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[Accepted] Vikela Realm Application


JTMedea
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Realm PRO MC Name:

JTMedea

 

Realm PRO Character Name:

Medea de astrea 

 

Realm Name:

The Kingdom of Vikela, The City of Crystals.

 

Primary Realm Color:

Cyan 

 

Proposed Tiles (Highlight 3 on the map):

 

Highland 9 Highland 10 Highland 8. 

image.png?width=1112&height=662

 

Realm Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):

Lore posts:

 

 

Ahiuw le fleuve Year One - Vikela - The Lord Of The Craft Ahiuw Le Fleuve Guide for Debutes [ Social Season] - Vikela - The Lord Of The Craft  Decree of Dissolvement SA 112 - Vikela - The Lord Of The Craft

 

Vikela's history is a remarkable story of resilience and rebirth, showcasing the unyielding spirit of its people. Rising from the ashes of Elysiu, a city scarred by years of conflict and rebellion against Eugeo de Astrea's rule, the Vikelians joined forces with a shared determination to rebuild their world. Amidst the ruins and lingering fear, they forged enduring bonds, treating each other as a connected family, transcending racial and species boundaries.

 

In this crucible, Vikela emerged as the unifying force, drawing from a rich tapestry of indigenous, ancient, and contemporary Wood Elf traditions to create something of immeasurable value. Communication thrived through their unique language, Silchian, preserving their integrity, faith, and values. But they didnt start there they had to endure trials of both external and internal wars within their wall such as the War of Wigs, the War of the West, the Malinor-Horde War, and the Orcish-Elysian War spanning from SA 62 to SA 83. The latter conflict stemmed from a tragic incident where an orc harmed a child, resulting in accusations of racism against Elysium.

 

However, even with external adversaries, internal strife brewed between Elysium loyalists and Vikela rebels. Eugeo de Astrea's descendants, inspired by their mother Mwari "Deliah" Ishe, chose to stay and protect their people instead of fleeing, as their predecessors did. This difference in approach led to numerous disagreements and multiple failed coups of the Rebel warrior leader Leika. Finally, Vikela finally assumed control after Elysium fell to the siege by Azdrazi, orcs, and daemons, reducing the once-proud city to rubble. A fitting and final story end to what the Elysium council people did in their wake.

 

 As Vikela rebels rebuilt their home, they decided enough was enough. Amidst the wreckage, Vikela arose from the ashes and sorrow, determined to prevent such a tragedy from happening again. Following the fall of the city and the daunting task of reconstruction, a pivotal council meeting marked a turning point in Vikela's history. Inspired by the legacy of Deliah, the former Duchess. Leika and her council embraced their Abhrami heritage, uniting under the banner of "Vikela" to defend their cherished ideals. Guided by unwavering commitment and fortified by alliances with influential families like the Vanaris, Talimeonns, Starlings, Daafs, Odinsons, and Chaypaeres, Leika spearheaded Vikela's rebirth as a newly established settlement, keeping their past burned and vowing to never cross that line again. None wishing to be recalled as Elysium and the rule that followed. Making sure the first thing they did was recreate their army and establish a knight circle, Knight circles were an uncommon sight at first, having two knight leaders that commanded different aspects of vikela life, one for internal protection and one for external protection. Somehow, these opposite circles, both in color and value, worked together.The Ravens (Knight Circle) - Vikela - The Lord Of The Craft

 

Vikela's line of succession, rooted in the De Astrea lineage, traditionally follows a matriarchal structure, but thats not always the case as both males and females have taken the mantle.  In Vikelia, leadership is determined through a tanistry, where the Paramount seeks out all noble families, whether by blood or official titles, to identify the heir. Upon the identification of the heir, they are readied to assume the paramount position, thus ensuring the maintenance of a dynamic and inclusive system of governance that upholds the cherished ideals of the nation's founders. As a symbol of their status, the paramount is enlightened about the inner workings of the settlement and is presented with a gemstone butterfly to wear proudly, signifying their esteemed role.

 

Vikela has witnessed a leadership transition twice since the passing of its original founders.Larissa's Reign was calm, having been raised and taught how to lead since she was very young by her mother, that's all she had ever known. Larissa did her best to hold the torch for her people after receiving the crown from her mother and always did what she felt was right. After the deep snake in the city, Larissa made a journey to speak with the King of Lurin to take refuge under his nation when the fall of the land came. After crossing over to Aevos, Mika had allowed her to build and settle under Lurin for the time being until Vikela would be ready to stand on its own again. After the passing of her mother, Larissa fell sick, having lost the ability to move forward and continue holding the torch for her people. Understanding that, she passed the torch to her elder sister, Medea Viola De Astrea, a daughter her mother adopted and a sister Larissa gained. And so, Medea's reign of Vikela began, the beginning of a new path, the start of a new era. 

