Lectorate 537 Popular Post Share Posted October 29, 2021 LECTOR ALCHEMY PACK FIGHT AGAINST EVIL! CREDIT @Letharian @breeni @Titanium430 @Abeam @venstreni@TheBull [T1] SMELLING SALTS [OPEN] BACKGROUND Due to the chaotic nature of combat and crime, Lector Medics deemed it necessary to develop a streamline substance which could aid in the expedient revival of those who were made unconscious via poor circumstance. After all, no one should sleep on the job. RECIPE Base: N/A Earth | Curtailment x1 Mundane | Chaos x2 Mundane | Rage x1 CREATION Mix the “Mundane | Chaos” and the “Mundane | Rage” symbols until they render a coarse powder. Infuse the “Earth | Curtailment” symbols in a vial of Distilled Water. Combine the coarse powder and infused water in a shallow dish; mix thoroughly. Allow the liquid to soak and evaporate over the course of a narrative day. Collect in a vial, paper parchment or container of choice. EFFECTS This substance is salt-like in texture and possesses the ability to revive an individual who is unconscious a single emote after application. These smelling salts are able to do such via their sharp and pungent odor which forces the body to initiate a physical response. It is noted that this substance is unable to revive those suffering from a coma, severe head trauma or magical effects. REDLINES Smelling Salts CANNOT revive someone who is in a coma. Smelling Salts CANNOT revive someone who suffers from severe head injury. Smelling Salts CANNOT revive someone who is induced via magic. Smelling Salts CAN revive someone who is affected by Knock-Out Potions. [T2] FLAMING SALVE [OPEN] BACKGROUND It is written that the Exalted Owyn possessed a holy blade of flame which facilitated the purge of the most holy cities of Edel. For centuries, crusaders have sought to mimic their prophet and thus the alchemists of the Lectorate devised a viscous and volatile salve which enables a method of ignition for both war and utility. RECIPE BASE: Bee’s Wax Fire | Heat x3 Fire | Burning x3 Fire | Rage x2 Mundane | Instability x1 CREATION Heat Bee's Wax on a low heat until malleable; do NOT let it boil. Add the "Fire | Heat", "Fire | Burning", and "Fire | Rage" symbols and mix thoroughly. Once cooled, add the "Mundane | Instability" symbol and mix thoroughly. Add completed salve to a container of the Alchemist's choice. EFFECTS When applied to a weapon or object, friction will cause this viscous salve to burst into flame for the duration of [4] emotes or until its fuel has burnt away. As a result, Flaming Salve has found use in the sparking of camp fires, stage performance and within crusader aesthetics. It is noted that this salve does not burn as hot as other alchemical sources of heat; however, it can render first degree burns, warp metals after repeated usage and spread flame akin to a torch. REDLINES Sufficient friction can be obtained by firmly sliding or grinding the salve onto a surface. Mundane Steel will warp after a single application. Daemon Steel will warp after three applications. Medium and High Density Boomsteel will NOT warp. Flaming Salve is only capable of inflicting first degree burns if weaponized. The flame produced is akin to a torch, thus it will effect creatures weak to fire in the same capacity as a lit torch would. Flaming Salve is unable to cauterize wounds. [T2] ST. AMYAS’ DRAUGHT [RARE] BACKGROUND Conceptualized by Lector Medics due to the need to stave off blight inflicted by Ratiki Rot-Steel and Azhl Anemia, St. Amyas’ Draught seeks to aid the consumer’s body in the fight against infections. RECIPE BASE: Gislocinovi Juice Mundane | Reduction x4 Mundane | Purity x2 Mundane | Life x2 Mundane | Impediment x2 EFFECTS Possessing a base of Gislocinovi Juice, this remedy utilizes the antiseptic potential of Gislocinovi. As a result, those who consume St. Amyas’ Draught would find themselves curbing infection and Azhl Anemia following [5] emotes or thirty narrative minutes, the effectiveness of which is dependent on the severity of the wound or illness. Cleaning wounds remains advisable in order to prevent future infectious flare ups. Side effects may include dizziness and disorientation. REDLINES Wounds require proper medical treatment in order to prevent future flare up. St. Amyas’ Draught is unable to destroy pathogens. When recovering from Azhl Anemia, a day’s worth of bed rest is recommended for optimal effect. St. Amyas’ Draught cannot cure those with chronic Azhl Anemia. St. Amyas’ Draught will make the consumer feel dizzy and disorientated for approximately twenty narrative minutes. [T2] ST. ROBERT’S STOMACH [OPEN] BACKGROUND Initially developed by Lector Alchemists seeking to combat poor Hyspian cooking, this elixir sought to aid its consumer in acquiring an iron stomach for dinner hour. Soon after its creation, Lector Medics found use in the elixir to soothe stomach pains and nausea. RECIPE BASE: Distilled Water Mundane | Impediment x3 Mundane | Peace x3 Mundane | Endurance x2 Ground Charcoal EFFECTS When consumed, one can stomach practically anything for the duration of one narrative hour. As a result, one may find themselves able to consume a stupendous amount of liquor, rancid meals or certain items one might wish to smuggle. Medical practitioners may find use in this