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  1. -Average Day in Haelun'cihi right now ------------------------------------------------------------------------------------------------------------------------------------------- Brothers, Sisters, I wish to further conversation. We exist as individuals in this time of great strife. Those who have the power to act, and further not only our impacts on the world, but the impacts upon the very nature of being. Ones mind drifts into the nature of being. For truly, if we are most blessed, and every elf a hero seeking to become ever-greater, ever-perfect, why would we seek to end what makes us strive hardest for ever greater perfection? Picture for me this. You are standing before your fellows in the Amphitheater, the comrades of your band. Over the better part of the decade you've been practicing your oration, your acting, and your epic recitation, and though you are overwhelmed with praise from the crowd, you saw 'Them' get more... What is a Mali supposed to do in such circumstance? Become more perfect! That's it! It is through this fact, that a being left unchallenged is one stagnant, progressing not. So, knowing this, and knowing your rival well, why would you ever do more than to punish them? Hear me out. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Now don't get me wrong, Heroes. Just as we may be from rival City-States, great cultures of peoples most ancient but at odds, it is for this purpose eternal rivalry must be understood for the betterment of each other. The ever perfection of you and your rival tracks not just at this macro-cosmical scale, but even to us as great singular individuals. We shall not forget, lliran, that just because you are at war, especially a war of domination, one must never forget their purity of mind, thought, and body. Though I sought to stray away from such seemingly 'charged' terms as purity, what with the many newly impure coming to terms with their state, but we must also keep in mind, such a state was brought about by mainly one reason. The killing of rivals. Now, nobody said anything about killing one's enemies. Those auxillary who stand before you as foes to be bested. For in the great field of legendary combat, where myth is made, we must exert our force to overcome ALL the armor of another. But, examples of fine heroes who, defeated upon the field, were made to submit before you. Punished much, through injuries sustained, or defeat having felt, it is by right of victor to do as he pleases, but to end the feared rival, they who had inspired your own greatness beaten into a prisoner? To deny him his end on the field in service to his citystate, and himself is also a disservice to you, and the legends and myths we may all enjoy in times to come. Picture for a moment. The mighty hoplites of two great citystates, an army of valah auxillary and rowers, and ten blessed citizen hoplites. Their ship of painted sails crashes upon the shore, and they meet in the field with an army of another great citystate. Another hundred auxillary and twelve rival hoplites... The battle fierce as auxillary face one another to keep them from the phalanx as both sides of beautiful citizens, each an individual with rights, privileges, and heroes of great family battle to see themselves greatest. Shields pressed to shield, and spikes thrust. Until one gains the upperhand. You look to your brother as a spike glanced over the shield, ending him quickly. Every loss felt gravely, but the fight continues on. When one side victorious, perhaps of the result of two champions choosing to duel for victory, fine judgement leads to greater legend. The taking ransom, or a piece of panoply or a trading good may be a powerful lesson to learn, yet to end who you have before you, with no chance to bare arms in noble defense? A sight most savage. Most disappointing. After all, we are cousins. Why, but the most extreme of circumstance, do you deny yourself the competition? Don't wanna work too hard? -The Elven Phalanxes, powerful formations of each respected citystate.
  2. [!] Missives flit with the wind in Haelun’or, about the bastion, they scatter. Expression of Truth 10th of The First Seed, Year 69 of the Second Age To Ivarielle, we recall your dubbing yourself as the ‘Silver Princess’, an ungracious title. We recall the shameful display, the debate where Sohaer Braxus Ni’leya offered you in a traditional Haelun’orian manner, the chance to challenge him for his position. We recall how you showed up late, supportless, and asked Elsohaer if he was ready to give up his position. He brushed off your inquiry, looking to the dais for the debate to begin, and in a flustered state from the Citadel you fled. We recall the demolition of our walls. The swarm that took to the city to pillage. The lives of our officials being taken. We recall that now outside their homes, your enthusiasts are attacking citizens. They do not wish to participate in discourse, they are irritated by it, since they are not Haelun’orians like you claim. We recall the path of destruction taken to reach today; this you chose over a simple debate. In your latest missive you make many accusations of falsities. It was befittingly titled, for your writings were in fact, a mockery of truth. First and foremost, the Republicans have not fled. They are the citizens that remain in their city that you continue to lay claim to, this much is obvious, or there would not be conflict within it. You are merely trying to paint a picture that you have succeeded in your plot. Moving on to the library. Nobody has lied and persuaded their way inside, you may ask Elokarir’maehr or Tilruir’nealu who are upholding the library, this is a baseless claim. You criticise Varus for sabotaging the locks when that is in fact what you did, barring the citizenry from reaching their homes, along with public buildings such as the Citadel. May you be reminded that the Silver City does allow visitors. Issue stems not from them but the Mali’fenn you invite to murder our relatives. Furthermore, no wounding was warranted. As you admit, citizens were ordered to surrender; surrender to ones without authority within Elcihi’thilln. Yet, rather than retaliating to their mockery with the barbarity they would get back, the highly capable group attempted to walk away calmly. The harassment of citizens to submit, some of whom you did not even know the stance of, is further provoking a schism you say it was to prevent. Malauriran bare witness to all of this. To the council who condone these actions and events; you have lost all jurisdiction. Not because of Haelun’orian’s beliefs, but outside the Fennic plague have been actively ignoring you as they think they now decide what is what in Haelun’or. They pose as if they are Elsillumiran, they do not respond to those councillors working with them, simply they are not in good faith. I ask you each this to ponder - are you with Haelun’or? You may not have known of Ayliana’s plot to ascend Ivarielle, still your words and actions show support for it - perhaps out of love for your lliran? Clear as the water of our silver isle we see that Ivarielle’s actions are not preserving Haelun’orian culture or peoples. Haelun’or, of course, is where these elements are. Ne active role has been taken by her to stop the bloodshed and impurity on the streets, instead, she has justified it. Do you accept a Sohaer who would watch idly as ‘her’ people, the Haelun’orian people, are slaughtered? Lastly, more mention of Ayliana. We all are aware she is a performer, she adores the spotlight, unfortunately she should only be kept out of it. The genuine adherents to Maehr’sae Hiylun’ehya see through her words of deceit. Think she is not a deceiver? Take it not from us - but from her. In the missive, ‘The Schemes Of A Dove’, she explicitly details how she manipulated the late Sohaer Idendril Elassidil. Her actions were not in the interests of Haelun’orians. Rather, a self-serving display. Ayliana only cares for recognition, be it negative or positive. As for her claim to the name of ‘The Dove’, there is only one Dove in Haelun’or history, and if she wishes to be the dove so badly may she be caged like one. We, the citizens of Karinah’siol. MAEHR’SAE HIYLUN’EHYA
  3. Eternal Library Recommendations 4th of The Deep Cold, Year 68 of the Second Age Open Library For all ‘The M&H: Part 1-3’ by Lucion Sullas A threefold series by Malaurir Lucion Sullas. The accomplished Mali’thill writes in this short series the history of Maehr’sae Hiylun’ehya, its ideals and common misconceptions. I put this at the top as it is most helpful to truly understanding Haelun’orian culture. For the creative ‘Diligent ‘thill’ by Gusten Faeliel A poem of a dutiful Mali’thill. It is a patriotic piece. Such words written inspire great warmth! Restricted Library For oem’ii and messy Mali’aheral ‘Scrubbing Away’ by Sulraell Visaj Whilst not a task many of us take delight in, including the author of this book, cleaning and organisation are of utmost importance to a Mali’thill. An orderly home and surroundings contribute massively to an orderly mind. In this work an Arcasian cleaning expert, also a historical Sohaer, details proper methods and useful tips for cleaning with a satire tone. Tilruir'nealu Elarhil Sullas MAEHR'SAE HIYLUN'EHYA
