My major issues with Orcs has always been something out of their control which should honestly be cultural to Orcs. I'm sure a big complaint for most people will be PVP goonery and bad behavior, but being a honorable warrior is one of the main cultural aspects of both Shamanism and Orcs.
People will tell Orcs not to be so combative or act like PVP goons and yet expect Orcs to share their cultural design of Krug Shamanism with other races, which appropriating that leaves them less unique culturally and only to act on their bloodlust. Shamanism though is probably the most important part of the Orc's cultural design, but unfortunately has had a lack of maintenance due to other races adapting Shamanism and Spirits as their own lore and definitions. This spun out many ideas of what the Spirits actually represent, and left it to mostly words of worship but with a lack of action. This also has to do with a clash between old lore of Krug creating the Spirits, and modern lore with a Daemon residing over the Spirit Realm.
To put it simply:
Krug the almighty Oldfather was unbreakable as he contended with Aengudaemons and the Elements.
Upon discovery of Spirits approaching Krug, the Spirit Realm was completed through Krug's spirit.
The Immortal Realm were skills & practices (compared to concepts) created through the traits of Krug passed onto his kin, and meant to design a mortal culture and a way to provide for a clan/greater society
A clansmen who performs the events or action to a greater degree achieves a greater ancestral seat after they die. (Ex: Lurs must prove to be great hunters, Gorkil must prove to be greater warriors.)
The Ancestral Realm is the Krug afterlife, a Valhalla of sorts, where lesser spirits go upon death to preside with the ancient greater spirits of Krug & his kin.
Though many will easily disagree with me due to Shamanism being re-written, god knows how many times. This is must definition of the cultural design for Orcs with a balance between the Daemon and Krug, but in my opinion sharing Shamanism outside of Krug lands makes Orcs far less unique despite being a main race.
One thing I have always loved about the Orc Community both IRP/OOC, is that despite how much people demonize them just for 'playing a role' they will always stand together and contend against adversity. People can only do so much to sustain the orcish concepts without elder guidance, yet many communities and staff in many occasions attempt to step all over the efforts of Orcs and in many times very shadily.
Orcs need more events to regain reputation with their Clan based Ancestral/Immortal practices. It would also help regain retention for activity if Clans can start interacting between themselves again by competing through their inherited traits. It would also be very useful if PvE events could be used much more commonly with Orcs so others wouldn't complain so much they got attacked by Orcs, despite a Clan being represented as having traits of a Warrior.