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Lore Team Manager
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About Dunstan

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  1. MC Name: bestscarface76 Character's Name: Dunstan Character's Age: 261 Character's Race: Helf/Klone/Zephonim What magic(s) will you be learning?: Affliction Teacher's MC Name: Niv_Mizzet Teacher's RP Name: Avenel Do you have a magic(s) you are dropping due to this app? If so, link it: Nuh Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yuh Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yuh Have you applied for this magic on this character before, and had it denied? If so, link the app: Nuh
  2. LeoRabbit99 [FA][TA]

  3. [✗] The Origins of Lyes, Spirit of Dreams

    @Avacyn is just mad he cant bang Lyes
  4. I've realized that the generic emote counting that mages do on this server seem to have no real bearing on time frame. Against big giant kaiju who monologue and take ten minutes to rise out of the ocean magic seems to be painfully slow and against people who actually preform detailed combat RP with step by step emoting it seems to be almost instantaneous. The way spells are done also makes it absolutely tedious to take any attempt at adjusting time scale to something that is slower than a writers initial vision because generic magic thing getting bigger over more emotes. I can't come up with any ideas that could remedy or compensate for this flaw in our magic.
  5. Geralt of Rivia is to humans what Drizzt Do'Urden is to elves. Change my mind.

    1. Kaldwin


      praise geraldero del riviero!!

  6. [3rd Gen] Voidal Horrors

  7. A Cycle of Rebirth

    Farfolk pride world wide.
  8. Please make Paleknights on that list. They're way too OP. Also how come Muyakelgs are so little?

    1. _Jandy_


      Yeah, on the note about Muyakelgs, since it needs multiple people to create could that be divided among people rather than 2 separate shamans using their slot for a single construct?

  9. Construct Creation Caps

    After discussion with the team and the admins, we have decided to restrict the amount of construct-esque creatures to prevent them from being spam-created. We have had a few instances where different constructs would be abused in such a manner and this aims to address that. Each mage/artificer/summoner/alchemist/responsible individual/etc. now has a cap on how many constructs (or creatures) that can be created per type. Each time a construct is created (CA passed) a slot will be consumed and it will be restored after four months. This list is subject to the occasional change as circumstance changes so remember to check it on occasion. Ghouls: 3 Golems: 3 Atronachs: 4 Zar'ei: 3 Dreadknights: 3 Paleknights: 3 Muyakelg: 2 Chimera: 4 Homunculus: 4
  10. Your View: Undead

    Endgames are bad almost always, alt routes for a character are ok but **** this inherently stronger bc reasons ****. Ordainment is trash and this randomly attacking for a kill streak thing needs to die. Lichtypes bring ghoul endgame is garbage. Needing to be a ghoul to become a lichtype is bad. Lichtypes should be a select thing given to select individuals.
  11. Or you could disallow the sending of messages through the in-game messaging service that give time sensitive information and don't respect the presumed processes and time it would take for a message to travel from point A to point B. In simple grammar: Ban birds during conflict.
  12. Or you could just ban birds during conflict.