  4. A letter of resignation An Announcement to the Silver State of Haelun’or As Issued from from elOkarn Akaln'leh 22nd of The Amber Cold, Year 68 of the Second Age "Heed to my words my brothers and sisters of silver, as our very nation is now threatened from within." An anonymous elf BLESSED MALI’THILL OF THE SILVER STATE OF HAELUN’OR None of us are perfect – we are all subject to failure however it is our duty to learn from those mistakes. Some time ago, I called upon a vote to install Ms Ayliana Valwynn as Sohaer and such was met with a unanimous approval. A unanimous ask for change within the Silver State of Haelun’or. I had hopes and I had dreams, a proper change to turn our silver society into a fully working democracy, and such still is a dream I long for. While I do think peace and dialogue is the answer, I ne approve of installing a tyrant who hoped nothing but destruction for our blessed silver council. We are not a Monarchy and the Silver Council is not for anyone to change without the approval of the rest of the council. Thus, effective immediately, I, Usamea An’asul offer the Silver State of Haelun’or my resignation from the position of Okarir’akaln. I wish the state all the best, however I can not support anyone who seeks to install a tyrant into positions of leadership without a democratic vote. It seems democracy is never the answer for those who are blinded by power. Signed, Laurir Usamea An'asul AY’LARIHEI AY’MAHERAL MAEHR’SAE HIYLUN’EHYA
  5. The Quest of a young Ludovar [The Ludovar twins traversing the streets of Karosgrad.] I. WHO ARE YOU? "You shall depart from Haense to have time away from all the current ties you have, to own a clearer mind.” It had been a quite miserable day, thus far. Adele Ludovar received a messenger that morning from her temporary noble accommodations in Karosgrad - due to the Komital House’s apartment being moved or renovated following their promotion - who had hurried, huffing and puffing, to her door with letter in hand. The letter entailed the missive which her father had written and published that very morning regarding herself and her sister. She had felt vindicated, attacked, and by her own father? He was banishing her from her home, her friends, and everything she holds dear. And for what? Her young, immature mind could not conceive of why he would antagonise her in this way and she felt spiteful towards him. It didn’t help how, when she sought out her sister for guidance and understanding, she had seemed far more excited about the prospect than she had! It made Adele feel that maybe there was something wrong with her… Surely she should be excited, ecstatic about finally being given permission to leave Karosgrad by herself and make her own way in the world. But she didn’t… The Ludovar Twins gathered in Karosgrad to say their final goodbyes to all of their friends and family - an emotional affair - and it only soured Adele further to see the attitude of Amicia versus the disappointment of her relatives and closest friends. Should she not be crying? Bawling, at the decision to send her away? It just made Adele feel silly and immature for making such a fuss, while highlighting dear sweet Amicia’s grace and maturity as the older twin. 6 Saint’s Minutes… For this. Goodbyes were said, tears were shed, and hugs were shared. And finally Adele rode her dearest horse, Bit, towards her destination: Elysium. It was the first place she could think of, after everything. But as she wandered through the busy streets, all that filled her mind was memories of her latest trip there. But without Theodosya to cheer her up, or Klara’s excitement and encouragement, the city truly didn’t feel the same - or like home. She had gone there to seek out her maternal grandfather or further information about her mother, but no one she had seen seemed as though they may be familiar with her mother - or the de Astrea family at all. As she sunk in defeat against a pillar in the central square, she hung her head low in shame. She felt like such a failure. It was only day 1 of living on her own and she had found nothing of interest, and she couldn’t even find sufficient accommodation for herself to sleep that evening. She curled up, without the motivation to even write in her diary as she was accustomed to doing, against the cold stone pillar. She listened quietly to the goings on of the evening as her eyes fluttered closed in fatigue. She took a moment to drape her thick fur cloak across herself before her eyes drooped shut. Safe to say that Adele slept rough that night… [An artist’s rendition of Adele’s metaphorical journey to adulthood in leaving Karosgrad and travelling through the woods to Elysium.] II. WHO DO YOU WANT TO BE? 'Only when you return from your quest will you be considered as ready to officially reach adulthood.’ Her heart felt empty as she trudged through the empty streets of Yong Ping. She had given up with Elysium after a horrendous month of sleeping the streets, witnessing the affairs of darkness, and watching a few rare moments of innocent child kindness. Children were common to the streets of the Kingdom, though whose they were or where they stayed was not known to Adele, however she had watched them play through the Elysian avenues for hours on end. It had warmed her heart to watch them, and observing their play had certainly given her plenty of time to think. She despised the person she had been the month prior: spiteful, full of disgust and protest, unenthusiastic, even cruel at times. But nothing she had said or done had been faked or had been a lie! She WAS unenthusiastic about leaving, but she did love her sister. When they separated from each other at last in a busy hub of travel, the tears she had shed had been nothing if not real. And now as she sat upon the highest roof of the barren city, the rain battering her back, she was filled with an unending sense of loneliness and the image of those happy clapping playing Elysian children filled her mind with longing. As a child, Adele had been very sick and weak - a trait typical of one child in a pair of twins - and thus her father had kept her safe and cramped and bored inside the Otistadt nursery for many years. Through her first years of life, through her mother’s death, and even through Amicia’s eventual release to the streets of Karosgrad. While this confinement had alighted in her a furious passion for reading and literature, she had missed out on years of play which her twin had been given access to. As such, she often felt robbed of her childhood. She worried for her sister, her dearest twin who she treasured dearly. No matter how jealous she may feel on the bad days, nothing could fill the void in her soul when they were separated; when she didn’t know where she was. When she had first been introduced to Karosgrad’s pavement, she followed Amicia like her personal shadow. She had tried to emulate her - following in her every step and motion, but of course as they grew they drifted apart. They had never officially fought, but there were days filled with jealously and anger; occasional aggression and later tears of sorrow and remorse. The rippling water expanse extended before her while the abandoned city sat unused. There were a number of heartfelt details within the foreign city, and over her time spent there she came to learn of many of the alleys and got to know the capital very well. Her favourite spot she discovered was the roof of the island casino where one could see the entire metropolis with its intricate architecture and well-loved streets. And from her favourite spot one day, she spied movement within the Yong Ping streets… And as Adelaide von Audrick walked through the avenues, she had caught the eye of Adele Emma, and that day was an eventful one… [Adele Emma leading Bit through the countrysides of Almaris to her new destination: Sedan.] III. WHAT IS THE REAL PLEASURE IN LIFE? 'I wish to pass on a dream I had when I was your age onto you. I wanted to figure out who I was, what I wanted to do with my life and how I can become a better man.’ Adele Emma sat atop a hilltop with her book in front of her, and pen in hand. For she was no longer Adele Ludovar, as her father had decreed. She was now Adele Emma; her mother’s daughter. A girl who was named after Queen Emma Karenina of Karosgrad, a woman she great admired. A girl who was named after her illusive Reinmaren grandmother, Adele the former. Two great women who she had always wished to emulate, to make them proud and make her father proud. But things were different now: Adele Emma turned 18 that day and she could officially return home, if she was ready… But she hadn’t answered the final question. She knew who she was: she was Adele Emma Ludovar. And she knew exactly who she wanted to be: she wanted to be the woman worthy of her names, the woman who could live up to that precedent and the woman who would make her father proud. But what was a real pleasure? What did she love to do? And as she sat there, alone, atop a Sedanian hill, she glanced down to her beaten and muddied dress. Her eyes brushed over her small bag of possessions with its books, and her tiny Bokolo fledgling taking shelter inside her bag. They passed over her bottle of alcohol, her remaining food, and her jewellry. But finally she fixated on something: the gifts she had purchased all across Almaris to give to her family. And while she sat there and thought for a moment, she remembered her travels in the past months and how gruelling they had been. And she remembered what had pushed her through, what she had been hanging onto the whole time. Adele Emma missed her family profoundly, the crater left in her heart could do nothing but grow, its cracks spreading all over her face and features without those she loved the most by her side. Her eyes gazed around the streets of the Principality of Sedan, where her sister would come to rule over in harmony with her brother-in-law. It was a desolate place, with a chill wind that reminded her of home. Adele Emma found it both an unnerving and a comforting place, all at the same time. She briefly wandered the streets - the houses were small and cramped, with