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Ryloth

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  1. @King_Kunukbro !!!! now become god!!! asioth my brother .
  2. can you redline that kha can only buy guns from humans, I want conquistador roleplay plz
  3. i can not believe you actually posted sugondese nuts culture
  4. VEHEMENT SMITHING “Ta’ coal moiners call et ‘Dragon-stone’. If ye foind it yer too far feckin’ deep.” For millennia, great weapons have been forged to aid dragonkind in their mission to defend descendants from the otherworldly, forged from draconic fire in the deepest and darkest of the earth’s refineries. Such a raw and primordial power as that of pure dralachite is not found commonly, wrought from the smoldering remains of a slain draconic beast in its purest form. However, with the creeping progress of the Dragonkin and their Herald companions, a second derivative was also achieved, this being key to a new line of vehement artificery known as Drakeforging. Legend has it, metal forged of dragaar and drakaar still lives on, their life reborn. As if anew, its wielder is the one to decide their new tale. RAW DRALACHITE To the inexperienced eye, one might mistake this elusive ore for simple volcanic stone: a dark and glossy-black material found rarely in the igneous wilds of the world. However, those keen of eye may derive subtle details which hint towards its true nature, those being sulfurous veins which run along the rock, as well as its incredible resistance to heat. Due to its unnaturally high melting point, it cannot be at all refined by mundane smithing by any means, often leaving it disregarded as an impractical material due to its brittleness and relative rarity. The truth of this material however makes it far more valuable than it would seem, being the marrow of a deceased draconic behemoth which has begun to decay within the earth. Raw Dralachite forms from a very particular set of events -- the death of a dragon, and therefore it takes the shape of its corpse. The flesh, scales and hides rot and decay when left untreated, leaving bones to calcify from their core. A fresh dragon bone is ivory-white, and upon decaying will calcify to a stained yellow hue. The entire bone will never turn to dralachite. When a bone’s marrow has fully decayed, it will slightly expand -- and the bone around it will crack and split like an egg, birthing forth the stone of dragons. The color of dralachite may drastically vary: Dralachite harvested from a dragon or dragaar may appear chromatically-colored to the hue of the felled beast’s scales, veins of white streaking through the ore. Dralachite harvested from a drake or drakaar may only appear jet-black or ashy-gray in color, sometimes with intermittent streaks of sickly-green or blazing-red along the surface. Dralachite is said to be ghostly, as if the inner-flame of the creature inhabits the very stone produced from their corpse. Raw dralachite harvested of the dragon will whisper hissing words of unintelligible language into the air, audible only with an ear pressed to the ore. If fractured, each fracture will still hiss independently -- and will only stop once pulverized to dust. HARVESTING METHOD The process of obtaining dralachite is harrowing and long, few even living to tell the tales of these procedures should a dragon be slain. However, once the dragon has been felled the process is simple -- only once the bones have lain dormant for a number of years. Patience with this ore is a virtue. To harvest dralachite, one must wait a total of thirteen years with an in-tact dragon bone to harvest its calcified marrow, the dragon-stone within: dralachite. The bone will decay as the dralachite inside expands, allowing for the lucky soul who claims ownership to simply pick the brittle stone from its cracking shell. One would be wise to maintain caution, for the mere act of dropping the ore from a height of one meter would crumble it to dust. The ore is not recoverable in this form. If an impatient individual sought to remove the dralachite from an incompletely calcified dragon bone before it had completely calcified, one would find that if they managed to penetrate the outer ‘shell’ or bone substance, they irreversibly damage the dragon-stone within from the force applied, and in addition disturb the calcification process. Undeniably, the ore becomes useless and crumbles to dust. Like the dragon bone before it, dralachite hisses in the same unintelligible manner as if clinging on by a thread. DRACANIUM REFINEMENT Dracanium’s creation has only ever been observed and recorded by the drake-smiths of the Mathic Era. Deemed to be extraordinarily rare due to the vastly unknown method of refinement, dracanium takes on a mythicality shrouded in legend. Dralachite will not correctly heat in the fires of a standard forge, and will instead fracture and break down -- it requires the magical touch of dragons flame to melt accordingly for otherwise, the marrow of the dralachite will not break down under the non-draconic flames of magic or mundanity. To create a dracanium ingot the blacksmith must themselves be a draconic being, or the blacksmith must be aided by a draconic being. The forging process is initiated by placing the dralachite chunk