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π•Ύπ–™π–†π–—π–Œπ–šπ–˜π–

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Everything posted by π•Ύπ–™π–†π–—π–Œπ–šπ–˜π–

  1. Duren Ireheart takes off his cap and places it upon his chest as his grand-son Balor returned with the loss of a limb and the news of the dwarven party's fate. Duren grabs a bottle from the Ireheart brewery and reminisces back on the last time they shared whiskey around the grave of Kronk's fallen friend.
  2. Imagine the community votes in majority for 1.8 again just for staff to continue with Surge 1.9 PVP anyway similar to the start of Almaris.

    Β 

    It gets a bit tiring watching Staff flip-flop on whether the server should be 1.8/1.9 PVPΒ which commonly seems to occur mid-war oddly enough.

    1. Show previous comments  3 more
    2. Narthok

      Narthok

      people are going through 3 sets of armour in 1 fight. Absolute dog shit. Why can DWPH coding for frp upside down with his toes make a really great pvp system but for lotc having actual enjoyable combat outside of that one siege at southbridge is somehow insanely beyond the pale.Β 

      Β 

      remove all of nickrockys surge trash and fix the pvp.

    3. NotEvilAtAll

      NotEvilAtAll

      Vortex and it’s consequences have been a disaster for lotc

    4. monkeypoacher

      monkeypoacher

      was there a forum topic on this that just got deleted?

  3. Congratulations to Bakir Ireheart as he persevered and claimed all other participants belts along with the Champion Belt! He shall wear them proudly as practiced by the ancient traditions and the blessings of the paragon, Kjell. Let us take a moment to recall the memories of the competition: Thank you to everyone who were able to make time or attempted to participate.
  4. αš·α›α›—α›—α›– αš€α›–αš± α›’α›–α›šα› 2.4.2022 The horns begin sounding in the Halls of the Irehearts as the calling of an ancient tradition passed on by the Paragons begins. A registry has been placed upon the clan board to be filled by every participant for the weeks leading up to the event. It will take place in the Ireheart Clan Hall located inside the capitol of Urguan. (Click the scroll and Sign Up) [Sponsored by the (Dwed Wrestling Entertainment)]
  5. Prayers cannot get through
    Return to sender
    Unto which of you
    Shall I surrender
    Twisting in disguise
    Dark resurrection
    Lighting up the skies
    Wicked perfection

  6. 𝔇𝔲𝔯𝔒𝔫 π”žπ”΄π”žπ”¦π”±π”° 𝔦𝔫 𝔱π”₯𝔒 ℑ𝔯𝔒π”₯π”’π”žπ”―π”± β„­π”©π”žπ”« β„Œπ”žπ”©π”© π”žπ”° π”…π”žπ”¨π”¦π”― 𝔱π”₯𝔒 β„­π”©π”žπ”« π”‰π”žπ”±π”₯𝔒𝔯 π”Ÿπ”―π”¦π”«π”€π”° 𝔴𝔬𝔯𝔑 𝔬𝔣 𝔱π”₯𝔒 π”Šπ”―π”žπ”«π”‘ π”Žπ”¦π”«π”€'𝔰 𝔱𝔒𝔯π”ͺ𝔰 "π•Ώπ–Šπ– π–˜π–”-π–ˆπ–†π–‘π–‘π–Šπ–‰ π•΄π–’π–•π–Šπ–—π–Žπ–†π–‘π–˜ 'π–†π–›π–Š 𝖔𝖛𝖆'π–˜π–™π–Šπ–•π–•π–Šπ–‰ 𝖆𝖓' π–˜π–‘π–Žπ–Œπ–π–™π–Šπ–‰ π–šπ–˜ π–†π–˜ π–œπ–”π–™ π–˜π–Šπ–Šπ–’π–˜ π–™π–šπ– π–‡π–Šπ– 𝖆 π–•π–†π–™π–™π–Šπ–—π–“ π–“π–”π–œ. 𝕿'π–Šπ–ž π–˜π–π–”π–šπ–‘' π–‰π–Šπ–†π–‘ π–œπ–Žπ–™π– π–™π–π–Š π–ˆπ–”π–“π–˜π–Šπ––π–šπ–Šπ–“π–ˆπ–Šπ–˜ π–˜π–π–”π–šπ–‘' π–™π–Šπ– π•Άπ–Žπ–“π–Œπ–˜ π–‰π–Šπ–’π–†π–“π–‰π–˜ π–“π–†π–Š π–‡π–Šπ– π–’π–Šπ–™."
  7. I woke up in Hell because this world is insane