the great Castle impeding upon them, and it made her feel sorry for Amicia’s future life. But she resolved that there was nothing she could do about it from there, it was time to finish up and collect her horse. Adele Emma wanted to go home. [Adele Emma gathering flowers on her travels.] [!] A letter is published in the hand of Adele Emma Ludovar. It bears no seal upon it, though it is addressed to Count Johann Ludovar. "Dearest Papej, I have learnt a lot during my time away and I think I am finally ready to come back and answer your questions. I am Adele Emma Ludovar, and I am your daughter. I am the younger of two twins and we are turning 18 years of age today. I love books, and I love my pets. I am not confident, but I love throwing parties and making people happy. I was named after a successful businesswoman, my grandmother Adele, and I was named after a gifted Queen, Koenas Emma. I have an aspiration to be involved in the management of law and justice, just as you did. But most importantly, I love you and my family. I am emotional, but that is okay. That is who I am. I am your beloved daughter. I wish to live up to the amazing women I am named after. I don’t know if that is even possible, but I want to be generous, kindhearted, loyal, loving, warm, considerate, brave, and ambitious just like them. And I will hold those traits close to me as I try to follow in their footsteps. I thought for a long time, all of the time that I was gone I have thought about this. The third question, the final question. And finally it dawned on me when I realised what I had been pining for all that time, and the reason I had wanted to leave home so little. I didn’t want to leave you, my family. Are family is not that large, in comparison to other, and we are tight-knight. We are close. I have missed you dearly on my travels. I have missed Amicia more than anything, like losing a piece of myself - though I think that being away from her has helped me to learn independence. But all those things aside, the thing I noticed when we first passed through Karosgrad’s gates - no, when I first read your letter to us, I missed my family. And the realest pleasure in life is to spend time with your family and friends, something that you can only realise when you are parted from them. Papej, I think I am ready to come home now. Oh, how I have missed Haense… With all my love, your dearest daughter, Adele Emma Ludovar” [Adele within Otistadt as a young child, although her days of childhood are now over…]
  6. A Wanted Man On the 10th of the Sun’s Smile, Year 67 of the Second Age, a heinous crime was committed against elSillumiran. Valazaer Calith, former Div’kinael of the Sillumir, stole massive amounts of resources from the Sillumir vault. It is unknown the exact number of materials he took- but each of the following stores were looted: Coal stores Iron stores Weapon stores Armour stores Aurum stores Not only has he broken article two of the Silver Law, but he has stolen from a government building, and betrayed his fellow comrades by taking part in such a venomous act. This constitutes grand larceny of the highest level. If Valazaer Calith is seen wandering the streets of Haelun’or, he is to be detained immediately. He is meant to be brought to any member of the Silver Council, where court shall be held, and he shall be prosecuted for his crimes. [!] Below is a crude depiction and a drawing of the culprit. Blonde man high elven man with light blue eyes. Very feminine looking. Last seen wearing a blue overcoat and brown pants. This man is a wanted criminal. Approach Carefully. Maehr’sae Hiylun’eyha 5th of the Deep Cold, Year 67 of the SA On behalf of the Silver Council, Okarir’tir Iphys Catullus Valwynn ((OOC: Art done by puffables, duckbreb#4385 on discord))
  7. ELUHIERAN HANDBOOK 10th of The Deep Cold, Year 66 of The Second Age Eluhieran is a historic institution, founded 1719 FA by Azorella Elibar’acal, it was refounded in 1749 FA by Althaia Elibar’acal and again in 66 SA by Elarhil Sullas. It seeks to develop the minds and bodies of Mali’aheral oem’ii and create bonds, through games, campouts, educational activities and exploration. Eluhieran consists of the Scouts and the Scout Haeluns/Malns. Any child under the age of 50 may join as a scout, adults over the age of 50 may join as a scout haelun or maln if they meet a requirement. Uhieran Pledge I pledge myself to the Silver State and promise to be honest, fair and helpful, adhere to the Maehr’sae Hiylun’ehya, and respect Uhieran law. Uhieran Ranks A Uhieran works towards badges to accumulate and place on their sash and with every three they receive a new uniform in a different colour, they wear these with pride as it signifies their dedication towards Eluhieran, and the Silver State. [ oem ] Ficóon Recite the pledge to get the Haler badge and become a Ficóon. [ niut ] Barbu’lentos Earn three more badges to become a Barbu’lentos. [ hael ] Tahorran’vallel Reach six badges. [ vailu ] Athri’valumuel Reach nine badges. [ kulin ] Vuln’imiruel Reach twelve badges. [ banih ] Chirr’ceru The most dedicated of scouts, reach fifteen of sixteen possible badges. [ laier ] Turr’thilln The leaders of Eluhieran. Turr’thilln means ‘Silver Sheep’ as the leaders act as shepherding figures. Uhieran Badges Once a Uhieran has completed the requirements for a badge, they can receive it at any time by giving proof to a Uhieran Leader, however Eluhieran will also have badge-giving ceremonies around the campfire. Akaleh Badge Amana Badge Ame Badge Annil Badge Celia Badge Fer’peur Badge Haler Badge Hiylun Badge Ileronn Badge Indor Badge Kaliri Badge Maehr Badge Maehr’sae Hiylun’ehya Badge Mali Badge Parsear Badge Sil Badge Valmir Badge Uhieran Cookies Uhieran cookies can be purchased directly from scouts on excursions. Proceeds go to the Silver State! Thill Mints Purchasing a box of Thill Mints - our round, mint-flavored cookies with a delicious chocolatey coating - helps an oem’ii learn money management. They handle money, keep records, even track orders - activities that are essential to running a successful business. Sillumoas A tasty treat isn't all that's involved with a box of our caramel and toasted coconut-covered cookies. Through interaction with each customer and other Scouts, a Uhieran learns the importance of keeping their word, doing the right thing, and being fair. Tagalaurirs A layer of peanut butter with a rich chocolatey coating are divine treats - but you know that every box an oem’ii sells helps them learn decision making? They make a plan, solve problems on their own, and think creatively - skills they need to be successful, now and in the future. Larihei-Ups A brand new addition by Uhieran Leader Elarhil Sullas, these crispy lemon cookies with sugar glaze have various inspirational messages - messaging that oem’ii learn to practice as a Uhieran. Uhieran Law [ I ] A scout is honest. [ II ] A scout is friendly and considerate. [ III ] A scout has self-respect and respect for others. [ IV ] A scout is careful of possessions and property. [ V ] A scout acts safely especially in unsafe situations. [ VI ] A scout acts according to Uhieran Scout Leader’s word. [ VII ] A scout has courage in all difficulties.
  8. A Collection of Haikus by Aigiarn Hatsumomo 12 Doyōbi 1861 JOYFUL DANCE / 楽しいダンス loving you was death, and our dances were love, i miss our joyful dance あなたを愛することは死でした、 そして私たちのダンスは愛でした、私は 楽しいダンスが恋しい MY BABY / マイベイビー my baby, baby of mine, where are you going? leave not, my baby 私の赤ちゃん、赤ちゃん 私の、どこに行くの? 残さないで、私の赤ちゃん SOMBER / ゾンバー pearl diver, dive down deeper, find in your spirit, her soft, somber songs. パールダイバー、ダイブダウン より深く、あなたの精神で見つけて、 彼女の柔らかく、くすんだ歌。 FIRE / 火 i was on fire, a burning sensation in me, and then, i knew love 私は燃えていました、 私の灼熱感、 そして、私は愛を知っていました A COLLECTION OF HAIKUS AIGIARN HATSUMOMO 12 DOYŌBI 1861
  9. Casting for the Play of “Oh, Mirror-” Directed and presented by Irelia Ni’leya, and Iphys Catullus Valwynn As the auditions draw to a close, with both Irelia Ni’leya and Iphys Catullus Valwynn satisfied with the contenders- missives would be sent out to those who managed to land a role, while also being hung outside the tavern for all to see! “Have it be heard that those listed below are to be casted in ‘Oh, Mirror-’ Estelle (Female protagonist)- Ayliana Vawynn (OOC: KiwiiFruiit) Mirror (Main antagonist)- Irelia Ni’leya (OOC: XoxoMinnieXoxo) Alvar (Father/Warrior)- Stelios Hyptos (OOC: RyuTheCoolest) Nylian(Male love interest)- Aerendyl Lor’demar (OOC: Kenzo74_) Claudia (Best friend/ Woman cheater)- Usamea an’asul (OOC: LariheiMinaj) Mort Treasure hunter 1- Leithedit An’asul (OOC: Crevel) Tarron Treasure hunter 2- Elarhil Sullas (OOC: Rioling) Narrator- Iphys Catullus Valwynn (OOC: TwistChunky) ( OOC: Congratulations to all who landed a role! Everyone did such a great job) ( OOC: I would like to thank everyone who came out today, whether it was to participate or to simply just watch! I look forward to seeing all of you at the final production! Sunday February 6th at 3pm EST/8pm GMT)
  10. Auditions for “Oh, Mirror-” As presented by the Artisan Guild [!] flyers are hung up at every centralized post around the Silver State! A story about a young Mali’aheral named Estelle, from the Silver City of Haven’mor, is bored of life. Each day, she preaches to her mirror, hoping for her life to change. One day, her wish comes true. Estelle would catch (Nylian), Estelle’s soon-to-be, with her best friend. Confused on what to do, Estelle confronts the mirror, which speaks back to her. The mirror tells her to kill the man and bring the body to the mirror. Estelle, confused and hurt, does not know what to do. Does she kill the man, and avenge her virtue, or does she act like nothing happened? In the midst of this all, two treasure hunters come looking for the mirror, the mirror that Estelle’s mother gifted to her before her death. Do they get the mirror, does Estelle commit unruly acts? Roles needed for casting Estelle (Female protagonist) Mirror (Main antagonist) Alvar (Father) Nylian(Male love interest) Claudia (Best friend/ Woman cheater) Mort Treasure hunter 1 Tarron Treasure hunter 2 Ryllae (Deceased Mother) Extras (3) -Maid -Townspeople Auditions will take place at the Mage-Light Tavern stage! Those attending will get a sample of the script and possible reward of mina for participating and rehearsal times! Signed, tilruir’valmir Irelia Ni'leya AY’LARIHEI MAEHR’SAE HIYLUN’EHYA
