ronin_champloo 5951 Popular Post Share Posted September 6, 2022 Discussion - Gates and Inactivity Hey, so picture this. You're a guy wandering around to RP, you think of going to a settlement/nation and take the route there. Nonetheless, when you eventually head there, the gate.. it's closed. There's no one nearby, and you're unable to go in; you've wasted your time and you have to go find another place to RP. Rinse and repeat. This happens again. Rather the situation, eh? It's lame and it sucks. How do you fix this? Well, I've a few ideas, I just wanted to talk about them and discuss this with the community, try and see what people want, etc. 1 - Make Settlement/Nation gates OPEN, unless they are actively manned by someone. No leaving the gate CLOSED and leaving it like that for a few hours. Obviously the hilarious choice, but it needs to be fleshed out more if it's enforced in LOTC. How would Mods dictate this? How would they regulate it? etc. OR 2 - The removal of citizen doors. If a person wants to come in, they can go in via the gate, leading to guards actually being required to do Gate-Duty (I miss those days from Adria). The most 'harsh' choice, but hey, it's funny and realistic. I doubt massive walls had small doors in real life, nor did they pass out selective keys for every citizen that they knew. Thoughts? What are your ideas and thoughts of these two concepts. Curious! 30 Link to post Share on other sites More sharing options...
Zqppy 227 Share Posted September 6, 2022 Sounds like the fault of the settlement If Gates are closed they're either stupid or in conflict irp imo (Unless you're like Haelun'or and its part of your culture) 5 Link to post Share on other sites More sharing options...
exanimated 1360 Share Posted September 6, 2022 The only nation I've ever seen really have an issue with this was Oren- granted hnor too but they usually had people around last time I was there. Though in all honesty idk anything cus I sit in my basement and do alchemical rp 7 Link to post Share on other sites More sharing options...
UnusualBrit 2061 Share Posted September 6, 2022 The Urguan gate hasn't been closed in half a year unironically 1 Link to post Share on other sites More sharing options...
Laeonathan 3980 Share Posted September 6, 2022 I don't see the issue. Even on low activity numbers you can Creq and ask what places are active. And there's plenty active places. Haense, Urguan, Celianor, Vistulia all have great activity. 1 Link to post Share on other sites More sharing options...
BobBox 3211 Share Posted September 6, 2022 6 minutes ago, Laeonathan said: And there's plenty active places I nearly spit out my water reading this. Maybe 2-3 places at a time will have over 10+ players and that’s at nearly peak times 14 Link to post Share on other sites More sharing options...
warlord of filth 7714 Share Posted September 6, 2022 above posters need to think about this from the perspective of a noob and not as a player who knows where activity is and how the server is a noob who wanders and finds 5+ dead settlements with locked gates is barred from exploration and organic interest. if you turn around and tell them “well you didn’t know where to look” that’s a problem with the product not the player citizen doors should equal instant entrance to any raiding party larger than a group of 4 who rps having a small battering ram or a blasting potion. they’re stupid and have never made sense. seeing people zoom in through a set of tiny doors next to the giant gate is clown world. just keep the gate open. 25 Link to post Share on other sites More sharing options...
MailC3p 1159 Share Posted September 6, 2022 Ruh roh, time for the 80 millionth “gate bad” post this year!! in all seriousness though i do agree, every city I’ve RP’d in ever has died out because we’d enter a war and all of a sudden army leadership demands to keep the gate shut no matter what leaving the city only accessible to people with door perms! not meant to advertise but i am currently making my own town in what is old oren lands and both me, the builders and other leadership have decided that walls are stupid and thus we’re leaving them out to allow for free movement inbetween the outside world and us thus making it that much eaiser to rp 4 Link to post Share on other sites More sharing options...
