I think that just about everything, with some notable exceptions, I've seen the staff attempt for Almaris has been a colossal failure. (This will be leaving out personal staff contributions and expected baseline maintenance that most players don't experience. 5-10 person events, WT making a new tree, etc)
World Team issue has to be the map size. Player hostile. The vast majority don't like it and have let you know repeatedly. Road speed being the solution has proven to be a pitiful response, and if anything just shows me the teams don't really have any idea how their design is failing at all. Congratulations. Your world is huge. It's very impressive. Bigger meaning better is a kindergarten mentality and thinking that because Almaris is very big that it's very good is amateur. Your design is literally full of holes, and you've had to section off areas so players can't even see some of the damage that's been done. To my knowledge, there has been no work even started on making a new map to fix these fundamental errors. If your management played your own game from the perspective of a normal player, you would understand why this is a problem.
Story Team has some very key issues. The ST node system is unfulfilling and resented as either a nuisance or a chore by nearly everyone involved including Story Team members, and the ST's solution has been to unilaterally throw their arms up and say that since there's no better way of doing things they're paralyzed. The ST has performed two memorable events for Almaris. Ando Alur and Elvenesse. Ando Alur was tremendously contentious at the time of its destruction, and I don't think anybody who wasn't a part of the majority green-tag/ST friend group in the city actually had a very good time. I still remember the absolutely rabid response of players receiving ST messages saying 'well you were roleplaying in this area at the time of its destruction so you're dead see you at CT'. Like the World Team with the creation of Almaris, it was very big but very unfulfilling. I hope that what has been going on with the passive RP in the ruins will prove to salvage lingering player disappointment. I would consider Elvenesse to be one of the few successes of the staff for the general server this year, but to have one memorable positive moment for the playerbase all year in a team of twenty people (larger than some story writing teams for AAA games) is not a very high mark. I suppose it's very grounded and realistic that not a lot is going on, but it's definitely not very fun. If you consider one of the responsibilities of your job to be to entertain players, the sentiment that it's the responsibility of players to entertain themselves and that they're greedy for expecting interaction from you as a volunteer should be offensive.
Community Team has unilaterally failed to create engaging events like they did in the time of Muffins. New media has not been released by the team, but rather by players like Zilldude, and to my knowledge player retention remains stagnantly low. Under Treshure I was informed there were several projects underway that had been for some time, but with Treshure stepping back I'm not sure as to the integrity of those projects at all. Given the time frame of Almaris, to see nothing significant come from the CT at all is tremendously disappointing. Outside of whitelist acceptance (which I'm told is actually done by mods, CT just review the applications), the general sentiment of players I've spoken to has been that this team in its current state might as well not exist, and the general sentiment of members I know is that it's an easy way to get PEX.
Moderation Team has been a mess. War rules have been a joke and rewritten several times. Every unformatted, unfinished, and grammatically jumbled draft I've managed to find looks like a fourth grader did them in google docs the night before a due date. Just absolutely careless work. The gross incompetence of the team wouldn't even necessarily be a problem since to most players on LotC their primary duty is ticket fulfillment, but the rules currently written for conflict simply don't work. The team's inability to make any form of decisive change, or to express the self-confidence to have looser rulings with the moderation team stepping in to treat the real problems like toxcicity (rather than try to create systems to prevent themselves from needing to do work in the first place), has paralyzed any form of conflict on LotC. You will not write a system that moderates itself without the need for a judge without putting everyone in stasis, and stasis is antithetical to an RPG. Add onto this that the failures of the moderation team have put even more pressure on the Story Team to step in and entertain in the wake of players not being able to create their own conflict narratives (without being discouraged by paperwork and secret bans being leveled their way that aren't shared outside of leaks until the player has had a verdict rendered), and the result is that the ST is incapable of handling their new workload (especially their own paperwork requirements) and resentful as a result. This is an inter-team issue.
Development Team has been trying to fix their own failed implementation of Minecraft Runescape since the beginning of this map, with Tythus on standby with a fire extinguisher next to servers running at one billion degrees Celsius, and it's embarrassing that we didn't learn this lesson from Nexus. It's pretty cool to have Minecraft Battlefront II coming to LotC though. Development team is awesome and has been doing really cool things, but has been ignoring most of the central issues of LotC in favor of fun passion projects that either go unused or are tolerated by players like five minute ferries to Haelun'or (LOL -- if I were a new High Elf player and I saw that I had to stand still and watch that 5 minute bar creep to get to roleplay I would log out of LotC and never log back in I guarantee you). Just total mismanagement.
To my knowledge, every team feels paralyzed because every result has to be cleared with a largely inactive administration who does not play or playtest their own game in any meaningful capacity nor have the time to do so. All in all I'd give Almaris a D-.