  11. The Saneyir’s Election, Yr 61 SA Regarding the election of the Saneyir of the Bloodless, there has been much speculation regarding the election date, time, and the specific requirements for candidacy. This missive shall provide all information for candidates, both future and present. To vote, you must be a citizen of Fenn, own property in Fenn, or be a member of the Ivae’fenn belonging to no currently represented bloodline, talonii, clan, seed, etc. Candidates may announce themselves at any point before the voting. I, Ayred Drakon, will be managing the elections, the commencement of which shall be publicly announced. On the ballot, voters will include their name, valid address, race, and age. In order to sign up for election, announce your candidacy, to include assurances that you are qualified to run - including name and address. If elected, you will serve a 4-year term, roughly 1 elven month. You are free to do what campaigning you will have before the date of the election which shall be announced soon. Penned on the Authority Of, The Halerir Of Fenn, Vigilant of Charity, Ayred Drakon Prince of Fenn, Prince of the Snow Elves, Vytrek Tundrak
  12. [!] A beautifully decorated missive inked upon silver parchment was delivered to elSillumiran ito Haelun'or. The missive would also be pinned upon the notice board of Haelun'or. {War by Svadren} For the Motherland, for the bravest of 'thill An announcement to the Silver State of Haelun'or As enacted by Okarir'akaln Usamea An'asul, endorsed by elOkarir'tir 10th of Malin's Welcome, Year 61 of the Second Age The Weeping Blades, elSillumiran ito Heaelun'or, the mighty protectors of the Motherland hold a duty many of us would never dare. They sacrifice themselves for the Motherland and Her citizens. They ensure that our bastion remains secure, they fight in the front lines so us civilians may enjoy our peace time leisure - well, in peace. If it was not for these mighty soldiers, we would be nothing but ash on the ground our mighty walls stand upon. In the light of this, after much deliberation and consideration it is within my pleasure to announce the following: All members of elSillumiran shall enjoy a lower tax of a set price of oem (1) Ibar for their accommodation. The Sillumiran may choose to live in a house within the price range of 2-4 Ibar and pay only 1 Ibar each year. These prices however require full-time participating in all Sillumiran related. The tax reduction will only be applicable to Sillumiran living on their own or within shared lodging consisting only of Sillumiran. The citizenship census must be filled by all Sillumiran who wish to have their taxes decreased. The Okarir'akaln within their discretion may amend this decision. This change will come in effect on the 1st of the Amber Cold, Year 62 of The Second age. Signed, Okarir’akaln Usamea An’asul Okarir'tir Sillumir Sixty-One "We rise and fall as one mali... ...one nation" AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  13. [!] Flyers are pinned all around Karinah'siol! MISSING 6th of The Deep Cold, Year 60 of the Second Age My beloved racing snail, Seth, is missing. I am offering a reward for the return of him. It is unlikely he has surpassed the city walls, as snails are very slow creatures. I think it may be helpful to note some facts about Seth: - Seth likes to be in shady places. - Seth also enjoys fruits. - Snails do leave trails, so please do keep an eye out for them. Please find me if you retrieve Seth. Elarhil Sullas
  14. ”One day he will return, and on that day, we will be there to welcome the Infernal king” ~The Infernal Knights~ Iblees will return, A prophecy, no, a Certainty. Born from the moment Iblees was locked away, a conviction of his return. A grand prophecy, empowering all who serve the demons. An infernal source of power that drives all those who believe, all those who know. The Infernal Knights are an order of wretched beings powered by sheer force of will and faith, all of them pledged their souls to the High lord Iblees himself. They fight for their Infernal Lords with steel and fire. They would happily die if it meant the service of the demons. Moz Strimoza is their heaven and Demon’s are their halfgods. The world will Burn…. History 43 years ago the Inferi hordes were stopped in the Korvassa desert, they returned to their realm but not without leaving a giant amount of destruction and chaos, the land around the Korvassa desert started to split open deeming its inhabitants to flee. The entirety of Arcas fled to Almaris seeking a new fresh life, but the cataclysmic event awoke something in the shadows of the dark, lingering evil that was waiting to come out. 5 years later… A white haired elf, hailed from a bustling city, one day ventured deep into a dark forest, his white locks brushed in the wind. After a long walk he came into an open spot in the middle of the dense forest. On the other side of the opening was an elder figure who arose from the bushes. Both figures approached the middle of the open spot in the forest, wind mildly blazing past their air. In the middle was a ominous rock, black as the night, a pentagram carved into it. The elf looked at the man and the man looked at the elf, they clasped hands with determination. “Old friend…” These were two regulair descendants, void of power. But together, in that forest the two friends founded The Infernal Cult, wrought in the strongest foundation: faith, soon many more gathered. They began slaying those deemed unworthy, spilling blood for infernal gods, creating chaos wherever they could, corrupting the world. They began their eternal search, longing to serve their rightful masters. But misfortune struk, The Chasm of the Unholy, an ancient and holy place for the Infernal Knights was brought down, layed in ashes of its previous cinders, sleeping. Therein the cult slept, slept for multiple years, but one man stood up. Another man stood up, one by one the Cult stood up from the shadows, they gathered to reignite the flames of the past. To relit the ashes so that the ashes may turn into a greater flame, mightier, stronger and more demonic than before. ‘The order of Infernal Knights was born!” ~ Clothing The Infernal Knights are never seen without armor. Lower ranked Knights will often be seen wearing chaotic, rusted symbols and armor, usually black and dark metals. But due to the chaotic freedom of their wears they can represent pretty much anything as long as it honours the Infernal gods. The higher you climb up the ranks the more organized the armor looks, don’t get me wrong, they look chaotic alright. On the contrary, those higher in command, wear armor representing some of the commanders from the last inferi war. All the armor usually appear quite demonic, meant to honour their gods, often Inferi symbols can be found and the suits of armor are usually quite spiky and rugged to simulate the chaotic nature of the Inferi. ~ Food The Inferi have a delicate yet brute menu when it comes to food. While they do eat regular food, the Infernal often dine at the meat and blood of their enemies. They took the habit of ripping your opponents in half and consuming their flesh from the demons, though, made more suited for descendants. The Infernal knights like to dine on their enemies and drink their blood after a victory, many different parts of their enemies are prepared and consumed as if a feast to celebrate their victory. It is accustomed to drink blood of those same corpses as well, alcoholic substances might occasionally be added if the mood is right for it. While they eat their enemies, a lot of the corpses are left to sacrifice to their gods. Even though they like to consume their enemies nice and fancy they do stick to their Inferi masters and rip the skin straight off freshly perished corpses. Usually to intimidate the enemy. Though, in the end, to their sadness, they eat cooked meat, to avoid consuming too much raw meat and catching ill. ~ “Cower in fear as you watch the flesh being ripped of your allies bones by the looming knights in the fire, Watch in horror as you know you will be their next meal” “We are but pawns, mere tools. We will live for our gods, and we will die for our gods” Religion The Order of the Infernal Knights is a religious group of knights who dedicate their entire lives to serve Iblees. They believe Iblees is the one true god, meant to rule all. By serving Iblees, they consequently also serve the pentacle and all Demons, under them. The Infernal Knights believe themselves lowly in comparison to the demons. They are perfect beings as Iblees intended to. That is why they try to pick up as much of the Infernal culture as they can, for example, as mentioned before. Eating their enemies. Anything Infernal is holy to them, Moz Strimoza is their heaven. Demons are their Demi-gods, to die for the Inferi is an honour for all Knights. ”To only place thyne eyes on the mere sight of an Infernal being is one of the greatest blessings one can receive” The Infernal Knights believe they might be able to please