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[✗] Seer Compatibility Amendment


Punished_Pup
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Seer Compatibility:

This is a separate amendment from Operator Bugman’s current submitted Amendment.
Existing Lore:

Spoiler

Seer is compatible with:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: necromancy, blood magic, mysticism, Naztherak
Misc: kani, housemagery
And


Ologs, kharajyr, hou-zi, azdrazi, epiphytes (inaccessible while underage after rebirth, upon coming of age they lose their sight and therein can use seer again), frost witches, siliti (so long as they are turned after being a seer), and klones (so long as the inhabited body is blind, a non-blind body makes the feat/magic inaccessible). 

Seer is incompatible with Sorvians, Vargs, Ghosts/Gravens, Paleknights, Wights, Liches, Darkstalkers, Sprites, Atronachs, Animii, Golems, Zevn and Zar’ei, Musin, Wonks, Demi-djinn, Homunculi, Zar’akal, and Treelords.


Proposed Change One:

Spoiler

Feat Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy

CAs: Ologs, Kharajyr, Hou-zi, Epiphytes

Slotted Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy


CAs: Kharajyr, Hou-zi, Epiphytes, Frost witches, Azdrazi, Zar’ei, Treelords, Draugur (so long as they are turned after being a Slotted Seer), Klones (so long as the inhabited body is blind, a non-blind body makes the feat/magic inaccessible). and Machine Spirits (so long as they are turned after becoming an MA seer).

Seer is incompatible with Sorvians, Vargs, Ghosts/Gravens, Paleknights, Wights, Liches, Darkstalkers, Sprites, Atronachs, Animii, Golems, Soul-Bound Golems, Pale Knights, Pale Lords, Zevn, Musin, Wonks, Demi-djinn, Homunculi, Ghouls and Zar’akal.

Proposed Change Two:

Spoiler

Feat Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy

CAs: Ologs, Kharajyr, Hou-zi, Epiphytes, 


Slotted Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy

CAs: Kharajyr, Hou-zi, Epiphytes, Frost witches, Azdrazi, Zar’ei, Treelords, Draugur (so long as they are turned after being a Slotted Seer. Upon rebirth, these CA’s are unable to use their Seer MA until they remove their eyes), Klones (so long as the inhabited body is blind, a non-blind body makes the feat/magic inaccessible). And Machine Spirits (so long as they are turned after becoming an MA seer).

Seer is incompatible with Sorvians, Vargs, Ghosts/Gravens, Paleknights, Wights, Liches, Darkstalkers, Sprites, Atronachs, Animii, Golems, Soul-Bound Golems, Pale Knights, Pale Lords, Zevn, Musin, Wonks, Demi-djinn, Homunculi, Ghouls and Zar’akal.


Proposed Change Three:

Spoiler

Feat Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy

CAs: Ologs, Kharajyr, Hou-zi, Epiphytes


Slotted Seer is compatible with the following:
Feats: All
Void magics: All
Deity magics: Paladinism, Druidism, Shamanism, Templars, Heraldry
Dark magics: Necromancy, Blood magic, Mysticism, Naztherak
Misc: Kani, Housemagery, Bardmancy

 CAs: Kharajyr, Hou-zi, Draugur and Klones (so long as the inhabited body is blind, a non-blind body makes the feat/magic inaccessible).  
 

Seer is incompatible with Sorvians, Vargs, Ghosts/Gravens, Paleknights, Wights, Liches, Darkstalkers, Sprites, Atronachs, Animii, Golems, Soul-Bound Golems, Pale Knights, Pale Lords, Zevn, Musin, Wonks, Demi-djinn, Homunculi, Ghoul, Epiphytes, Zevn, Azdrazi, Frost Witches, Zar’ei and Zar’akal.

-=-

There are reasons outlining each proposed change below, however, the overall goal of these Amendments is to clarify how Seer functions in terms of Compatibility and make clear the differences between Feat Seer and Slotted Seer compatibility with magics and CAs. The other final reason was simply to update the compatibility list with the new CAs and magics that came after Seer.

