Aengoth 2883 Share Posted April 19, 2023 Giving players more autonomy provides a more dynamic map. The ability to create strategic chokepoints shouldn't be suppressed. As for roadside taverns, seems like something that could be solved by speaking with a nation and getting territory. There was at least two roadside taverns this map on either side of Eastfleet that had brief lifespans. One died due to internal politics/banditry and other just didn't have a committed group to run it for an extended period of time. If there is such a constant demand for tavern RP then some people really need to step up and stick to it (it's a proven recipe for having consistent rp if maintained, people just typically get bored of running it). Merchant Caverns etc always end up becoming inactive and dead. 4 Link to post Share on other sites More sharing options...
Fishy 1578 Share Posted April 19, 2023 WE ARE BREAKING THE CONDITIONING 4 Link to post Share on other sites More sharing options...
Milenkhov 4522 Share Posted April 19, 2023 9 hours ago, Orlanth said: If they own the land then let them do whatever they want. Anything short of this is an unnecessary restriction of roleplay. However, for those of you concerned about roadblocks, I've devised what I feel is a solution that works perfectly and can be adapted by everyone. Reveal hidden contents There is absolutely no need to argue, Orlanth said it perfectly. He's just that guy. 1 Link to post Share on other sites More sharing options...
Harold 3239 Share Posted April 19, 2023 roadblocks are still roleplay if you are worried about roadblocks then have carts at the start of the map let people chose if they want to either pay the toll, pay the cart, or take their chances walking when did lotc become a hug simulator 4 Link to post Share on other sites More sharing options...
Nug 1886 Share Posted April 19, 2023 if people would rather rp in roadside taverns and other establishments, so be it. forcing people to rp in nations for activity check shit made our current map really stale, it should be on the nations to attract players to rp there with events, etc. and if they fail to do so, maybe they shouldn't be a nation anymore. Link to post Share on other sites More sharing options...
Amayonnaise 1535 Share Posted April 19, 2023 If you're going to give us bigger maps that require horses to travel quickly, then don't restrict roads. You're already limiting our RP time by causing us to spend more of our playtime travelling via horse on needlessly long roads (This map hasn't been so bad), but to then enable people to build blockages that cause us to get off our horse, put it away, move through the blockage, and then resummon our horse is even more of a waste of time and extremely frustrating. I think more buildings on the side of roads is great. They provide RP hubs much closer to spawn that invites random encounters and interactions by players roaming in search of RP, and are much easier to gravitate to rather than some random Nation that only has vague signs pointing towards it, and takes 3-5x longer to locate - only to then find no RP in the Nation anyhow. My suggestion would be permitting road-building in the time of war, if this is not already a thing. Blockages and checkpoints would only add to the intensity and protective measures of a Nation in the middle of a war, and adds to the overall immersion of a Capital preparing their defenses. This would be welcome. 4 Link to post Share on other sites More sharing options...
Bonito 2264 Share Posted April 19, 2023 15 hours ago, itdontmatta said: If a nation gets their activity cut off by a road that goes through another nation, then it should be dealt with in rp "Could I get pro perms to destroy your road blockade in rp?" "No." Why continue allowing region owners (exclusively) to hide behind OOC rules if roleplay and player agency is the intention of this change? Giving tile owners more control over players without also guaranteeing players the chance to respond doesn't make sense. also "RP-diplomacy" lol get real 15 Link to post Share on other sites More sharing options...
GMRO 5251 Share Posted April 19, 2023 as my first issue within moderation that showed bias from orenian moderators and orenian world team members, the issue must be rectified purely on an issue of righting wrongs. Do not allow building upon roads. If it is found that this solution is no longer viable, do as suggested and reassess at the three month point. 6 Link to post Share on other sites More sharing options...
JJosey 1215 Share Posted April 19, 2023 restrict building on main roads and permit construction on secondary roads, initially trails that branch off the main road; it is lovely to see endearing little inns and interesting structures while strolling along the main road. However, if their roads are within a nations tile, let em treat them however they please 5 Link to post Share on other sites More sharing options...
argonian 12842 Share Posted April 19, 2023 2 hours ago, Amayonnaise said: If you're going to give us bigger maps that require horses to travel quickly, then don't restrict roads. You're already limiting our RP time by causing us to spend more of our playtime travelling via horse on needlessly long roads (This map hasn't been so bad), but to then enable people to build blockages that cause us to get off our horse, put it away, move through the blockage, and then resummon our horse is even more of a waste of time and extremely frustrating. I think more buildings on the side of roads is great. They provide RP hubs much closer to spawn that invites random encounters and interactions by players roaming in search of RP, and are much easier to gravitate to rather than some random Nation that only has vague signs pointing towards it, and takes 3-5x longer to locate - only to then find no RP in the Nation anyhow. My suggestion would be permitting road-building in the time of war, if this is not already a thing. Blockages and checkpoints would only add to the intensity and protective measures of a Nation in the middle of a war, and adds to the overall immersion of a Capital preparing their defenses. This would be welcome. tf are you getting off your horse for? if there's no person there stopping you, just keep riding. if there is someone there, then gg you've found rp. and like if you hate following endless turn-offs to get to nation capitals, why wouldnt you want capitals to be on the road? the whole reason they're always at the end of long-roads and turn-offs is exactly because they aren't allowed to build on roads. the one time a town was let actually go on a road this map was with adria and it hit like 16% activity. 4 Link to post Share on other sites More sharing options...
persz 88 Share Posted April 19, 2023 Road builds are cool 2 Link to post Share on other sites More sharing options...
sami03 386 Share Posted April 19, 2023 (edited) 11 hours ago, Borin said: death to america This so much this!!! Edited April 19, 2023 by sami03 3 Link to post Share on other sites More sharing options...
𝖂𝖆𝖌𝖜𝖆𝖓 740 Share Posted April 19, 2023 Staff red tape and its consequences have been a disaster for the Lord of the Craft. 2 Link to post Share on other sites More sharing options...
argonian 12842 Share Posted April 19, 2023 1 hour ago, sami03 said: This so much this!!! can u make an argonian wojack for me my avi already has the gaping mouth 3 Link to post Share on other sites More sharing options...
SlitheryC1 486 Share Posted April 19, 2023 Just have CT be actually isolated and let nations decide roads by themselves I say Don't gotta be that deeply thought about 1 Link to post Share on other sites More sharing options...
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