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Avacyn

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Everything posted by Avacyn

  1. Wow our builds ******* sucked back then
  2. Full on reqs for now! Come back later.
  3. I'm literally just here to capitalize on Phil's rush Just kidding the BOTH of us are in need of cash so I'll take a limited number of requests... Here's my portfolio: http://www.planetminecraft.com/member/lesbomancy/ Default price is 1000 but if it's less than a full skin we can negotiate lower (or higher if you want me to do somethin fuckin nuts) I'll have 3 slots open at any one time and will only take on more requests when I've done all 3. Slots are first come, first serve-- please contact me on SKYPE (logan.ferioli) and we'll talk about your request. 1. hedgehog the sonic -- some dumb shaman armor 2. caleb (flamboyantboy) -- something wacky 3. anananananananananadunae -- ? ? ?
  4. Hi I need a builder for a personal building project I have neither the time nor skill to complete myself. Willing to negotiate compensation if asked for. Reply to this thread with your portfolio, forum PM me, or hit me up on skype (logan.ferioli) if you're interested and I'll see if you can do what I'm looking for.
  5. After having left the course, a weedy thing sits alone on a riverbank, starting to cast the individual blossoms from a bouquet of dying wildflowers into the rime-edged stream. "There's rosemary, that's for remembrance; pray, love, remember: and there is pansies. that's for thoughts."
  6. "Well he's never gonna be President, now." chimes a Shade, horribly familiar with Azoth.
  7. At the moment the current status of enforcement is that you aren't required to auto-age your character, but if your card displays a lore-breaking age and we are notified then we will reach out to you. We have done so with a few folks already.
  8. Lore approved pineapple is the only patrician pizza topping besides jalapenos
  9. No, you're right. Fertility and the Hunt are both sorta just different ways of describing the two sides of that natural 'cycle', Life and Death respectively. Their views conflict but Eshtael herself isn't concerned with the micromanagement of the natural world: she sees to it simply that the large forces at play do not permanently annihilate one another from the game board.
  10. The idea that the Aspects represent balance itself is mostly a falsehood and a religious belief of their Druids-- they are first and foremost the sovereigns of the natural world and more concerned with their own 'aspects'-- Fertility and the Hunt.
  11. This piece is to serve as a preliminary example for a project the LT will be undergoing in the near-near future to clean up, correct, and update all the Aengudaemonic lore we have in a simple but informative format. Eshtael had a severe lacking in actual written canon, and so I began with her. These pieces will be purposefully simple in nature and serve mostly as a quick reference for anyone needing information about the Aengudaemonic deities we have in our universe. Eshtael, Aengul of Balance Image credit to Winona Nelson Canonized Name -- Emma Sigil -- Balanced Scales Naturally the most neutral of all her brothers and sisters, the Aengul Eshtael represents the worldly aspect of Balance in its manifested forms: some reason her to be the provisioner of the Heavens, evenly distributing things like births and deaths among the mortal populace alongside other material dealings. In truth, Eshtael makes it her occupation to keep the very world itself in check. The eternally warring forces of dark and light, moral and immoral, nature and progression are all her business (though their outcomes are not so important, as she sees to it only that all things eventually keep their balance) and she has kept an ever-watchful eye upon them throughout the ages. It was She who bid to the rest of her kin in council to not destroy but chain the Betrayer in the end of the First Age and thusly became a steadfast voice of judgment among the Aenguls, She who chained the terrible Titan Azdromoth within her realm when he was sure to lay waste to all of Malin’s folk, and She whose hand has always been there to guide and serve the Balance of all things. A depiction of the First War, a victory resulting in Iblees' containment at Eshtael's urging. Depicted within mortal artistry as a female seraph with a staff of radiant light (and known among some human circles simply as Emma), Eshtael has descended on scarce occasions to conduct business upon the earth. The few to encounter her or be unlucky enough that she seem them a threat to the balance of things see her as an ineffably otherworldly figure before they are spirited away to her realm, Bastille. The Bastille Eshtael, like all her kin, resides mostly within her realm: a place called Bastille, it is said (those who do stare upon it tend not to leave) to appear quite like a city of massive spires and towering parapets of silver and gleaming white resting upon the clouds. It, however, is deceptive in appearance. Bastille is not a city but a prison constructed to house anything and everything Eshtael sees as too dangerous and harmful to the balance of the world at their moment in time. Eshtael does not kill, but instead places these threats and detriments within a sort of timeless stasis within the towers of Bastille. It was here that the Titan Azdromoth spent so many years, roaming the boundless white skies of the realm, unable