onto a solid surface (so as to not accidentally melt the casting basin with dragons flame). The draconic being present will breathe dragons flame once upon the ore chunk, rapidly heating the stone to a shocking 5,990°F (3,310°C or 3,583.15K). Quickly and carefully so as to not fracture the heated ore, the blacksmith will transfer with a set of tongs or via the draconic being’s bare appendages the dralachite chunk into an ingot-shaped steel casting basin pre-treated with a meager amount of fresh draconic blood (10-20mL) across its entire interior surface. Alternatively, the blacksmith may use a carbarum casting basin due to its incredibly high melting point of 5,722°F (3,161°C or 3434.15K). Otherwise, the draconic blood will create a barrier to prevent the casting implement from melting down. The draconic being will then breathe the second and final time onto the ore chunk, rapidly heating it to a white-hot liquid state at 10,980°F (6082.22°C or 6355.3722K). The draconic being will then add a moderate amount of fresh blood (100mL) directly from their palm to the basin, which will combine with the molten dralachite to form molten dracanium in a chaotic puff of black smoke. This mixture will cause the molten metal to unnaturally and rapidly cool to a solid over the course of five narrative seconds through a method called the “burn-off effect” to a constant but stable 102°F (38.88°C or 312.03K). After the black puff of smoke fills the air, the blood will intermix with the white-hot dracanium liquid and begin a terrifying process of radiation dumping, a 2m tall jet of white-hot plasmatic fire erupting from the casting basin and into the air. This is due to the alchemical law of equivalent exchange, and for the heat energy to escape the molten metal, it erupts in a plasmatic display of flames. By this time, the ingot mould would be hotter than the dracanium ingot itself -- most moulds by this point are red-hot, unless they are carbarum and therefore visibly unaltered. Thus results in the creation of a single ebony-colored ingot of refined dracanium. The blacksmith must make as many necessary for the weapon or armor they are forging. Once they have enough, they must create their quenching: it is a mixture of draconic blood and pure water. The ratio is nine parts water to one part fresh dragon’s blood (9:1), so not much is needed for a barrelful and it carries a deep, ocherous and reddened hue once mixed to sufficiency. The smith must then simply forge their weapon as any other: their own dragonfire will be necessary to re-heat the metal enough for shaping, but it is important to keep on quenching it within the barrel of dragonsblood. Enough treatments gives the weapon an innate resistance to heat, making for fine material for the Azdrazi to light aflame without worry for the armament’s integrity. Notably, the draconic blacksmith may become greatly fatigued with the use of their inner flame’s draconic fire to refine and thereafter treat the metal during shaping. One might take time to rest in between smithing sessions. This is, after all, a metal for the patient of the heart. DRACANIUM METAL Dracanium is an exquisite metal with properties extraordinary and almost otherworldly. Combined with melted-down calcified draconic bone marrow, dragon’s blood and flame, the midnight metal is shrouded in a veil of myth and legend. Mundane Properties Dracanium is a metal that has strangely adopted the exact same hardness as steel. It is also equally as malleable, as if by design it were adjusted in such a way. This allows for the metal to be a highly sought-after material for weapons and armor, and allows for it to find use as a tool all the same. The black metal however bears some unique, magical properties alien to the mundane steel of your typical high-carbon ferrum ore. Unnatural Properties Refined dracanium metal has a few incredible properties impossible to the more mundane steels of the world. Dracanium is a metal which bears an impossibly high melting temperature which can only be reached by the flame of a dragon or otherwise impossibly powerful individual capable of exuding such energy so as to match the draconic being’s. Heat does not conduct through the black surface of this metal -- it just sticks. If one were to use it as a frying pan, the chef would find that the food would not cook -- it would stagnate, and the flame beneath the pan would stick to the metal’s surface as if it were a fuel. Any fire that touches the surface of dracanium will catch and burn for an eternity, unless snuffed and extinguished by some manual means -- be it a pail of sand to suffocate the flame, or a torrent of water from an evocationist. This makes dracanium a curious metal to implement as a blade, especially as armor unless coated in a protective barrier, as the metal should it contact fire may burn its wearer to death by mistake. Even more curious is that dracanium is recorded to be alive. The draconic body that had passed to produce this metal rekindles to a marginal degree through the dragons flame and mixture of blood, allowing for regenerative properties to be retained. This causes a dracanium blade to maintain a perpetual razor-edge, even after combat or hacking away at a solid object. Dracanium has been found by its users to