bickando 3395 Share Posted March 1, 2020 The Grand Principality of Rostukhov Town Crier Two new keeps. [10,000G, 4 AP] Two farms! [10,000G] One trade depot. [10,000G] Measures are taken across the country in an attempt to harvest Yithic Moss on a large scale and parse it out to the population [Deep Mine/Other – 15,000G] Three Civilian Manufacturing Centers. [22,500G] Expense Sheet Income 65,150G Army 1 T3 R Luchniki | 500 Men 5 T3 R Kopeyshchik | 2500 Men Upkeep | 1,350G [Factored into Income] Payments Khozyaystvo – Founding of Homesteads [Farmlands] | 2X | 10,000G Sdelka Sklad – Trade Depot | 1X | 10,000G Okhranyat – Keep | 2X | 10,000G Yithick Botanik – Yithic Moss Harvester | 15,000G Grazhdanskoye Proizvodstvo – Civilian Manufacturing | 3X | 22,500G Reserves Previous: 8,800G New: -2,350G Total: 6,450G Research [Tech 10][Completed: Heavy Cavalry, Yithic Moss] Slot 1 – T3.5 Equipment [Due 876] Slot 2 – Trebuchet [Due 871] Slot 3 – Crossbows [Due 870] Link to post Share on other sites More sharing options...
seannie 6873 Share Posted March 1, 2020 THE KINGDOM OF ARDES His Royal Majesty, Konrad III of House Karovid [Leadership: 8 | Charisma: 4 | Martial: 1] Year 869 of the 14th Age ACTIONS Income: 102,000, 4 AP, 4 Mines Population: 11,255,088 2 Mines [10,000] 2 Heavy Manufactories [15,000] 6 Civilian Manufactories [45,000] 1 Town [15,000] 1 Keep, claiming Trade Node (Outpost) [10,000 + 2AP] 1 Farm [5,000] Saving 2000g MILITARY 10 Military, 5 Loyalty Manpower; 15,000 Ardasikarmee 2 (1000) Regiments of the Red Banners, T3 Regular 5 (2500) Regiments of Medium Infantry, T3 Regular 2 (1000) Regiments of Medium Cavalry, T3 Regular 1 (500) Regiment of Archers, T3 Regular Garrisoned The Fortress of Neuhof: 300 Medium Infantry, 150 Archers. The Castle of Pravda: 200 Medium Infantry, 100 Archers. Capital, Pravid: 300 Medium Infantry, 150 Archers. Lazly: 300 Medium Infantry, 150 Archers. Waldorf: 300 Medium Infantry, 150 Archers. Krnov: 300 Medium Infantry, 150 Archers. Total: 2700 Medium Infantry, 850 Archers --------------------------------------------------------- RESEARCH 6 Tech Passive Research Slot 1: Crossbows Passive Research Slot 2: Great City Researched: Heavy Infantry Heavy Cavalry --------------------------------------------------------- TRADE 1 Kingdom of Kastovia. 2 League of Pérasma. 3 Kingdom of Krolestwo. 4 Samalstraza. 5 Khrav. 6 Ishikawa Shogunate. 7 Elyic Chapter of East Ater. 8 The Imperial Electors of Orev. 9 The Empire Antramar. 10 Pachaqui Link to post Share on other sites More sharing options...
The_Mad_Skylord 28 Share Posted March 2, 2020 THE MITROVIC EMPIRE -The new year sees a great increase in troops. Orolian raises another thousand T3 Regular Medium Infanty. (16’000 Gold) -From the Crimson Order, Orolian buys the equipment and training for a unit of T3 Veteran 1 Crossbowmen. (11’000 Gold) -2 AP is purchased from Aldemar. (4’000 Gold) -1500 T3 Regular Light Infantry are called up to do their duty to the Mitrovic Emperor. (18’000 Gold) 1700 Gold remaining Link to post Share on other sites More sharing options...
