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yandeer

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  1. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  2. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  3. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  4. emphasizing this because frank is entirely right. i believe that adding fairly interconnected road system between nations and adding speedboosts to the main roads is crucial to supporting players getting to and moving between primary rp hubs. arcas had faults with how it was set up, but connections between nations and speedroads were not the issue there. i believe it would be very hard for a tile division system to be entirely uniform unless the map is a perfect square and each tile is a perfect square- inevitably you'll have dead space or water will be counted in a tile if you go for exactly uniform divisions. care should be taken to ensure that each tile is approximately equal in value. as it stands there are tiles on the map that are double the size of another tile- but both cost exactly the same to acquire. unless there's some outstanding geographical feature that would give a major advantage in PVP, etc, there shouldn't be any tiles that are half the size (or close to it) of another tile. upgrading tiles gives me the heebie jeebies. vortex flashbacks. i can't offer anything concrete here except to say that implementing a system of 'upgrading' tiles should be handled very carefully and should not be put into the server on a whim.
  5. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  6. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  7. Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
  8. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  9. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  10. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  11. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  12. sure! as per you reaching out to me via dms, i explained the issues i alluded to there, but i'm very happy to hear that the wiki team ensures there's some sort of consensus with the players involved or the moderators who oversaw the conflict. when i first started out on lotc, reading the more fully fledged pieces on the wiki such as the ones for adeline of alstion and cesarina of marna were really what inspired me to create a good narrative, so that's why i err on the side of defensiveness when it comes to the wiki.
  13. i've heard some of my friends complain about edits made to wiki pages by community team members that they felt were unfairly biased, innacurate, or unnecessary, especially on character pages and on historical events. for clarity's sake, how does the CT wiki team decide what pages need to be updated, and following this, how does the team remain objective when editing pages that other people have made? i'm asking this not to attack the team, but because i genuinely believe that the wiki can be one of our best sources not for lore but for characters' individual histories apart from PK posts, and i have some concern about wiki team members who could potentially have biases or little to no knowledge editing things that are more personal such as character pages.
  14. juliette: smthng way too fancy and archaic like elderflower klara: marlboro red flavor khiena: whatever this is
  15. banish heerozero to the shadow realm
  16. Hey guys, yandeer from Story Management here with a quick update on some Signed Items and Self Teaching The last few months we've been noticing a few items which have become a pain for both players and the ST to sign. This is largely due to ‘harmless’ or ‘common’ properties which may not warrant an ST signature. The ST is currently striving to remove needless bureaucracy and wait times, so we have decided to cut a few items from the signing requirement list. We hope that this will allow players to more easily engage with lore that is a part of the ‘Fantasy’ aspect of the server. In addition to this, Self Teaching is receiving some updates which should clarify changes we have implemented in the last few months. In addition to this I’ll be explaining some new Self Teach rules. Lastly, I’ll be discussing some key topics from our team meeting for more transparency with our playerbase. ST Signage The following items will no longer require an ST signature. Old items which have an ST signature will keep their signature, but cannot be reforged/recycled into an item with an ST signature. E.x. a currently signed Quietus Crystal may be put into a weapon, but it will not be ST signed. The following will have their lore amended to remove ST Signatures. -Quietus Crystal -Titan's Eye -Naztherak Imbuements -Druid Limbs -Golem Limbs -Red Oil -Alchemical Lenses (Cats eye, Mana Flow, Heat Vision) -Alchemical Filters (Water Breathing, Air Filter) -Frostwitch Tormented Cooking Self Teaching Self Teaching has been in a state of limbo for a few months, in regards to both altars and OOC Oversight. Recently the team gathered and collaborated to make edits to self teaching, to act as what we hope will be a final change for the foreseeable future. If there are unforeseen consequences or issues that arise, we will address them, but this will be the new system Self Teaching operates off of. The Self Teaching post has been edited and cleaned up substantially, and even if you are familiar with the process, I highly recommend you take a look. The