Air 649 Popular Post Share Posted February 5, 2022 (edited) Arcane Ink (Arcane Ink is capable of being forged by anyone capable of acquiring the necessary materials. It’s been tacked onto this post due to its need in the creation of Arcane Tattoos) ((A freshly made bottle of Arcane Ink)) Arcane Ink- an ink created by anyone, which can be used for specific enchants such as “tattoo imbuing” or for casual writing. The creator of the ink must be at least tier 3 in any voidal magic or have someone at the level aid them if they wish to attempt the creation process. Needing actual ink, liquid mana (made by the caster themself or the person lending their aid) and ground up focus crystal fragments, every time the caster does this ritual they can fill one bottle of “Magical Brew” which can make 1 T5 tattoo or enough for an entire book to be written with. Arcane Ink is translucent for the first few minutes after its creation, needing some time to settle before use. The glow of the ink is determined by the color of the writer's aura or the aura of the person it's been tattooed onto. Until one of the aforementioned people activates the ink with a bit of their own aura however, the ink will remain black in color like normal ink. Ink Redlines Spoiler - The words made with the magical brew doesn’t make actual light, just light enough to be read in the dark - Due to the delicacy of the brew, after a narrative hour, the brew can no longer be used to make tattoos but can still be used to “mend” or make “glowing ink” - The color of the ink remains black until a user of the ink’s aura has been poured into it. Though it can remain activated for as long as possible if activated and used for writing, due to it not requiring much mana to maintain it's glow. Arcane Tattoos Through the use of Arcane Ink a mage skilled in the art of Transfiguration is able to enchant and apply that ink onto a living person. Retaining a spell of their choosing in the form of a tattoo. On a normal person (non-mage) the tattoo would act as a pseudo-voidal connection, afflicting the non-mage with the same drawbacks as a mage for as long as they remain connected via the tattoo. Though due to their body not being acclimated to the use of the void like a voidal mage, the non-mage will have trouble utilizing these tattoos. Abilities (All abilities listed are purely non-combative and therefore have no set emote count) ((A woman with a T5 Arcane tattoo)) Tattoo imbuing (NC)- when reaching T3 in Transfiguration, the caster will be able to use Arcane Ink to imprint an enchantment onto a person. Enchantment would come after the tattooing is complete. The entire process is as stated: Making the ink -> Tattooing the person -> Enchanting the tattoo The enchanter can NOT enchant a spell that they do not know, with the exception of co-enchanting following its redlines. The size of a tattoo has to represent the power of the enchantment, with the following list always being followed T1 spells - about the size of a wrist tattoo T2 spells- about the size of a forearm tattoo T3 spells- takes up a limb T4 spells- takes up a limb+ (example-right arm, and right peck, or left leg and left forearm, or entire chest and stomach) T5 spells- at least two limbs (example, both arms starting at the hands ending at the shoulders, fully covered) Tattoos should represent the spell that was imbued on it, with a Fire Evocation spell such as “flame-thrower” tattooed as anything, but still hints at a fire aspectExample- A snake that curls up your arm ending with flaming fangs or a snake made out of fire, etc. Imbuing Redlines Spoiler - Cannot be performed in combat. - The size of the spell must equate the tier of spell as detailed further up. - Must be capable of using the spell you’re imbuing, with the exception of co-enchanting and it's respective redlines - A max of 5 tiers of spell is allowed on a person at one time (example- 1 T5 spell or 5 T1 spells, any combo that is equal or less than 5) any more would be too much for the user's body to handle. - Cant enchant any tattoos that were made with normal ink - The tattoo’s appearance must hint to the type of spell that has been bound to it. ((A man with a T3 Arcane Tattoo)) Mending Tattoos (NC)- a process which a mage skilled enough in Transfiguration can go through to reconnect the enchanted tattoo wherever it might of tore, using a bit of Arcane Ink to act as a “glue” as well as the casters own mana to activate the mending process to let the magic flow through the enchantment like normal.Mending Redlines Spoiler - This can not be done in combat - This can not “re-enchant” the tattoo, making it a higher tier or change the preset spell on the tattoo - This can be done by any mage who has learned the spell in transfiguration, not only the original caster. - Can only be done with “Arcane Ink” other means of magical healing will heal the wound around the tattoo, but will not mend the tattoo itself Example of a tattoo user casting a T2 spell: Spoiler Blurg hungrily eyes the freshly made sandwich through the window as the sandwich's owner stepped away for a little while. Blurg has an idea suddenly and her eyes glow with a hot pinkish color, as well as the tattoo that she had on her left forearm. Blurg extends her grubby little goblin hands in the direction of the plate as the aura surrounding her eyes and forearm began to glow stronger. [!] A pink aura began to wrap the plate she was focused on, slowly levitating into the air as she lifted her arm. Soon after the plate would hover it's way over to the window sill for the hungry thief to triumphantly take. Example of a tattoo user casting a T3 spell with clothes over the tattoos: Spoiler Elric stares the hooded figure down carefully as his right arm takes on