TankM1A2 840 Share Posted March 3, 2020 KINGDOM OF KASTOVIA Ruler: HRM, King Sigismund IV of Kastovia Population: 11,255,088 (next: 11,592,740) Starting Points: 10 Size, 10 Army, 6 Tech, 5 Loyalty Trade Partners (10): Ardes, Crimson Order, Samalstraza, Krolestwo, Perasma, Rhorric, Khrav, Pachaqui, Ishikawa, Mitrovic The Kingdom continues its steady growth, introducing its first units of heavy infantry to its ranks. SETTLEMENTS: Royal City of Barowitz, Lone Stone Walls [Trade Depot, Commerce, Great Cathedral, 8 Civilian Industry, 2 Heavy Industry] City of Kropiec, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral] City of Ustau, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral] City of Turek, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral] MANPOWER: 149,750 MOD ACTIONS: RESEARCH ACTIONS: (NEW) Passive Research 1: Improved Armorsmithing Techniques Passive Research 2: Heavy Cavalry (due 873) Active Magical Research: T2 Spell - Volatile Mix - The artificer gains the ability to create a lethal potion which deals damage over a small area. As the casing of the potion breaks upon impact, globs of sticky, liquid fire impact away from the epicenter, scorching the area with severe intensity, and quickly engulfing anything in its wake. 5,000g invested. 15k total (due 871) FINANCE ACTIONS: Total Income/Production: 111,000g, 62 Food Base: 10,000g Population 22,000g Capital: 3,000g POC Control: 2,000g Trade Partners: 10,000g Trade Depots (4): 20,000g Great Cathedrals (4): 20,000g Commercial Districts (4): 16,000g Civilian Industry (8): 8,000g Cities (Excluding Starting 3): 0g Army Upkeep: -2,000g Food Consumption: -62 Food (Population - 46, Cities - 16) [10,000g] Constructing 2 Farm [5,000g] Volatile Mix Research [15,000g] Constructing Town [22,500g] Constructing 3 Heavy Industry in Barowitz [15,000g] Constructing 3 Steel Mills in Barowitz [2 AP, 12,000g] Recruiting 250 Knight-Protectors [30,000g] Constructing 4 Civilian Industry in Kropiec Link to post Share on other sites More sharing options...
Quackers 68 Share Posted March 5, 2020 The Pérasmani League I am not but a plastic bag, drifting in the wind. Population: Álympos Sector - 3,272,377 Resources: Gold (G) - 79,115 Income 0 Used 4,115 Stored Steel (S) - 8 Income 8 Used 0 Stored Army Production (AP) - 2 Income 2 Used Ship Production (SP) - 3 Income 3 Used Activity: Expenditures (75k C, 2 AP, 6 SP) - Archers are trained. (2 AP, 4k G [T1 Equipment, Levy]) Two adepts are trained by Cormac upon his return from Samalstraza. (20k G) Two more Carracks are commissioned within the capital. (6 SP, 14k G) More dockyards are beginning to pop up in the Capital. (30k Gold) Gold to Khrav. (7k Gold) Mod (???) - All in discord. Research (0) - [PASSIVE SLOT 1 - Hydra Bolt] Anti-sail ballista bolt. [4/5 Turns Remaining] [T3 Wind Spell - Ripí (Rip-Wind)] More resources are sent to the foreign isles to assist with ongoing research. [1/4 Turns remaining] [T3 Water Spell - Kýma] The spell is further refined from abroad as a private project for Cormac. [1/4 Turns remaining] Link to post Share on other sites More sharing options...
Zanderaw 161 Share Posted March 6, 2020 (edited) The Ishikawa Shogunate In Akita, a much-publicized duel is held between Commander Onishi of the shogun’s navy and a particularly rude Perasmani prisoner. Besides smelling terrible, the captured sailor takes every opportunity to insult his rightful overlords and to proclaim his combat prowess. Yet Onishi soon puts this to the test! It soon becomes clear that the prisoner, like all Perasmani, is all bluster. In the first ten seconds of the fight, Onishi expertly evades his clumsy attacks, hacks off both hands, and burns him to a crisp with a powerful blast of fire. It is generally agreed on Awashima that if all cheesemen are like this, the war will not last much longer. ----------- Actions: Discord obviously, I’m at war ----------- Expenditure: [Payment to a friend; 3,000 Gold] - :neet: [2 Frigates; 12,000 Gold / 8 SP] - :neet: :neet: [3 Adepts; 30,000 Gold] - :neet: :neet: :neet: [4 Harbors with mines; 60,000 Gold] - :neet: :neet: :neet: :neet: [93 gold saved] Edited March 6, 2020 by Zanderaw Link to post Share on other sites More sharing options...