following will be added to Self Teaching and the Lore and Magic Rules (16.4 and 19.1). [16.4/OOC Oversight Edit] -One may learn magic, for select magics (see: Self Teaching), which fall under the umbrella of "OOC Oversight". With this, a student and teacher must still roleplay connection to the magic, and the student is required to self-roleplay lessons to see progression in the magic. OOC Oversight requires permission from the teacher to perform, and aswell, must be marked on the student's Magic Application. [19.1/Self Teaching addition] -For magics in which one can hold an accepted Teaching Application, but is not required to have a Magic Application (see: Self Teaching), the player who holds the Teaching Application may put themselves on their own app as a student by contacting the ST. Then, they may progress through their magic at an accelerated pace, each tier taking half as long as typical (rounding down if instances apply; such as from 7 days Tier 1 -> Tier 2, rather than "3.5", the player would instead simply do 3 days.). Self-roleplayed lessons are unrequired to progress. This has been already implemented, but as a reminder: Further Alchemy has no OOC-Oversight compatibility, and one may not learn Further Alchemy until achieving Tier 3 in the base Alchemy feat. Self Teach Altars have been permanently shut down due to too many flaws within the system to make it viable. Short Updates / News -Story Team will begin working on reviewing and potentially overhauling Story-Signed materials under a project Materials: Reforged. -Story Team will be continuing their Dark Harbour and Holy War regional eventlines, after the highly successful wrap up of Ando'Alur. The Three Princes and Southern Eventlines are to begin in Summer with the conclusion of the two above. -Story Team has a few plugins in-development which will help the team with Item Signature and FAQ. This includes a "Stamps" plugin which will help and aid players in writing certain item descriptions and offline/afk item signing. -Story Team will be releasing a full guide on signing every item currently available within magics for both Story and Players to reference. -Story Team is always recruiting. Feel free to apply here. -Story Team is continuing to look into ways to further improve any part of our systems or the conduct of our members. If you have any thoughts or suggestions, please contact Story Management or Administration.
  17. its over. :( 

  18. THE RAID OF TOR'SJORVATH Fog and cloud cover had long rolled over the embankment of the dwarvish port, blotting out the sky and what might have been an oppressive midday sun. For the Adherents of Dawn used to life on a mountainside, it might have been nothing more than a rainy morning with dewy haze obscuring sightlines. For the Druids of the Father Circle, used to balmy beaches and sunlit groves, it might have been a personal form of hell. Or perhaps it was the other way around- the Paladins disparaging the absence of their beloved light, and the Druids content with the clouds that heralded that lifegiver: rain. Regardless of how the seaside defenders felt about the weather, it would be swiftly undercut by a burst of light on the horizon out upon the foggy water- which would be followed soon by an echoing boom that only intensified as a cannonball hurtled through the mist towards the accumulated Descendants upon the port, sending brick, stone, and miscellaneous supplies flying in a cloud of dust. And that was only the first shot- five more deafening screams from the ship sending the heads and rib cages of the defenders rattling. Shrieks of both fear and pain lit up around the gathered, and medics swiftly moved to regroup and assess the rapidly developing situation. If Cazida Bluebrewer prided herself on anything, it was her commitment to seeing a job done- and a job done well at that. Her father had told her that fishing was a miserable business, that she’d find no profit and she’d be crawling back to his house in the mountain within the year begging for a position in that twice-damned mead business that she loathed from a place in the very depths of her heart. She had started out with nothing but a single net and a small rowboat, going out to sea with only her oars come noon, and hawking her wares at the port come the next morning- and over forty years she had built up her business to where she was now the captain of a fine vessel, with ten honest and hard-working fishermen working under her. She hadn’t gotten to that position by slacking off, or taking sick days, or growing lazy and complacent. She had become a captain and cornered the fishmonger’s market by sheer strength of will and commitment alone. So when Cazida Bluebrewer was met with a bevy of what appeared to be six pirate ships opening fire upon the main port of the city, and what appeared to be various groups of screaming and fighting elves on both the docks and foreign looking boats, her first thought was not to turn around, but intense irritation at the fact that they were disturbing her lucky fishing spot. There was coordination among the fleet of six, to be sure, but it seemed like one was in the process of breaking away from the others- and even from where Cazida stood she could hear the animated arguing of someone on board screaming at someone on the next boat aside. There was another moment of silence, before that boat, guns and all took off into the fog and left. ‘Strange’, thought Cazida