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On PvP & Issues With It


GavinTheViking

Which items that dramatically affect PvP should be removed/nerfed in a major way? Or should they stay as they are?  

72 members have voted

  1. 1. Diamond Armor

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  2. 2. Stoneskin Potion

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  3. 3. Smoke Whispers Potion

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  4. 4. Barbed Arrows

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  5. 5. Explosive Arrows

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  6. 6. Alchemist Fire Potion

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  7. 7. Sharpness Enchantment

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is
  8. 8. Protection Enchantment

    • Remove Completely
    • Nerf/Restrict (Please Explain or Upvote a Reply You Agree With)
    • Keep As Is


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Following the recent siege battle, several issues have come up regarding PvP and Nexus crafted items that are used in combat. While the defeat of the defenders can surely be blamed on themselves in a large way, the battle was surely decided by the use of various items by the attackers. These range from specific potions, arrows, enchants, and a certain type of armor. Whether you agree or not that these items should be removed, nerfed, etc., everyone realizes that they play an enormous role in the outcome of PvP engagements.

 

I have been on this server since August of 2011. That being said, I've have taken part in several wars over the years, under a range of plugins that changed and morphed how PvP functioned. At times, PvP was almost vanilla. Other times (such as now), PvP is completely different from regular MC. During the 2nd map (Asulon), there was a large war between the Orcs and the Dwarves. There were no potions, barbed or explosive arrows, alchemist fire, etc. Diamond armor existed, but was quite rare. Anyone that participated in that war can say that PvP then was more enjoyable than it it now. That can be said of most wars before such items that affect PvP so greatly were added.

 

The items in question are not easy to obtain. Whether it is diamond armor or whichever item in question, the materials are difficult to acquire, take a high skill to make, and require many hours to craft. This difficulty in making these items are meant to make them rare. However, certain groups on the server have dedicated their entire time spent on the server in making as much of these items as possible. This is in an effort to give them a huge, unmatchable edge in PvP. When someone looks into these groups, they will find little to no RP behind them. All of there time, effort, resources, and manpower is used to make them PvP items. I was even told by a member of the attacking side in the recent siege that they "had 6 blacksmiths spending a full month making that diamond armor".

 

When these groups go to war, they have a clear advantage against anyone. That is, anyone that doesn't do the exact grinding that they do as well. This would mean they too would have to spend almost every moment on the server crafting these PvP oriented items. This forces any group that would be militarily threatened by the PvP group, and that wishes to match their PvP ability in order to have a chance at winning when fighting them, to also have little to no RP behind them as well. This can turn into disaster when a roleplay server is now on the brink of losing it's roleplay mentality, replacing it with a PvP mindset.

 

That all being said, I am now going to list a few of the items that I see as issues when it comes to PvP. Also, this is merely a list of items I see as changing PvP dramatically. In my opinion, not all need to be removed/nerfed (I actually want diamond armor to just be harder to obtain, not removed), however I see that many people want various items from this list removed/nerfed in the event of changes to Nexus PvP. 

 

1) Diamond Armor

2) Stoneskin Potion

3) Smoke Whispers Potion

4) Barbed Arrows

5) Explosive Arrows

6) Alchemist Fire Potion

7) Sharpness Enchantment

8) Protection Enchantment

 

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diamond armour wasn't rarer in asulon what are you on about? back then all you had to do was xray for an hour or legit mine for a few more to get a full set of diamond armour(edit: unless you're on about during vaq's skills plugin, which i cant remember very well tbh but was anything but vanilla). it takes a lot longer to mine and infinitely longer to craft now then it took back then, and the fact that it needs a recipe and an aengulic blacksmith means a hell of a lot fewer people can make them.

 

i agree that we should go back to vanilla as much as possible though. way more fun than nexus stuff

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2 minutes ago, James2k said:

diamond armour wasn't rarer in asulon what are you on about? back then all you had to do was xray for an hour or legit mine for a few more to get a full set of diamond armour(edit: unless you're on about during vaq's skills plugin, which i cant remember very well tbh but was anything but vanilla). it takes a lot longer to mine and infinitely longer to craft now then it took back then, and the fact that it needs a recipe and an aengulic blacksmith means a hell of a lot fewer people can make them.

 

i agree that we should go back to vanilla as much as possible though. way more fun than nexus stuff

0
 

I believe it was rarer then or as common then as it is now because of the lack of grinding that occurred then.