any Infernal gods or even Iblees himself by sacrificing non-Believers to them ceremonially. Usually meaning the death of an enemy or someone who does not think of the demons as good, paired with a prayer. The bodies will then usually be eaten or used to be thrown into the mouth of Moz Strimoza. An uncanny, endless pit, murals covered with what seems to be Moz Strimoza’s land itself. They believed it is to be a portal holy, wherein they threw the bodies or residu of bodies they had consumed in the hope that the demons of Moz Strimoza may be able to claim their souls. Several members of the old Inferi cult have ventured down, yet none have returned so far. They are believed to be in Moz Strimoza now. The Infernal Knights believe that Iblees is destined to one day return to this realm to destroy it with chaos and rebuild a paradise for the Inferi. The Order seeks contact with the Inferi or its allies so that they can serve the Inferi. They have never seen any Inferi, though their purpose is to serve them, until they have contact from the Inferi they go by the lead of the Zealots. Spiritual leaders who are chosen because it is believed that they are the best to interpret the Inferi’s will and lead the Order. They seek to free the High lord of Moz Strimoza and ready the world for Iblees to make it as easy as they can for him. ~ “Marching Knights, everywhere. All demonic in stature, chains could be heard everywhere, every step set determined, meaning to kill for their lord. We knew. The Infernal Knights were coming…..” Hierarchy The Infernal Knights are a force of chaos and violence, not stopped until death. But like the Inferi, the Infernal Knights have hierarchy. The Infernal knights are an army of veteran knights, often previously a soldier before joining the order, or trained in the order itself. Led by the hardest veterans of worshippers, solely powered by faith and sheer force of will. They have an iron resolve to serve their lords and keep true to the hierarchy, obeying all who stand above them. The Knights have no particular weapon, all knights using their own respected weapon. Ranks The Scourge - The apprentices The Scourge, or, the apprentices are newly joined members of The Infernal Knights, they are those who wish to serve, but are often not trusted completely yet, therefore they are not yet Infernal Knights or Sorcerers. The apprentices are the biggest bunch of the cult, many aspiring to be completely trusted into their knighthood, gaining access to all the Order's knowledge. Until they are trusted they will attempt to prove themselves by attending missions and assignments and are trained in combat by the Knights. Although the Apprentices are not trusted completely yet by the upper ranks, they are all valuable members of the order. Without the power and will of the aspiring Apprentices and their sheer numbers, the Order would not be where it is today, therefore they are given the name: “The Scourge” To give them a collective identity and the enemy a force to fear. The Scourge wears an individual set of armor each. Over the years tailored to their specific needs and desires. Some sorcerers need less plating, some want spikes on their shoulders, all examples. This makes each Apprentice unique, this is to represent the minions of The Inferi, all unique in their own terrifying ways. An Apprentice loses their individuality when becoming an Infernal Knight/Sorcerer. Some of The Scourge can be promoted to Lieutenants, these are more trusted Apprentices, but are not yet let into the Infernal knighthood. They are long time apprentices or those trusted a great deal by the Infernal Knights. Sometimes let in on some knowledge/missions. And also given the right to lead the scourge should a higher up be unavailable. *Scourge Lieutenant The Infernal Knights - Sorcerers The Infernal knights/Sorcerers are the most elite group of the Order, feared the most in the Order for their terrifying protruding presence. A rank holy to all apprentices. One becomes an Infernal Knight or Sorcerer when the Apprentice/Lieutenant has proven their worth. An Infernal Knights is like a brother to the other Infernal Knights and sorcerers, they have fought beside them for an incredibly long time now and they are a trusted member of Order, allowing involvement of all the secrets of the order. They are now one of the highest ranking Individuals, there are not many Infernal Knights/Sorcerers. When an apprentice/Lieutenant gets promoted to the status of an Infernal Knight or Infernal they lose their Individual set of armor (they can keep it off course, but it’s just armor), in return they are given the Infernal knights set of armor or the Infernal sorcerers set of robes, showing their status to the rest of the Order. On top of that a Knight or Sorcerer is given a title, a name suited to their personalities or achievements, defining them as an individual knight or sorcerer of the Order. *An Infernal Sorcerers set of robes. Infernal Knights wear great, decorated, plated armor giving them strong protection. They are usually already strong enough to wear the heavy armor comfortably due to the training they received as an Apprentice. An Infernal Sorcerer is a spellcasting member of the Order. They usually fight from distances with their magic supporting the Infernal Knights and The Scourge on the front. The Infernal sorcerers are usually given robes with light plating to allow better movement and less carrying weight for they are usually weaker due to their abilities, unable to effectively carry heavy armor. The Infernal Lords - Zealots The Infernal Lords are the three leaders of The Order of the Infernal Knights, they are treated as Zealots, spiritual leaders. Interpreting the will of the gods, deciding what actions the gods would want them to take. They always consist of three members, avoiding any possible corruption to ensure the well being of the Order. The Infernal lords do most jobs in the Order, amongst which leading most missions and assignments, and directing the Order to keep a chaotic yet organized group that can effectively carry out their duties, an Infernal lord's job is a tough one, but they are veterans amongst the Order, guided for decades by their religion. Atop all that they ensure their religion remains intact and honourable as intended and needed, making sure all aspects of their religion will be kept and held properly. The Infernal Lords armor is close to an Infernal Knight one’s, but still with their respective differences like a crown shaped helmet and greater fur collar. There are at this current time 2 Infernal lords who are still seeking for a third member worthy and willing of taking on the task. They are the original two founders of the cults. ~ Purpose The purpose of this lore is a necessary rewrite of the old Inferi cultist’s lore, a premature version of the intended and still developing cult in a stage where there was little time to develop decent lore. This lore is a rewrite hoping to have picked up on the experiences made in the cult last year of its existence and in the hope of sparking the culture a new life. This lore also follows the same reasons the original Inferi Cult was created. To create a group of Inferi Worshippers to allow people wanting Inferi Worshipping rp to do so, and to create a new villainous threat on the roads and cities. I hope you had as much fun reading the lore as I had writing it. OOC applications are: Closed (For ooc application contact Minth_11 / Minth#6303) [Do not metagame this information] Writer: Minth
  15. Tsecsar Couples Counseling “The Lies In Paradise’s” By a unknown Savoyardic painter (1800) It is known throughout history, couples, most of the time have a certain event which pushes the two partners who once loved each other to despise one another and even attempt to harm the other to get revenge. Which then typically leaves an emotional scar on the children of the couple or gives anguish to both sides of the conflicting spouses (or partners), which in the end is only causes more injury for both parties and others, such as the children of the partners, relatives, and etc. A while back, I remembered when I was about, thirty, I spoke with a fellow traveler while I lived a nomadic life style. We talked and talked, about how one should live their lives and how one should take care of themselves mentally and physically. Then I realized. Perhaps they need someone to help them go through these proles, a counselor, someone who could help couples go step by step and untangle misunderstandings or wrong doings. Because shouldn't all people at least try or attempt to solve squabbles? End the suffering these partners burden with each other? Today I, Saevil Tscsar, announce the opening of the Tscsar Counseling Services hosted in Peter's Way One, the services sponsored by the Halcourt Family. My services will be disclosed and will not be released to any gossip columns for moral reasons or will it not be disclosed to anyone who asks, again, because of morality. My services also extends beyond counseling, my services will also include normal counseling and familial counseling. I will not accept couples if one side is unwilling to participate in the session. If one of the partners is abusive I will have to report such to your receptive governments. Anyone who confesses a murder or any crime I will have to report to your receptive governments. Additionally, if unwilling to come to Providence for international reasons such as religious schisms or if the country you come from is at war with Oren, I am more then willing to come to your own desired location. To all who find this in good health, Saevil Tsecsar [!] Below would be a sheet for people to fill out times for appointments and their reason.