Asutto 1990 Share Posted September 6, 2022 I complained about this in OOC chat yesterday so I 100% agree. While I understand those who are arguing that it's a settlement problem it is becoming a server problem. Upon spending a few minutes getting to a nation only to find their gates closed many players get discouraged. Repeat this once or twice more and most players will just log off. Additionally look at this problem from a noob standpoint. If I join a roleplay server and can't find any roleplay I'm just going to log off and return to SRP. As you mentioned, I think rules preventing permanently unmanned shut gates are a great idea. Players should be allowed to creq or mreq for the main gates of nations to be opened if they're unmanned and on raid cooldown. This will at least prevent raiding parties from abusing the system while allowing roleplays to roleplay. 4 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted September 6, 2022 59 minutes ago, PXY said: 1 - Make Settlement/Nation gates OPEN, unless they are actively manned by someone. No leaving the gate CLOSED and leaving it like that for a few hours. 2 - The removal of citizen doors. If a person wants to come in, they can go in via the gate, leading to guards actually being required to do Gate-Duty (I miss those days from Adria). Oh, hey I suggested the combination of this a while back. Honestly, citizen doors make no sense anyways and keys get taken and given without any roleplay transpiring in most cases. 7 Link to post Share on other sites More sharing options...
KamikazeReaper 400 Share Posted September 6, 2022 10 minutes ago, Asutto said: I complained about this in OOC chat yesterday so I 100% agree. While I understand those who are arguing that it's a settlement problem it is becoming a server problem. Upon spending a few minutes getting to a nation only to find their gates closed many players get discouraged. Repeat this once or twice more and most players will just log off. Additionally look at this problem from a noob standpoint. If I join a roleplay server and can't find any roleplay I'm just going to log off and return to SRP. As you mentioned, I think rules preventing permanently unmanned shut gates are a great idea. Players should be allowed to creq or mreq for the main gates of nations to be opened if they're unmanned and on raid cooldown. This will at least prevent raiding parties from abusing the system while allowing roleplays to roleplay. well its not helping that goons run around wrecking events and the like whenever they can, and just waiting on the cooldown to vanish before hitting again, while i hated how oren had its gate issues, mostly because the civ doors upkeep was trash, i can understand the need to lower the gates 4 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted September 6, 2022 1 minute ago, KamikazeReaper said: well its not helping that goons run around wrecking events and the like whenever they can, and just waiting on the cooldown to vanish before hitting again, while i hated how oren had its gate issues, mostly because the civ doors upkeep was trash, i can understand the need to lower the gates Then just have an active guard force so the gate is being manned? You shouldn't need citizen doors to get into a place and it just breeds a worsened 'us vs them' mentality that has plagued a lot of player bases for a long time now. 21 minutes ago, MailC3p said: Ruh roh, time for the 80 millionth “gate bad” post this year!! in all seriousness though i do agree, every city I’ve RP’d in ever has died out because we’d enter a war and all of a sudden army leadership demands to keep the gate shut no matter what leaving the city only accessible to people with door perms! not meant to advertise but i am currently making my own town in what is old oren lands and both me, the builders and other leadership have decided that walls are stupid and thus we’re leaving them out to allow for free movement inbetween the outside world and us thus making it that much eaiser to rp POV: Me in ISA discord flaming @Borinabout closing the gates and how we need to keep them open (AIS war) unless someone is on to man them. When we didn't listen? Ghost town. Dead nation. no RP. 2 Link to post Share on other sites More sharing options...
Asutto 1990 Share Posted September 6, 2022 5 minutes ago, KamikazeReaper said: well its not helping that goons run around wrecking events and the like whenever they can, and just waiting on the cooldown to vanish before hitting again, while i hated how oren had its gate issues, mostly because the civ doors upkeep was trash, i can understand the need to lower the gates Hence why my suggestion was to modreq to open gates when nations are on CD. I can understand why gates are closed during events but when a nation is on CD they should keep their gates open. Plus if youre having problems with roleplay bandits they should probably be dealt with in a roleplay matter instead of mechanically blocking them out of your city. 1 Link to post Share on other sites More sharing options...
Orlanth 3539 Share Posted September 6, 2022 Gimme Guard RP Gimme Open Gates Gimme Goblin 2 Link to post Share on other sites More sharing options...
LatzMomo 2088 Share Posted September 6, 2022 I think the issue more lies on the staff that is unable or unwilling to cull inactive settlements and nations. The Vale has their gates closed 24/7 and we have never had activity issues, so I do not think forcing people to keep their gates open is an effective solution to this problem. 8 Link to post Share on other sites More sharing options...
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