Jump to content

π•Ύπ–™π–†π–—π–Œπ–šπ–˜π–

Diamond VIP
  • Posts

    981
  • Joined

  • Last visited

Everything posted by π•Ύπ–™π–†π–—π–Œπ–šπ–˜π–

  1. My major issues with Orcs has always been something out of their control which should honestly be cultural to Orcs. I'm sure a big complaint for most people will be PVP goonery and bad behavior, but being a honorable warrior is one of the main cultural aspects of both Shamanism and Orcs. People will tell Orcs not to be so combative or act like PVP goons and yet expect Orcs to share their cultural design of Krug Shamanism with other races, which appropriating that leaves them less unique culturally and only to act on their bloodlust. Shamanism though is probably the most important part of the Orc's cultural design, but unfortunately has had a lack of maintenance due to other races adapting Shamanism and Spirits as their own lore and definitions. This spun out many ideas of what the Spirits actually represent, and left it to mostly words of worship but with a lack of action. This also has to do with a clash between old lore of Krug creating the Spirits, and modern lore with a Daemon residing over the Spirit Realm. To put it simply: Krug the almighty Oldfather was unbreakable as he contended with Aengudaemons and the Elements. Upon discovery of Spirits approaching Krug, the Spirit Realm was completed through Krug's spirit. The Immortal Realm were skills & practices (compared to concepts) created through the traits of Krug passed onto his kin, and meant to design a mortal culture and a way to provide for a clan/greater society A clansmen who performs the events or action to a greater degree achieves a greater ancestral seat after they die. (Ex: Lurs must prove to be great hunters, Gorkil must prove to be greater warriors.) The Ancestral Realm is the Krug afterlife, a Valhalla of sorts, where lesser spirits go upon death to preside with the ancient greater spirits of Krug & his kin. Though many will easily disagree with me due to Shamanism being re-written, god knows how many times. This is must definition of the cultural design for Orcs with a balance between the Daemon and Krug, but in my opinion sharing Shamanism outside of Krug lands makes Orcs far less unique despite being a main race. One thing I have always loved about the Orc Community both IRP/OOC, is that despite how much people demonize them just for 'playing a role' they will always stand together and contend against adversity. People can only do so much to sustain the orcish concepts without elder guidance, yet many communities and staff in many occasions attempt to step all over the efforts of Orcs and in many times very shadily. Orcs need more events to regain reputation with their Clan based Ancestral/Immortal practices. It would also help regain retention for activity if Clans can start interacting between themselves again by competing through their inherited traits. It would also be very useful if PvE events could be used much more commonly with Orcs so others wouldn't complain so much they got attacked by Orcs, despite a Clan being represented as having traits of a Warrior.
  2. The constant struggle of visiting a city only to find the gates closed despite raid cooldowns being for nearly half a week.

    1. NotEvilAtAll

      NotEvilAtAll

      >Gates closed, no guards ready to open

      >City is on raid cooldown and can't get raided anyways


      A tale old as time.

    2. Narthok

      Narthok

      how do I retweet a status

    3. ReveredOwl

      ReveredOwl

      amen, complain about this all the time only to be met with 'but we're at war!!', they fear lone bandits even if it affects activity.

  3. I was just thinking about this post the other day and wondered if any of this had activated any motivation for staff to do better because frankly as a server I once seen much potential in is agreeably a shadow of what it once was. I remember joining in Vailor witnessing constant player interactions, not only at the Cloud Temple which was a major RP hub and market but one of my favorite memories was about a week in when a Dread knight (Undead) attempted to murder somebody along the road so a bunch of traveler's ended up jumping the dread knight and killing it to save the victim. Another thing that kept my interest were common events performed by Event Team that i'd simply run into crossing the road, or asked to participate in from Cloud Temple. Applications are definitely one of the biggest hurdle as many external MC players do get very interested in LoTC and what it might have to offer, but many who see how lengthy and delayed the application process is quickly lose the morale to even try and complete it. Could be interesting to see an automated whitelist application with alternating questions so nobody can simply auto-fill. This is something that has always grabbed my attention whilst playing. I don't understand why staff consistently create big maps built "specifically for roleplay atmosphere" yet most of the wilds are never navigated while players are forced to stay in nation tiles to not fail activity checks. It kills many of the player/nation interactions and de-centralizes the communities to be isolated. Free build can be very efficient in acquiring vassal states, but I do think on some level aside from "roleplayifying maps" that free builds should at least have a decent build for display. Small maps are useful especially to centralize interactions in a role-play server. I'm not saying it always has to be small but it definitely should be relative to the server activity. Almaris feels like a map that would be meant for fitting 1000+ active players, yet a lot of it is simply unused. My main issue when it comes to lore is simply that there are bad priorities when managing such, but that could stand for many staff teams as well. I was once LT in Axios-Atlas, but it wasn't something I was very fond of due to having consistent annual re-writes for lores and magics. After that experience I realized there should rather be a solid designed magic/lore with canon practices and information that aren't in constant flux like it was something experimental like Devs tend to do when they tweak their plugins after being implemented as if it was complete. Personally, I think rewrites are very deteriorative to LoTC's design and lore/magic canon especially when any player can submit lore that may possibly alter what ancient lore already stated as the standard. What needs the most focus is the creation and progression about the story-line of the present map, instead of what was already documented since Aegis. A major or racial storyline could be established at the start of the map and simply follow a schedule through the months with smaller events between. Though it doesn't always need to have pressure on story staff, because most of each maps history is detailed by the constant struggles/feuds between main races or nations which makes things complicated and stagnant when conflict tends to be suppressed, demonized, or deflected so often.
  4. I think we all understand that Tythus is that actual Lord of the Craft, while the players are the servants. You aren't creating a character and a story for yourself, you are donating it to Tythus LTD.
  5. I hunt, therefore I am. Harvest the land, taking the fallen lamb.