Sovereign_of_Solaris 39 Share Posted March 6, 2020 Kingdom of Rhorric869 ==Stats/Income== Base: 10,000g 5.5 Mil Pop: 11,000g Capital: 3,000g Trade: 13,500g Civ Manu (4): 6,000 2 CD: 8,000g 2 TD: 12,000g Army Upkeep: -1,125g Castle: -1,800g Total: 60,575g 4 Mines: 4 Steel 4 HM: 4 AP Food Income/Needs 5.5 Million Population: -22 Units 2 Cities: -8 Units 32 Farms: 32 Units Upkeep - +2 Units Total Pop 5,627,644 Army Available Manpower: 50,000 Army Cap: 12,500 ==Passive Tech Research== Tech - 6 1st Slot – Started 869 Heavy Infantry 2nd Slot ==Passive Magik Research== Magik - 5 1 slot – started 869 Beastial Form (T3) This allows the user to transform into a Beast of their choosing, and remain in such form as long as they wish. However each user may only have 1 form chosen upon first casting. ==Actions== Work begins by order of King Théor to rebuild the ancient tower they had discovered. (30,000g) 4 Civilian Manufactories (30,000g) 575g left over Link to post Share on other sites More sharing options...
Samoblivion 531 Share Posted March 6, 2020 Spoiler THE AMARANTIC DOMINION 869 After a year of embarassing setbacks, the Dominion asserts its will on the ruined, foggy isle off its coast. With the monstrous interlopers vanquished, Sothal Za, Lord of the Shadows, declares its annexation. In the coming years this place will be adequately garrisoned and fortified, but for now a token guard force remains. In an unusual display of good will, Za – whose expedition consisted of forces of Shadow and Divide – extends an invitation for scholars from the nearby Unfathomable city of Lacunas to aid in the investigation of these strange ruins. The victorious Lord of the Shadows returns to his temple in Crucible. The joint investigative forces of the Orders descend upon the strange island. Who knows what they will discover. Meanwhile, Antathek Ra and his disciples continue to ponder and feed their gift from the Beyond. Stats, Cities & Buildings: Hide contents Stats, Cities & Buildings: Population: 10,609,000 Humans Crucible (Capital) – LSW, CD, CM, HM Ossus (City) – CD Umbras (City) – CD Lacunas (City) – CD, SY Castle (Starting) Farms: 56 (11 nodes) Mines: 2 Point Distribution: Race: Human (+1 point) Loyalty: 0 Magical Knowledge 10 Technological Expertise: 6 Size: 10 Economy: 0 Sea-Faring: 0 Military: 5 Military: 1 Mage 1 Adept 85 Wraith Warriors 235 Lich Knights 500 Archers Key Figures: Antathek Ra, Master of the Fathomless Void Leadership: 3, Martial: 1, Charisma: 2, Arcane: 7, Agility: 0 Shalara Valkoren, Denier of the Divide Leadership: 3, Martial: 1, Charisma: 4, Arcane: 5, Agility: 0 Sothal Za, Lord of the Shadows Leadership: 2, Martial: 3, Charisma: 1, Arcane: 3, Agility: 4 Resources: 2 x Mines: 2 Steel (2 Used) 1 x Heavy Manufacturing: 1 AP 1 x Shipyard: 1 SP Trade Partners: Perasmani League Samalstraza Antramar Khrav Pachaqui Ishikawa Passive Tech Research (2 Slots) SLOT 1: Restless Miners – Bonus to Steel Production. DUE 870. SLOT 2: Medical Research – Fewer casualties in battle or from any other harmful event. DUE 872. Passive Magic Research (2 Slots) National Idea: Bonus to Spell Research SLOT 1: Dark Scrying – DUE 873 SLOT 2: Invisibility – DUE 872 Budget: Capital: 3000 Base: 10,000 Population: 21,000 Trade Partners: 6000 Commercial Districts: 16,000 Civilian Manufacturing: 1000 Saved: 5250 – Upkeep: 250 – Total: 62,000 Actions: 4 x Mines (20,000) 4 x Heavy Manufacturing (30,000) 1 x Civilian Manufacturing (7500) 1 x Cog (1SP + 3000) The 32 corpses of the strange enemies on the island are given to the Order of the Divide for study. The masters of necromancy and the study of the body find these suitable recompense for the discorporation of their Liche Knights. The Dominion’s orders jointly investigate the island. 1,500 saved. Link to post Share on other sites More sharing options...