  16. The Artisan Society Written by tilruir’Valmir Irelia Ni’leya 13th of The Deep Cold, Year 58 of the Second Age “Never underestimate the power of passion” Blessid citizens of Haelun’or, it is with great joy that I, Irelia Ni’leya, your newly appointed tilruir’Valmir; Chief Artisan present our newest addition to our nation’s economic reform; The Artisan Society. With such society, comes new employment opportunities for a collection of craftspeople and self-employed artists ranging in different specializations. Each employment within this society holds one’s unique value and purpose; Allowing skillful artists find their passion within our nation. Vacant employment positions: Tailors Papermakers Painters Brewers Florists Bakers Leatherworkers Alas, A new and revised building awaits those who wish to further themselves with the state; Look besides the Mage-light Tavern and you shall see our doors wide open, awaiting you! “We cannot seek achievement for ourselves and forget about progress and prosperity of our community. Our ambitions must be broad enough to include the aspiration and needs of others, for their sakes and for our own.” Signed, tilruir’valmir Irelia Ni'leya AY’LARIHEI MAEHR’SAE HIYLUN’EHYA
  17. An open letter to Princess Ivarielle the First from the common folk of Haelun'or To Princess Ivarielle I, You were invited to Haelun’or to debate for the position of Sohaer, to debate as is tradition in our culture. The Government heard your call and offered you the chance to win over the council of Malauriran. While I understand you were not eager to debate in a position where your chances were slim, you still stood before the very citizens that you wish to rule. Thousands of Mali’aheral had gathered within the Silver Citadel, happy to hear you debate and to finally have an idea of what you wish to do with Haelun’or. We patiently awaited you, excited to see whether you indeed would be what Haelun’or is in a dire need of. However, it seems to us, the common folk, that we waited for nothing. You did not greet us, even look at us for that matter. You showed how little you truly care for us, the very Mali you claim to be the leader of. You had the chance to finally show the Haelunorians what you truly are, to make us decide on our own whether to support you or not. The government is small, we citizens are large in quantity. What you needed was our support, not the government’s— and you failed. You showed the common folk of Haelun’or that you only wish to conquer. You showed us that we have no room under your care if you were to take over, you showed us that you do not care for our lives. You showed us that you only care for power and that you are willing to spill our blood for it. If you have even the slightest of care for us, leave us alone. We do not support you, we do not want to live under your rule. Take your people, settle elsewhere and leave us be. You lost Haelun’or the moment you fled, after asking the Sohaer whether he will surrender or not. We are not cattle, we are Mali. To the foreign nations, I hope you hear our call, Haelun’or will never fall and we shall not bend the knee to a pretender that cares for us not. We are proud to be Haelunorian, living peaceful lives, dedicating our lives to progress and health. I urge the foreign nations to pull their support for the false princess that is a threat to our lives. I urge you to listen to the very people of Haelun’or, she is not our ruler. She does not wish to see the Mali united but her walls painted with the blood of Larihei’s flock. Ivarielle, I wish you the best of luck in your future endeavors and I hope one day you’d see through all that lust for blood— however, the Haelunorian Mali wants nothing to do with you now or ever. Leave us alone to live another day, to carry children, and lead the people that follow you or die trying to take over Haelun’or. I assure you, we will not lose. Signed, The Common folk of Haelun'or
  18. Preface - Any who break the following laws and avoid due punishment or fail to present themselves for duties agreed are exiled, blacklisted, and all of their rights shall be forfeit; they shall be considered enemies of the state. Illicit acts not expressly mentioned are to be reported to the Ivae’fenn Repeated offenses ought to render the offender subject to incremental increases in punishment up to level four, to a maximum of one level increase per repeated incident. Multiple offenses ought to render the offender subject to multiple punishments within the given range. Judgement of any form, be that trial, conclave, or singular decision, shall consist of three stages: An accusation of a crime A determination of guilt or innocence A determination of punishment Punishment shall fall within the listed range of appropriate levels, or below it if deemed appropriate. The Archonic Council may at any time make amendments, additions, or changes to hereby stated laws. The Prince/Princess reserves the right to overrule the Archonic Council, Ivae’fenn, Vigilants, and the laws stated herein. Jurisdictions and Classifications - Offenders - Under this legal codex, offenders are to be classified as citizens, co-citizens, or outsiders. Citizens are defined as all Mali’fenn, residents, and soldiers of the Ivae’fenn. Citizenship may be stripped from an individual by the Archonic Council at Penal Levels 3-4, and by the Prince/Princess at their discretion. Citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. Co-citizens are defined as listed residents or soldiers of the Dual Principalities that are not citizens of the Principality of Fenn. Co-citizenship is at the discretion of the co-citizen’s respective Prince/Princess. Co-citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. The Prince/Princess of Fenn and the respective Prince/Princess of a co-citizen must be informed once a co-citizen is detained/arrested/imprisoned and/or brought to trial. Outsiders are defined as all those who do not fall into one of the above categories. Outsiders have no right to trial; for all Penal Levels, authority is granted to Wardens, Sentinels, and Valkyrim of the Ivae’fenn to assign and enforce punishment. Enforcers Section 1 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by the Archonic Council. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a ranking member of the Ivae’fenn, whereupon they are to be imprisoned or released to await trial at the discretion of the ranking member of the Ivae’fenn. Citizens and co-citizens are subject to indefinite arbitrary detainment by Valkyrim of the Ivae’fenn. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Section 2 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by Wardens, Sentinels, and Valkyrim of the Ivae’fenn. Section 3 The law is to be enforced by Vigilants of Wyrvun. Offenders are subject to judgement by the Archvigilants of Wyrvun. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a Vigilant, whereupon they are to be imprisoned or released to await trial at the discretion of the Vigilant. Citizens and co-citizens are subject to indefinite arbitrary detainment by Archvigilants of Wyrvun. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Penal Levels - 0: Verbal warnings. 1: Fines, hard labor, repossession, temporary and areal banishment, stripping of posts. 2: Lashings, imprisonment, extended banishment. Notices are to be left to all members of the Ivae’fenn. 3: Eviction, extended imprisonment, exile, stripping of citizenship. Notices are to be left to all members of the Ivae’fenn. 4: Execution. Notices are to be left to all members of the Ivae’fenn. For citizens and co-citizens, the Prince/Princess must consent. Repeated offenses grant a maximum punishment level increased by 1, in the case of every crime. Section 1, General Conduct - Section 1.1, Infraction Disturbing the peace: Level 0-1 The crime of disorderly conduct, willingly creating a public disturbance. Section 1.2, Misdemeanor Vandalism of property: Level 1-2. Defacement of property, alteration without express permission be it with the exception of publicly distributed objects, ex flyers. Breaking and entering: Level 1-2 Entering a building through any amount of force ex, breaking windows and lock picking doors. Trespassing: Level 1-2 The lack of knowingly entering another's property without express permission. Minor shoplifting or theft: Level 1-2 The action of stealing or shoplifting possessions valued at or under 40 mina. Defamation: Level 1-2 Defamation is defined as statements of such that are reasonably susceptible of defamatory connotations, targeted towards an individual, organization or bloodline, intent on daming their name, reputation, social status or otherwise. Statements twisted to fit a narrative, and biased presentation of events are included under this. Public use of drugs: Level 0-1 Use of restricted or addictive substances in a public setting, such as cactus green, quartz, tobacco, etc. Underaged use of drugs: Level 0-1 Use of restricted or addictive substances as a minor or juvenile under Fennic law (Under thirty) Section 1.3, Felony Formation of a criminal organization: Level 3-4 A group or organization associated with 3 or more persons with a history of disturbing the peace, vandalism, or any actions with criminal intent. Shoplifting & Theft: Level 2-3 Any instant of stealing possessions over 50 mina Extortion: Level 2-3 Any person who communicates threats onto another with the intention of obtaining value, for themselves, other interested parties. Alternatively, forcing an individual's hands into actions. Bribery / Accepting Bribes: Level 1-3 Any person who offers or accepts bribes to officials and/or soldiers. Kidnapping: Level 3-4 Any person who unlawfully seizes, abducts and, holds ransom any person within the lands of the Fenn. Inter-racial relationships: Level 2-4 Entering into a relationship where a child of anything other than pure mali blood (ex, half valah, half bortu) can be produced. Manslaughter: Level 3-4 The unlawful killing of an individual, without malice Murder: Level 3-4 The unlawful killing of an individual with malice or premeditation. Assault: Level 2-3 Unlawful force or violent intention to do bodily harm to any individual within Fenn’s borders. Attempted murder: Level 3-4 Any person who attempts to kill another individual with malice or forethought. Assault on military or government officials: Level 3-4 Any attempt to use unlawful force to dissuade military or government officials from performing their duties. Arson & Major destruction of property: Level 3-4 An attempt to willfully and maliciously set fires, intent on