  6. I was 19 when i first joined LoTC, and today i'm 25. Time flies don't waste it.

    1. Show previous comments  4 more
    2. DahStalker

      DahStalker

      I was 12 or 13. Now I'm 19

    3. Zarsies

      Zarsies

      12 to 22, def fucked me up

    4. Kiiwi

      Kiiwi

      I was 14, now Im 19 about to be 20

  7. inb4 people start seriously role-playing guns in the game over a joke
  8. Ppl say no guns yet instead of kingdoms their communities developΒ modern government systems

    1. Show previous comments  1 more
    2. ARCHITECUS

      ARCHITECUS

      In Europe handguns were in common battlefield use for a century before even the modern concept of a state started to take hold

    3. tasty_cheesecake

      tasty_cheesecake

      ^ this

      | tbh

      Β 

    4. NotEvilAtAll

      NotEvilAtAll

      Honestly I feel as though if a nation wants to shake up the normal kingdom politics crud they should try being a merchant republic like medieval Venice or something.

  9. 10 years into Arcas was the first war of the map. Let's observe how long it takes until things finally break out.

    1. NotEvilAtAll

      NotEvilAtAll

      So far we're 14 years into the new map and there ain't been anything.

    2. ARCHITECUS

      ARCHITECUS

      I think the intent with the rules was to make wars worth the effort once the map filled up & was developed, but the mechanics didnβ€˜t really match up with tile maintenance & improvement cost etc

    3. NotEvilAtAll

      NotEvilAtAll

      It'll probably take like an IRL year for the central plains area to be fully developed.

  10. I don't play as much anymore, but it's sad to see that the Orc community is still never shown any respect.

    1. tasty_cheesecake

      tasty_cheesecake

      i mean w the previous 2-3 years of orc society basically falling from terrors of the desert to cybering mud hut dwellers at risk of losing their nation tile only just now starting to turn around, that's what you get I suppose

    2. DrakeHaze.

      DrakeHaze.

      orcs require a core group willing to treat that community as a 9-5 job, orc community was never really good at nurturing the next generation and after a single good leader it falls apart for awhile.. just an opinion from an old orc player

  11. If only player polls actually mattered to the staff team. I like 1.9 as much as the next guy, but 1.8 was a legacy PvP for LoTC and resonates with many of the older players, and while I understand it is necessary to progress in MC versions and look for new players doesn't mean the legacy LoTC should be left to the dust.
  12. The Spirit of Nanman lives on in Krug DiscordΒ Β πŸ‘»

    Β 

    1. Show previous comments  2 more
    2. Burnsider

      Burnsider

      Man was a serial sexual harasser. This is...not something to emulate.

    3. Unwillingly

      Unwillingly

      why

      he sexually harassed a minor

      there's nothing to be proud of

    4. Lhindir_

      Lhindir_

      orc momentΒ 

  13. Name: 𝔇𝔲𝔯𝔒𝔫 ℑ𝔯𝔒π”₯π”’π”žπ”―π”± Race: π•―π–œπ–†π–—π–‹ Combat Experience: 𝔏𝔒𝔀𝔦𝔬𝔫 𝔬𝔣 π”˜π”―π”€π”²π”žπ”«
  14. Automated applications sound semi-decent, but would have to establish some test of role-play aptitude. Though it is also true that some people even now will write role-play applications to participate in things areas other than role-play such as PvP events and/or grinding. When it comes down to it new players need to be met with engaging role-play events and/or cultures and help their participation and understanding. LoTC needs a solid game design, and while no-one is at fault for it the new players inherit a shaky foundation.
  15. 🎡 Deliver us, to the promised land. 🎡

  16. "Do you know why the Gods demand blood? Gods. Dont. Bleed."

    Β 

    Tzekel-Kan | Wiki | The Road to El Dorado Amino

  17. kicked from lotc discord for a youtube video of darth vader 🀣

    1. rukio

      rukio

      My poor Humanistic 😞 Look how they massacred my boy . . .

×
×
  • Create New...