Reasoning: Proposed Changed One.

 

1) The Witness is designed to infiltrate the world and other divine realms. With the proposed change, this still fits, as it can infiltrate further realms. 

2) A seer must not willingly regain their eyes. Such, this keeps healing magics like Farseer, and Deific Magics from forcing a Seer into losing their magic. This logic should apply over to CA’s that regenerate. If an Azdrazi who is a Seer is killed, they reform at their Drake Shrine. This is the body fully regenerating. Meaning, their eyes returned. But the Azdrazi did not willingly die. This is applied over to Zar’ei, and Frost Witches as well.
3) Looking at this, and speaking to MayRndz. A Treelord is fully able to decide what regenerates for their body. Therefore, if a Tree Lord has the slots, they can remain a Seer as they can simply not have their eyeballs regenerate.


Reasoning: Proposed Change Two.


All reasoning remains as stated above. With the following added.
1) Klones must have their eyes removed from their body in order to use their MA Seer. CA’s that regenerate could follow the same logic. Azdrazi, Zar’ei, and Frost Witches can not use their magic until they blind themselves again.

 

Reasoning: Proposed Change Three: 

1) If a CA can not retain Seer due to its regeneration and is not able to rip out its eyes to retain an MA. Then all other CA’s with similar regeneration and rebirth mechanics can not retain the ability to possess a Seer MA.

 

Overall: These three changes, pick whichever one you believe to fit the server best, are simply to help lore stay consistent. 
TLDR, 1: they have to be slotted before hand, 2: They have to be slotted before hand and become blind again, 3: Frost Witches, Azdrazi, and Zar'ei can not be Seer due to regeneration mechanics.

 

Change Log:
30/1/2024
Changed Epiphytes under the third proposal to not be compatible as it falls in line with the reasoning of that proposal

26/1/2024

Various Grammar and formatting adjustments.
Removed Ologs being listed as being able to be slotted.

Removed Epiphtye being inaccessible after rebirth as they no longer do not reset age.

Changed wording regarding healing magics, from 'Paladinism' to 'Deific Magics'

Edited by Punished_Pup
Added to change log
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@Punished_Pup could you please use a different color for the proposed changes within said section? 

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Paladins can't heal eyes my good friend, it's tawkin I use :3 

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Hey, what about liches? :)

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9 hours ago, NightcastorKitty said:

@Punished_Pup could you please use a different color for the proposed changes within said section? 

Made the color changes, also leaving the changes bold too.

 

9 hours ago, rukio said:

Paladins can't heal eyes my good friend, it's tawkin I use :3 

Honestly, I was just reading Sunlit Spear because it is the only spell Paladins exist for :3 (We stan rukio13)
 

7 hours ago, femurlord said:

Hey, what about liches? :)

One day :)

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On 1/25/2024 at 8:57 PM, Punished_Pup said:

26/1/2024

Various Grammar and formatting adjustments


Epiphytes already have a mechanic in their own lore in which their eyes remain damaged/unusable if they are a seer, regardless of rebirths or regeneration (and do not need to be included.)

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May want to add soul trees into the compatible sections of these. The bodies can be regenerated without eyes if the person wishes. Weird thing to do, but technically possible for them if they wanted to be a Seer/slotted Seer.

Edit: Nevermind apparently I'm more tired after work than I thought and this was already addressed.

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57 minutes ago, ClassyDryad said:

Epiphytes already have a mechanic in their own lore in which their eyes remain damaged/unusable if they are a seer, regardless of rebirths or regeneration (and do not need to be included.)

I think they should still be included on the Seer page, there is no reason not to, as it makes it easier for players to double check if they are compatible, rather than having to go back to Epiphyte page.

 

16 minutes ago, DragonofTaters said:

May want to add soul trees into the compatible sections of these. The bodies can be regenerated without eyes if the person wishes. Weird thing to do, but technically possible for them if they wanted to be a Seer/slotted Seer.

Edit: Nevermind apparently I'm more tired after work than I thought and this was already addressed.

All good gamer, pays to make sure everything is all in order.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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