Krefarus 65 Author Share Posted March 6, 2020 (edited) A fish in a pond does not know of the Sea ---World Events:Time marches on, a year passes, it is now 870 In Antramar, a great celebration is held by order of King Savos. The event will celebrate the passing of yet another decade and the prosperity brought on by his reign. Arguably the most entertaining of the festivities will take place in the royal arena, where the acclaimed fighter Goroslav Kalchik is to battle along with many other contestants. Invitations are extended to all realms. [Everyone] The Midlands lets out a sigh of relief. The armies of Lord Tarbus withdraw south out of the Empire, returning to Antramar proper for festivities, leave, resupply, or otherwise. Whatever the reason, the Emperor Osmund receives much needed breathing space. The war has clearly begun to weigh heavily on the aging monarch, and several rumors begin to spread of his deteriorating health. Despite the ongoing conflict in the Sea of Chtor, the Dohocan Families fund a series of expansion throughout the whole region. A Wyomian farmhand by the name of Ragus, fortunate enough to know how to read write has compiled a list of illustrations and descriptions of local fauna as well as weather and farming techniques. Despite being written by a farmhand, many learned men have deemed the collection to be surprisingly accurate. Following his excellent work, one of the many Stewards places the man in charge of a small farm. Unprecedented. The war in Chtor develops no further. After a surprising performance from the what was once assumed battered Atemic remnant, the Warlord Aeton extracts hefty concessions from the Aldemaric, Dohocans, and Wyomians. Following his unexpected victory, Aeton proclaims himself Tetrarch of the Far East, and once more lays claim to the whole of the former empire. The blockade is lifted. Chicahtoc Empire Many of the priests and shamans report strange omens and signs. On the birth date of Chicahtoc II, a bright red comet was allegedly seen burning across the night sky towards the west! (Discord) Pachaqui Kingdom The various chiefs, governors, stewards, and magistrates heed Tuqua’s call, and a meeting is arranged at Pachaqui’s southern territory. (Discord) No response regarding the marriage comes from the lands of Antramar nor the Aldemaric League, however from the various tribes of Tomuk Oburakai several speakers and ambassadors arrive to further discuss the ventureCrimson Order Herr Schaus continues his adventure. Throughout the many nights of playing and gambling, Schaus starts to become quite good at the trade, and time and time again he wins his fair share of games. His rise begins to draw the attention of a man known as Castor, who takes a liking to the young man, and offers to take him with him to Antramar for the year’s festivities. Trebuchets will be ready for the year 872Kurausahr Heavy Infantry will be prepared for 876 at the current level of investment A mighty task and a noble cause, the blessing Sahadat az Mihr will be properly woven and prepared for the year 874. Many hunters and trappers, familiar with traveling at least short distances into the Olk-Wood report a certain intangible strangeness. The wildlife seems to be extra alert and on edge, additionally it seems far more easily frightened. On top of such peculiar behavior, the same parties report unknown lights and movement within the forest.Grand Principality of Rostukhov A mostly uneventful year for the Grand Principality. Reports are received of a continued presence of Knights within the Shield, as well as an invitation to the celebrations within Antramar.Kingdom of Ardes An ambassador from Antramar arrives, he brings an invitation addressed to Konrad III of House Karovid from his Royal Majesty Savos Mactova, King of Antramar, inviting him and many other Ardesians to join him in celebration of his rule. Off the coast of the kingdom, many merchants and fishermen sight strange vessels, flying purple sails. When asked to recall the designs or insignia, they seem strangely familiar.. (Discord)The Mitrovic Empire Another year marches by, there is peace in the homeland, and war to the west.Kingdom of Kastovia King Sigismund IV of Kastovia is brought news from Antramar, inviting him and whatever retinue he decides to bring to the Royal Capital of Antramar to join his Royal Majesty Savos Mactova in celebration of his rule. T3.5 Armor and weapons will be prepared for 878Perasmani League Throughout the year, the League’s Ishikawan foes begin to target their various trade arteries from the mainland. Reports say of a large number of frigates attacking trade vessels out of thin air before boarding or out right sinking the vessel with a torrent of flames. Trade is not particularly damaged, but a large shipment of steel from Khrav is lost (-7,500g, -1 unit of steel) The League’s own acts of piracy along the Midlandic coast are carried out with great success and little opposition from the Orevian Empire or the Kingdom of Khrav. However, there is more than one incidents where they sink or board vessels not headed for Ishikawa, which the Warlord Arnun looks heavily down upon.. (+5,000g)Ishikawan Shogunate Reports come from the south of large Perasmani activity off of the Midlandic coast. They raid many ships headed too or from the Ishikawan isles, resulting in many shipments not arriving. Aside from the overall attack on trade, the piracy actions are not significant enough to completely throttle trade from the south. (-15,000g) The Ishikawan fleet finds much success terrorizing the numerous Perasmani merchants and depriving them of their goods (+2,000)Kingdom of Rhorric Beastial form will be prepared for use by 872 Heavy infantry will be available to the kingdom for 873 The ancient tower is rebuilt without much issue by the year’s end An invitation arrives from the lands of Antramar, inviting the King and his retinue to the festivities taking place across the kingdom.Samalstraza In the crypts and tunnels of Samalstraza, darkness is everywhere and only the young aspirant known as Rib pierces it’s veil. (Discord) The two court Samalstrazi continue to climb up the ranks, experiencing great success in Antramar. So much so that Savos places the advisor in charge of organizing the largest of the years’ festivities.The Amarantic Dominion Despite their proximity to the Antramarian Realm, they do not receive an invitation to join King Savos’ festivities. The Order of the Divide studies the corpses most diligently.. (Discord)Kemet Rakh’s Unyielding Hearth (T3) will be prepared for casting by the year 873 T3.5 Equipment will be ready for production by 878 Edited March 6, 2020 by Krefarus Link to post Share on other sites More sharing options...