self-repair minor damage such as nicks and small cracks in the metal, but nothing irreversibly damaging such as a large puncture or catastrophic failure in a weapon. This makes dracanium highly sought-after as a pickaxe or axe, as the wear-and-tear of daily use does not hamper this metal as it would another. Some go as far as to name the metal Immortal’s Metal. Dracanium in its previous dralachite state has also been known to whisper into the ears of those who listen closely, words unintelligible and a hiss into the air. Once forged into its refined state, the bearer of dracanium will find the metal to speak as if restored to its former self. Dracanium weapons and armor maintain a lesser level of semi-sentience, and may quietly chant strange hissing tones in low draconic inaudible unless within 1m of the item in question. Azdrazi and their Heralds take a fondness to the metal, capable of understanding and interpreting the words of the blade -- however some grow maddened by those produced of drakes and drakaar, impossibly chaotic things spoken to the wielder throughout the length of time they bear it. DRACONIC ARTIFICE & INSCRIPTION In their vast years of roaming the world of men, the Dragonkin are privy to many languages which they have learned to master with time. With such a feat present in their eternal mind, Azdrazi and their Heralds may inscribe such esoteric languages upon forged artifice, crafting weapons that draw upon the primordial power of dragonfire. This would etch draconic runes into the object as it is forged, burning upon it like scars that glow with ember and ash. These runes may activate certain effects when utilized. There are two primary methods of inscription: Lesser Draconic and High Draconic. Lesser Draconic refers to the inscription method of Heralds, which is often simpler than High Draconic, which is the inscription method of the Azdrazi upon dracanium. Both require that the rune be etched into the object as it is being forged, or at the very latest, while it is still freshly forged and hot. Once the trinket is forged and the runes inscribed, the Herald must quench the object in a vat of nine parts water to one part fresh dragon’s blood (9:1). This would require the Azdrazi to often be present with their Herald whilst conducting artifice. The inscription that may be chosen need not be specific, though it should pertain to the nature of the enchantment it seeks to activate. For example, the runic inscription upon an igniting sword would have to pertain to fire and perhaps mention a “blessing” in the draconic tongue. This is meant to grant creativity with the inscriptions, allowing psalms, prayers, hymns, or verses to be used in accord with certain abilities. Despite the freeformity of the inscription, there are some basic requirements, most notably that the inscription must be a minimum of three words in length and must be written in Draconic. Unless the mechanics state otherwise, it typically will require one emote for the inscription to activate before it may be used, at which the inscription will glow a brighter ember hue and will envelop the object in an ashen aesthetic. LESSER INSCRIPTION These inscriptions are made by Heralds or Azdrazi, and other dragons capable of intelligence. Rune of Binding “WAH HEI FIN ZAHKRII, WAH HA FIN ZAHKRII!” Impetus Charm “KOGAAN ZU’U HOTH HIIN VIING!” Drake Charm of Firelight “AAK ZU’U DII BORMAH, GEIN KIIN!” Drakesflame Bow “KOMEYT HIN YOL, DII BORMAH!” GREATER INSCRIPTION These inscriptions are made by Azdrazi alone for dracanium equipment. Forge of Dragons “FIN BO AMATIV FEN KOS HEIM NAAL DII YOL ARHK HIN -- AHRK FIN RAH FIN QIILAAN US MU!” Hi, this is just a rewrite of dralachite & dracanium as suggested by the ST when Azdrazi was soft-shelved. I hope this is better and puts it in line with other metal lore pieces, and that it's proper and deserving of it being an ST Event-locked metal! Credits: Author: Rylothh Consultation: SquakHawk, Spoons, Malaise_, Caelria, JoanOfArc, WereW0lf, Milenkhov, Sorcerio, Lhindir_ Changelog:
  5. Haskir wonders first why Amaesil is requesting for the Elibar'acal to fight his champion. He then wonders why he didn't request for the Elibar'acal to present a champion. How much better a fight it would be to see the champion of the High Elves, Acharon cut down the enemy!
  6. Haskir slams down an ancient statue of Kael'thas, the premiere mali'thill and friend of the pantera. His chiseled abs on display sparkle in the light, and his mountainous biceps glisten in amber sunrays.
  7. Another paper would arrive at the front desk of the Dark Lord, clearly some sort of prank instilled by the Inquisitor Eternal. It was covered by a truss of vibrant flowers, an ornate heart of crimson red plastered on the forefront of the scrolled parchment. The paper exuded a trickling scent of vanilla; it read simply. "Oh my god! The Dark Lord! I am your deepest admirer xoxox! I wish we could marry! Would you like to meet up soon? T-that's if you want to. . . - O." At the end of the scroll, the simple signature of 'O' was printed. The Dark Lord would know who this is from! Haskir wishes his old lover, that Dark Lord would come back from his ventures to the General Store that fateful night long ago. Why did milk take so long to buy?
