule against spawn camping and rid ourselves of this silly neutrality bubble that is abused. 

Second point, the spook spawn.  The sunless sanctum is great and all, but I believe the monk neutrality of it is being abused. There is no reason for them to basically have their own realm. A spawn, yes, Their own super spook base where they can do spook rituals and such in a realm that no one can physically do anything to stop it, is kind of unfair in many ways, and i could probably write a whole post on this, but maybe later. 

We basically need to get rid of a temple grounds for both light and dark players. All you need is a 3x3 room to spawn in. The cause of the problem is the abuse of the neutrality bubble. 
 

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New players/personas spawn at the actual temple on top of an unaccessible mountain, in a safe zone. They get their info up there and when ready take a teleporter next to an NPC of their race and appear in their capital. 

 

Upon dying, players get ported to a smaller temple at the base of the mountain, which is safe on the interior but cannot be entered, only exited (either through locked door and pressure plates or a 2-block drop). Outside this smaller temple should be the server's fast-travel hub/monk shops etc.

 

Probably been said before, but I didn't feel like reading through 5 pages, so sorry if it's similar to anyone else's proposal.

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