to herself, before she was interrupted. “Uh, capt’n?” Cazida looked down at the mention of her title, to see the newest recruit to her entrepreneurial adventure- a woefully overweight Forest Dwarf lad who was still green around the gills at sea- staring up at her with what was clearly anxiety in his eyes. “Should we turn back to yer port?” Cazida gave a ‘harumph’ in response. “Nae, nae we shall fackin’ not. Keldem!” She called out to the second-in-command, positioned on the other side of the ship’s deck. “Send’a damned bird to the damned city. We’re waitin’ here for these fools t’sink.” Nemoril was having what most medics would consider to be ‘a rough day’. He had never been one for sailing, and now on the deck of the violently rocking Queen Dawn’s Revenge it seemed he would soon be sick. He, along with another attending physician, had been bundled aboard the ship as a precautionary measure. The ship was leaving the besieged port to back up the dwarven fleet- which had arrived in style, the elf would admit begrudgingly. In his long years, the sight of The Dwedsmark ramming straight into the side of the ship seemed more like something out of a novel than reality, but these were the times that he found himself living in. The fact that the Queen Dawn, as some of the people onboard seemed to be semi-affectionately calling it, was heading straight towards the pirate fleet didn’t do much to help his nerves either- in fact to the contrary it quite upset them- and therefore Nemoril lost his meager breakfast on the deck. In a single bittersweet moment, a wave washed over the deck from the choppy ocean, washing away his mess but also leaving him soaked to the bone like a twice-drowned rat. He attempted to stagger to his feet, only to get pushed back to his knees by a Paladin moving swiftly to the higher deck, who at the very least shouted an apology over the creaking of the old boat. The medic swore sharply under his breath, scrambling to his feet and finding success this time, looking out onto the pirate fleet in the waters- port or starboard he wasn’t sure, he had never bothered learning these things- only to see the bright flash of a cannon firing and the deafening thunderclap of impact with the ship. The Queen Dawn rocked under his feet, and he just barely managed to grab ahold of a railing- listening for the telltale cries of agony or distress, only to hear a very low and disconcerting creaking. Nemoril glanced to where sailors and various defenders were now rushing to see that the ship had taken heavy damage, that it seemed as though anymore might mean the ship would be taking on too much water- and he only had a second to consider the fact that he might not survive if the ship sank before someone in the gathered crowd yelled at the top of their lungs. “Cut down the mast! Use it to board these bastards, it’s our only chance!” Nemoril paused. Nemoril blinked. Nemoril thought to himself, ‘surely they aren’t going to actually-’ Nemoril watched in horror as the group aboard the ship began to take sword, axe, and every other piece of weaponry they could to the main mast, the wood creaking and aching under the strain until it looked more like a half-felled pine than any proper piece of a ship. He was no expert on sailing, but a mast seemed like a crucial part of any such boat, and getting rid of it likewise seemed foolish, but- it was falling now, the horrific noise of snapping and breaking wood echoing in the air as it was felled to provide an impromptu boarding plank. There was a general cheer on the Queen Dawn, before the fair majority of the defenders sallied forth and over the precarious walkway to board and take the enemy ship. “They’re all mad,” Nemoril whispered out loud to himself, before another achy groan from the ship that seemed to threaten capsizing sent him scurrying after to assist in the boarding. It was a pyrrhic victory, in the end. The arrival of the dwarven fleet likely changed the tide- but it also meant that their entire naval forces besides the Queen Dawn’s Revenge and a singular small fishing vessel sunk to the Almarisian seabed. The pirates had managed to slink away into the cloudbank they had come from- though not without losing the majority of their invading force. Through the process of mending the wounded and repairing what little they could of the ruined docks, one thing seemed clear: the invaders had come for a purpose, and though they had ostensibly won the battle, this war was far from over.
  19. The erstwhile and future Prioress of Yulthar managed to find a few tatters of this missive in the far flung Pirate Coasts of Almaris, a vicious 'hek hek hek hek' of a laugh emanating from the hunchbacked woman as she scanned the parchment over. "Dearest trinkets, he seek a pretty woman. The lands of Yulthar knew none fairer than the Prioress." The she-creature stumbled for the door, basket of trinkets clasped tight in her gnarled and bony hands.
  20. golden sparklies - 50 olivia marguerite#2578
  21. in ur opinion who are the five worst br*t celebs have u considered using ur gaslighting powers for good instead of evil worst video game youve ever played weirdest video game youve ever played
  22. An ancient and wayward Kortrevich looks fondly upon the missive, a reminder of a simple childhood that she once lived- before bowing her head to kiss the very text that spoke of her dearly departed mother.
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