The more that you try to control or limit something, in regards to RP – you’re dampening people’s creativity. Villainy Applications were seen as abhorrent, horrible and an unneeded gate in RP, something that’s similar to this, that’s been debated before.
I believe Raid CDs to be a similar thing, now that it counts any villainy – no matter the number, nor placement – as a raid, henceforth allowing nations to have easy CDs. It’s a limit that prevents dynamic RP. Nothing’s more poor than being told to leave – or worst, receive a temp-ban – due to an arbitrary gate, that protects incompetent nations who chose not to invest in a proper guard-force. It may not be the intent, but it’ll be the effect of this.
Conflict, mental and physical, is the life-blood of the server. It’s, what I personally believe, makes things interesting as shown in Event-lines and Day-to-Day RP. Dark magics, and arts, are going to be drastically affected by the rules.
As for above, I’ll give you this just to give you a taste of future CRP;
The main problems about the Rollplay CRP is that it doesn’t account for anything. It doesn’t care if you’re using a weapon with further range, nor if you’re covered in platemail – It’s a predetermined ‘you’re injured’, all relying on luck.
It borders on a reason why I somewhat dislike PVP as people will use it to win conflict, that they have no chance of winning IRPly. Why bother preparing, learning how to wield a weapon and carrying items on you if a random person can kill you with a dagger – just due to luck?
An alternative, I’d suggest, is the roll deciding if the action does what it intended to do.
Etc, I move to slash at a guy. I roll a 18, for that – The attack lands on him, but the affect relies on what he’s wearing. If he’s wearing full-plated armor, perhaps it doesn’t avail to much and if he’s just wearing a shirt – it lands a severe injury.
Just my thoughts.