to ever find his way out of the perfect prison Eshtael constructed until the day came that she saw Azdromoth fit to return to the waking world, and spirited him back to it. Just who exactly has been snatched up by the Aengul and locked within Bastille’s confines is mostly unknown, for Azdromoth is the only known to ever leave the impregnable penitentiary; some whisper that the Lady of Balance has locked up great horrors in its depths, waiting for the day that the world must come to an end. Others say that perhaps a fellow Aengul of hers who fell far from grace rests inside Bastille in chains. Whatever may be inside, Eshtael has kept them there for the sake of the world’s balance. Following Unlike many of the other Aenguls, Eshtael carries no faithful following among mortality. She offers no powers to any would-be acolytes and trifles not with the machinations of theology among the masses. Her business in the world is her own and as a result she lacks the raw strength and power that others like Xan carry with themselves. Instead she makes work of the nature of the realm she built in order to see to it that all things find their balance. Present Day It is difficult to discern what exactly Eshtael is concerning herself with at any time, as most of her influences are just about removed from palpable existence upon their imprisonment, but it is rumored among some that the smoke and ash rising from the West has drawn her attention. Role note: I would like to add one of these to every piece we update and release justifying the role this specific Aengudaemon plays within the sensibilities of our canon. Eshtael is a plot device and a means of event agency that opens a variety of avenues (that are permitted, of course) for the development of storylines. Bastille, specifically, is quite like an 'event playground' and offers our creative teams a means to introduce long-lost and forgotten things. Authorship Archangel_Avacyn, Writing and Concept Fitermon, Concept Whoever the original creator was, Concept
  12. In the end, it doesn't so much matter to me. Superior Souls are the only ones with Blueprints and that's how it is-- if what you described above is Soul Puppetry's explanation, then by all means, go ahead. As for the monks matter, a lot of things that were RP'd or happened in Aegis or even regarding the monks are pretty nonsensical and don't hold much canon weight to what we use contemporarily in the lore.
  13. No, because the Blueprint isn't a tangible, knowledgable thing people should be speaking about or understanding in-character and from what I understand of Soul Puppetry is entirely inconsequential to how your magic functions, i.e. there is no actual difference in what you do whether we say you connect to the Blueprint or just Soul. Also, changing the entire canon nature of what a Blueprint's function is (giving persistence beyond death, which only Superior Souls have) just to suit the arbitrary use of a term for one magic subtype doesn't seem like a necessary endeavor in my opinion.
  14. I thought about using some obscure phrase like I've designated for the other processes specified, but those aren't things that are usually referred to by their name alone: Blueprint isn't really a great "immersive term" but it's already used enough that trying to use anything else would be an effort in vain.
  15. This clarification is just changing what the Blueprint means, exactly-- it's not that much of a task for us to backtrack now and say with Soul Puppetry that the Blueprint isn't what you're necessarily connecting to. This Clarification would let you go and edit your lore accordingly to remove mention of needing to connect to the Blueprint. I hardly call out any magics in particular with this clarification and when I do its just for example of certain things. Also, Metasis wouldn't carry on any actual connections or **** from the parents, it's basically just a Soul-friendly explanation of how depositing genes works when you make a child.
  16. Nothing grinds my gears more than monk lore, so we're going to leave it at 'monks make your body as the blueprint is'. Superior/Lesser Souls have been outlined previously, but to put it here: Descendants and Dragons have Superior Souls. As for Soul Puppetry, while I'm admittedly not an expert, I'd imagine the Soul Puppeteer's abilities at the moment aren't within the realm of entirely twisting another person's Soul Blueprint or even Soul, so I simply believe you can effect anything with one, Blueprint or not. Lacking a Blueprint just means you lack the mortal complexities: ability to cast magic/connect to Deities, perseverance beyond death, etc.
  17. The lack of a blueprint means they have no persistent definition beyond death-- they do not return through any means. The Soul Essence they are made up of is shaped together at their inception and remains that way until they die. Think of the sculpture analogy: they're simple sculptures that didn't have diagrams drawn up prior that they continuously adhere to.
  18. This was a discourse upon the Superior Soul most specifically-- I briefly mentioned animals when discussing Soul Essence. Connor's lore is already apt description and explanation for those buggers, though it can be assumed they undergo a process quite similar but much less complex seeing as Metasis refers specifically to re-filling portions of the Soul Blueprint, which those creatures don't have.
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