destruction, or mass defamation, destruction, or alteration of property. Impersonation of royalty, military, or government officials: Level 3-4 Willingly, falsely represents themselves as a member of such denoted organizations as the Ivae’fenn, the Tundraks, or any government position recognized by the Tundraks. Slavery: Level 3-4 The state, condition, or practice of trafficking live persons, or claiming ownership of an individual. Enslaved persons are to be liberated. Treason: Level 4 Aiding and abetting a hostile nation or group. Section 1.4, Entry and Martial Areas. Entry into Fenn One may not cover one’s face, or enter with ‘tools of destruction’ Tools of destruction are devices specifically oriented to the destruction of the landscape, or such devices that would bring specific destruction to the surrounding landscape if used. Enemies of Wyrvun, such as those denoted by the Vigilants of Wyrvun, are not allowed within the lands of Fenn. Citizens or organizations or nations, enemies of Fenn, are not to be granted entry and are to be detained. Martial Areas Entry into military areas without the express permission of an Ivae’fenn Warden, Sentinel, or Valkyr is trespassing. This includes the walls and citadel, as well as areas belonging to the Tundraks specifically. Section 2, Military Conduct and War - Section 2.1, Ivae’fenn Conduct Desertion: Level 3-4 Punishment Willingly, knowingly, and in the right mind departing from your post without deception. Abuse of power: Level 1-3 To abuse your rank to knowingly belittle or arrest a citizen, non-citizen, or outsider upon false charges Insubordination: Level 1-3 To knowingly, willingly, and in the right mind disobey the orders, direct or otherwise of a superior officer of the Ivae’fenn. Repeated offences are subject to level 4 punishment Fraudulent Enlistment: Level 1-4 Any person who enlists into the Ivae’fenn by knowingly, falsely representing their desires, or deliberately concealing their qualifications and or history. Section 2.2, War Laws Citizenship of a hostile nation: Level 3 To be a citizen of a nation or group with which the Principality of Fenn is at war. Military service or official service to a hostile nation: Level 3-4 To be a soldier or official of a nation or group with which the Principality of Fenn is at war. Section 3, Religious Conduct All laws subject under section 3, vigilants of Wyrvun hold authority over the command of Ivae’fenn personnel, guardian rank and under in the apprehension of individuals in violation of here-stated rules and are to be treated, when in joint-operation with the respect and obedience akin to that of a warden. Arch-vigilants akin to sentinel. If no vigilant is available, the punishment shall be dealt with on a case-to-case basis up to level 3. Impersonation of a Vigilant of Wyrvun: Level 3-4 Any individual who willingly, falsely represents themselves as a member of the Vigilants of Wyrvun. Blasphemy: Level 0-1 The act of offensive speech, sacrilegiously about Wyrvun, sacred objects, places, and people. To speak profanely of Wyrvun or his realm or the duties assigned to his stewards. Defacement: Level 1-3 The action of spoiling the surface, the appearance of status, wayshrines, art pieces, artifacts, or general paraphernalia used, attributed or reasonably held in association with Wyrvun. Denouncement: Level 0-3 To publicly declare Wyrvun being wrong, evil, or thereby disrespecting him or his stewards. Disregarding the contract taken up by the Mali’fenn, and other races and individuals who hold respect for Wyrvun. Foreign Religion: Level 0-2 Private practice of other religions in Fenn is legal. Openly declaring other religions, or preaching other religions inside of Fennic lands is a crime. Practicing foreign deific magic: Level 0-2 Connecting, or drawing power from any deity with the exception of Wyrvun is considered a crime inside of the lands of Fenn. This includes all magics classified as defic magics, and broadly termed ‘dark magics’. Deific magic is defined as an ability that draws its roots in a deity. Dark magic is classified as magic that requires the exploitation, destruction, deception, or general wronging of another individual for its practice. Voidal connection & Casting: Level 0-2 Connecting, casting or interacting in any such way with the void is inherently destructive to the land. Warrants a telling off, if one refuses to disconnect they are liable to arrest until a vigilant can properly render punishment. Acceptions to this law are commonly granted by vigilants in times of greater danger than the void. Ex, if there is reasonable suspicion that a being or entity will cause more damage to the land, the people upon, etc, then connect to the void will then casting is allowed in self-defense. Enemy of Wyrvun: Level 3-4 To be declared an enemy of Wyrvun by the Archvigilants. The Archvigilants of Wyrvun may declare individual non-citizens or groups of non-citizens to be enemies of Wyrvun. Section 4, Rights & Clarifications - Section 4.1, Citizen Expectations & Rights A citizen or co-citizen shall not be subject to unfair or inhumane treatment if in violation of the law. Citizens, co-citizens, and outsiders have the right to challenge and refuse the challenge of duels with other citizens, co-citizens, and outsiders to settle disagreements. Such duels are not to be taken to death. Should a combatant die or be mortally wounded, a charge of manslaughter or murder may be filed. A citizen or co-citizen is granted the right of assumed innocence. A citizen or co-citizen has the right to appeal to the Prince/Princess of Fenn in case of a punishment equal to level 4. A citizen or co-citizen is granted the right to a trial. Citizens are not subject to extradition. The Prince/Princess of Fenn must directly agree to extradition. Citizens are expected to serve Fenn in their duties. This can include: Enlisting in the Ivae’fenn Paying taxes Volunteer work Labor for the state without pay
  19. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. Written by Okarir’akaln Usamea An’asul 7th of The Grand Harvest, Year 58 of the Second Age When you become stagnant and aren’t improving by the day, you are only moving towards your failure. Blessed Citizens of Haelun'or, on this jovial day shall we take our first step towards freedom from the festering greed of our enemies. For Mali'thill do not need their fruit, their produce, their coin to survive, for we are more than capable of thriving with no more than the efforts of the purest of elves. Okarir'akaln Usamea An’asul shall thus announce the foundation of the Economic Reform Committee. This committee consists of three organs which each hold their own, unique purpose. To each organ a leader shall be nominated from citizens who dare to step forward and announce their candidacy. This leader shall oversee the recruitment and employment of workers and will log the efforts of each worker to ensure fair compensation is received from the Okarir'akaln. Missives shall follow containing additional information about each unit's functions and obligations. Vacant positions - In addition, to commemorate the teachings and great service of Dio Astòre, founder of Haelun'or, the Silver State shall detach itself from the crumbling economy of Almaris. The Haelunorian currency Ibar shall be taken in full use. The only accepted currency will be the Ibar’thilln - sovereign currency without ties to the rotten minaan, but symbolism for wisdom and wealth. We cannot seek achievement for ourselves and forget about progress and prosperity of our community. Our ambitions must be broad enough to include the aspiration and needs of others, for their sakes and for our own. Signed, Okarir’akaln Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  20. A Hint of Resistance Eccentric Visions A runty little goblin sits alone in his blarg, surrounded by complete silence, aside from slow, labored breaths. The shutters lie open, and a gust blows through the household. With it, the bones that adorn the goblin rattle and clank against one another; a soft noise, but in the quiet of the home, it sounds a mournful cacophony. Long has the goblin been haunted by visions, 'gifted' to him by an unknown benefactor. Never have they been comprehensible- painfully blinding lights in a sea of changing colors, encompassing dark with naught but wind, howling and screaming yet ever so quiet... It's enough to make an Uruk turn to Oracle Wood in favor of traditional cactus, and it seemed to be working for a while. That is, until this eve. The wind howls louder. The broiling cauldron before him is suddenly stilled, as if the temperature dropped to naught. A connection he had attempted to make is suddenly severed- No, not severed. Intercepted. He is drug into a sea of undulating dark, surrounded by a thrumming heartbeat and the sound of gentle breathing. It's almost soothing, at first. Then, a voice speaks, clearer than any of the visions he has attempted to evade. It rings out across this dark, even as the heartbeat yet thrums in his ears. "Nûl-ob tau! Shiik-ob bukul'nuun! Puzughl kulûk shiik agh zurm!" ["The pain of the forest! The cry of the river! Cease all the cries and clamor!"] He winces visibly, scrambling to place the dark tongue. His eyes would widen, had he a corporeal form in this place. The voice calls out again. "GHAASH-LAT! GHAASH-IZG! GHAASHUG KULÛK ZA UB'KUL!" ["BURN YOU! BURN WE! BURNING OF ALL THAT WILL BE!"] It's loud, so very loud. Painful, even. But his pain compares naught to the pure agony he feels coming from the speaker, every word is suffering. "Lat rok'unudh-matum mub. Frum'bur at fiith-lat." ["You, a death-haunted thing. The burden, to you it clings."] The one time that the visions are clear, intelligible... and it's an order, an irrefusible command. It would almost be funny, were it not so desperate. "Ukh-lat, darûkûrzal. Gaatublat fauthat, ghaash'Uruk-hai bûrgulu-ishi." ["Go now, weakling. Your punishment awaits, in the shadow of Orc flame."] The connection forcibly ends itself, not even bothering to return to it's original recipient... Perhaps that was intentional. The goblin falls backwards, off of the stool he had been meditating atop. He lets out a groan of pain, clutching his head as he staggers to his feet. It seems his plans have changed... radically. The thrumming of the heartbeat in his ears doesn't clear away, even after the vision has ended. Whatever spoke to him, commanded him... is still watching. Expecting. "Zorri, teechur. Guez wi muzt agri tu diazgri, juz' diz azhnz." Damn. He was kind of hoping for a big change, just... not from this side.