Samoblivion 531 Share Posted March 7, 2020 Spoiler THE AMARANTIC DOMINION 870 stat post for now Stats, Cities & Buildings: Hide contents Stats, Cities & Buildings: Population: 10,927,239 Humans Crucible (Capital) – LSW, CD, CM, HM x 2 Ossus (City) – CD, CM, HM Umbras (City) – CD, HM Lacunas (City) – CD, SY, HM Castle (Starting) Farms: 56 (11 nodes) Mines: 6 Point Distribution: Race: Human (+1 point) Loyalty: 0 Magical Knowledge 10 Technological Expertise: 6 Size: 10 Economy: 0 Sea-Faring: 0 Military: 5 Tech: Restless Miners (+1 Steel from Mines) Military: 1 Mage 1 Adept 85 Wraith Warriors 235 Lich Knights 500 Archers – 1 Cog Key Figures: Antathek Ra, Master of the Fathomless Void Leadership: 3, Martial: 1, Charisma: 2, Arcane: 7, Agility: 0 Shalara Valkoren, Denier of the Divide Leadership: 3, Martial: 1, Charisma: 4, Arcane: 5, Agility: 0 Sothal Za, Lord of the Shadows Leadership: 2, Martial: 3, Charisma: 1, Arcane: 3, Agility: 4 Resources: 6 x Mines: 12 Steel (6 Used) 5 x Heavy Manufacturing: 5 AP 1 x Shipyard: 1 SP Trade Partners: Perasmani League Samalstraza Antramar Khrav Pachaqui Ishikawa Passive Tech Research (2 Slots) SLOT 1: Heavy Infantry – STARTING. SLOT 2: Medical Research – Fewer casualties in battle or from any other harmful event. DUE 872. Passive Magic Research (2 Slots) National Idea: Bonus to Spell Research SLOT 1: Dark Scrying – DUE 873 SLOT 2: Invisibility – DUE 872 Budget: Capital: 3000 Base: 10,000 Population: 21,000 Trade Partners: 6000 Commercial Districts: 16,000 Civilian Manufacturing: 2000 Saved: 1500 – Upkeep: 350 – Total: 59,150 Actions: 2 x Civilian Manufacturing (15,000) 2 x Trade Depot (20,000) Castle built on the island. (5AP + 20,000) 4,150 saved, 6 Steel. Link to post Share on other sites More sharing options...