a brown glow through his coat with his eyes following suit. [!] More brown aura gathered around his right arm. Elric then pointing his arm forward as the ground in front of him began to shift and stir [!] In the next moment an earthen wall slowly began to rise in front of Elric, eventually growing to two meters in height and 4 meters in length, though not being thicker than a meter. Example of a tattoo user casting a T5 spell: Spoiler Beepledorf stands there, eyeing Bibbleworf silently. His eyes shifted to a vibrant shade of green and the tattoo he so proudly wore on his bare torso that extended to the ends of his arms, taking on the same glow as his eyes would. [!] The now green tattoo that was on Beepledorf’s chest and arms began to surround itself in a vibrant green glow as Beepledorf raised a vibrant green finger to draw a rectangle in the air beside him in the shape of a door. Beepledorf’s aura slowly filled the green rectangle and became a green rectangular rift. Beepledorf holds both of his hands up to violently wave to his best bud Bibbleworf as he happily skips into the rift. The rift closed up behind Beepledorf as he entered it, briefly leaving Bibbleworf with a cloud of green mana resembling a nasty fart that soon dispersed Beepledorf appears beside his destined soulstone pillar in a cloud of green. His tattoos and eyes lose their glow and leave him out of breath. General Tattoo Redline Spoiler If any form of harm comes to a tattoo (ex: a cut) the enchantment will be nullified until the tattoo is repaired via a ritual outside of combat. Any further use of this tattoo after it has been disrupted is considered powergaming. The Tattoo must be an item held within the recipient's inventory in order for the tattoo to be utilized in any situation. If the item is lost due to its recipient not soulbinding it then the tattoo is considered completely broken and unable to be repaired. The item that represents the tattoo must be ST signed in order to be used, the item must also detail what the tattoo looks like, how big it is, and the spell it utilizes. Tattoos cannot overlap the same area as another tattoo has. Doing so would result in the destruction of the tattoo being overlapped. If the limb with the tattoo is lost, the magic can no be mended even if the limb is saved If a spell can’t be enchanted by normal means, It can't be imbued into a tattoo A tattoo user will still suffer the fatigue a voidal mage would suffer when connecting to the void through their tattoo and will be disrupted as easily as a voidal mage would. Meaning that if the tattoo user is harmed or distracted while casting they will cease casting. In the case of a non-mage, the user won’t be able to move while casting due to their body not being accustomed to it. A non-mage will only feel the effects of a voidal connection when they connect to the void using the tattoo. This means that as long as the person with the tattoo isn’t actively connected, they can operate as a normal descendant. (The non-mage will feel the same weakness a voidal mage that has been casting for 3 OOC months has, but only for the duration of their connection.) If a non-mage attempts to use a spell via their tattoo they will find themself unable to move while casting it, and won’t be able to cast it if they are wearing full plate. They will essentially suffer the same afflictions a voidal mage would whenever they connect to the void to utilize a tattoo. Wearing full plate renders the non-mage unable to cast using the tattoo and if they attempted a connection to they would likely feel nothing other than weakness. Wearing Half plate renders the non-mage extra tired during and after casting, the user MUST emote exhaustion properly in the event of such. A T5 & T4 tattoo cannot be utilized by a non-mage wearing any form of armor due to the intense exhaustion they would experience being too much for their body to handle due to the wielder's body not being accustomed to it. If attempted the user would pass out half way through the spell. Arcane Tattoos follow all enchanting redlines The color of the tattoo will always be the same as the aura color of the user wielding it. When you connect via the tattoo your aura must emanate from, or float around the tattoo in question. Even if there is clothing covering the tattoo it will glow and must be emoted. When the caster connects to the void while having a tattoo, voidal mage or not, the tattoo user will stay connected to the void until they sever the connection or are forcibly severed. Credits - Air - Creative Director - DireSwift - Co-Writer - SaviourMeme - Cleaned up grammatical and spelling errors - TheFirstShroom - Proposed a few helpful ideas Refs https://www.lordofthecraft.net/forums/topic/192184-%E2%9C%93-magic-lore-transfiguration-artisans-of-the-arcane/ https://www.lordofthecraft.net/forums/topic/191688-%E2%9C%93-world-lore-focus-crystals/ Edited February 5, 2022 by Air 38 Link to post Share on other sites More sharing options...
Tabby64 1295 Share Posted February 5, 2022 I have been forced to upvote this 6 Link to post Share on other sites More sharing options...
E__V__O 1984 Share Posted February 5, 2022 An interesting concept. 3 Link to post Share on other sites More sharing options...
MayRndz 1130 Share Posted February 5, 2022 Hmm I like the concept, but there is a lot I feel could be added or better fleshed out in the writing. 7 Link to post Share on other sites More sharing options...
Air 649 Author Share Posted February 5, 2022 2 minutes ago, MayRndz said: Hmm I like the concept, but there is a lot I feel could be added or better fleshed out in the writing. I'm open to any suggestions you may have if you feel that way. 1 Link to post Share on other sites More sharing options...