 

It now rests in the capable hands of Medea Viola De Astrea, a proud leader and former soldier who dedicated her life to Vikela. Climbing the ranks over the years, she eventually ascended to the highest position, contributing significantly to the city's prosperity. Under her current rule, she unearthed naturally occurring gemstone deposits surrounding the city, which she generously allocated to blacksmiths and jewelers, thereby bolstering the local economy.

 

Medea has also fostered alliances and friendships across Aevos, resulting in lucrative trade agreements and collaborations with merchants to promote Vikela's exquisite jewelry. Notable pieces have even found their way to foreign princesses, adorning necks and crowns with Vikela's craftsmanship. Medea did not shy away from the challenges of her predecessor's legacy during her reign as Paramount. Instead, she examined the foundations left by her sister's leadership and made it her mission to rebuild both the government and the lives of Vikela's people. Her goal was to create a more structured and improved way of life.

 

Medea has proven herself to be a leader who lives up to her name in just six years since taking on the job of Paramount. Her devotion and dedication to the task at hand have demonstrated why she was given this opportunity in the first place.


 

Realm Government Structure Explanation:


 

The Crystal Court was founded on the idea that a great government could be formed by working together with the city's talents and its people. Within this governing body, every ministry has its own leadership, but there is no single person in command. Instead, decisions are reached collectively, and the Paramount has the ultimate authority to make the final decision.  The court includes ministries like Arcanae, Knowledge, Health, Housing, Warfare, Justice, and Treasury, each with its own rank and sub-branches. They come together for meetings with the people, and council members can share their ideas. 

This establishes a quasi-oligarchic monarchy, where the Court can only be convened at the behest of the Paramount or a high-ranking ministry official.


 

Government post: Gouvènman an Vikela - Vikela - The Lord Of The Craft 



 

Capital Builds (photos required):

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These pictures should show a theme of what to be expected, 

 

How does this settlement offer a unique niche not already found in an existing polity on the server?

 

This barony bears individuals characterized by a desire to be rebellious. They engage in various interactions, ceaselessly attempting to find their own journey in this world. Comprising both outcasts and individuals from diverse backgrounds, including elves, humans, and various half-races, this group has come together with a common goal: that they do not fit right in another place. Facing unfair treatment, and lacking a true sense of belonging, these individuals have joined together in a collective effort to secure their well-being.

The role-playing activities within this group adhere to customary role-playing conventions, yet incorporate a fusion of Creole and Wood Elf cultural elements. Remarkably dedicated participants persist in their shared role-playing endeavors despite the adversities they face, reflecting a commitment akin to that exhibited by any nation navigating the trials of existence.
 

Within the boundaries of this narrative, the denizens of this realm are reputed into three various archetypes: luminous artisans, formidable warriors, and marginalized outcasts. These said characters have repeatedly fallen victim to repressive control, the unending pattern of authoritarian rule and subjugation has persistently ensnared the land, which then resulted in the said skilled artisans being imbued with a palpable feeling of weariness. To counter the said oppression in their own regard, they orchestrate a covert masterpiece of artistry, a rebellion concealed within the most exquisite jewelry.

These bright artisans, master of their craft and the unsung heroes of their realm, have commenced their individual quests. These quests were either for the good of their land, or for their own gains. They harness their unrivaled expertise and knowledge to conjure jewelry of effulgent, enchanting charm, each gemstone concealing a subversive insignia, an emblem of insurrection against the yoke of tyranny that threatened their freedom directly. With these jewelry equipped in their arsenal, they aspire to kindle a spark of freedom, to transform their exquisite creations into the emblematic standard of resistance against the oppressive machinations of tyrannical regimes.

Amongst the realm's masterful artisans, alongside the gallant warriors of this barony, there beats the same fervent passion for freedom. Witness the Crimson Raven Corps' Soaring Faith, a sacred creed followed by half of this barony's knights, steadfast in their belief that freedom is an inviolable birthright, never to be relinquished. "May our feathers rival the night, so that they may appreciate the light."