  21. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. A letter of resignation Written by Okarir’san Usamea An’asul 11th of The Amber Cold, Year 57 of the Second Age There are two mistakes one can make along the road to truth… not going all the way, and not starting. Dear mali’thill, residents of Haelun’or and favored allies of the Silver State, Years ago, around the arrival of myself and my family the state was stagnant. mali’thill disperesed around the continent of Almaris. Under Sohaer Ni’leya we have worked tirelessly to ensure the never ending progress of our Motherland and we have served Maheral Elervathar vigorously to maintain Larihei’s legacy. Now Haelun'or is blooming with life, the state as powerful as ever. However, all things are bound to end, sooner or later. While I write this with a heavy hear, leaving the position of Okarir’san allows me to dedicate my time to different things, different fields and to different ways of progressing the silver bastion and her people. We live in hard times, but never has that stopped us. The Motherland thrives under the rule of Sohaer Ni’leya and the guidance of Maheral Elervathar. Hereby, I, Usamea An'asul resign from the position of Okarir'san, leaving the seat vacant. Along my resignation my current tilruir Leithedir An'asul shall vacate elokarn san'leh and leave the position of tilruir'san. Other than that, the office and its executive decisions shall remain unless nullified by Sohaer or elheial'thilln. ahern ito nae’leh Mali’thill What we call the beginning is often the end, and to make an end is to make a beginning. The end is where we start from. Signed, Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
  22. [!] A missive is posted to every board of Varhelm, and around various parts of Norland. ---------------------------------------------------------------------------------------------------------------------- The Case of the Missing Alcohol The Ashwood Tavern in Varhelm, Norland has a thief! Most of the drinks in the barrels have gone missing, very few clues point to whom “done-it”! The menu was scribbled all over, with the words ‘No Alkohole” on it. After looking around the tavern, the thief has made their case clear that they wish to rid Varhelm of our alcohol! The alcohol has been replaced by apple juice. The criminal has a tendency to use blue crayon, as seen around the tavern. If anyone has any leads, please contact the Ashguard or Leyna Edvardsson so that we may bring this criminal to justice! Signed, ----------------------------------------------------------------------------------------------------------------------
  23. RECAPTURE OF THE BASTION 15th of Snow Maiden, Year 57 SA “Jesus Pablo is ballin’ out on Ferrymas” - Banjo https://www.youtube.com/watch?v=CduA0TULnow 1,200 Tripartite forces composed of Ferrymen and Irehearts marched on the roads towards the heart of the Imperial Capital, New Providence, to deal a devastating blow to Imperial forces. Under the command of Captain Banjo and Commander Bakir Ireheart, the small band bandited the roads of Oren until they approached the bridge, all that stood in their way of entering the city was a 1,500 force o’ wig-wearing lobsters. One could say you could hear the rattle of their metal-bucket hats as they quivered in fear at the sight of the notorious Ferrymen. The battle first started at the foot of the bridge, where both sides exchanged arrowfire. Seeing as this exchange of volleys led to a stalemate, the Ferrymen tactically led a maneuver around the bridge, flanking the Orenian forces as they were caught in utter dumbfounded surprise. Their little lasting bravery was soon replaced by cowardice as they routed back to the security of their gates- or so they thought. They stubbornly attempted to push out of their gates, but they were met with dwarven steel and Ferrymen prowess as their men were slaughtered like dogs. The Imperials were very wrong to think they were safe behind their walls and gates. A small detachment of Ferrymen consisting of Jesus Pablo, Diome Indoren, Banjo, and Mika managed to breach past their iron doors and began to take the entire force on their own. There within the gates, Jesus Pablo showed his ferociousness and prowess on the battlefield as he single handedly charged in a moment of bloodlust into a group of Orenians. His savage charge proved useful as it opened the opportunity for the rest of the Ferrymen to push through the gates and into the hearth of the city. 1,100 Imperials dead. Once more the bastion and city fell to the hands of the Ferrymen. Signed, Banjo, The Captain of the Ferrymen, Savior of the Common and Free People, Pillager of Elvenesse, Liberator of Man, The Bringer of Equality, Capturer of the Bastion, Defeater of Racism, Debearder of Grand Kings, Sailor of the Seas, 2x Mr. Almaris, Emperor of the Roads, Heir to Shipman Keep. Bakir Ireheart, Clan Father of the Irehearts, Legion Commander, King’s Hand
  24. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. ((Using this information will be considered metagaming if not seen in Haelun’or)) It is the workings of the most wicked to steal from ‘thill Written by Usamea An’asul 20th of The Deep Cold, Year 55 of the Second Age Laws are absolute, laws are there to maintain order within chaos, none of us above them. Dear Mali’thill and other residents of the Blessed Bastion, While we are beings uncomprehendable to many others, only the Most Pure is perfect. We are beings not controlled by emotion however sometimes we make mistakes. This karim a Mali’thill will be brought before pariran’tir, to be judged for their crimes. Sillumir #61 has been accused by the competent Mr Seth Calith of stealing a statue of olden times, an artifact very dear to this older mali. Sillumir #61 will be brought before the pariran’tir for a trial, a chance to defend themselves. Other witnesses will also be heard during this blessed tribunal. The accused is also accused of the following crimes: [REDACTED] Elpariran’tir will be chosen amongst the citizenry (depending on attendance) in the following order: Maheral Sohaer Okariran Citizens Let it be reminded, the accused remains innocent until proven guilty. May the wisdom of Larihei guide us and Maehr’sae Hiylun’ehya ensure justice. Signed on behalf of Elheial’thilln, Okarir’san Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA [!] A little note at the end of the missive would state the following: the contents of this missive are subject to change The trial will take place today 22th of December, 20:30 GMT, 3:30pm EST, 12:30pm PST
  25. [!] A beautifully decorated missive inked upon silver parchement had been pinned to the Haelun’or notice board. To follow Larihei, to progress and learn Written by Usamea An’asul 5th of The Deep Cold, Year 55 of the Second Age The most blessed of Mali shall never cease progress, scholarly work must continue Dear teachers, masters of the arcane, I am writing this missive with a genuine heard and a wish to progress myself in the field of the arcane. I have read more books than I am able to count, while I believe theory to as important as action itself, one may not learn without a teacher to guide them. The artisans of the arcane rarely, but sometimes take upon them to continue their legacy, to sheir their sacred knowledge with an apprentice; so that knowledge may be passed on. I am looking for a teacher, someone to take it upon themselves to ensure that these sacred arts are not lost in time. I am hoping to become an apprentince, to finally begin my jorney as a progressive sorceress. Hard it will be, full of many ups and down however I am prepared. Years of consideration and after hundreds of interviews I have decided that this is the path I wish to take. To whomever this may be of concern, As it was with Larihei, us Mali’thill are perhaps the most fluent wielders of the voidal arts. Thus I am seeking to progress myself especially in the voidal field. I am seeking masters in the following voidal arts: Fire evocation Sensory illusion Voidal translocation Were my search proven unfruitful, a search shall never cease. A Mali’thill shan’t ever stop seeking knowledge. Signed, Usamea An’asul AY’LARIHEI AY’MAHERAL ELESIA ELERVATHAR MAEHR’SAE HIYLUN’EHYA
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