  8. this is not a request or question, this is a demand and command return to monke, make kharajyr; add it to the list ! pwease
  9. "Excellent." Haskir muses, "After saving the Princess-Royal Petra, Duchess of Karosgrad last night from Ferrymen captors with Licht, it is a hopeful sight to see." Lofting some wine he'd gotten as reward from the Mondblumes, he takes a hefty drink with the Athri'onn! @Ahox
  10. Haskir claps together his hands, displaying to Maehrir his once-upon-a-time Yeu Coldflame Bottle, smithed of bronze -- but now empty and devoid of its chilling fire. "I think your words put them to sleep!" Perhaps the magic had been destroyed, by Maehrir Dovian? How could this be, Yeu magic gone forever? Tossing the bottle over-shoulder, it bounced against the paved stone of Karinah'siol.
  11. Full name: Ri'Haskir Therkul Ign: Rylothh Reasons for joining: Bored, wandering, adventurous. Experience: A lot. Discord: Ryloth#6969
  12. Haskir remembers the days of yore when he's fought alongside Draakopf Doomforged, a Harbinger of Fire and fellow of the Heralds. Thinking for a moment, he ponders if the dwarf were ready to become Ordained. He wonders, then prods Eluitholnear and Zahkriikyzer for council. "Perhaps." @Werew0lf@Milenkhov
  13. 23 and soon 24. Already been through an enlistment term in the USAF, now going air national guard and working towards a degree at a private university. Picked up a commercial driver's license on the side, and I'm chillin! Starting to realize how close I am to 30 though ...
  14. Haskir quietly laughs at the closing of the study, "Juliyus Kortrevich -- and from where did they collect Kharajyr for this paper, I wonder? Pintus!" He exclaims in insult. The pantera furls the writings and stuffs them into a bag. "To think they'd once sought Kharajyr for the Attenlund journeys. Hah!"
  15. Elf for join, son elf join for High Elf now

  16. Haskir high-fives Adreniel as they work on making some alchemical product together. He wishes Maeve would come back!
  17. Haskir lofts his arbalest after the long-distance shot, pleased with what met its end at the tip of the bolt. He didn't know the serial killer behind the mask, he only knew them as Lime -- Lime the bandit, brother to Lemon. With Lime gone, he gave a fanged grin before beginning to load another bolt for the next in the skirmish. With the bandits in retreat, they burned the rest and some others at the stake ... for someone. @Qizu
  18. i have a love/hate relationship with this it'll stop people from throwing potions willy-nilly but it also makes alchemy really almost useless in environmental areas. there's a bunch of ways you could toy with a voidal item to make yourself immune to all alchemy items used against you, and in reverse it'd be so easy to just pocket sand earth evo someone and wreck all of their potions ando alur would literally become a wasteland for potion users. walk thru the portal? ur shits all destroyed tbh tho i have never really seen ppl minmax using voidal magics + potions. if the problem is that alchemy is too op (it is 100% way too powerful in many respects) then nerf the potions and dont do this if the problem is that apparently voidal mages are stacking potions, i guess do this. the choice between voidal items and potions is super easy tho -- potions take so few emotes to use whereas voidal items take a collection of emotes plus you cant be in melee, plus you cant be stunned or blinded by smokes etc etc to use them; the natural decision is potion stacking over voidal stacking and just maintaining distance. then again i dont touch void magic MAs so idk **** about it. edit: also i think that if this is passed, it should be limited so that spell tiers 1-3 and voidal mages tier 1-3 can use potions until they begin undertaking a greater connection. like ... me connecting to the void won't make my jar of maple syrup inert next to me. why potions? i can therefore understand a large connection could do this, perhaps? no reason why a t1 pocket sand spell could make my blasting potion explode on my belt tho edit edit: also what if i cast a spell inside a potion store. do it go boom? you could easily pile potions up and just blow up a building
  19. Haskir grins wide. "At last." He drawls, tucking the scroll away. Setting off, he went to seek out the Inquisitor Eternal without another word.
  20. kunuk makes me more proud by the day. i still remember when he was a little blossoming boy months ago on lotc. now he's writing lore posts every few days. greentag kunuk when?
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