MayRndz 1130 Share Posted February 5, 2022 20 minutes ago, Air said: I'm open to any suggestions you may have if you feel that way. - From my opinion the formatting can use a bit of an improvement, for lore its less on how bold and flashy the text is and more on making it easy to read and understand, especially when it comes to magic of any sort. I've seen enough posts time after time where its like you don't understand any of it, and that's how it ends poorly, and or powergamed. Take a look at some of the current voidal posts to get a good feel for formating. - The fact of being able to cast spells through tattoos will be a bit iffy when it comes to the transfiguration lore considering you need certain materials to make enchants of higher tier which would be quite complex to implement into a liquid, that being said you will be suggesting that this is entirely written into transfiguration to make it possible. Although its a bit controversial considering that was implemented to prevent power gaming and it being common so you'd either need to require only low level spells in the tattoos or you would be suggesting that this is extremely hard to obtain and learn. - I also think that if one has the tattoos they now need to make a FA, and or specific lore signed item to indicate someone has it to allow ST to keep track of who actually inked them. Feel free to elaborate if you have any system ideals for that in mind already. 6 Link to post Share on other sites More sharing options...
Sillians 56 Share Posted February 5, 2022 Honestly love the idea... Even though my character would never... Sussy heathenistic voidal magic... +1 2 Link to post Share on other sites More sharing options...
ArcaneChicken 52 Share Posted February 5, 2022 mi forgor 2 Link to post Share on other sites More sharing options...
Air 649 Author Share Posted February 5, 2022 9 minutes ago, MayRndz said: - From my opinion the formatting can use a bit of an improvement, for lore its less on how bold and flashy the text is and more on making it easy to read and understand, especially when it comes to magic of any sort. I've seen enough posts time after time where its like you don't understand any of it, and that's how it ends poorly, and or powergamed. Take a look at some of the current voidal posts to get a good feel for formating. Dire and I had a plethora of people look at this before posting it and not one has made a comment on the formatting of it. Though that doesn't mean that I'm saying that its perfect in the eyes of everyone. This is his first lore post as well as my own, in the future I'll do my best to format my posts in a way that makes reading through it easier. 16 minutes ago, MayRndz said: - The fact of being able to cast spells through tattoos will be a bit iffy when it comes to the transfiguration lore considering you need certain materials to make enchants of higher tier which would be quite complex to implement into a liquid, that being said you will be suggesting that this is entirely written into transfiguration to make it possible. Although its a bit controversial considering that was implemented to prevent power gaming and it being common so you'd either need to require only low level spells in the tattoos or you would be suggesting that this is extremely hard to obtain and learn. I don't really want this to be something hard to obtain and learn, but more something commonly known and used. The information of the spell would be weaved into the ink of the tattoo during the enchantment, also giving the user a pseudo-voidal connection as a result. 24 minutes ago, MayRndz said: - I also think that if one has the tattoos they now need to make a FA, and or specific lore signed item to indicate someone has it to allow ST to keep track of who actually inked them. Feel free to elaborate if you have any system ideals for that in mind already. I like this idea a lot actually, it would be easier to keep track of who does what and how many tattoos one has as well. Would also keep the players inventory a lot cleaner than having an item for each tattoo. Although the idea of making this a feat did cross Dire and I's minds, the idea you proposed sounds a lot better to have. 1 Link to post Share on other sites More sharing options...
Gemini 1639 Share Posted February 5, 2022 Tattoos but make them high elf friendly? Interesting Tattoos but make them high elf friendly? Interesting 2 Link to post Share on other sites More sharing options...
Samsan99 274 Share Posted February 5, 2022 Pretty interesting addition! I'd like to see some thing like this 2 Link to post Share on other sites More sharing options...
Tigergiri 2866 Share Posted February 5, 2022 Lets hope this goes better then when I made a similar concept to magical tattoos 2 Link to post Share on other sites More sharing options...
HobbitForHire 207 Share Posted February 5, 2022 I like the idea, my main concern reading through was with clothing obscuring the source of the magic, but that seems to have been addressed. I do agree with MayRndz with regard to tracking the tattoos though. It seems a pretty powerful tool to have if just anyone that's T3 in transfig can immediatly open a tattoo parlour for all your Voidal needs. I'm not familiar enough with voidal magic to comment fully on how strong this is though, so it might be an ignorance thing. If people more familiar with that side think it's balanced, I won't argue. In terms of it being a cool idea, I'm on board. 4 Link to post Share on other sites More sharing options...
Direswift 83 Share Posted February 5, 2022 12 hours ago, Sillians said: Honestly love the idea... Even though my character would never... Sussy heathenistic voidal magic... +1 come on, take a sip 1 Link to post Share on other sites More sharing options...
Slorbin 1774 Share Posted February 6, 2022 Does abjuration permanently break the tattoo? 3 Link to post Share on other sites More sharing options...
Recommended Posts