elixir as a stomach soother. It is noted, however, that though the body will not reject inedible objects, its stomach and internal organs can still be damaged by them. REDLINES The “Iron Stomach'' is figurative and not literal. Substances containing magical effects wrought by culimancy, enchantments or spells still apply if consumed. Substances containing alchemical, narcotic or alcoholic effects still apply if consumed. Inedible objects retain the ability to damage one’s internal organs, i.e. knives, metal shards, lava, poison, etc. An individual cannot consume more than their stomach can hold. [T3] ST. FELDER’S VITALITY [ST] [RARE] BACKGROUND The result of experimentation by the Lectorate, Saint Felder’s Vitality was intended to provide a counter against nefarious fear magicks and general cowardice. Lector Alchemists believed that such a counter would be a form of liquid courage which possessed an inebriating effect that would allow the consumer to power through fear. However, upon development, it became evident that the tincture possessed unexpected side effects. RECIPE BASE: Blood Lotus Broth Mundane | Rage x3 Mundane | Strength x3 Mundane | Courage x2 Mundane | Endurance x2 EFFECTS When consumed, the user will become highly hostile while exhibiting a shift in their skin tone to a bright red hue. The consumer will discover their fear subsiding and succumbing to wroth as they invariably begin to express their hatred for their paranoias for the duration of one narrative hour or [10] emotes. As a result, Saint Felder’s Vitality, though temporarily nulling fear, causes its consumer to become highly irritable, prone to outbursts and will deprive them of the ability to act with common sense or strategic thinking. The consumption of more than one Saint Felder's Vitality per encounter will strain the heart and result in cardiac arrest. REDLINES Natural cowardice, fear magicks and sensible caution are made null when consumed. The consumer’s flesh will shift to a bright red hue for the duration of 1 narrative hour. Those with darker complexions may simply appear as if they have a fever. The impulsivity and anger caused by the potion would cause the consumer to act first and think later; one would be unable to think strategically, act with common sense or possess an adequate sense of danger. Outbursts include vocal disrespect, physical lashings out, and anger-fueled ramblings. Cardiac Arrest cannot be induced via forced consumption; it is the result of constant strain over time rather than an increased heart rate. Heart Calmer cannot negate this effect. DOES NOT provide berserker strength or enhanced physicality. Requires ST signature. [T3] HOUND’S HOWL [ST] [RARE] BACKGROUND Inspired by the numerous encounters with a particular spectral foe and their trusted amulet, Lector Alchemists sought to replicate the effects of an accursed hex without the use of devilry. RECIPE Base: Aqua Vitae Air | Sound x3 Mundane | Fear x2 Mundane | Chaos x2 Mundane | Curtailment x2 EFFECTS When released, this black-hued and gaseous substance would disperse in a 3x3x3 area and emit an ear-piercing howl which would last for [1] emote. This high-pitched noise would effectively disorient those within its radius for who lack ear protection for the duration of one emote and will disrupt focus based connection to charge spells. The noise can be mitigated via the use of ear plugs or by simply covering one’s ears. REDLINES The thrower, if within the 3x3x3 radius, is affected by the noise as well. The gaseous substance, and noise, can be dispersed via adequate mundane or magical air displacement. Disorientation implies a fight-or-flight response, a physical stun OR a natural predisposition to covering one’s ears. Ultimately up to the player being affected. Disrupting the charging of spells is inapplicable to enchantments. The noise can be mitigated by protecting one’s ears; one can cover their ears prior to the gas being released. Requires ST signature. [T3] TACTICAL GREASER [ST] [OPEN] BACKGROUND Inspired by the tales of Holy Ser Rosencrantz and his scented oils, the Lectorate of Owyn sought to replicate such a lubricant with the addition of further utility. RECIPE BASE: Melted Butter Water | Growth x2 Mundane | Instability x3 Mundane | Agility x3 Mundane | Chaos x2 EFFECTS When applied to one’s flesh or attire, Tactical Greaser would cause the applied surface to become drastically more greasy; this enables one to become highly slippery and difficult to grapple. In addition, this oil can be used to aid in the squeezing between objects or tight spaces provided that one can realistically fit. Depending on the surface and when thrown at the ground, this potion can be used as a greaser to potentially slip opponents in a 3x3 area for the duration of [3] Emotes. The user is warned that moving swiftly may result in them slipping. REDLINES The substance is NOT flammable. Moving at a pace swifter than walking will result in the user slipping unless on adequate terrain (see below). Cannot be used to escape handcuffs, adequate bindings or nets. Cannot be used for FTB scenarios - get your mind out of the gutter. Applied surfaces can be neutralized with the application of water OR dirt, sand or shavings. Tanglefoot is UNABLE to overpower the