TankM1A2 840 Share Posted March 7, 2020 KINGDOM OF KASTOVIA Ruler: HRM, King Sigismund IV of Kastovia Population: 11,592,740 (11,940,524 next) Starting Points: 10 Size, 10 Army, 6 Tech, 5 Loyalty Trade Partners (10): Ardes, Crimson Order, Samalstraza, Krolestwo, Perasma, Rhorric, Khrav, Pachaqui, Ishikawa, Mitrovic The King sat among his peers and other retainers; no special throne, nor pedestal. Confined the Royal Cellars were the King’s trusted friends and advisors, circled around a makeshift pen. The floor was of a craggy old cobble and the chamber damp and humid. The occasional large rat and rundown wooden support beams would lend to one recognizing the venue as a subterranean wing of the Palace of Czanodar. In fact, few knew the under-chambers existed, palace staff included. The area had gone years without repair as evidenced by slightly rotten wood and gnawed at supports. Regardless, it provided ample opportunity for the King Sigismund to run his long sought after boxing ring. Although the sport was heavily repressed by his predecessor, Sigismund IV sought to roll back the legislation against the game - devising a set of fair, in-house rules with his advisors and issuing them to the public. These set of regulations soon became adopted by rings throughout the country - utilized as a standard to which fair and measurable competitions could be had. Of course, the King did not do this for no reason, having his men personally make rounds to each of the major towns and cities and personally inviting the best fighters to participate in a less-than-known tourney known simply as “The King’s League.” Two new opponents were ushered in, as the contestants of the previous were either being carried out by gurney or asked to leave as the tight schedule did not permit excessive showboating. The King leaned forward eagerly as the two fighters moved into the pit from either side - a burly, bear-sized man upon his left, and an average yet assured man from the right. No sooner did the bearman offer his opponent a gentlemanly handshake, although followed up by an underhanded blow to his opponent’s jaw. However, the average man saw the strike coming from a mile away, ducking back and delivered a swift knee to the groin. “Even with house-rules, we’re still playing dirty, hm?” remarked the King. “Aye.” remarked Sir Adrian, watching the fight unfold with keen interest. “Perhaps the rules need some refinement. A universal tell of when to start?” said Lord Dimarczyk. “Mhm.” “Perhaps a cow bell?” asked Adrian. “Yes, that’ll do-” “Your Majesty.” a voice said, repeating the phrase and approaching. A man shoved his way past crowds of spectators, .halted by knights of the Royal Guard. The King bid his protectors to stand down and promptly let the man through. “What is it?” “From the King of Antramar - a letter.” “Is that so?” Sigismund took hold of the scroll and unfurled it without further thought, skimming over the contents of the note. “Hm.” he said, ripping the parchment in two. “Your Majesty - mind I ask what it read?” “Merely an invitation to stroke Savos’s ego,” he spat, two halves of the letter falling to his feet. “A grand festivity to celebrate himself.” As he did so, the bear man had been knocked straight off his feet, hitting his head upon the stone ground with a thud. A wince followed from the King as the nearby spectators burst into an uproar - those who placed their bets scrambling to collect their dues - gold practically exploding from pouches and falling to the ground as men trampled each other. “Besides, I’d much rather be here.” SETTLEMENTS: Royal City of Barowitz, Lone Stone Walls [Trade Depot, Commerce, Great Cathedral, 8 Civilian Industry, 5 Heavy Industry, 5 Steel Mills] City of Kropiec, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral, 4 Civilian Industry] City of Ustau, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral] City of Turek, Low Stone Walls (Starting) [Trade Depot, Commerce, Great Cathedral] ARMY: 3,000 T3 Eagle Cohort 1,000 T3 Medium Cavalry 1,000 T3 Archers 250 T3 Knight-Protectors MOD ACTIONS: Preliminary funding for the Royal Boxing Association, “The King’s League,” with its headquarters and main area in the City of Barowitz. [4,300g invested this turn] RESEARCH ACTIONS (6 TECH): Passive Research 1: Improved Armorsmithing Techniques (due 878) Passive Research 2: Heavy Cavalry (due 873) Active Magical Research: T2 Spell - Volatile Mix - The artificer gains the ability to create a lethal potion which deals damage over a small area. As the casing of the potion breaks upon impact, globs of sticky, liquid fire impact away from the epicenter, scorching the area with severe intensity, and quickly engulfing anything in its wake. 5,000g invested. 20k total (due 871) FINANCE ACTIONS: Total Income/Production: 119,000g, 64 Food Base: 10,000g Population 23,000g Capital: 3,000g POC Control: 2,000g Trade Partners: 10,000g Trade Depots (4): 20,000g Great Cathedrals (4): 20,000g Commercial Districts (4): 16,000g Civilian Industry (12): 12,000g Cities (Excluding Starting 3): 0g Towns: (3,000g) Army Upkeep: -2,200 Food Consumption: -63 Food (Population - 46, Cities - 16, Town -1) [5,000g] Constructing 1 Farm [5,000g] Volatile Mix Research [2 AP, 13,000g] Recruiting 250 Vet 1 Knight-Protectors [3 AP, 30,000g] Recuriting 1,500 Regular Eagle Cohort [2,000g] Vet 1 Training for 250 Knight-Protectors [45,000g] Constructing 6 Civilian Industry in Ustau [12,500] Constructing 1 Heavy Industry/1 Steel Mill in Barowitz Link to post Share on other sites More sharing options...