    1. Man of Respect

      Man of Respect

      wtf daniel you're my heaven

  8. Subpar & Depressing. There are so many factors from the start of that map that could be tallied but i'm gonna be simple. Every city I visit usually seems like a ghost town (likely due to the size of the map) and there doesn't seem to be any big story being made that's worth rallying to. This map seems like overexaggerated role-play that has no specific direction to an action & yet conflicts that make up the history of each map has deliberately been ceased by staff making assumptions that because 'communities don't honor each other in war' and 'current players don't like conflict' should be a means of focusing more heavily on community role-play. The low bar LoTC sets on activity by simply being online in a city is poor and lacks any higher tier of activity such as movements, campaigns, raids, PvE or PvP events, conflicts, competitions, or any other activity that could be performed preventing any higher player retention.
  9. This is probably the most genuine and transparent compliment any Staff or Admin has ever produced towards the players.
  10. Most Renowned Characters: 𝔇𝔲𝔯𝔒𝔫 ℑ𝔯𝔒π”₯π”’π”žπ”―π”± 𝔬𝔣 π”˜π”―π”€π”²π”žπ”« β„Œπ”¦π”€π”₯ π”Žπ”¦π”«π”€ π”‡π”¬π”«π”¬π”³π”žπ”« β„œπ”²π”―π”¦π”  𝔬𝔣 π”‘π”¬π”―π”©π”žπ”«π”‘ [α΄˜α΄€Κ€α΄€Ι’α΄Ι΄] π”‰π”žπ”©π”²π”ͺ'𝔏𝔲𝔯 𝔬𝔣 π”Žπ”―π”²π”€π”ͺπ”žπ”―
  11. I'm surprised Pillager Raids was never introduced to LoTC

    1. warlord of filth

      warlord of filth

      haven't played survival in a minute but it looks like a good time, i'm surprised their mechanics haven't been utilized either.Β 

    2. NotEvilAtAll

      NotEvilAtAll

      Pillager Raids would be a fun thing to spam for ST events

  12. I'd like to start off by saying the balance of PVP and RP was one of the major reasons why I enjoyed the server. Since the bar fell more towards slice of life rather than playing your role made it very dull. Playing a role since the start was one of the major foundations of the server so it's not like that will ever change. Most people who actually complain about getting raided and causing a role-play to be ruined also have all the liberty to take their role-play elsewhere to avoid it and let the guard respond. Villainy has always been a very broad definition for conflicting interests. There are some nations with cultures that are darker in worship than others, yet stand as a main race. Usually the offender is always stuck as the 'villain', but the conflict of interest is the cause. A Human army raiding an Elf city would cause the Humans to be considered attacking villains even if they were doing it to provide for their own people. Minor Villainy would fall around things such as raids and such, but there is always a means to an action. A /true/ villain would be those that cause grief beyond measure. This would be an example of the Undead, who attempt to cause complete ruin yet have no place on the server as a community anymore. Most communities are often formed as cliques but I have always seen banditry as a smaller group of friends taking up a small role rather than taking up power as a Lord. As for raiding, when I first joined the server during Vailor the appeal of a raid was similar to that of a Guild Monster Hunt. Instead though, it was a PvP clash between cities and very popular activity that allowed people to rally through Skype. The moment a ping was sent into chat about an incoming battle would cause almost everyone to hop online immediately to defend. It wasn't seen as something majorly important but rather as a rallying activity, because the only thing gained through victory are items and most of the time they weren't moderated because groups could dynamically rally and fight it out on their own. One of my main issues with the raid rules currently is that peacetime raids are discouraged greatly allowing merely a family of 5 as a max cap. Yet regardless of a win or a loss for the 5 man peacetime raiding party allows the defending city to be on cooldown for 2.5 days (12 hours per player) or nearly half a week. The cooldown gives the city a few days to recover, but is intended to suppress any further raiding even though realistically you could do the server vote for a single day and obtain nearly a full set of armor back through the Auction House. War Raids are almost just as a bad because instead of being a minor raid where loot is simply the outcome, instead they added a way to encroach upon enemy territory by establishing a war camp through victory. I'm not sure war-zones would even come back as an alternate to war raiding. These days though unfortunately the rules suppress a lot of dynamic conflicts from occurring, which includes mods pushing OOC chat delaying a raid in progress for hours. Frankly, it is quite depressing because these kind of activities create high energy for player activity and participation. I think it is very deteriorative to suppress small conflicts like these not only because it is a very fun activity but what is the point of having Monks if people don't die? They are there for a reason to practice making sure that regardless of what actions you take to progress your character doesn't mean the end due to Monk Revival, because that it solely up to your own story and decision.
  13. I'm over seeing this same topic map in and map out just to get the same answer every time. Where are the good priorities? Where is actual progress? No player community seems to be on the same page about LoTC historical concepts, but the hysteria of IRL Humanity Histories only surrounds the community of Orenia mostly. Staff barely re-established the server's ability to wage war-claims, yet can't seem to connect a healthy competition between opposing nations. In medieval ages blood by the sword is the most challenging and competitive skill, but staff also just re-implemented 1.9 for the second time since Axios which changed up the combat dynamic; there doesn't need to be another thing to fix combat in a different direction whether in CRP or PVP. Yet crossbows are also relatively new so I don't see a point in trying to modify that just to serve a specific community's desire to be more of a modern era. This would only serve a specific community that has been wanting such a thing for years on end now. Humanity Expectations of the 2nd Age: End of LoTR 2nd Age:
  14. Ah yes the annual imperial Gunsmithing magic/lore posts

  15. IGN: Stargush RP NAME: Duren Ireheart AGE: 125 ACTIVITY REQUIREMENT: Clan Ireheart CANDIDATE: Levian'Tol Grandaxe
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