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shiftnative

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Everything posted by shiftnative

    1. mitto

      mitto

      so long as the rules pertaining free builds made a comeback for instance having to loom good or being deleted. it has potential. i dont trust players with the 'free' ability to dismantle. maybe with rp such as magic or arson yet still unconsential. This would require resource gathering or power rather than an idiot with a pickaxe and not even completely destory it

    2. DahStalker

      DahStalker

      Looks good my dude 

  1. Anthos was about 4,000 blocks blocks tall and 3,200 blocks wide for reference ?
  2. How long would you fellas expect it to take to sprint from edge to edge? 30 minutes? (10-12k width) And fast travels, where would they take you? Directly to the settlement? Or some neutral place nearby?
  3. I've been making maps for all sorts of servers over the past few years and I've been racking my brain around what the perfect size map is. (for 150-250 players online) How long do you think it should take to sprint from east to west, north to south on your ideal map? 5 minutes? 10 minutes? 20? (assuming the map is surrounded by water) **5k blocks takes roughly 12 minutes to sprint across** Obviously people like to explore things but at one point is there so much to explore that people are too spread out? Or how many blocks do you think a map should be? (Example: 4k x 5k, 2.5k x 2k, etc.) Thanks and look forward to some discussion ?
  4. pXnkmx9.jpg

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    2. Larry Shortoak

      Larry Shortoak

      Now that is a sight for sore eyes. Hard to forget that place.

    3. Ayevia

      Ayevia

      I remember this, boi I thought this was the greatest architecture back then. So proud to see how all the builders have evolved in terms of styles. 

    4. Gladuos

      Gladuos

      Man, this is where it all began for me. Good old original cloud temple.

  5. All 7,535 books from Aegis - https://www.dropbox.com/s/q6157z00oxx8cor/BookWorm.rar?dl=0

    (Some are NSFW..)

    1. Show previous comments  4 more
    2. Papa Liam

      Papa Liam

      @cablam I feel like this is the kind of thing that'd give you a boner 

    3. cablam

      cablam

      Ikr Liam, its a good thing we already have that though.

    4. Stag
  6. rzJuDTP.jpg

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    2. VonEbs

      VonEbs

      We are not worthy.

    3. shortchangehero

      shortchangehero

      heil mon fuher, let me serve you ig

    4. Kvasir

      Kvasir

      my first skin... Gee. Lets see I'll get the first two actual chars

      (beginning of Vailor : http://imgur.com/fd4klhs )

      (late Athera : http://imgur.com/tdkhFrZ )

  7. Hope all is well, I thought about ya

  8. I think nostalgia may play a small part in some cases but you gotta admit, those classic games were certainly more punishing and less hand-holding than modern MMO's. They also paid more respect to interaction between players and it's importance. (No "queuing", more reliance on others, etc) Everquest (1999-2002) for example has certain implementations that I haven't seen paired together since. Many of which are what make the game what it is and kept people playing for so long. (All dungeons are public, gotta return to your corpse naked and defenseless after death, loss of exp on death, no in-game maps, epic quest for each race.. etc. refer to project 1999) I would like to think MMORPG fans are starting to want games with much more consequence, exclusivity & social interaction - like the older games, but we'll see =p
  9. You're 100% right, adding runescape & yeah - things certainly seem bleak =/
  10. Hey LoTC, In an age of over-saturation, players seem to still be waiting for something new & memorable. There has been so many mmo's come and go over the years, each with their own bit of promise but none have really lived up to games that birthed the genre. Will there ever be another Ultima Online, Everquest, Runescape, Eve Online or World of Warcraft? (These games were made 10+ years ago yet still stand as the most impactful, profitable and long-lasting.) If you could help make an mmorpg, what elements would you find most important and would expect to see? (The more specific the better) ---------------------------------------------------------------------------------------- Here's one to start, I think that loot shouldn't be so heavily based on "level" you should be able to find/wear super powerful loot early in the game if you're lucky enough to have it drop. (Lots of iconic/fat loot with super low drop rates)
    1. Show previous comments  7 more
    2. shiftnative

      shiftnative

      Yer a dweeb ;^P

    3. Anderssn

      Anderssn

      Turn off shaders and texturepack you sinner. 

    4. Genevieveee

      Genevieveee

      Reminds me of the Wilds Inn (sob)

  11. I think in the render of the world - Tahn might not be to scale, It looks 20-25% larger than the other islands (probably from being zoomed in a tick more on dynmap?) If I'm wrong then Tahn is probably 8,500+ blocks from end to end
  12. You're in luck, I really don't want to make one (Nor do I plan to)
  13. Agreed, I hope they don't use the rough map I made (It was pretty much just terrain, "Why" added foliage/etc) - The community should create a blueprint and have someone from PMC produce some gold
    1. Show previous comments  5 more
    2. InfamousGerman

      InfamousGerman

      OH MY GOD INHUMAN REACTIONS

    3. Potts244

      Potts244

      And instantly reported.

    4. Space

      Space

      i mean wasn't the shot more luck than anything

       

      that's why you need to play a real competitive game like Starcraft :)

    1. Show previous comments  15 more
    2. KarmaDelta

      KarmaDelta

      If only I was not as lazy as many to continue making stuff in World Machine.

    3. Geo

      Geo

      You magnificent bastard.

    4. shiftnative

      shiftnative

      @Geo <3
      Scaled the map up from 2.5k x 2.5k to 3.5k x 3.5k to make the ridges less sheer, remember you can't see the biome colors in these renders. (Will add the rivers/lakes in-game)

      http://i.imgur.com/QL2ZpWK.jpg

  14. Really hard to hear, from what I knew of watyll he was a very intelligent and thoughtful person - always very polite and patient. Much love to his friends & family =[
  15. Get one dongled doods (dmg)  http://i.imgur.com/vt0fL8F.gifv

    1. Show previous comments  5 more
    2. MrSyth

      MrSyth

      Who's this shifty dude

       

      jk good to see you're still alive lennon

    3. James

      James

      Damn, nice shot Shift

    4. shiftnative
  16. Here's the Athera save - http://www.mediafire.com/download/2y6s8tqh4hndg2n/Four.rar Also, I posted it on /r/minecraft the other day and it was on the frontpage for nearly 48 hours which was pretty sweet - https://www.reddit.com/r/Minecraft/comments/3r49d3/from_concept_to_reality_2/
  17. So far it looks awesome man, for the other arm I would suggest a dragon breathing fire at a knight who is holding up his shield or somethin' Like these images, but more stylized & positioned more vertically to fit the length of your upper arm. (You could also consider not depicting the entire dragon and just go with it's front half) I'm sure whatever you choose will look sweet, so have fun with it
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