 

But yes we can agree that the more vanilla Minecraft has been, the better the PvP has been.

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Diamond armour recipes haven't even been out for a month so that’s a load of bollocks. We don’t have any grinders, we heisted 6 sets from the teutons and got 4 sets from the teutons in the Norland warclaim. We got an additional 6 sets from a dunamis grinder and from other petty skirmishes and warzone fights.

 

Nobody has spent a month, let alone a week grinding diamond armour and we didn't even grind the barbed arrows or potions. We bought them and or received them as a gift or payment for protecting a nation. That’s right, we bought them, offered our services and have done everything legit. The fact you would accuse us of constant grinding or petty bullshit is pathetic. We have been very thorough in playing the server recently, including putting an effort forwards towards rping and gm’s can wholly attest to that.

 

Since the addition of diamond armour we have protested against its implementation, yet no one cared to listen and the gm team went through with its implementation. We decided instead of bitching to move forward with the new meta and gain diamond armour, stop bitching.

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In all seriousness, being one of the people on the defenders side I really don't see a problem with the gear, it's not the other sides fault if said team is not fully prepared for the fight, they had the gear and we didn't, I don't think a fuss should be made out of this and I think gear is fine the way it is.

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lmao a month, hahahahaha

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I believe that they do need to remove diamond armor, but everything else should stay as is, except for Alch fire, which should be buffed back the way it was before with lava and not particles or whatever. Alch fire used to be intimidating and feared, which was balanced well with the difficulty that was required to craft it, but now its kinda just a crappy potion that does ok-ish damage.

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The Diamond armor thing is too over powered tbh

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Just gonna say, only 1 guy in dunamis grinded for (and is the only one in dunamis that had the full diamond armor recipe set) diamond armor. Maybe diamond armor needs to be nerf'd, but refusing to adapt does nothing for anyone.

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All iron, no enchant and no performance enhancers(pots or etc) was and still is some of the most enjoyable pvp.

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Now, I don't particularly have a problem with most of these items. Then again I'm not a big time PVPer so I'm mostly just speaking off of experience from war claims. Now, I don't think most of those items are a major problem. They've been around for a while now and sure, they're powerful as they should be. Most of those items are single usage items. If you spend months making TNT, then you know that after the battle you're about to go into you're probably not going to have any left. Same with alchemist fires and smokes whispers. Stoneskin lasts longer but is in the same boat too where it's a 1 time use. Barbed arrows I don't have much of a problem with either as they are effective and make archers a relevant strategy against people running around in plate armor. Protection and Sharpness can be certainly be a game changer if one side has it and another doesn't, but if you have enchanters I don't think they are all that tough to acquire if you prepare, though I'm not an enchanter myself so I don't know.

 

Diamond armor I wouldn't say needs to be removed. I remember earlier in the map and back in Vailor when diamond armor was incredibly rare and hard to come by. Honestly, it should have stayed that way. By making it a recipe just like any other carbarum weapons it became much easier to obtain, which I don't particularly care for considering the massive advantage which it gives whoever uses it. This isn't a single use item either. It's an essentially permanent buff to whoever has it.

 

Next map, I would say fix what was done wrong. Remove diamond armor recipes and limit it to caskets like it was. However, as of right now I would say it should be left alone. Don't end war claims or something stupid just because the Flays can steamroll the server. They played their cards right and came out on top, and props to them. Don't punish them for being smart about what they did. Now, I say this all knowing that, as an enemy of the flays, the next few months will be hell. Not only do they have a strong concentration of a lot of the servers best PVPers, but they also have enough gear that they can essentially do what they like until next map knowing no one can stop them. However, I repeat again, I do not think they should be punished for this. I do not think this should happen next map, but let this map be as it is and maybe we can all learn a thing or two from it.

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There's nothing wrong with these items.

 

The attackers utilized them.

 

The defenders did not.

 

That's the only difference. 

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Everything is available to all players, nothing is stopping you from gathering resources and putting time into getting the best gear. All forms of online games have some sorta grind to get good ****. If that's how one side does it why blame them? 

 

My character has spent endless mina in buying resources and getting blacksmithing exp and then out my earned mina into getting the diamond recipes so I can make mina from war type groups. 

 

 

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hahahaaha

 

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