lubricating effects of the oil if applied prior; the goo would slide off. Cockatrice Breath is ABLE to overpower the lubricating effects of the oil. Arctic Mists is ABLE to freeze the oil. The greaser is ineffective on DIRT, CARPET, GRAVEL or SAND as the oil will be absorbed and/or covered by dust and rocks. The greaser is effective on HARD SURFACES or GRASS. Requires ST signature. EDIT: Reduced ST. AMYAS' DRAUGHT "Mundane | Purity" symbols from 4 to 2. Reduced HOUND'S HOWL "Air | Sound" symbols from 6 to 3. Replaced FELDER'S VITALITY "Mundane | Vigour" symbols with x2 "Mundane | Endurance" symbols. Replaced FLAMING SALVE "Mundane | Burning" and "Mundane | Rage" prefixes with "Fire". Added FLAMING SALVE creation process. Renamed ROSENCRANTZ'S PRIDE to "TACTICAL GREASER" Changed SMELLING SALT'S "Mundane | Chaos x1" to "Earth | Chaos x1" 11/17/21 Added ST recommendations. - Water cannot dehydrate individuals or be applied in a spot more than once ... cannot make a river. - [10] emote duration added to FELDER'S VITALITY; Cardiac Arrest occurs upon second WILLING consumption. Clarified the anger effects. - [5] emote duration added for ST. AMYAS' DRAUGHT to take effect. Azhl Anemia recovery the same as Alabaster Leaf cure.- HOUND'S HOWL confirmed to actively disrupt focus based spell charging. Disorientation lasts for [1] emote.- SMELLING SALTS take effect the emote following application. Sign discrepancy fixed. - FLAMING SALVE possesses the potency of a torch. Medium-High Boomsteel warp immunity added. - ROSENCRANTZ'S PRIDE slip clause added. - Added ST signature requirements to redlines. Spoiler MERGED WITH LIQUID PURIFIER, PLEASE SEE LORE FOR DETAILS- KEPT FOR POSTERITY, DO NOT USE [T1] INSTANT WATER [OPEN] BACKGROUND Often used on extended missions, Lector Alchemists developed this powder-like substance in order to reduce carry weight while still being able to acquire water in treacherous environments. RECIPE Base: N/A Mundane | Growth x1 Mundane | Separation x1 Mundane | Purity x1 CREATION Mix the “Mundane | Growth” and “Mundane | Purity” symbols in a bowl until they render a powder. Infuse the “Mundane | Separation” symbol in a vial of Distilled Water. Add the powder and infused water into a container of the alchemist’s choice, secure it with an air-tight lid. Shake to mix thoroughly. EFFECTS When applied to a surface, this powder will absorb its latent moisture and the humidity of the surrounding air in order to produce a small fresh water puddle. This substance has also found use in the dehydration of fruits and waterlogged materials. Its weight makes it an ideal substitute for survivalists who intend to embark on long journeys. REDLINES The size of the produced puddle varies depending on the moisture present; swamps and jungles will provide more liquid than deserts. Instant Water cannot be used for combat. Instant Water cannot be used to dehydrate eyes or an individual's body; the water produced would instantly rehydrate them. Instant Water cannot pull water which does not exist; the formation of rivers is impossible and over application upon a single object or area will result in no additional liquid. 42 Link to post Share on other sites More sharing options...
Lord of Boars 553 Share Posted October 29, 2021 cheems cheems cheems cheems cheems cheeems cheeems cheems cheems 9 Link to post Share on other sites More sharing options...
bumblefina 2244 Share Posted October 29, 2021 Spoiler 2 Link to post Share on other sites More sharing options...
Valannor 6345 Share Posted October 29, 2021 A Faithful Hound approves of this submission. 4 Link to post Share on other sites More sharing options...
JoanOfArc 4586 Share Posted October 29, 2021 based and lectorpilled 2 Link to post Share on other sites More sharing options...
Reckless Banzai Screamer 11575 Share Posted October 29, 2021 Head of the alchemy department Lector Oijin prays that the Creator allows these signs and symbols to manifest into new potions. 6 Link to post Share on other sites More sharing options...
ScreamingDingo 16985 Share Posted October 29, 2021 10 Link to post Share on other sites More sharing options...
Hephaestus 1317 Share Posted October 29, 2021 solid work, fellas Link to post Share on other sites More sharing options...
Slorbin 1771 Share Posted October 29, 2021 your mother is instant water when she's around me 😎 4 Link to post Share on other sites More sharing options...
KaiserJacobII 1048 Share Posted October 29, 2021 Based. Link to post Share on other sites More sharing options...
ronin_champloo 5951 Share Posted October 29, 2021 Lovely stuff Link to post Share on other sites More sharing options...
Tentoa 1991 Share Posted October 29, 2021 These are all pretty balanced and mostly tooled toward adding utility and flavor to alchemy. I like it 2 Link to post Share on other sites More sharing options...
chacmul 274 Share Posted October 29, 2021 mmm powdered water delicious 2 Link to post Share on other sites More sharing options...
warlord of filth 7713 Share Posted October 30, 2021 6 Link to post Share on other sites More sharing options...
squakhawk 7867 Share Posted November 19, 2021 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. 1 Link to post Share on other sites More sharing options...
Recommended Posts