hellfiazz 878 Share Posted March 8, 2020 (edited) K Ū R A U Š A H R The Choranic Empire -=☀=- Ardašir, Šāhān Šāh, listened eagerly as his chamberlain read out the report from the northern expedition. Gaumâta and Marduniya’s travels had taken them beyond the source of the Olk-Vein, into a land that the natives referred to as the Graveyard of Stars. There, at it’s periphery, they had uncovered a place of great interest. The King of Kings’ brow furrowed as the chamberlain finished. “Is that all?” he asked. ”It is indeed, Šāhān Šāh,” the servant replied. “They say they did not continue, fearing a fruitless endeavour that would cost more lives of good men. He has written a petition to the rest of the Magi that they work on his proposed solution, but for now expresses his wish to wait until that is complete.” ”That is probably for the best,” the King of Kings conceded. “Thank you, you are dismissed.” Ardašir lent back in the chair of his chamber as the chamberlain diligently bowed and left, ruminating on the words he had heard. Gaumâta’s findings were truly unnerving and deeply heretical, but their distance made them a matter of interest rather than an object of his immediate concern. More worrying were the many reports of Enjili tribesmen and other hunters seeing some strange happenings in the forest. Normally these things could be dismissed as a peasant eating a mushroom he shouldn’t have, but their number and shared descriptions made them worthy of investigation. It would have to be dealt with, but so did an uncountable number of other matters. He sighed, then began writing his decrees for the matter. The men most suited for a journey into the forest were those born in it, so five hundred veteran Merdan Jengul are deployed to meet with the woodsmen who reported the problems and see if they could identify them in person. He rang his bell, and the chamberlain swiftly re-entered the room. Ardašir stamped the decree with the imperial seal, then handed it to the manservant, who again swiftly departed by his master’s will. The door shut quietly, and the King of Kings slumped in his chair slightly. The crown weighed heavy on Ardašir’s head, but by the Ahura’s will would he bear it. -=☀=- S U M M A R Y 2 Carracks [6AP, -14,000 Gold] 2 Shipyards and 2 Mines in Mehrkarta [-30,000 Gold] 1 Shipyard and 1 Mine in Sebkehan [-15,000 Gold] 1,000 Veteran T3 Medium Infantry [2AP, -18,000 Gold] Farm in Alekešah [-5,000 Gold] Olk-Wood Mill in Sebzegal [-12,500 Gold] Heavy Infantry Research [-9,000 Gold] Deploying 500 Veteran Merdan Jengul to meet hunters and investigate Olk-Wood incident -=☀=- Tech Research: [Technology 0] Heavy Infantry [876, +9,000 Gold, 18,000 Total] Spell Research: [Magic 10] Light: Nova Bolt [T3, 872] Light / Purity: Šahâdat az Mihr [T4, 874] Kūraušahr Information Edited March 8, 2020 by hellfiazz Link to post Share on other sites More sharing options...
Devland99 180 Share Posted March 8, 2020 Chicahtoc Empire ================================ The people of Chica clamor to Chicahtoc II for more places to work and provide for their families in the increasingly calmer time period they live in. Thus over eight more massive buildings are placed around the capital to deal with both the competition from Tlani in the east and the pressure of the people. An ill omen would need to be answered quite swiftly, in order to cross the great gap of land westward a large cavalry contingent is recruited and trained by the very best. Their orders would be simple come the next year. ============================ Green. Green? Why was this obelisk green thought the emperor as he stood atop the mighty temple of Chica. For the mighty god of pain and blood to strike him in his sleep with such ferocity over this monument must mean is of great importance, could this just be the beginning of these dreams? Estli, his head mage had combed the archives for countless hours after witnessing the great pain his lordship had endured. This was a divine chance to gain the favor of their god assuredly. Down the long stairwell, an adept was performing a test with his pain-wave on a group of criminals that had been caught for stealing from the square. Their agonizing faces and twitching of the bodies showing it working mildly, Estli would have been proud to see this. Around the man stood a few eagle infiltrators ready to kill the vagrants after the test with their obsidian spears. Estli came out from behind Chicahtoc II, prompting him to turn about and smile at his most trusted mage. “Any luck investigating the vision that burned my very blood?”“Nothing your grace, simply more literature about our past incursions when conquering the tribes and the old folk-lore of how we started bending blood to our will.” Estli looked exhausted. Gingerly Chicahtoc sits down on the steps beneath him and sighs listening to the wailing increase below. “Then we must send out our scouts and learn for ourselves.” Actions - Expenditures [93,525 Gold, 4 AP] (60,000 Gold) 8 Civilian factories are built in Chica to deal with the competition arriving from Tlani. (2,000 Gold +, - 1 AP) Selling it to the foreigners in the seas. (30,000 Gold) 2,000 T3 V1 Light Cavalry is recruited in preparation for the great exploration quest. Technology Research : [NA] Magical Research: [2 Passive Slots, Magic 10] [Subtypes: Pain and Ritual] [1 Passive Slot] Pain-Wave, Estli best described this idea exactly by its name-stake. A mage or adept caste a wave of intense pain in any direction of their choosing. 871 EST Completion. [T2] [2 Passive Slot] Curse of Major Pain: The ability to effectively torture someone be it for fun or information could sometimes be done with simple crushing of the physical body but if an adept could bring considerable pain to someone for very extended periods of time… [Long-term curse of crippling pain.] 872 EST. Completion [T2] Link to post Share on other sites More sharing options...