Apart from desire for freedom, this realms' people have a desire to be level grounded and respectful. Accepting of all, witness the Len'velulae Knights, a knight group of sacred creed that is diligently upheld by the other esteemed knights of this barony. Behold the indomitable spirit of perseverance, unyielding determination, and an unwavering embrace of fellow beings. "Thrown to pieces cast to the wind, from ashes we ascend"

In this complexly crafted fabric of a universe, courageous adventurers and narrators of bold stories alike are invited to fully engage themselves in this narrative. The platform is prepared for a captivating gathering of mystery, creativity, and the unwavering fight for freedom. Whether one chooses to reify skillful artisans, the sublime nobility, or the determined outcasts of rebellion, the vibrant epos awaits, to fulfill an immersive journey. 

This Barony showcases an impressive range of diversity, with many participants from different races. It has established itself as a hospitable sanctuary for numerous people from different races looking for chances to engage meaningfully with others.

How does your settlement tie to the greater lore and narrative set by the community on LotC?:

 

Indeed, Vikela's rich history and its interactions with numerous nations and cities in the current roleplay landscape provide a broader perspective that connects with the greater lore of the world. These interactions serve to enrich the tapestry of the lore and establish Vikela as an integral part of the narrative.

 

Vikela's story, rooted in its resilience and rebirth, is a testament to its ability to adapt and forge alliances with other entities in the world. Its emergence from the ruins of Elysiu and the subsequent forging of bonds with neighboring nations and cities showcase Vikela's role as a player in the grand scheme of things.

 Vikela's participation in conflicts like the War of the West and the Orcish-Elysian War, and The Lurinite Rebellion for Theo. not only shaped its own history but also influenced the geopolitical landscape of the world. Its role in these events, coupled with its interactions with other nations and cities, adds layers of complexity to the overarching lore.In essence, Vikela's history and interactions serve as threads that weave it into the fabric of the greater lore. Through its resilience, diplomacy, and cultural contributions, Vikela becomes more than just a city with a storied past it can become a key player if they so wish. 

 

Have you ever run a settlement on LoTC before, and what experience do you have with leadership within roleplay communities among the current groups of players?:

I have not run a settlement on LoTC. However, as for leadership experience in roleplay communities, I am currently running a Barony called Vikela. This barony is now under Lurin's control and is known as The Crystal City. This Barony exhibits a remarkable breadth of diversity, boasting a multitude of players who have the desire to engage in the portrayal of diverse ethnicities & species. Many people who are looking for chances to engage in meaningful interaction have found it to be a warm and welcoming place.

 

Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?

Yes
 

Please have your 15 signatories reply to the post with their MC Name, RP Name, and Persona ID (the 4-6 digit number at the top of /card). 

 

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McName Capytiger RP Name Andria Aldin ID #65290

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MC NAME: chrisoulis777 - PERSONA NAME: Orn De Astrea Viola - PERSONA ID: #56622

 

Edited by Chrisoulis777
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MC Name: PanchoII Persona name: Silarus Daesmon ID: 70194

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3 hours ago, Hunnic said:

Hot take, if a sub-community/vassal wishes to be independent they should be required to warclaim rebel their liege/NL to be allowed a quick realm application.

 

If they lose they need to wait a few months or smth.

 

Its anti RP for a community to leave it's homeland and appear on the other side of the continent. This would be the second time it's done that.


Hard disagree. It’s not like migrations and diasporas exist or anything. It’s anti-RP to force populations to stay put when they would logically leave.

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MC Name: 6Dark 
Persona name: Walter Blanc
ID: 81989

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MC Name: PhilosopherBear
Persona Name: Fernando

ID: 81165

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32 minutes ago, unisof said:

-1

I never gave permission to post the houses I build

Last time I checked, there are 2 houses that were put on here, one we built together and the other I mostly build myself. Also, they were build for Vikela and you knew it from the begining, so I do not think you have any claiming rights. The houses you built alone however are being removed from the build server since there is no need for them either way.

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Moderator Comments

 

Spoiler

I will not directly @ the player who abused the forum reporting system (reporting two posters), but I know you'll read this comment. Do not abuse the forum reporting system to report players who are simply lodging their personal opinions regarding whether they think this realm application meets the criteria. Ultimately, that decision rests with Llir and will be processed in an appropriate fashion. Continue to abuse the forum reporting system for posts that are both civil and not breaking rules and I will give you, the abuser of the reporting system, a warning point in return.

 

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Mc: RedResult

persona name Erland Maor

id: 76213

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