Catostrophy 111 Share Posted March 13, 2020 Kemet I really need to write RP at some point, don’t I? Special Rules: "Foundations upon Bones"- population may be expended for construction instead of money. 5 x gold cost = pop expended. Only for buildings Trade and Diplomacy completely dissallowed, several buildings replaced, +0.25% to all army upkeep thresholds --Tribute Depot: Provides 250 per conquered city or town --Labour District: Provides 3000, 1 per city --Slaver Quarters: Provides 750, one per 250,000 Extra Buildings: Exclusive to Conquered Cities --Temple of Life & Service: Reduces loyalty of a city by 1 (10,000) --Obelisk to the Gods: Provides 4000 (15,000) Resources:Population: 18,000 gold, Default: 10,000 gold, Slaver Districts: 25,000 gold, Labour Districts: 12,000 gold, Looted goods: 3000 gold, Red Gold: 9,369,862 fleshy coins, Upkeep: 11,260 gold, 56,740 spending gold, 13,990 in storage. Army Production: 9 -13,000 gold towards 2000 regular T2 Medjay Horsemen, -17,000 gold towards 1000 regular T3 Chariots! -24,000 gold towards 1500 regular T3 medium infantry 2490 gold sent to storage. Ongoing Magic Research: Rakh’s Unyielding Hearth (T3): Ready 873 Invocation of Sekhmut (T4): Ready 872 REDACTED!!: Ready 874 Ongoing Tech Research: Heavy Cavalry: Ready 872 3.5 Armour: Ready 878 Current Spells: -T3 Grasp of Ip: Fills the targets with great fear, and may cause them to flee. -T1 Eye of Amunnis: Allows priests to foresee ambushes and traps. -T2 Sekhmut’s Memorium: Priests can see into the past of objects or places. -T1 Ramus’ Minor Mind-Rend: Minor mind-reading. Surface thoughts only.Current Tech: -Heavy Armour. -Chariots. Link to post Share on other sites More sharing options...
bickando 3395 Share Posted March 13, 2020 The Grand Principality of Rostukhov Town Crier CHADimir stays in Antramar after the festivities, continuing to perfect his fighting craft [5,000G from winnings, 1,000G from treasury]. Two new keeps. [10,000G, 4 AP] Two farms! [10,000G] 6 Civilian Manufacturing Centers. [45,000G] 1 Mine. [5,000G] [PASSIVE RESEARCH] – The Rostukhovic royal house demands its artificiers improve upon its scorpions, finding ways to shoot bolts further, or perhaps fire large volleys. Expense Sheet Income 70,650G Army 1 T3 R Luchniki | 500 Men 5 T3 R Kopeyshchik | 2500 Men Upkeep | 1,350G [Factored into Income] Payments Khozyaystvo – Founding of Homesteads [Farmlands] | 2X | 10,000G Okhranyat – Keep | 2X | 10,000G Grazhdanskoye Proizvodstvo – Civilian Manufacturing | 6X | 22,500G Dobyvat – Mine | 1X | 5,000G Reserves Previous:6,450G New: -350G Total: 6,100G Research [Tech 10][Completed: Heavy Cavalry, Yithic Moss, Crossbows] Slot 1 – T3.5 Equipment [Due 876] Slot 2 – Trebuchet [Due 871] Slot 3 – Improved Scorpions Link to post Share on other sites More sharing options...
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